XiDiabolismiX wrote: »You completely lost me at your snarky comment that you don’t care what the “top 1%” have to say? If anything, that’s more toxic than the premise of this thread.
There should be items locked behind extremely tough content for something to work towards. That’s one of the major points of an mmorpg, dedicating your time and efforts, and coordinating strategy to beat something as a team.
I’d say your toxic view of great players means you’re hanging out with the wrong crowd. There’s plenty of guilds and groups to work with, it just takes alot of perseverance and hard work. If anyone feels like they’re losing sense of end game content then they’re doing it wrong, whether it’s the team or themselves personally. Find a new group of people you enjoy spending time with that compliment your playstyle and values.
It’s that simple.
My google translate isn't working correctly. What are you saying?
He's comparing action games considered to be difficult to an mmo.. it's apples and oranges, but I think what he's basically saying is, "I can't complete all HM content in ESO, but these games that I have completed require more skill..."
My google translate isn't working correctly. What are you saying?
He's comparing action games considered to be difficult to an mmo.. it's apples and oranges, but I think what he's basically saying is, "I can't complete all HM content in ESO, but these games that I have completed require more skill..."
If you think ESO takes as much skill as any of the games I’ve listed off, I’d hate to tell you this... But, you have a harsh awakening waiting for you once ESO closes its doors; or you ever choose to venture out.
Matter of a fact, let’s list ALL things that require you to be successful in end-game PvE in ESO:
- Animation cancelling.
- Potions.
- Knowing the right people.
- Copying and pasting the same regurgitated builds patch after patch, and following the “meta”.
- Using macros.
- How much lag you have (or don’t have).
- If things don’t glitch out, or freeze.
- Using C.E.
- Having a DPS over 30k (unless a healer or tank).
- Being able to exploit glitches or errors that enemy NPC’s may have (e.g. how many months was VHRC and VSO cheese???).
That’s about it. I’m not saying that all of those things are required to go far in end-game PvE, but again. Let’s be realistic. One or more of those things I listed off determine just how successful you’ll be in ESO.
Now you want to compare that to these other games I listed...? FF, Tera, WoW, Devil May Cry, Mega Man, Dark Souls, Nioh, Tekken, Overwatch, Smash Bros., Gran Turismo, etc.? Really...?
Fun Fact: When Crash Bandicoot N.Sane Trilogy was released, there was a series of articles by: IGN, Kotaku, Giant Bomb, etc. about how the game may be considered too difficult for the new generation of players. And it’s a single-player platformer. When Nioh was released? It was deemed the love child between Ninja Gaiden and SoulsBourne, that has been pumping steroids it’s entire life. And both Gaiden and SoulsBourne and classified as some of the hardest franchises in gaming to date. And you are out here talking about how ESO is so skill defining? Word? Because you can gather 11 other people, and have connections to the 1% and or a ton of gold? Laughable.
XiDiabolismiX wrote: »You completely lost me at your snarky comment that you don’t care what the “top 1%” have to say? If anything, that’s more toxic than the premise of this thread.
There should be items locked behind extremely tough content for something to work towards. That’s one of the major points of an mmorpg, dedicating your time and efforts, and coordinating strategy to beat something as a team.
I’d say your toxic view of great players means you’re hanging out with the wrong crowd. There’s plenty of guilds and groups to work with, it just takes alot of perseverance and hard work. If anyone feels like they’re losing sense of end game content then they’re doing it wrong, whether it’s the team or themselves personally. Find a new group of people you enjoy spending time with that compliment your playstyle and values.
It’s that simple.
And quite frankly it isn't hard (at least on Xbox) to get into a progression guild. I want me pretty blue and black skin as much as anyone, but I'm in a progression guild, working towards it. People are kind, people are fun, it isn't hard.
Like, you don't have to be this super nerd raider to get a lot of these skins... you just gotta be willing to learn, put forth effort and not give up after one try.
XiDiabolismiX wrote: »You completely lost me at your snarky comment that you don’t care what the “top 1%” have to say? If anything, that’s more toxic than the premise of this thread.
There should be items locked behind extremely tough content for something to work towards. That’s one of the major points of an mmorpg, dedicating your time and efforts, and coordinating strategy to beat something as a team.
I’d say your toxic view of great players means you’re hanging out with the wrong crowd. There’s plenty of guilds and groups to work with, it just takes alot of perseverance and hard work. If anyone feels like they’re losing sense of end game content then they’re doing it wrong, whether it’s the team or themselves personally. Find a new group of people you enjoy spending time with that compliment your playstyle and values.
It’s that simple.
And quite frankly it isn't hard (at least on Xbox) to get into a progression guild. I want me pretty blue and black skin as much as anyone, but I'm in a progression guild, working towards it. People are kind, people are fun, it isn't hard.
Like, you don't have to be this super nerd raider to get a lot of these skins... you just gotta be willing to learn, put forth effort and not give up after one try.
What you just posted proved my point. Although it was done indirectly. So it’s April of 2018, and you’re in a progression group to get a VMoL clear. Now mind you, that’s not bad. Not bad at all. In fact, I still do attend progression groups to help others get their skin (just was at 1 on Sunday). VMoL has been out since the TG DLC launched. That was how long ago? See what I’m saying? Unless if you only recently started playing, and or getting into end-game trials and all that jazz — what’s your reason for not having the complete (outside of maybe IRL reasons or you not playing ESO that much)? I can answer that question for you. Because I took a while to get a group of people, that you can tolerate and can go with you to assist in obtaining the skin the correct way. ‘Nuff said.
You aren’t buying the skin. You aren’t asking for a carry. You’re EARNING it. Which is what people are supposed to do. However! Many people either don’t want to earn it, or a lot of the time don’t have that luxury. So what do they do? They: Buy a carry, ask for a carry, or not bother with it at all. Simple. And it’s wrong.
It goes back to what I said about my 5 DD friends. All 5 are completely competent and absolutely amazing players. Absurdly good players. But, because they refuse to tolerate the: Elitism, ego flexing, toxicity, and bs that happens often times than not in the end-game scene anymore? They go without, and are now currently in transition of leaving ESO. And that hurts me. That makes me incredibly sad to see yet another group of wasted talent. All except this time? It hits extremely close to him, as these are individuals who I’m really good friends with on a personal level. You understand where I’m coming from? These are people who I have had incredible highs and horrible lows with, but still muscles through. And they are finally having enough.
XiDiabolismiX wrote: »You completely lost me at your snarky comment that you don’t care what the “top 1%” have to say? If anything, that’s more toxic than the premise of this thread.
There should be items locked behind extremely tough content for something to work towards. That’s one of the major points of an mmorpg, dedicating your time and efforts, and coordinating strategy to beat something as a team.
I’d say your toxic view of great players means you’re hanging out with the wrong crowd. There’s plenty of guilds and groups to work with, it just takes alot of perseverance and hard work. If anyone feels like they’re losing sense of end game content then they’re doing it wrong, whether it’s the team or themselves personally. Find a new group of people you enjoy spending time with that compliment your playstyle and values.
It’s that simple.
And quite frankly it isn't hard (at least on Xbox) to get into a progression guild. I want me pretty blue and black skin as much as anyone, but I'm in a progression guild, working towards it. People are kind, people are fun, it isn't hard.
Like, you don't have to be this super nerd raider to get a lot of these skins... you just gotta be willing to learn, put forth effort and not give up after one try.
What you just posted proved my point. Although it was done indirectly. So it’s April of 2018, and you’re in a progression group to get a VMoL clear. Now mind you, that’s not bad. Not bad at all. In fact, I still do attend progression groups to help others get their skin (just was at 1 on Sunday). VMoL has been out since the TG DLC launched. That was how long ago? See what I’m saying? Unless if you only recently started playing, and or getting into end-game trials and all that jazz — what’s your reason for not having the complete (outside of maybe IRL reasons or you not playing ESO that much)? I can answer that question for you. Because I took a while to get a group of people, that you can tolerate and can go with you to assist in obtaining the skin the correct way. ‘Nuff said.
You aren’t buying the skin. You aren’t asking for a carry. You’re EARNING it. Which is what people are supposed to do. However! Many people either don’t want to earn it, or a lot of the time don’t have that luxury. So what do they do? They: Buy a carry, ask for a carry, or not bother with it at all. Simple. And it’s wrong.
It goes back to what I said about my 5 DD friends. All 5 are completely competent and absolutely amazing players. Absurdly good players. But, because they refuse to tolerate the: Elitism, ego flexing, toxicity, and bs that happens often times than not in the end-game scene anymore? They go without, and are now currently in transition of leaving ESO. And that hurts me. That makes me incredibly sad to see yet another group of wasted talent. All except this time? It hits extremely close to him, as these are individuals who I’m really good friends with on a personal level. You understand where I’m coming from? These are people who I have had incredible highs and horrible lows with, but still muscles through. And they are finally having enough.
I'm fairly new to the end game and im a pretty slow leveler (I got them Deeeeps down though)..
Bottom line.. there has to be hard content and a reward for it.
StaticWave wrote: »This entire thread perfectly conveys the "Everyone gets a trophy" idea
My google translate isn't working correctly. What are you saying?
He's comparing action games considered to be difficult to an mmo.. it's apples and oranges, but I think what he's basically saying is, "I can't complete all HM content in ESO, but these games that I have completed require more skill..."
If you think ESO takes as much skill as any of the games I’ve listed off, I’d hate to tell you this... But, you have a harsh awakening waiting for you once ESO closes its doors; or you ever choose to venture out.
Matter of a fact, let’s list ALL things that require you to be successful in end-game PvE in ESO:
- Animation cancelling.
- Potions.
- Knowing the right people.
- Copying and pasting the same regurgitated builds patch after patch, and following the “meta”.
- Using macros.
- How much lag you have (or don’t have).
- If things don’t glitch out, or freeze.
- Using C.E.
- Having a DPS over 30k (unless a healer or tank).
- Being able to exploit glitches or errors that enemy NPC’s may have (e.g. how many months was VHRC and VSO cheese???).
That’s about it. I’m not saying that all of those things are required to go far in end-game PvE, but again. Let’s be realistic. One or more of those things I listed off determine just how successful you’ll be in ESO.
Now you want to compare that to these other games I listed...? FF, Tera, WoW, Devil May Cry, Mega Man, Dark Souls, Nioh, Tekken, Overwatch, Smash Bros., Gran Turismo, etc.? Really...?
Fun Fact: When Crash Bandicoot N.Sane Trilogy was released, there was a series of articles by: IGN, Kotaku, Giant Bomb, etc. about how the game may be considered too difficult for the new generation of players. And it’s a single-player platformer. When Nioh was released? It was deemed the love child between Ninja Gaiden and SoulsBourne, that has been pumping steroids it’s entire life. And both Gaiden and SoulsBourne and classified as some of the hardest franchises in gaming to date. And you are out here talking about how ESO is so skill defining? Word? Because you can gather 11 other people, and have connections to the 1% and or a ton of gold? Laughable.
I removed most items from your list, but these stood out as very salty. Knowing the right people is obviously a requirement to complete content that requires a lot of training, teamwork and tight coordination. The rest are not close to being requirements.Matter of a fact, let’s list ALL things that require you to be successful in end-game PvE in ESO:
<snip>
- Knowing the right people.
- Using macros.
- Using C.E.
- Being able to exploit glitches or errors that enemy NPC’s may have (e.g. how many months was VHRC and VSO cheese???).
That’s about it. I’m not saying that all of those things are required to go far in end-game PvE, but again. Let’s be realistic. One or more of those things I listed off determine just how successful you’ll be in ESO.
Now you want to compare that to these other games I listed...? FF, Tera, WoW, Devil May Cry, Mega Man, Dark Souls, Nioh, Tekken, Overwatch, Smash Bros., Gran Turismo, etc.? Really...?
I wouldn't know as I don't do trials, but are you saying that the hardest content rewards the best gear? Is that the complaint?
Abysswarrior45 wrote: »You once again locked a trial skin behind a hard mode clear. Why? Why tf do you keep doing this? As is only a tiny fraction of your player base can beat VAS HM+2, which results in people selling skin runs. Something which ultimately should not exist in a game to begin with. And even after we told you about how we found this practice unhealthy to the game, you go and do it again!?
Do you NOT have the data which shows how many can legitimately beat VAS+2 across all platforms? Why not give the skin to people who can beat it on veteran, like VMoL? Why this HM bs? Why!?
And before all of the Top 1% come scrambling in to defend this crap, no. I don’t care what you have to say. More than the 1% of the PvE player base wants to be rewarded handsomely for dreading through these meat shield bosses, with cheesy mechanics and obnoxiously high HP. Smfh. Not everyone wants to pay someone for a skin clear (I’ve yet to pay for a carry, and never will). How as a developer do you even sit back comfortably with that? Do you not even see just how much the trial side of PvE is dying? And across all platforms? Or again, do you just not care?
inb4 this thread gets locked for some vague reason, and I get yet another message and or email how I broke some obscure rule that was up to mods discretion.
I like it. Its a git gud or don't situation and keeps the skin unique and out of the hands of most pugs and casual players or people who aren't invested in trials. Now if only they'd make it impossible to carry people....
It’s a git gud or don’t situation, that you need to climb a political system and make the “right connections” to get a skin? Because let’s keep it real, the vast majority can’t complete the content. Even top players. It’s literally the same 1% of the player base patch after patch that goes about obtaining these completes, and that’s it. Dromathra Destroyers, VHOF completionists, Flawless Conquerors, etc. can’t complete it, etc. And because the 1% can, and then go around offering skin runs and charging everyone else makes this a “git gud” situation? Do you know how ignorant and silly you sound right now?
Tell you what. Tell the 1% or any and every 1 of the people parroting that “git gud” nonsense to come play Nioh or Dark Souls 3. Tell them to play Bloodbourne, and Ninja Gaiden. Tell them to come join me in playing classic Mega Man games, and obtaining ALL gems and relics in Crash Brandicoot games.
You want to talk about skill? Really? In a game like ESO, where success ENTIRELY based upon: How well you can animation cancel (if you can even in the 1st place), who you know, and or how much gold you have? Are you serious? Come walk with me into the world of the fighting game community, and step up to the plate in some Tekken or Smash Bros. I’m not even asking you dive face first into Melee either. You’re free to enter into Wii U., and go competitive. Even better. Want to keep it in the realm of MMO’s? Play Tera or WoW, and get involved in the end-game scene. And oh have the audacity to hint at skill in ESO? Absolutely incredible.
to keep it special ?
This is why ZOS is losing people to: WoW, Tera, Overwatch, Fortnite, and other games as of lately. MMO or not. And will continue to do so. It’s not even a matter of “omg the sky is falling”. It’s a matter of people getting fed up with the nonsense occurring time after time.
There is no way that you can look at the current state of PvE, and assume that things are healthy. Leaderboards not being filled like they used to. Skin runs no longer being frowned upon, and becoming an acceptable means of acquiring completes. Trial guilds falling apart and disbanding. Elitism at an all time high. And so on.
But again, to keep things special. Yeah...?
they are losing people? and if they are it's because of this? Can you show me your facts and numbers and where you got the information from that they are losing people and if so it is because of this
StaticWave wrote: »This entire thread perfectly conveys the "Everyone gets a trophy" idea
No, not really. If that were the case, I’d fight this from he perspective of asking that skins as all that jazz and weapons be awarded for beating the content on normal. Which I’m not. I’m all for the content requiring a veteran mode difficulty completion. But the trend of asking for a hard mode clear is an absolutely horrible idea.
This is why ZOS is losing people to: WoW, Tera, Overwatch, Fortnite, and other games as of lately. MMO or not. And will continue to do so. It’s not even a matter of “omg the sky is falling”. It’s a matter of people getting fed up with the nonsense occurring time after time.
There is no way that you can look at the current state of PvE, and assume that things are healthy. Leaderboards not being filled like they used to. Skin runs no longer being frowned upon, and becoming an acceptable means of acquiring completes. Trial guilds falling apart and disbanding. Elitism at an all time high. And so on.
But again, to keep things special. Yeah...?