Brutusmax1mus wrote: »Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?
Brutusmax1mus wrote: »Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?
The version that stuns in 1 second is a channel.
The other version is instant, but 4 seconds is ample time to get out of the area, and the visual effect is very pronounced. So basically you need a CC to hold them in the AOE that stuns.
Brutusmax1mus wrote: »Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?
The version that stuns in 1 second is a channel.
The other version is instant, but 4 seconds is ample time to get out of the area, and the visual effect is very pronounced. So basically you need a CC to hold them in the AOE that stuns.
Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.
This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.
I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.
GallantGuardian wrote: »Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.
This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.
I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.
I hope they give us tanking options but this patch really doesnt show that for templars..hopefully they add stuff..but im not really confident that they will..
Having a tiny rune on the ground for our major defense buffs is such a stupid idea..it would be one thing if the circle was as large as say rituals circle but its not ... that really needs to be something that is placed upon us
thats why i keep mentioning the “aedric armor” skill changing either rune to the aedric armor or change rune into something else entirely and get rid of one of our other very useless abilities and create this and give it all of runes morphs
We need reliable resource return especially when it comes to stamina..repentance needs to be changed on how it functions...
We need a large immobilize “root” ability
We need passives reworked to allow tanking to be easier yes easier
Like why is our magicka and stamina recovery buffs attached to repentance and radiant aura and whether or not it is slotted.. that should be built into one of our other passives that doesn’t require anything to be slotted thats just ridiculous
i know you know all this so im not really preaching to you i just wish zos would chime in and tell us all these issues that a lot of us have been saying for well over a year will be dealt with this patch ... and to not worry... they have yet to say anything (again)...
The fact that im excited for time stop and meditate for a cc on more than one target and resource return from a skill line thats not templars is sad...
So zos if you are reading and i hope you are....
We need mobility... for tanking if you are actually reworking skills to allow tanking.. make rune into something else ..please drop this “house”business when it comes to tanking... allow us to have defensive buffs while being mobile...
Give us multitarget roots
Give us better sustain...
Maybe give us a really good tanking ultimate ... empowering sweep is nice but it needs to be much much more for tanking ...
Cmon zos talk to us
GallantGuardian wrote: »Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.
This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.
I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.
I hope they give us tanking options but this patch really doesnt show that for templars..hopefully they add stuff..but im not really confident that they will..
Having a tiny rune on the ground for our major defense buffs is such a stupid idea..it would be one thing if the circle was as large as say rituals circle but its not ... that really needs to be something that is placed upon us
thats why i keep mentioning the “aedric armor” skill changing either rune to the aedric armor or change rune into something else entirely and get rid of one of our other very useless abilities and create this and give it all of runes morphs
We need reliable resource return especially when it comes to stamina..repentance needs to be changed on how it functions...
We need a large immobilize “root” ability
We need passives reworked to allow tanking to be easier yes easier
Like why is our magicka and stamina recovery buffs attached to repentance and radiant aura and whether or not it is slotted.. that should be built into one of our other passives that doesn’t require anything to be slotted thats just ridiculous
i know you know all this so im not really preaching to you i just wish zos would chime in and tell us all these issues that a lot of us have been saying for well over a year will be dealt with this patch ... and to not worry... they have yet to say anything (again)...
The fact that im excited for time stop and meditate for a cc on more than one target and resource return from a skill line thats not templars is sad...
So zos if you are reading and i hope you are....
We need mobility... for tanking if you are actually reworking skills to allow tanking.. make rune into something else ..please drop this “house”business when it comes to tanking... allow us to have defensive buffs while being mobile...
Give us multitarget roots
Give us better sustain...
Maybe give us a really good tanking ultimate ... empowering sweep is nice but it needs to be much much more for tanking ...
Cmon zos talk to us
Here's what I see what tanks need:
- rune focus to be self buff
- move sustain from failed restoring aura and repentance to passive
- more attractive tanking ultimate
- multitarget root.
Here's what I think DD roles need:
- reliable burst rotation (adjust purfying light mechanics)
- longer buff timers
- unstable core/total dark to retain secondary effects or redesign of the cc immunity mechanic altogether
- jabs scaling fixes and buffs/designs to make less attractive damage skills better.
Here's what healers need:
- less cost on abilities or boost to base tooltips to account for crit DMG modifier nerf
- unique healing design intent classification now that all classes will be able to heal (are we burst heals with resource buffs? Are we mobile healers? Etc)
- then focus changes to healing that matches that intent.
That's how I see the roles and what's needed in this update. Let me know if any of this is wrong.
I'm not sure what the purpose of these class specific threads serve to be honest @ZOS_GinaBruno please can you enlighten me..are they read and acknowledged? as I never see any feed back from any member of Zos
I just feel some acknowledgement of the issues and any potential plans would go a long way
I just feel some acknowledgement of the issues and any potential plans would go a long way
You need to be patient for that. People are actually busy and any new developement goes trough several stages until you can expect it on pts or live. I think besides reverting a change and just tweaking some numbers not much can be done on PTS. Any additional feedback can realistically only go into the patch after that, and there I think those issues gathered by representatives will come into play.
Nevertheless its still important to write about things here and voice your issues and ideas. Just don't expect a direct response to them. Maybe we will get some feedback from the representatives in the future.
Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
sum1betar_ESO wrote: »Are we not the most requested healers still?
Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.
I don't know why I even write this comment other than I know you guys are always here to commiserate with.
I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.
This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.
sum1betar_ESO wrote: »Are we not the most requested healers still?
The changes in the new patch make the gap between templar and other classes for healing very small. And at any rate, most of the people posting in this thread are templars who want to be able to do something besides heal.
sum1betar_ESO wrote: »Are we not the most requested healers still?
TequilaFire wrote: »As usual no response from devs on Templars.
sum1betar_ESO wrote: »Are we not the most requested healers still?
Grumble_and_Grunt wrote: »Speaking purely from a PvE perspective Zenimax have gone through great lengths to make the other classes more viable in a variety of roles by adding healing components to skills and other tank like attributes this patch. Whilst also further nerfing Templars healing capabilities to make the other classes more lucrative.
Personally I have no problem with this, it would be a nice change (although I am doubtful) to see more diversity in PvE. However the same can not be said for the viability of Templar to be competitive at other roles. So this patch in terms of PvE kind of just feels like more of the same.
It would be really nice if Templar could receive some buffs to make them more lucrative in the role of Tank and Damage Dealers which they have been in the past, but with changes to repentance to name one example and the design of Templar in general in terms of competitive DPS (Too many channelled abilities, Weak DoTs) they have fallen from grace for a good while now.
I am also well aware of Templar performance in PvP which may be the risk/cause with changing Templar in a more defensive/offensive way.
So a couple suggestions I have for Templar DPS in particular include (maybe others have better suited suggestions for Tank related problems);
Damage Dealer:
- Increase the DoT damage of Blazing spear.
One of the problems with Templar DPS is its weak DoTS and this becomes more apparent for Magicka Templar than Stamina given Stamina has a range of options via weapon skill lines. By buffing the damage of Blazing spear itself and not via Burning light passives as attempted in the first iteration of this PTS cycle it would give Templar a slight boost in performance whilst at the same time not over indulging Templars PvP capabilities given that Blazing spear is a ground DoT and therefore easily avoidable.
-Make the Balanced warrior give Spell damage finally.
A long desired buff for Magicka Templars specifically, this would also help boost them a fair bit in terms of PvE DPS and would be a more fair change also, although the ramifications of this change may be felt more so in PvP.
-Reduce Cost of Sweeps/Jabs
I feel Sweeps/Jabs also needs to be addressed, on the stamina side of things stamina management in general is the main problem with Stamplar when using Biting Jabs. A simple reduction in the skill would help Templar actually be able to use its designed spammable. Coupled with the nerf to HA and the general change to LA this patch Sweeps becomes a less and less competitive skill being that it is a channel and therefore we lose out on Light attacks. Personally from a Magicka Templar perspective I would think it would be better suited to buff Magicka Templar damage capabilities outside of this skill. Reason being that as stated light attacks are a great source of damage so the skills will always be sub-par and the skill performs well enough in PvP as it is (Bugs aside).
-Add stamina return to Restoring Focus
As stated above the main problem for Stamplar is its sustain in being able to use its main spammable and the likes of other weapon skills. This was somewhat alleviated by simply doing heavy attack rotations, but with Summerset light attacks are the way to go for primary damage and Stamplar will need some help in being able to sustain that and only rely on heavy attacks for sustain like many others. Magicka Templar also has sustain issues, but at the very least they have channelled focus to rely on, which is why I suggest giving Restoring Focus a similar stam return. Also by associating the change with the other morph of Channelled focus and not by other means such as passives as some have suggested is that Templar will therefore not receive the best of both for the likes of PvP. Of course Stamina has repentance, but it is situational and in terms of PvP associating your resource return with your opponent being dead means by the time you receive your resources you have no need for them, besides outnumbered situations.
This will also help Templar Tanking by associating the resource return with the tankier morph. Resource return has been included for other classes last patch and this patch in the form of Siphoning Attacks/Leeching Strikes and now the Combustion passive for DK. Templar needs this adjustments also to be viable.
At least these are my thoughts so far from my testing on the PTS.