jasonthorpeb14_ESO wrote: »that new crafted set.... i already see problems with it, 4000 health every 2 seconds you dodge an attack? weow
Use 3 swift jewellry, be an orc, use minor expedition, use 7 medium armor pieces, now take the chaos ball, Dodge with your bow, and dodge again and again arround the battleground map with the chaos ball.
Noone will play chaos ball now you can choose your game mode anyway. Death match all day baby.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
Force pulse was always the better option for the best possible dps output over strife for magblades. Whip is a melee ability and thus is not weighted under the same scale as a 28 meter ranged instant cast magicka ability. Them being class skills is entirely irrelevant since class abilities are not weighted any differently than universally available skills are.
Do you want the advatange of more damage of the base skill on top of added damage for slotting pulse (on fire destro) or do you want a weaker hitting alternative thst nets you ultimate bonus generation, increased overall healing just for slotting it, and the heal for yourself and potentially others? Take you pick, there is nothing to "think about"....
Tell that to magplars who want to use sweeps or dark flare. Both of them are worse than forcepulse and will be even worse in next patch. And both of them have disadvantages when used compared to forcepulse: both channeled (hinders movement, no blockcasting) and sweeps is meelee.
But thats on you for lumping 2 separate issues into one. Strife being nerfed has nothing to do with reducing diversity or homogenizing magicka dps builds. It was entriely about strife for its budget was rather generous and has been put in line with skills that are anagolous to it.
Melee magicka spammables, channels and hard casts underperforming is an entirely seperate discussion.
lol...magblades will switch from strife to forcepulse...and this dosn't reduce diversity? Really?
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
Force pulse was always the better option for the best possible dps output over strife for magblades. Whip is a melee ability and thus is not weighted under the same scale as a 28 meter ranged instant cast magicka ability. Them being class skills is entirely irrelevant since class abilities are not weighted any differently than universally available skills are.
Do you want the advatange of more damage of the base skill on top of added damage for slotting pulse (on fire destro) or do you want a weaker hitting alternative thst nets you ultimate bonus generation, increased overall healing just for slotting it, and the heal for yourself and potentially others? Take you pick, there is nothing to "think about"....
Tell that to magplars who want to use sweeps or dark flare. Both of them are worse than forcepulse and will be even worse in next patch. And both of them have disadvantages when used compared to forcepulse: both channeled (hinders movement, no blockcasting) and sweeps is meelee.
But thats on you for lumping 2 separate issues into one. Strife being nerfed has nothing to do with reducing diversity or homogenizing magicka dps builds. It was entriely about strife for its budget was rather generous and has been put in line with skills that are anagolous to it.
Melee magicka spammables, channels and hard casts underperforming is an entirely seperate discussion.
lol...magblades will switch from strife to forcepulse...and this dosn't reduce diversity? Really?
Strife was never a contender for dps man.... zos is telling you now that the choice you have to make is wether you want less damage more utiltiy, or more damage less utility. Resouece consideration is out of the equation now.
Nbs using strife on live are doing so becuase the less damage was worth the resource hit. That will no longer be the case, the diversity now lies in the choice you have to make between the 2 different offerings. It does not revolve around how many different ways can we make x y and z all do the same dps.
You want to deal the most damage for a magicka spammable at 28m? Pulse fills that niche. Its that simple.
Ectheliontnacil wrote: »Why, why is magdk getting snare removal?!
Magdk a very strong pvp class gets several powerful buffs and now is the only magicka class to have acess to snare removal! What happened to the "protect your house approach to dk"?
And magblades, always one of the underdogs in pvp, are getting their spammable nerfed into uselessness (go force pulse now) and don't get snare removal even though they sorely need it!
Tell me which magicka class does not need Snare removal?
@Maulkin The answer to your question is Magplar. Extended Ritual removes snares. The same would apply to magden with the Blue Betty.
Brutusmax1mus wrote: »Wow that ritual cost.
Darkstorne wrote: »Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
Light Attacks with Two Handed weapons will deal less damage.
Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
Nerf to both light and heavy attack damage for two handed?
I wouldn't say that's reinforcing the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources.
Typo or what?
Also curious about whether this is a typo. Both light and heavy attacks now deal less damage for 2H weapons? Huh?
starkerealm wrote: »@ZOS_GinaBruno I think you forgot about Silver Bolt (Fighters Guild). There are were rumors it now works as DKs chains.
@funguy, I made that suggestion. I think @Alcast accidentally marked that down as a change in his notes.
starkerealm wrote: »@ZOS_GinaBruno I think you forgot about Silver Bolt (Fighters Guild). There are were rumors it now works as DKs chains.
@funguy, I made that suggestion. I think @Alcast accidentally marked that down as a change in his notes.
Silver Bolt actually changed in the game.
starkerealm wrote: »starkerealm wrote: »@ZOS_GinaBruno I think you forgot about Silver Bolt (Fighters Guild). There are were rumors it now works as DKs chains.
@funguy, I made that suggestion. I think @Alcast accidentally marked that down as a change in his notes.
Silver Bolt actually changed in the game.
The rumor was that the Leash morph would function as a pull.
Joy_Division wrote: »Ectheliontnacil wrote: »Why, why is magdk getting snare removal?!
Magdk a very strong pvp class gets several powerful buffs and now is the only magicka class to have acess to snare removal! What happened to the "protect your house approach to dk"?
And magblades, always one of the underdogs in pvp, are getting their spammable nerfed into uselessness (go force pulse now) and don't get snare removal even though they sorely need it!
Tell me which magicka class does not need Snare removal?
@Maulkin The answer to your question is Magplar. Extended Ritual removes snares. The same would apply to magden with the Blue Betty.
My response to this is the same as your username.
Swen_von_Walhallion wrote: »much ty for kill stamplar, they have only one unique skill which was helpful for trials, and you now put this on common set. I se no 0 reasons get stamplar to trial, bc all other classes offer much more then templar
I fail to understand the changes to Sunderflame and Nightmothers Gaze. I do understand that from a balance standpoint the move away from unique buffs/de-buffs to a standardized system makes developer life easy...
However, these two sets added a layer of diversity and required optimization for trial groups. Simply put these two sets required a level of team cooperation you just remove with one fell swoop.
Further more, these two sets were really there to balance out the fact that medium armor gets no innate penetration like light armor gets.
All you did with this change is not force all stamina users in trials to want to run Two-Fang Snake, at least until you (ZoS) opt to remove its unique penetration buff as well.
But medium armor gets way more Wpn Damage and more Crit.
By having one debuffer in the raid, apart from the tank, it allowed the other Stam DDs to hit the boss with full penetration despite wearing two damage sets. Thus putting stam DDs' DPS numbers far above what mag DDs could achieve.
Either having to sacrifice one damage set or having to hit with less penetration, the result is the same. Stam DPS will drop and fall more in line with Mag DPS.