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PTS Patch Notes v4.0.0

  • Zevrro
    Zevrro
    ✭✭✭✭
    labambao wrote: »
    @ZOS_GinaBruno
    Animal Companions
    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.

    So what about Incap? It deals tons of damage, it stuns, MAJOR DEFILE, aaaaand +20% damage for target? Maybe it should do only stun +20%, without crazy dmg and defile? Or dmg and stun. It should be nerfed in your philosophy.

    You're comparing an ultimate ability with an active ability.
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
    Options
  • _Ahala_
    _Ahala_
    ✭✭✭✭✭
    Zevrro wrote: »
    labambao wrote: »
    @ZOS_GinaBruno
    Animal Companions
    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.

    So what about Incap? It deals tons of damage, it stuns, MAJOR DEFILE, aaaaand +20% damage for target? Maybe it should do only stun +20%, without crazy dmg and defile? Or dmg and stun. It should be nerfed in your philosophy.

    You're comparing an ultimate ability with an active ability.

    Not to mention an overperforming sub class with an underperforming one...

    You just have to understand that magwardens are not allowed to have nice things... if it’s used by magden to get kills, then it must be nerfed asap

    /s
    Edited by _Ahala_ on May 8, 2018 6:53PM
    Options
  • Spurius_Lucilius
    Spurius_Lucilius
    ✭✭✭
    _Ahala_ wrote: »
    Zevrro wrote: »
    labambao wrote: »
    @ZOS_GinaBruno
    Animal Companions
    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.

    So what about Incap? It deals tons of damage, it stuns, MAJOR DEFILE, aaaaand +20% damage for target? Maybe it should do only stun +20%, without crazy dmg and defile? Or dmg and stun. It should be nerfed in your philosophy.

    You're comparing an ultimate ability with an active ability.

    Not to mention an overperforming sub class with an underperforming one...

    You just have to understand that magwardens are not allowed to have nice things... if it’s used by magden to get kills, then it must be nerfed asap

    /s

    Made a patch note for you!
    oqnwnsft781u.jpg

    aw0j4248hynk.png
    General
    • Fix an issue where you can select "Best Caller" from the Warden Skill Advisor, and we also change "Warden Initiate" to indicate that Stamina Morph is better for new players.
    PC NA Casual/PVP
    Options
  • _Ahala_
    _Ahala_
    ✭✭✭✭✭
    _Ahala_ wrote: »
    Zevrro wrote: »
    labambao wrote: »
    @ZOS_GinaBruno
    Animal Companions
    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.

    So what about Incap? It deals tons of damage, it stuns, MAJOR DEFILE, aaaaand +20% damage for target? Maybe it should do only stun +20%, without crazy dmg and defile? Or dmg and stun. It should be nerfed in your philosophy.

    You're comparing an ultimate ability with an active ability.

    Not to mention an overperforming sub class with an underperforming one...

    You just have to understand that magwardens are not allowed to have nice things... if it’s used by magden to get kills, then it must be nerfed asap

    /s

    Made a patch note for you!
    oqnwnsft781u.jpg

    aw0j4248hynk.png
    General
    • Fix an issue where you can select "Best Caller" from the Warden Skill Advisor, and we also change "Warden Initiate" to indicate that Stamina Morph is better for new players.

    This made my day :)
    Options
  • TheMystid
    TheMystid
    ✭✭✭
    "Cruel Flurry: This item set now only works on damage over time abilities you cast from your bar, and not damage over time procs such as Twin Blade and Blunt."

    So once I've buffed the dots on my skill bar, its just over? I cant rapid strikes into LA hoping for a buffed bleed?

    May I politely ask why?


    You FINALLY fixed poison injection bug, yet you hate vMA weapons so much that you had to nerf them again...
    Edited by TheMystid on May 29, 2018 12:54PM
    PC EU

    Nostalgic StamDk
    Options
  • RighteousBacon
    RighteousBacon
    ✭✭✭✭
    vMaick wrote: »
    I'm sorry, 2h buffs and summerset stuff is really nice but I'm really disappointed with the rest.

    no rebalancing of maelstrom/master/asylum weapons, no warden buffs, no buffing sets that no one uses...
    Also still a lot of useless skills that weren't buffed or changed in any way...

    [Edited for bashing]

    Its kinda sad that zos just pretends the Warden is good...

    The problem is that warden, at least the stamina version, is strong in pvp...very strong.
    Options
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