Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

PTS Update 18 - Feedback Thread for Templar Balance

  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Solariken wrote: »
    Every pre-PTS hype gets my hopes sky-high
    Why though?
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?

    The version that stuns in 1 second is a channel. :s

    The other version is instant, but 4 seconds is ample time to get out of the area, and the visual effect is very pronounced. So basically you need a CC to hold them in the AOE that stuns.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    NBrookus wrote: »
    Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?

    The version that stuns in 1 second is a channel. :s

    The other version is instant, but 4 seconds is ample time to get out of the area, and the visual effect is very pronounced. So basically you need a CC to hold them in the AOE that stuns.

    So the key to being an effective solo magplar is to bring a DK along.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    NBrookus wrote: »
    Think time stop could be the unblockable cc we need? At least vs baddies for X videos lol?

    The version that stuns in 1 second is a channel. :s

    The other version is instant, but 4 seconds is ample time to get out of the area, and the visual effect is very pronounced. So basically you need a CC to hold them in the AOE that stuns.

    A CC that requires a CC! Brilliant! CC-ception!
    Thrice Empress, Forever Scrub
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.

    This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.

    I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Minno wrote: »
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.

    This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.

    I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.

    I hope they give us tanking options but this patch really doesnt show that for templars..hopefully they add stuff..but im not really confident that they will..

    Having a tiny rune on the ground for our major defense buffs is such a stupid idea..it would be one thing if the circle was as large as say rituals circle but its not ... that really needs to be something that is placed upon us

    thats why i keep mentioning the “aedric armor” skill changing either rune to the aedric armor or change rune into something else entirely and get rid of one of our other very useless abilities and create this and give it all of runes morphs

    We need reliable resource return especially when it comes to stamina..repentance needs to be changed on how it functions...

    We need a large immobilize “root” ability

    We need passives reworked to allow tanking to be easier yes easier

    Like why is our magicka and stamina recovery buffs attached to repentance and radiant aura and whether or not it is slotted.. that should be built into one of our other passives that doesn’t require anything to be slotted thats just ridiculous

    i know you know all this so im not really preaching to you i just wish zos would chime in and tell us all these issues that a lot of us have been saying for well over a year will be dealt with this patch ... and to not worry... they have yet to say anything (again)...

    The fact that im excited for time stop and meditate for a cc on more than one target and resource return from a skill line thats not templars is sad...

    So zos if you are reading and i hope you are....

    We need mobility... for tanking if you are actually reworking skills to allow tanking.. make rune into something else ..please drop this “house”business when it comes to tanking... allow us to have defensive buffs while being mobile...

    Give us multitarget roots

    Give us better sustain...

    Maybe give us a really good tanking ultimate ... empowering sweep is nice but it needs to be much much more for tanking ...

    Cmon zos talk to us
  • booksmcread
    booksmcread
    ✭✭✭✭
    I hesitate to write up any in-depth list of suggestions. For two years, we have spent countless hours testing abilities, coming up with pointed feedback about the pain points of the class, the things that are working, the things that aren't working, creating dozens of threads and thousands of comments only to have patchnotes come out that address none of the issues that have been plaguing the class for so long. I mean, how long has Puncturing Sweeps been bugged? How long have we asked for changes to sustain? Etc, etc.

    Instead, I will just list a handful of changes I would like to see and move on.

    Radial Sweep - Increase radius to 8m and increase the z-axis of the skill so it hits people when you are fighting on a hill or stairs.

    Balanced Warrior - Add Spell Damage. This would be the small dps increase Magicka Templars need.

    Solar Barrage - Reduce or remove the cast time to make this a more feasible melee ability.

    Restoring Spirit - Increase the cost reductions to 6%. This will help both magicka and stamina templar sustain.

    Rite of Passage - Make Practiced Incantation and ground targeted ability, so it functions more like Warden's Secluded Grove. Add to Remembrance a minor protection buff to allies.

    Breath of Life - Undo the nerf to the secondary heal. Lets not make this the 5th or 6th nerf to BoL, the most nerfed ability in the game.

    Restoring Aura - Add Major Sorcery to Radiant Aura. Change Repentance. It just doesn't work in group play as only one templar can use the ability. Either make it a small stamina return over time with Major Brutality (similar to Warden's Bull Netch) or create a new Minor Staminasteal along with providing Major Brutality. The stamina return would really help templar tanks and stamplar sustain.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.

    This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.

    I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.

    I hope they give us tanking options but this patch really doesnt show that for templars..hopefully they add stuff..but im not really confident that they will..

    Having a tiny rune on the ground for our major defense buffs is such a stupid idea..it would be one thing if the circle was as large as say rituals circle but its not ... that really needs to be something that is placed upon us

    thats why i keep mentioning the “aedric armor” skill changing either rune to the aedric armor or change rune into something else entirely and get rid of one of our other very useless abilities and create this and give it all of runes morphs

    We need reliable resource return especially when it comes to stamina..repentance needs to be changed on how it functions...

    We need a large immobilize “root” ability

    We need passives reworked to allow tanking to be easier yes easier

    Like why is our magicka and stamina recovery buffs attached to repentance and radiant aura and whether or not it is slotted.. that should be built into one of our other passives that doesn’t require anything to be slotted thats just ridiculous

    i know you know all this so im not really preaching to you i just wish zos would chime in and tell us all these issues that a lot of us have been saying for well over a year will be dealt with this patch ... and to not worry... they have yet to say anything (again)...

    The fact that im excited for time stop and meditate for a cc on more than one target and resource return from a skill line thats not templars is sad...

    So zos if you are reading and i hope you are....

    We need mobility... for tanking if you are actually reworking skills to allow tanking.. make rune into something else ..please drop this “house”business when it comes to tanking... allow us to have defensive buffs while being mobile...

    Give us multitarget roots

    Give us better sustain...

    Maybe give us a really good tanking ultimate ... empowering sweep is nice but it needs to be much much more for tanking ...

    Cmon zos talk to us

    Here's what I see what tanks need:
    - rune focus to be self buff
    - move sustain from failed restoring aura and repentance to passive
    - more attractive tanking ultimate
    - multitarget root.

    Here's what I think DD roles need:
    - reliable burst rotation (adjust purfying light mechanics)
    - longer buff timers
    - unstable core/total dark to retain secondary effects or redesign of the cc immunity mechanic altogether
    - jabs scaling fixes and buffs/designs to make less attractive damage skills better.

    Here's what healers need:
    - less cost on abilities or boost to base tooltips to account for crit DMG modifier nerf
    - unique healing design intent classification now that all classes will be able to heal (are we burst heals with resource buffs? Are we mobile healers? Etc)
    - then focus changes to healing that matches that intent.

    That's how I see the roles and what's needed in this update. Let me know if any of this is wrong.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.

    This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.

    I can't even talk about speed anymore, they gave it to me another skilline lol. But we do need a slight snare immunity in our circles or buffs to underused skills to promote different builds for tanking and better survivability outside of spamming vigor/BoL.

    I hope they give us tanking options but this patch really doesnt show that for templars..hopefully they add stuff..but im not really confident that they will..

    Having a tiny rune on the ground for our major defense buffs is such a stupid idea..it would be one thing if the circle was as large as say rituals circle but its not ... that really needs to be something that is placed upon us

    thats why i keep mentioning the “aedric armor” skill changing either rune to the aedric armor or change rune into something else entirely and get rid of one of our other very useless abilities and create this and give it all of runes morphs

    We need reliable resource return especially when it comes to stamina..repentance needs to be changed on how it functions...

    We need a large immobilize “root” ability

    We need passives reworked to allow tanking to be easier yes easier

    Like why is our magicka and stamina recovery buffs attached to repentance and radiant aura and whether or not it is slotted.. that should be built into one of our other passives that doesn’t require anything to be slotted thats just ridiculous

    i know you know all this so im not really preaching to you i just wish zos would chime in and tell us all these issues that a lot of us have been saying for well over a year will be dealt with this patch ... and to not worry... they have yet to say anything (again)...

    The fact that im excited for time stop and meditate for a cc on more than one target and resource return from a skill line thats not templars is sad...

    So zos if you are reading and i hope you are....

    We need mobility... for tanking if you are actually reworking skills to allow tanking.. make rune into something else ..please drop this “house”business when it comes to tanking... allow us to have defensive buffs while being mobile...

    Give us multitarget roots

    Give us better sustain...

    Maybe give us a really good tanking ultimate ... empowering sweep is nice but it needs to be much much more for tanking ...

    Cmon zos talk to us

    Here's what I see what tanks need:
    - rune focus to be self buff
    - move sustain from failed restoring aura and repentance to passive
    - more attractive tanking ultimate
    - multitarget root.

    Here's what I think DD roles need:
    - reliable burst rotation (adjust purfying light mechanics)
    - longer buff timers
    - unstable core/total dark to retain secondary effects or redesign of the cc immunity mechanic altogether
    - jabs scaling fixes and buffs/designs to make less attractive damage skills better.

    Here's what healers need:
    - less cost on abilities or boost to base tooltips to account for crit DMG modifier nerf
    - unique healing design intent classification now that all classes will be able to heal (are we burst heals with resource buffs? Are we mobile healers? Etc)
    - then focus changes to healing that matches that intent.

    That's how I see the roles and what's needed in this update. Let me know if any of this is wrong.

    I cant speak for DD and healer as i am not good at those roles.. but i completely agree with your tanking.. im sure you are right on the money with the other
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    I'm not sure what the purpose of these class specific threads serve to be honest @ZOS_GinaBruno please can you enlighten me..are they read and acknowledged? as I never see any feed back from any member of Zos
    Edited by Syiccal on April 19, 2018 8:18PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syiccal wrote: »
    I'm not sure what the purpose of these class specific threads serve to be honest @ZOS_GinaBruno please can you enlighten me..are they read and acknowledged? as I never see any feed back from any member of Zos

    General Templar balance. They want us to try different situations and give our feedback on everything from the new abilities to the ones that currently are not being used.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    @Syiccal ZOS definitely reads and responds to them. For instance, the Sorcerer feedback thread in the Homestead PTS got a Crystal Frag nerf turned into a buff, and the Nightblade feedback thread got ZOS to see that the new Siphoning Strikes in Morrowind wasn't resource efficient, and got it buffed a couple of times throughout the PTS cycle.

    But just posting wishlists of "this skill should do X" has never been very effective. ZOS wants to know whether the changes they've implemented achieve their goals, not what our design for the class would be.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    I just feel some acknowledgement of the issues and any potential plans would go a long way
  • Solinur
    Solinur
    ✭✭✭
    Syiccal wrote: »
    I just feel some acknowledgement of the issues and any potential plans would go a long way

    You need to be patient for that. People are actually busy and any new developement goes trough several stages until you can expect it on pts or live. I think besides reverting a change and just tweaking some numbers not much can be done on PTS. Any additional feedback can realistically only go into the patch after that, and there I think those issues gathered by representatives will come into play.

    Nevertheless its still important to write about things here and voice your issues and ideas. Just don't expect a direct response to them. Maybe we will get some feedback from the representatives in the future.
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Solinur wrote: »
    Syiccal wrote: »
    I just feel some acknowledgement of the issues and any potential plans would go a long way

    You need to be patient for that. People are actually busy and any new developement goes trough several stages until you can expect it on pts or live. I think besides reverting a change and just tweaking some numbers not much can be done on PTS. Any additional feedback can realistically only go into the patch after that, and there I think those issues gathered by representatives will come into play.

    Nevertheless its still important to write about things here and voice your issues and ideas. Just don't expect a direct response to them. Maybe we will get some feedback from the representatives in the future.

    For this patch, I think they might make hasty prayer cheaper or adjust some if the healing spells in terms of base healing due to the crit DMG nerd.

    I don't expect them to make major skill changes; except maybe solar barrage being instant cast to have more reliable empower procs (part of the empower changes), etc.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    773.jpg
  • sum1betar_ESO
    sum1betar_ESO
    Soul Shriven
    Are we not the most requested healers still?
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Are we not the most requested healers still?

    The changes in the new patch make the gap between templar and other classes for healing very small. And at any rate, most of the people posting in this thread are templars who want to be able to do something besides heal.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Minno wrote: »
    Solariken wrote: »
    Already probably a dozen times this PTS cycle I've sat down to write plea threads for various specific Templar issues like costs, terrible passives, wonky mechanics, and other inconsistencies, but honestly I just feel defeated before I finish my first sentence. This class could be great but I just don't feel like anyone at ZOS is interested. Every pre-PTS hype gets my hopes sky-high, just for them to be smacked to the floor when PTS hits.

    I don't know why I even write this comment other than I know you guys are always here to commiserate with. :s

    I think there's a secret for feedback pts, pay attention to the theme of the changes and offer our feedback.

    This patch it looks like they are looking into healing/tanking and underused morphs. I know we have some bug fixes that need to happen and other fixes but if we want them to look at the feedback, then that's what I'd concentrate on.

    I'm sure you're right to a degree, but they seem to have spent a ton of time re-tooling some other classes but Templar basically just got a cast time removed for the most uninteresting heal in the game (which is only good for zergballs anyway and ignores the solo Templar, FFS man).

    Even Dk got a mammoth QoL boost with the snare purge. Why can't Templar get some o dat sweet dev lovin'?

    I guess the bright side is we don't have it as bad as magWardens this patch...
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    casparian wrote: »
    Are we not the most requested healers still?

    The changes in the new patch make the gap between templar and other classes for healing very small. And at any rate, most of the people posting in this thread are templars who want to be able to do something besides heal.

    It's not that I want to do something other than healing, I just want Templars to be free from the crutch that is "your healing is now your defense".

    But compared to other classes, sorcs/nbs have ways to reset fights and DKs actually are formidable in melee range with an AOE immobilze that grants minor maim. The only situation where Templars shine is when their main utility (heal) isn't countered by defiles which thus let's you reset fights by ignoring execute phase DMG.

    The second a defile gets into play, it's at timer on when you'll die. The other classes can turn those moments into interesting counters, but it's a situation that paints an accurate picture of what happens when you lack tank tools or your burst is hidden behind a 6 second timer.
    Edited by Minno on April 19, 2018 11:40PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Though the new 55 second Major Vitality potion should help combat those defiles. :)
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    Are we not the most requested healers still?

    I don't care about that. I care about enjoying the versatility and uniqueness of healing on the class that I've used since beta.

    Really frustrated with the BoL change. Healing in PvE has been a lot less fun since the last few major changes to Templar. I am still annoyed that BoL is now a cone. Tired of changes that seem to be driven by PvP or making healing "equal" across all classes.

    I'm too annoyed to write up logical points. Just stop ruining templar. STOP IT. :/:/:/
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    Can we for the love all the divines get some ult reworks. Please.
    Dude Where's My Guar?
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    As usual no response from devs on Templars.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    As usual no response from devs on Templars.

    We are three days into the PTS cycle. Give them a minute.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Riddari
    Riddari
    ✭✭✭
    Are we not the most requested healers still?

    So should we nerf templar heals until we're not?

    By that logic let's nerf DK until they're not the ONLY endgame tank.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    I was really hoping for some tankplar buffs this patch but there were barely any relevant changes for non-healers. I am trying to grind Psijic Order skill line to test out some of those skills.

    I think overall I'd expect that magplars will be low dps high utility because its super easy to slap on a heal and/or purge when you need it. As such magplars will always have lower dps than other classes. (although I'd like it to be close)

    Stamplars though, I'd expect a lot of self healing but there is no reason their dps should be so far behind the others. Perhaps its that compared to the other classes they are less likely to get themselves killed. I think they really should be getting much better resource sustain than other classes.

    So I am in favor of Joaaocaampos suggestions
    Channeled Focus (Rune Focus morph)

    Create a rune of celestial protection, which defends you while you stand within it and for up to [x] seconds after leaving it.
    The rune grants you Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by [x]. You also recover Magicka and Stamina every [x] seconds.

    Spear Wall (Aedric Spear Passive)

    Increases the amount of damage you can block against melee attacks by [x%].

    Balanced Warrior (Aedric Spear Passive)

    Increases Weapon Damage and Stamina Recovery by [x%], and Spell Resistance by [x].

    Good for both Stamplars and Tankplars. Also seriously consider undoing the repentance nerf or perhaps have some why to make it more of a stamplar ability instead of a all templars ability.

    Templar healers are good, great even, but we all hate being pidgeonholed like that.

  • Grumble_and_Grunt
    Grumble_and_Grunt
    ✭✭✭✭
    Speaking purely from a PvE perspective Zenimax have gone through great lengths to make the other classes more viable in a variety of roles by adding healing components to skills and other tank like attributes this patch. Whilst also further nerfing Templars healing capabilities to make the other classes more lucrative.

    Personally I have no problem with this, it would be a nice change (although I am doubtful) to see more diversity in PvE. However the same can not be said for the viability of Templar to be competitive at other roles. So this patch in terms of PvE kind of just feels like more of the same.

    It would be really nice if Templar could receive some buffs to make them more lucrative in the role of Tank and Damage Dealers which they have been in the past, but with changes to repentance to name one example and the design of Templar in general in terms of competitive DPS (Too many channelled abilities, Weak DoTs) they have fallen from grace for a good while now.

    I am also well aware of Templar performance in PvP which may be the risk/cause with changing Templar in a more defensive/offensive way.

    So a couple suggestions I have for Templar DPS in particular include (maybe others have better suited suggestions for Tank related problems);

    Damage Dealer:
    - Increase the DoT damage of Blazing spear.
    One of the problems with Templar DPS is its weak DoTS and this becomes more apparent for Magicka Templar than Stamina given Stamina has a range of options via weapon skill lines. By buffing the damage of Blazing spear itself and not via Burning light passives as attempted in the first iteration of this PTS cycle it would give Templar a slight boost in performance whilst at the same time not over indulging Templars PvP capabilities given that Blazing spear is a ground DoT and therefore easily avoidable.

    -Make the Balanced warrior give Spell damage finally.
    A long desired buff for Magicka Templars specifically, this would also help boost them a fair bit in terms of PvE DPS and would be a more fair change also, although the ramifications of this change may be felt more so in PvP.

    -Reduce Cost of Sweeps/Jabs
    I feel Sweeps/Jabs also needs to be addressed, on the stamina side of things stamina management in general is the main problem with Stamplar when using Biting Jabs. A simple reduction in the skill would help Templar actually be able to use its designed spammable. Coupled with the nerf to HA and the general change to LA this patch Sweeps becomes a less and less competitive skill being that it is a channel and therefore we lose out on Light attacks. Personally from a Magicka Templar perspective I would think it would be better suited to buff Magicka Templar damage capabilities outside of this skill. Reason being that as stated light attacks are a great source of damage so the skills will always be sub-par and the skill performs well enough in PvP as it is (Bugs aside).

    -Add stamina return to Restoring Focus
    As stated above the main problem for Stamplar is its sustain in being able to use its main spammable and the likes of other weapon skills. This was somewhat alleviated by simply doing heavy attack rotations, but with Summerset light attacks are the way to go for primary damage and Stamplar will need some help in being able to sustain that and only rely on heavy attacks for sustain like many others. Magicka Templar also has sustain issues, but at the very least they have channelled focus to rely on, which is why I suggest giving Restoring Focus a similar stam return. Also by associating the change with the other morph of Channelled focus and not by other means such as passives as some have suggested is that Templar will therefore not receive the best of both for the likes of PvP. Of course Stamina has repentance, but it is situational and in terms of PvP associating your resource return with your opponent being dead means by the time you receive your resources you have no need for them, besides outnumbered situations.

    This will also help Templar Tanking by associating the resource return with the tankier morph. Resource return has been included for other classes last patch and this patch in the form of Siphoning Attacks/Leeching Strikes and now the Combustion passive for DK. Templar needs this adjustments also to be viable.

    At least these are my thoughts so far from my testing on the PTS.
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Speaking purely from a PvE perspective Zenimax have gone through great lengths to make the other classes more viable in a variety of roles by adding healing components to skills and other tank like attributes this patch. Whilst also further nerfing Templars healing capabilities to make the other classes more lucrative.

    Personally I have no problem with this, it would be a nice change (although I am doubtful) to see more diversity in PvE. However the same can not be said for the viability of Templar to be competitive at other roles. So this patch in terms of PvE kind of just feels like more of the same.

    It would be really nice if Templar could receive some buffs to make them more lucrative in the role of Tank and Damage Dealers which they have been in the past, but with changes to repentance to name one example and the design of Templar in general in terms of competitive DPS (Too many channelled abilities, Weak DoTs) they have fallen from grace for a good while now.

    I am also well aware of Templar performance in PvP which may be the risk/cause with changing Templar in a more defensive/offensive way.

    So a couple suggestions I have for Templar DPS in particular include (maybe others have better suited suggestions for Tank related problems);

    Damage Dealer:
    - Increase the DoT damage of Blazing spear.
    One of the problems with Templar DPS is its weak DoTS and this becomes more apparent for Magicka Templar than Stamina given Stamina has a range of options via weapon skill lines. By buffing the damage of Blazing spear itself and not via Burning light passives as attempted in the first iteration of this PTS cycle it would give Templar a slight boost in performance whilst at the same time not over indulging Templars PvP capabilities given that Blazing spear is a ground DoT and therefore easily avoidable.

    -Make the Balanced warrior give Spell damage finally.
    A long desired buff for Magicka Templars specifically, this would also help boost them a fair bit in terms of PvE DPS and would be a more fair change also, although the ramifications of this change may be felt more so in PvP.

    -Reduce Cost of Sweeps/Jabs
    I feel Sweeps/Jabs also needs to be addressed, on the stamina side of things stamina management in general is the main problem with Stamplar when using Biting Jabs. A simple reduction in the skill would help Templar actually be able to use its designed spammable. Coupled with the nerf to HA and the general change to LA this patch Sweeps becomes a less and less competitive skill being that it is a channel and therefore we lose out on Light attacks. Personally from a Magicka Templar perspective I would think it would be better suited to buff Magicka Templar damage capabilities outside of this skill. Reason being that as stated light attacks are a great source of damage so the skills will always be sub-par and the skill performs well enough in PvP as it is (Bugs aside).

    -Add stamina return to Restoring Focus
    As stated above the main problem for Stamplar is its sustain in being able to use its main spammable and the likes of other weapon skills. This was somewhat alleviated by simply doing heavy attack rotations, but with Summerset light attacks are the way to go for primary damage and Stamplar will need some help in being able to sustain that and only rely on heavy attacks for sustain like many others. Magicka Templar also has sustain issues, but at the very least they have channelled focus to rely on, which is why I suggest giving Restoring Focus a similar stam return. Also by associating the change with the other morph of Channelled focus and not by other means such as passives as some have suggested is that Templar will therefore not receive the best of both for the likes of PvP. Of course Stamina has repentance, but it is situational and in terms of PvP associating your resource return with your opponent being dead means by the time you receive your resources you have no need for them, besides outnumbered situations.

    This will also help Templar Tanking by associating the resource return with the tankier morph. Resource return has been included for other classes last patch and this patch in the form of Siphoning Attacks/Leeching Strikes and now the Combustion passive for DK. Templar needs this adjustments also to be viable.

    At least these are my thoughts so far from my testing on the PTS.

    I agree with a lot of your changes although im gonna press once more that rune focus either needs to be as large as say ritual of retribution’s circle that way we can be mobile or... it has to be cast upon us tanks need to be mobile and standing in our little circle and having to run back to it just doesnt work.... especially in fights where you are constantly having to circle around (molag Kenna for example)

    Also i would like them to remove the passives from radiant aura and place them in a passive that doesnt force you to slot it...
  • apri
    apri
    ✭✭✭✭
    There's been too many templar nerfs in the last updates and barely anything making up for it. I take this with some resignation. To add something constructive to this post, it is about time to give templars some symbolic improvement, some tiny buff. And most of all: more mobility.

    As mentioned by many other templar players in this thread and other threads before, one of the most needed adjustments is to make Rune Focus and Cleansing Ritual stick with the caster. Having templars stay on the spot (or their "house") is a relict from the past and no more relevant to pvp nor pve content. Templar's "house" is a death trap unless it moves with them.
Sign In or Register to comment.