Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
I know I know getting the passive proc once every 10 seconds is far too often than the 6 second cool down allows for. <<this bit is sarcasm if you cannot tell.
For a long time Relentless Focus scaled with physical damage stats but cost magicka. There is no reason we could not have our own version. It's not a spammable its a DoT. No one said it had to cost stamina, it could do bleed damage scale with physical stats but cost magicka. Being spammed wouldn't be a concern because you would run out of magicka, beyond the point that it would be a DOT. That is damage over time.
That is already the case with helping hands with the current skills. Spamming a DoT has no benefit. I don't know what world you live in that you spam the same DoT.Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
I know I know getting the passive proc once every 10 seconds is far too often than the 6 second cool down allows for. <<this bit is sarcasm if you cannot tell.
For a long time Relentless Focus scaled with physical damage stats but cost magicka. There is no reason we could not have our own version. It's not a spammable its a DoT. No one said it had to cost stamina, it could do bleed damage scale with physical stats but cost magicka. Being spammed wouldn't be a concern because you would run out of magicka, beyond the point that it would be a DOT. That is damage over time.
helping hands passive has no cooldown, and can be spammed forever, if the caster has enough magicka for it.
All being said , yet another dot is literally the last thing stamina Dk needs. You're just suggesting this because you want to play a bow build. Bow skill line already has two poison abilities.
The actual dots stamDK has at the moment are weak. both venom claws and noxious breath are underperforming and I don't see a reason to add a third dot while those two are weaker than any bleed.
Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
I know I know getting the passive proc once every 10 seconds is far too often than the 6 second cool down allows for. <<this bit is sarcasm if you cannot tell.
For a long time Relentless Focus scaled with physical damage stats but cost magicka. There is no reason we could not have our own version. It's not a spammable its a DoT. No one said it had to cost stamina, it could do bleed damage scale with physical stats but cost magicka. Being spammed wouldn't be a concern because you would run out of magicka, beyond the point that it would be a DOT. That is damage over time.
helping hands passive has no cooldown, and can be spammed forever, if the caster has enough magicka for it.
All being said , yet another dot is literally the last thing stamina Dk needs. You're just suggesting this because you want to play a bow build. Bow skill line already has two poison abilities.
The actual dots stamDK has at the moment are weak. both venom claws and noxious breath are underperforming and I don't see a reason to add a third dot while those two are weaker than any bleed.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@ZOS_Wrobel is there anything planned to make stamdk a viable pvp spec again?
During the last pts you asked us to say what stamdk needs to be viable and we made lots of proposals, ideas for changes and balance discussions and for all of them it mostly comes down to these points:
- a strong instant stamina class spammable
- atleast 2 seconds snare immunity along with the snare removal on reflective plate
- more stamina class skills
- reworking the useless passives: elder Dragon, world in ruins
- worst ulti regen of all classes although DK sustain is build around using ultimates.
Please come to this post and tell us if you plan to change anything about stamdk or if we can simply spare our breath because it doesn't help anyway
@ZOS_Wrobel is there anything planned to make stamdk a viable pvp spec again?
During the last pts you asked us to say what stamdk needs to be viable and we made lots of proposals, ideas for changes and balance discussions and for all of them it mostly comes down to these points:
- a strong instant stamina class spammable
- atleast 2 seconds snare immunity along with the snare removal on reflective plate
- more stamina class skills
- reworking the useless passives: elder Dragon, world in ruins
- worst ulti regen of all classes although DK sustain is build around using ultimates.
Please come to this post and tell us if you plan to change anything about stamdk or if we can simply spare our breath because it doesn't help anyway
Is imbue weapon the strong non weapon spammable you want ?
The damage is high and every 5 times you spam it you have a little burst that come.
Rohamad_Ali wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
I know I know getting the passive proc once every 10 seconds is far too often than the 6 second cool down allows for. <<this bit is sarcasm if you cannot tell.
For a long time Relentless Focus scaled with physical damage stats but cost magicka. There is no reason we could not have our own version. It's not a spammable its a DoT. No one said it had to cost stamina, it could do bleed damage scale with physical stats but cost magicka. Being spammed wouldn't be a concern because you would run out of magicka, beyond the point that it would be a DOT. That is damage over time.
helping hands passive has no cooldown, and can be spammed forever, if the caster has enough magicka for it.
All being said , yet another dot is literally the last thing stamina Dk needs. You're just suggesting this because you want to play a bow build. Bow skill line already has two poison abilities.
The actual dots stamDK has at the moment are weak. both venom claws and noxious breath are underperforming and I don't see a reason to add a third dot while those two are weaker than any bleed.
I agree that venomous claws and noxious breath could use some upward tuning . Especially in regards to their majika counterparts . Would be nice if I could get TC to download to run some combat statistics ...
Ragnarock41 wrote: »Rohamad_Ali wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »ZOS want's DK's to be DoT based and ZOS wants more balance so I say: MOAR DOTS!!!
Change Stone Fist to a ranged single target dot. Make Obsidian Shard something to do with LAVA and fire damage with some sort of healing return, and make Stone Giant a bleed effect.
It's ranged which improves DK range and options during trials when you cannot stand on target. It is additional DoTs, and the bleed effect serves stam DK well for PVP, while the ranged Dot/Hot serves low mobility mag DK's well.
I don't know how many times I have to explain over and over again why earthen hearth tree can not have a stamina spammable or dot or similar, because of the passives..
A stamina ability that returns 990 stamina and minor brutality on casting. not a bright idea.
I know I know getting the passive proc once every 10 seconds is far too often than the 6 second cool down allows for. <<this bit is sarcasm if you cannot tell.
For a long time Relentless Focus scaled with physical damage stats but cost magicka. There is no reason we could not have our own version. It's not a spammable its a DoT. No one said it had to cost stamina, it could do bleed damage scale with physical stats but cost magicka. Being spammed wouldn't be a concern because you would run out of magicka, beyond the point that it would be a DOT. That is damage over time.
helping hands passive has no cooldown, and can be spammed forever, if the caster has enough magicka for it.
All being said , yet another dot is literally the last thing stamina Dk needs. You're just suggesting this because you want to play a bow build. Bow skill line already has two poison abilities.
The actual dots stamDK has at the moment are weak. both venom claws and noxious breath are underperforming and I don't see a reason to add a third dot while those two are weaker than any bleed.
I agree that venomous claws and noxious breath could use some upward tuning . Especially in regards to their majika counterparts . Would be nice if I could get TC to download to run some combat statistics ...
The magDk dots also don't do amazing damage, but embers comes with a strong heal , and the engulfing flames is a flat %10 buff to all your flame damage. Both of those dots have insane utility that comes with them.
Compared to that venomous claws does higher damage with each tick but even the last few ticks of v.claws are heavily outperformed by just blood craze. And I can't imagine a situation where I would regret not using noxious breath.
Sometimes I use it to reveal nightblades, but even for that purpose, the narrow cone makes it difficult, and the small range also does not help.
@ZOS_Wrobel is there anything planned to make stamdk a viable pvp spec again?
During the last pts you asked us to say what stamdk needs to be viable and we made lots of proposals, ideas for changes and balance discussions and for all of them it mostly comes down to these points:
- a strong instant stamina class spammable
- atleast 2 seconds snare immunity along with the snare removal on reflective plate
- more stamina class skills
- reworking the useless passives: elder Dragon, world in ruins
- worst ulti regen of all classes although DK sustain is build around using ultimates.
Please come to this post and tell us if you plan to change anything about stamdk or if we can simply spare our breath because it doesn't help anyway
Is imbue weapon the strong non weapon spammable you want ?
The damage is high and every 5 times you spam it you have a little burst that come.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Dragonknight combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
mDK is going to be just a tad OP with these changes which is why I am puzzled why other classes are receiving sustain and damage nerfs while mDK is snare removal and sustain buffs
Stam DK is very lackluster but preforms extremely well in niche situations. I'd like to see it have more viability is more situations
mDK has the worst sustain in the game. It desperately needed sustain buffs. As for snare removal, unless snare immunity is also granted it's pretty useless in open-world PvP.
I really hope when they choose or if they have already chosen someone to represent the DK class.. .Please please be someone who plays Stamina DK because these changes really are 90% geared towards Magicka DK.
As I said before Magicka DK is weak in PvE that stems from a lot of issues e.g cost of skills but in PvP they're strong. Stamina DK in PvE is strong but Stamina DK in PvE is weak.
@IARTOI
The 99% claim is definitely exaggerated mate; Molten whip is the PvE morph while Flame Lash is the PvP morph. Stam DKs do not need a Stamina whip but instead they need something for pressure.
Access to snare immunity that is cheap
Better sustain in the form of helping hands and battle roar rework (battle roar should replenish 50% of your Resources when using the highest costing ultimate i.e 250 but hopefully it'll be 200 soon).
A spammable stamina ability like my fragmented shield change or removing stonefist and making it into a new ability that suits a Stamina DK.
Still think FoO player AoE would also benefit us PvP/PvE
Igneous weapon morph changed into something that gives us oblivion damage imbued weapons or poison exploison execute when heavy attacking targets below 25%
These are just some of the many changes that we need but again I do not feel a stamina whip is needed.
@IARTOI
The 99% claim is definitely exaggerated mate; Molten whip is the PvE morph while Flame Lash is the PvP morph. Stam DKs do not need a Stamina whip but instead they need something for pressure.
Access to snare immunity that is cheap
Better sustain in the form of helping hands and battle roar rework (battle roar should replenish 50% of your Resources when using the highest costing ultimate i.e 250 but hopefully it'll be 200 soon).
A spammable stamina ability like my fragmented shield change or removing stonefist and making it into a new ability that suits a Stamina DK.
Still think FoO player AoE would also benefit us PvP/PvE
Igneous weapon morph changed into something that gives us oblivion damage imbued weapons or poison exploison execute when heavy attacking targets below 25%
These are just some of the many changes that we need but again I do not feel a stamina whip is needed.
I highly disagree with stamdk doesn't need a stamina whip aka stamina spammable.
If you play stamplar, stamnb remove jabs and suprise attack and replace them with a weapon spammable and after a few fights you notice how much better class spammables are compared to what weapons offer.
As others already said in this post a stamina spammable / ability in earthen heart skill line is hard to create as you have to take in account that you get 990 stamina from helping hands and stamina cost is reduced by glyphs or medium passives.
About igneous weapons, no more oblivion damage in this game, i don't know if you play sorc or anything but oblivion damage has to be removed from the game entirely.
A instant stamina spammable would make stamdk all the more lethal, a stamina deep breath with no healing bit higher damage at the second hit would be my dream
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@IARTOI
The 99% claim is definitely exaggerated mate; Molten whip is the PvE morph while Flame Lash is the PvP morph. Stam DKs do not need a Stamina whip but instead they need something for pressure.
Access to snare immunity that is cheap
Better sustain in the form of helping hands and battle roar rework (battle roar should replenish 50% of your Resources when using the highest costing ultimate i.e 250 but hopefully it'll be 200 soon).
A spammable stamina ability like my fragmented shield change or removing stonefist and making it into a new ability that suits a Stamina DK.
Still think FoO player AoE would also benefit us PvP/PvE
Igneous weapon morph changed into something that gives us oblivion damage imbued weapons or poison exploison execute when heavy attacking targets below 25%
These are just some of the many changes that we need but again I do not feel a stamina whip is needed.
I highly disagree with stamdk doesn't need a stamina whip aka stamina spammable.
If you play stamplar, stamnb remove jabs and suprise attack and replace them with a weapon spammable and after a few fights you notice how much better class spammables are compared to what weapons offer.
As others already said in this post a stamina spammable / ability in earthen heart skill line is hard to create as you have to take in account that you get 990 stamina from helping hands and stamina cost is reduced by glyphs or medium passives.
About igneous weapons, no more oblivion damage in this game, i don't know if you play sorc or anything but oblivion damage has to be removed from the game entirely.
A instant stamina spammable would make stamdk all the more lethal, a stamina deep breath with no healing bit higher damage at the second hit would be my dream
Not saying I disagree with you about the class spammable, but one thing to keep in mind this patch is that all classes are effectively getting a new spammable with the Psijic skill line LA empower ability.
@IARTOI
The 99% claim is definitely exaggerated mate; Molten whip is the PvE morph while Flame Lash is the PvP morph. Stam DKs do not need a Stamina whip but instead they need something for pressure.
Access to snare immunity that is cheap
Better sustain in the form of helping hands and battle roar rework (battle roar should replenish 50% of your Resources when using the highest costing ultimate i.e 250 but hopefully it'll be 200 soon).
A spammable stamina ability like my fragmented shield change or removing stonefist and making it into a new ability that suits a Stamina DK.
Still think FoO player AoE would also benefit us PvP/PvE
Igneous weapon morph changed into something that gives us oblivion damage imbued weapons or poison exploison execute when heavy attacking targets below 25%
These are just some of the many changes that we need but again I do not feel a stamina whip is needed.
I highly disagree with stamdk doesn't need a stamina whip aka stamina spammable.
If you play stamplar, stamnb remove jabs and suprise attack and replace them with a weapon spammable and after a few fights you notice how much better class spammables are compared to what weapons offer.
As others already said in this post a stamina spammable / ability in earthen heart skill line is hard to create as you have to take in account that you get 990 stamina from helping hands and stamina cost is reduced by glyphs or medium passives.
About igneous weapons, no more oblivion damage in this game, i don't know if you play sorc or anything but oblivion damage has to be removed from the game entirely.
A instant stamina spammable would make stamdk all the more lethal, a stamina deep breath with no healing bit higher damage at the second hit would be my dream
Not saying I disagree with you about the class spammable, but one thing to keep in mind this patch is that all classes are effectively getting a new spammable with the Psijic skill line LA empower ability.
I don't think the skill will make it into the game like this. It's too powerful with empower and the other LA changes I'm pretty sure it will be changed into a la damage buff over 10 seconds with less damage on each hit.
Also i have issues with the skill La weaving is the first thing which is ruined by lag and as pvp is often plagued with lag it reduces the effectiveness.
Another issue is that you have to buy a skill line to have a spammable which has a really crappy taste
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.