joaaocaampos wrote: »@ZOS_GinaBruno @Bonzodog01 @GallantGuardian @technohic @Minno @Twohothardware @dodgehopper_ESO @Soris @Swen_von_Walhallion
Templar Stamina suffers with sustain, right? I have a great suggestion here!
Channeled Focus (Rune Focus morph)
- (...) You also recover Magicka and Stamina every 0.5 seconds.
To improve Tank's situation, the other morph:
Restoring Focus (Rune Focus morph)
- (...) You also gain Minor Vitality and Minor Major Protection, increaing your healing received by 8% and reducing your damage taken by 30%. (Why not affect Vitality buff? Because the Templar has a lot of healing. So improving damage reduction would make things more balanced)
What do you think?
I thought zos would choose representatives before pts so we could send feedback to them and they consolidate it for higher effectiveness, since Gina said that they will be chosen before Chapter 2.
Can any NA Templars test jabs damage with their friends with exact setups on live and on pts. If damage higher - cp scaling was fixed, if not...
Can any NA Templars test jabs damage with their friends with exact setups on live and on pts. If damage higher - cp scaling was fixed, if not...
I’d be willing to be on either end on my Stamplar that’s been untouched but it will be Friday evening at the earliest. I have PC issues and won’t have all replacement parts until then. Part of the reason my characters are untouched. Probably best if someone could test before then.
Can any NA Templars test jabs damage with their friends with exact setups on live and on pts. If damage higher - cp scaling was fixed, if not...
I’d be willing to be on either end on my Stamplar that’s been untouched but it will be Friday evening at the earliest. I have PC issues and won’t have all replacement parts until then. Part of the reason my characters are untouched. Probably best if someone could test before then.
What time you want to test Friday? I can do this quickly during the day (EST zone).
Guess I'll go wreck players and mobs with my Summerset edition Magicka Warden then.Templars are screwed.Also keep in mind that this is it - they will not change anything else. At best you can hope they will tweak a number here and another there. But this is it for this update. Nothing we will say will change their minds. That is something all of us should realize by now. Whatever ZOS pushes out on the PTS is what will be in the next update.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
After reading this and being puzzled at the idea, I tried replacing Sweeps with Solar Barrage. I lost around 4k DPS. This includes a full rotation with plenty of Light Attacks.
Barrage may hit higher than Sweeps per tick, but Sweeps hits 4 times a second, Barrage hits once every 2 seconds. The two are not even comparable DPS wise. I'm not sure where you guys are coming from on this one.
One cast of Sweeps deals less damage than one cast of barrage. So in a rotation (talking PvE here) you exchange one of the Sweeps with it. Barrage is like a dot, of course its useless recasting if before it runs out.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
After reading this and being puzzled at the idea, I tried replacing Sweeps with Solar Barrage. I lost around 4k DPS. This includes a full rotation with plenty of Light Attacks.
Barrage may hit higher than Sweeps per tick, but Sweeps hits 4 times a second, Barrage hits once every 2 seconds. The two are not even comparable DPS wise. I'm not sure where you guys are coming from on this one.
One cast of Sweeps deals less damage than one cast of barrage. So in a rotation (talking PvE here) you exchange one of the Sweeps with it. Barrage is like a dot, of course its useless recasting if before it runs out.
Ah, so you are replacing something else on your bar. Got it. Yes I mentioned earlier in the thread that SB is not a complete waste now and I found it broke even when I replaced the back bar Inner Light and used it in a rotation instead.
So it could even replace another DoT. This is definitively possible. I hate the cast time though. Would be nice if they added a pulse right at the beginning of SB when the cast ends. Right now it is a full 3 seconds from beginning of cast to the first tick of damage.
Can any NA Templars test jabs damage with their friends with exact setups on live and on pts. If damage higher - cp scaling was fixed, if not...
I don’t quite understand why ZOS feels it absolutely necessary that to make other classes more viable in healing they need to nerf Templars in the process. I’m OK with other classes getting buffs, but leave us Templar healers alone!
Joy_Division wrote: »
Minor Expedition granted by Hasty Prayer (morph of Healing Ritual) is not extended when using 5 pieces of Jorvuld's Guidance set. The movement speed bonus is 5 seconds with or without Jorvuld's.
Joy_Division wrote: »
@Joy_Division I might be able to be a test dummy for you Friday around lunchtime. Let me know and I'll partition some time.
- blazing spear (has no extra resorces and mechanically is clunky compared to wall of elements)
Also weird, gives resorces but harder to land than WOE which is easier to animation cancel. It should grant an AOE DMG at Templar to punish players that get close. If restoring aura gets the shards resource return then both of these morphs could get a defensive buff or be separated to give both mag/Stam morphs.
- blazing spear (has no extra resorces and mechanically is clunky compared to wall of elements)
Also weird, gives resorces but harder to land than WOE which is easier to animation cancel. It should grant an AOE DMG at Templar to punish players that get close. If restoring aura gets the shards resource return then both of these morphs could get a defensive buff or be separated to give both mag/Stam morphs.
I like blazing spear as it is. Ground Target effects might be a bit weird mechanically, but I'd rather they improve the mechanics to cast them instead of changing abilities because of this. Due to burning light it is also almost on par to blockade in PvE situations. Having this and Blockade at the same time is kind of the core of Magplar PvE DPS
Argonians had deep bottom of the crap pile of passives for years. When they got some healing and resource buffs, no one cared except those who had stuck with lizards for a long time. No one was screaming about Argonians being OP. Some even said the Altmer might be a bit better since they have all-around better magicka stats which would be great for both damage and heals. Better heals and sustain is a niche, just like huge shields and high damage is a niche.Everyone seems to agree that Argonians have the best racial passives by a countrymile for a healer....but why do they need to have it? So that everyone in BGs and cyrodiil can whine about "breathplars" and bring their salt to the forums? And hence Magplars will get the nerfhammer for years to come?
- eclipse (fix synergy with hard cc or add root cc)
I like how unique this ability is, but it's execution sucks. It grants cc immunity, but has no follow up mechanic. Total dark should be changed to allow all Templars to use it (Stam, hybrid, mag) and grant minor defense buff/debuff regardless of cc immunity. Unstable core is fine, but needs a root to justify throwing it out more than an actual CC (the DMG is fine as is).
- blazing spear (has no extra resorces and mechanically is clunky compared to wall of elements)
Also weird, gives resorces but harder to land than WOE which is easier to animation cancel. It should grant an AOE DMG at Templar to punish players that get close. If restoring aura gets the shards resource return then both of these morphs could get a defensive buff or be separated to give both mag/Stam morphs.
I am a broken record for adding a stun to anyone who tries to use a gap closer while affected by Unstable Core, but a root would also work.My idea would still be giving you the chance to throw a spear at a location. But the change is that you'll gain the chance to send out blazing light to burn enemies around you as you cast the spear. This way enemies are punished for coming closer to you, and double punished if the Templar decides to throw the shards in his location to protect his house.
Then you'll have 2 chances to proc burning light; dot DMG that persists in the area, and an AOE DMG similar to how streak initial hit works for sorcs.
tinythinker wrote: »- eclipse (fix synergy with hard cc or add root cc)
I like how unique this ability is, but it's execution sucks. It grants cc immunity, but has no follow up mechanic. Total dark should be changed to allow all Templars to use it (Stam, hybrid, mag) and grant minor defense buff/debuff regardless of cc immunity. Unstable core is fine, but needs a root to justify throwing it out more than an actual CC (the DMG is fine as is).
- blazing spear (has no extra resorces and mechanically is clunky compared to wall of elements)
Also weird, gives resorces but harder to land than WOE which is easier to animation cancel. It should grant an AOE DMG at Templar to punish players that get close. If restoring aura gets the shards resource return then both of these morphs could get a defensive buff or be separated to give both mag/Stam morphs.I am a broken record for adding a stun to anyone who tries to use a gap closer while affected by Unstable Core, but a root would also work.My idea would still be giving you the chance to throw a spear at a location. But the change is that you'll gain the chance to send out blazing light to burn enemies around you as you cast the spear. This way enemies are punished for coming closer to you, and double punished if the Templar decides to throw the shards in his location to protect his house.
Then you'll have 2 chances to proc burning light; dot DMG that persists in the area, and an AOE DMG similar to how streak initial hit works for sorcs.
The Blazing Spear idea is nice as it works for both PvP and PvE.
tinythinker wrote: »- eclipse (fix synergy with hard cc or add root cc)
I like how unique this ability is, but it's execution sucks. It grants cc immunity, but has no follow up mechanic. Total dark should be changed to allow all Templars to use it (Stam, hybrid, mag) and grant minor defense buff/debuff regardless of cc immunity. Unstable core is fine, but needs a root to justify throwing it out more than an actual CC (the DMG is fine as is).
- blazing spear (has no extra resorces and mechanically is clunky compared to wall of elements)
Also weird, gives resorces but harder to land than WOE which is easier to animation cancel. It should grant an AOE DMG at Templar to punish players that get close. If restoring aura gets the shards resource return then both of these morphs could get a defensive buff or be separated to give both mag/Stam morphs.I am a broken record for adding a stun to anyone who tries to use a gap closer while affected by Unstable Core, but a root would also work.My idea would still be giving you the chance to throw a spear at a location. But the change is that you'll gain the chance to send out blazing light to burn enemies around you as you cast the spear. This way enemies are punished for coming closer to you, and double punished if the Templar decides to throw the shards in his location to protect his house.
Then you'll have 2 chances to proc burning light; dot DMG that persists in the area, and an AOE DMG similar to how streak initial hit works for sorcs.
The Blazing Spear idea is nice as it works for both PvP and PvE.
I think root works the best for unstable core (maybe because I'm biased UC lover lol):
- gives you a secondary way to burn stamina further justifying the cc immunity.
- root will work with jabs and justify not being able to add in stuns at a reliable pace
- adds to both defense and offense in one ability while also being unique
Solves the pain point of weird cc immunity not giving anything defensive, UC DMG burst gives offensive windows, and solves issues where Templars have a tough time with lining up burst because everything is spread out over multiple GCDs.
LeifErickson wrote: »Spear Wall: increases the amount of damage you can block from melee attacks by 15% while you have an Aedric Spear ability slotted.
This passive is part of the Aedric Spear skill line. All of the skills in this skill line are offensive skills (except sun shield which is only good on super niche builds), yet this passive is a defensive passive. Very few magplars use sword and board on the same bar as puncturing sweeps since you can't block while channeling. Most magplars also slot most of their offensive skills on the same bar and their defensive skills (turtle bar) on another bar that might have sword and board. None of the Aeridc Spear skills either make sense or are good enough to run on a defensive bar while at the same time are slotted on offensive bars where the Spear Wall passive will give them no benefit.
What I would like to see changed is to move this passive to a different skill line where it can actually be utilized on a block bar instead of an offensive/channel bar. The Restoring Light skill line would be the best host for this as most templars run skills from this skill line on a defensive/block bar. Master Ritualist could then be swapped with Spear Wall as that passive has no synergy with any of the skills in that skill line.
Sorry if this was already mentioned.