Just reading this post made me rolls my eyes so hard. (And no, I personally am still quite far from completing Vet HMs, and don't have any of the trial skins.)
So, there shouldn't be a cool reward for players who complete incredibly difficult content to work towards? OK.
They deserve it for putting in the work.
And this is just a cosmetic skin, man. How much madder would you be if it was an OP piece of equipment instead? Yeah, I thought so. It's fine as it is.
to keep it special ?
This is why ZOS is losing people to: WoW, Tera, Overwatch, Fortnite, and other games as of lately. MMO or not. And will continue to do so. It’s not even a matter of “omg the sky is falling”. It’s a matter of people getting fed up with the nonsense occurring time after time.
There is no way that you can look at the current state of PvE, and assume that things are healthy. Leaderboards not being filled like they used to. Skin runs no longer being frowned upon, and becoming an acceptable means of acquiring completes. Trial guilds falling apart and disbanding. Elitism at an all time high. And so on.
But again, to keep things special. Yeah...?
Imo the skin should be earnt through Vet and titles through HM. But HM should also have more cosmetic rewards that titles. Costumes, hats, personalities or something. But both the top players and the not so top players need something to strive for in order to show off
You once again locked a trial skin behind a hard mode clear. Why? Why tf do you keep doing this? As is only a tiny fraction of your player base can beat VAS HM+2, which results in people selling skin runs. Something which ultimately should not exist in a game to begin with. And even after we told you about how we found this practice unhealthy to the game, you go and do it again!?
Do you NOT have the data which shows how many can legitimately beat VAS+2 across all platforms? Why not give the skin to people who can beat it on veteran, like VMoL? Why this HM bs? Why!?
And before all of the Top 1% come scrambling in to defend this crap, no. I don’t care what you have to say. More than the 1% of the PvE player base wants to be rewarded handsomely for dreading through these meat shield bosses, with cheesy mechanics and obnoxiously high HP. Smfh. Not everyone wants to pay someone for a skin clear (I’ve yet to pay for a carry, and never will). How as a developer do you even sit back comfortably with that? Do you not even see just how much the trial side of PvE is dying? And across all platforms? Or again, do you just not care?
inb4 this thread gets locked for some vague reason, and I get yet another message and or email how I broke some obscure rule that was up to mods discretion.
to keep it special ?
If you think ESO takes as much skill as any of the games I’ve listed off, I’d hate to tell you this... But, you have a harsh awakening waiting for you once ESO closes its doors; or you ever choose to venture out.
Matter of a fact, let’s list ALL things that require you to be successful in end-game PvE in ESO:
- Animation cancelling.
- Potions.
- Knowing the right people.
- Copying and pasting the same regurgitated builds patch after patch, and following the “meta”.
- Using macros.
- How much lag you have (or don’t have).
- If things don’t glitch out, or freeze.
- Using C.E.
- Having a DPS over 30k (unless a healer or tank).
- Being able to exploit glitches or errors that enemy NPC’s may have (e.g. how many months was VHRC and VSO cheese???).
I finally earned my VMoL skin, after 18 hours and tons upon tons of progression groups...
And in the process, what did I get? Well... I got into an argument with my ex-guild co-owner, and ended-up voluntarily leaving the guild. I got insulted and harshly disrespected by someone who I thought was like a brother to me for years. And well... I made a TON of new friends and contacts, who offered to farm trials with me and do leaderboard runs with me. I also joined 3 different guilds that do end-game content, and linked-up with a lot of top players on NA-PS4. And had a lot of things explained to me, that I had misconceptions about. And most importantly, I linked-up with an old buddy of mine who actually made all this possible aka @Mortehl .
So was it worth it in the end...? Yes. Yes it was. I'd go through all of the bs and nonsense again if I had to.
Umm, so it may interest you to know that the vMoL skin isn't locked behind a hardmode, and I still care about getting it very much, as do hundreds of others who pull their numbers, but don't have the right political connections.
That's a good example, actually. When vMoL was actually super hard -- effectively hard mode -- before the incredible power creep that followed Thieves Guild, that skin had a lot of value. It was interesting because it was distinctive and exclusive. When a player had it, it usually meant something. Players who wore it, generally, could feel proud of their accomplishments.
Now they're a dime a dozen. Yawn.
I don't mind that an old skin is easy to get because of power creep, but don't make the new ones so trivial to get. If you want the highly visible reward given to the best players, become one of the best players.
@zyk
You're completely wrong.
1. It's not easy to get legitimately. I finally hit 37k today on a 6mil with hundings and war machine and the warrior, but my guilds that are doing progressions require 40k on a 6mil without any penetration.
2. vMoL is plenty hard, it's just that the worst enemies in there are other people who don't take it seriously. Doesn't make it any less difficult.
3. After over a year of progressions, that skin means a huge amount to me, and your callous disregard for how hard myself and others like me have to work annihilates any shred of credibility you could possibly have had.
I get it, you have the skin, so you don't care, and you don't think it's hard. Leave your bubble and help out a few progressions. You'll see how wrong you are.
I'm not going to deny there are toxic players out there, because every multiplayer game has them.I'd like to confirm as another first-hand witness that all of that is happening: the toxicity is the process of destroying a guild that was regularly selling vMoL clears; I had a friend get so fed-up with the game and the community that he gave his PSN account away a month after getting his vMoL skin because he hated end-game PVE so much; and I keep getting regular updates on my Discord servers about how people prefer ARK: Survival Evolved because they find it less toxic than ESO.
I´ve nothing against rewards being locked behind difficult content (like skins). I personally didn´t like the vAS+2 design (stacking 1 million 1 shot mechanics on top of each other, while having a constant DPS race to prevent mini-bosses from enraging) but the reward from completing vAS is basically 0. Aside from the imperfected weapon in a higher quality, vAS is no difference from nAS in terms of rewards (sure you get a title but still). The distribution of rewards could´ve been done better in Asylum.
I haven´t seen the new trial, but hopefully it´s not too many enrage-timing mechanics and 1 shoot mechanics as in vAS.