SupremeRissole wrote: »Sunderflame completely removes the viability of a stamina templar in raids.
Nah, most raids will take one skill>5 piece set
Yep this seems a bit OP... Imagine this set + Eternal Hunt... It all depends if it will count roll-dodges as well (dodge from Evasion buff is different thing a "passive" chance). - But anyway healing is cut in half in Cyrodiil & proc sets cant crit so it will be like 2KNocturnal’s Favor
2 – 129 Max Stamina
3 – 1206 Max Health
4 – 1206 Max Health
5 – Whenever you successfully Dodge, heal yourself for 4000. This effect can occur every 2 seconds.
Is this a joke, isn't it? Don't we have enough players running around rocks and trees dodging everything?...
SupremeRissole wrote: »Sunderflame completely removes the viability of a stamina templar in raids.
Nah, most raids will take one skill>5 piece set
Only if a stamplar does more DPS than a stamblade with this set.
Tommy_The_Gun wrote: »Yep this seems a bit OP... Imagine this set + Eternal Hunt... It all depends if it will count roll-dodges as well (dodge from Evasion buff is different thing a "passive" chance). - But anyway healing is cut in half in Cyrodiil & proc sets cant crit so it will be like 2KNocturnal’s Favor
2 – 129 Max Stamina
3 – 1206 Max Health
4 – 1206 Max Health
5 – Whenever you successfully Dodge, heal yourself for 4000. This effect can occur every 2 seconds.
Is this a joke, isn't it? Don't we have enough players running around rocks and trees dodging everything?...
SupremeRissole wrote: »Sunderflame completely removes the viability of a stamina templar in raids.
Nah, most raids will take one skill>5 piece set
Only if a stamplar does more DPS than a stamblade with this set.
Yea, depends on how good your Stamblades and Stamplars are.
exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
GallantGuardian wrote: »
I fail to understand the changes to Sunderflame and Nightmothers Gaze. I do understand that from a balance standpoint the move away from unique buffs/de-buffs to a standardized system makes developer life easy...
However, these two sets added a layer of diversity and required optimization for trial groups. Simply put these two sets required a level of team cooperation you just remove with one fell swoop.
Further more, these two sets were really there to balance out the fact that medium armor gets no innate penetration like light armor gets.
All you did with this change is not force all stamina users in trials to want to run Two-Fang Snake, at least until you (ZoS) opt to remove its unique penetration buff as well.
But medium armor gets way more Wpn Damage and more Crit.
By having one debuffer in the raid, apart from the tank, it allowed the other Stam DDs to hit the boss with full penetration despite wearing two damage sets. Thus putting stam DDs' DPS numbers far above what mag DDs could achieve.
Either having to sacrifice one damage set or having to hit with less penetration, the result is the same. Stam DPS will drop and fall more in line with Mag DPS.
Completing the "Grand Master Crafter" meta-achievement requires mastery of all tradeskills, including Jewelry Crafting, and will grant you the long-sought-after title, "Grand Master Crafter" as well as a new Outfit Style for one-handed weapons, the Skyforge Smith Hammer.
exeeter702 wrote: »exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
Force pulse was always the better option for the best possible dps output over strife for magblades. Whip is a melee ability and thus is not weighted under the same scale as a 28 meter ranged instant cast magicka ability. Them being class skills is entirely irrelevant since class abilities are not weighted any differently than universally available skills are.
Do you want the advatange of more damage of the base skill on top of added damage for slotting pulse (on fire destro) or do you want a weaker hitting alternative thst nets you ultimate bonus generation, increased overall healing just for slotting it, and the heal for yourself and potentially others? Take you pick, there is nothing to "think about"....
usmcjdking wrote: »Lord_Dexter wrote: »usmcjdking wrote: »Werewolf still in the dumpster.
May be not with Light/Heavy attack scaling!
Great. Spend 300 ultimate so my light attacks can critical for 25k instead of 18k while simultaneously lowering my DPS. On the flip side I get a heal that has half of the tooltip of vigor.
arkansas_ESO wrote: »A lot of these new sets look like they have the potential to be pretty overpowered.
"5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds."
Isn't this now the BIS DOT proc set in the game as far as PVP is concerned? Viper only does 1.6k a tick before Battle Spirit, is affected by resists, and doesn't go through wards. Sheer Venom does 1.4k a tick before Battle Spirit, Unfathomable Darkness does the equivalent of 1.3k a second before Battle Spirit, etc. This set seems out of line in comparison.
ZOS_GinaBruno wrote: »You can now obtain Jewelry Crafting Stations from Faustina Curio, the Achievement Mediator.
- A normal Jewelry Crafting station costs 125 Vouchers and requires the "Jewelry Crafter" achievement.
- An Attunable Jewelry Crafting Station costs 250 Vouchers, and requires the "Jewelry Crafter" achievement. Attunable Stations can be used at any Set Crafting location in the world to attain that location's special set properties.
- Reminder: You must own ESO: Summerset in order to use a Jewelry Crafting station.
exeeter702 wrote: »exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
Force pulse was always the better option for the best possible dps output over strife for magblades. Whip is a melee ability and thus is not weighted under the same scale as a 28 meter ranged instant cast magicka ability. Them being class skills is entirely irrelevant since class abilities are not weighted any differently than universally available skills are.
Do you want the advatange of more damage of the base skill on top of added damage for slotting pulse (on fire destro) or do you want a weaker hitting alternative thst nets you ultimate bonus generation, increased overall healing just for slotting it, and the heal for yourself and potentially others? Take you pick, there is nothing to "think about"....
Tell that to magplars who want to use sweeps or dark flare. Both of them are worse than forcepulse and will be even worse in next patch. And both of them have disadvantages when used compared to forcepulse: both channeled (hinders movement, no blockcasting) and sweeps is meelee.
Lord_Dexter wrote: »usmcjdking wrote: »Lord_Dexter wrote: »usmcjdking wrote: »Werewolf still in the dumpster.
May be not with Light/Heavy attack scaling!
Great. Spend 300 ultimate so my light attacks can critical for 25k instead of 18k while simultaneously lowering my DPS. On the flip side I get a heal that has half of the tooltip of vigor.
WW light attacks are very powerful and imagine spamming them on 5k WD and 50k Stam.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »gethemshauna wrote: »Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
hello force pulse my old friend
tbh i'm really waiting for the nerfs to whip, so every magicka-build can use force pulse for best results. I guess ZOS will then call it diversity or balance or whatever...
You can try and be witty about it but the reality is it has nothing to do with dps. Strife for its cost was under budgeted. Pulse and strife are both 28 meter ranged casts, one deals more damage, unreflectable benefits from the destro penetration passive, and the other hits for less, heals, and benefits from all the siphoning passives.
Your snide remark for whip getting nerfed is baseless.
Is it really baseless? strife and whip where the only 2 class spammables which were competitive in terms of pve-dps, now it's only whip...think about that.
Force pulse was always the better option for the best possible dps output over strife for magblades. Whip is a melee ability and thus is not weighted under the same scale as a 28 meter ranged instant cast magicka ability. Them being class skills is entirely irrelevant since class abilities are not weighted any differently than universally available skills are.
Do you want the advatange of more damage of the base skill on top of added damage for slotting pulse (on fire destro) or do you want a weaker hitting alternative thst nets you ultimate bonus generation, increased overall healing just for slotting it, and the heal for yourself and potentially others? Take you pick, there is nothing to "think about"....
Tell that to magplars who want to use sweeps or dark flare. Both of them are worse than forcepulse and will be even worse in next patch. And both of them have disadvantages when used compared to forcepulse: both channeled (hinders movement, no blockcasting) and sweeps is meelee.
But thats on you for lumping 2 separate issues into one. Strife being nerfed has nothing to do with reducing diversity or homogenizing magicka dps builds. It was entriely about strife for its budget was rather generous and has been put in line with skills that are anagolous to it.
Melee magicka spammables, channels and hard casts underperforming is an entirely seperate discussion.
beetleklee wrote: »@ZOS_GinaBruno Does the development team plan on adjusting racial passives with Summerset? Light and heavy attacks scaling with stamina removes any possible advantage Khajiit would have as higher damage/lower sustain DPS vis-a-vis Redguard's theoretical lower damage/higher sustain passive configuration.
I feel like khajiit are being coded out of the game, and there's no place for us anymore.
Yeah the health recovery passive on Khajiit needs to be changed to something more useful for DPS. Health recovery is useless.
Khajiit needs to pull higher DPS to balance out Redguard's better sustain, that way if you can sustain a rotation on a Khajiit, it will be worth it. Right now Redguard pulls higher DPS with better sustain and more stamina...it's simply the safer and smarter choice.
Redguard has been the best choice for a long time now for Stam builds, both in PVE and PVP. The other stam races need changes, not just Khajiit.
I will change my dear Ra'ra-rasputin the Khajiit StamDK to a Redguard over my dead body, lol.
Hopefully they'll get adjusted soon. Redguard has reigned as #1 for too long. And not by a tiny bit, by a lot.
@ZOS_GinaBruno I think you forgot about Silver Bolt (Fighters Guild). There are were rumors it now works as DKs chains.