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Stop nerfing Strife

  • Subversus
    Subversus
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    zyk wrote: »
    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    This is what happens when you let pve people decide on balance changes when they have 0 clue on how the rest of the game works. They should’ve gotten a pve and a pvp class rep.

    I can guess who the nightblade class rep was, and that guy is absolutely clueless when it comes to pvp. It can be seen in the builds he makes lol
  • Skander
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    Agree, if they want to make something more expensive, it would be cloak. Not a dodgiable, reflectable blockable spammable that does 3k best in pvp
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Qbiken
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    Subversus wrote: »
    zyk wrote: »
    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    This is what happens when you let pve people decide on balance changes when they have 0 clue on how the rest of the game works. They should’ve gotten a pve and a pvp class rep.

    I can guess who the nightblade class rep was, and that guy is absolutely clueless when it comes to pvp. It can be seen in the builds he makes lol

    Has the class-reps even been presented yet? Think last application date is the 8th of april if I remember correctly so I doubt class-reps had anything to do with it.
  • Marabornwingrion
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    ZOS, how about fixing Strife animation instead of nerfing that ability cost?
    It's been two years already since you broke it with Dark Brotherhood update.

    [Edited to remove profanity]

    @ZOS_Wrobel
    @ZOS_GinaBruno
    @ZOS_MattFiror
    Edited by ZOS_JesC on April 5, 2018 8:38PM
  • technohic
    technohic
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    Subversus wrote: »
    zyk wrote: »
    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    This is what happens when you let pve people decide on balance changes when they have 0 clue on how the rest of the game works. They should’ve gotten a pve and a pvp class rep.

    I can guess who the nightblade class rep was, and that guy is absolutely clueless when it comes to pvp. It can be seen in the builds he makes lol

    They had Ixy there and he does PVP and knows what he’s doing. I don’t think these changes are from their feedback anyway. They were already there and the players who went left feedback.

    If it were me picking my battles; this would not be one of them but I don’t raid nor worry about parsing. I mean; did you see the Warden change to give them even more ultimate generation? Going to make DBOS spammable
    Edited by technohic on April 5, 2018 10:47AM
  • DRAGON_KILLER_HUNTER
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    guys just use one infused reduced magicka cost enchant next patch and you wont have any problems sustaining
  • jrgray93
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    NyassaV wrote: »
    jrgray93 wrote: »
    LOL you lost me at "incredible level of mediocrity."

    At least in PvP, magblade is the most overpowered thing in the game, with access to nearly every major and minor buff, insane burst, debuffs, CC, and survival mechanics. Magblade is absurd, albeit it requires a solid player to meet that potential. Try dueling as a magicka templar and tell me again about mediocrity.

    Sorry if magblade rewards the learned and practiced and you are neither. That is literally the point of the class. In a strait up duel a Templar can give a magblade a run for their money and sometimes even pull off a win though that is more rare due to the constant Templar nerfs

    I'm fully aware that templars can win. Ideally, every class should have the same performance ceiling. Being harder to play shouldn't mean a near-guaranteed victory against another class, even if said other class has a player of the same skill level playing it.

    For the record, I'm currently the #3 ranked templar on the NA server in terms of vMA scores, with #1 and #2 being the same player. I'm pretty sure I know how my class works.
    EP: Slania Isara : Harambe Was an Inside Job
  • usmcjdking
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    Yeah.

    A skill that can give you 11% additional healing that heals you for the entire dmg done over 8 seconds, does reasonably good single target damage as well as providing 2 ult every four seconds in addition to costing nearly half as much as any other spammable is 100% balanced.

    No.

    I do think funnel should get it's 3rd target heal back, though.
    0331
    0602
  • BigBadVolk
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    usmcjdking wrote: »
    Yeah.

    A skill that can give you 11% additional healing that heals you for the entire dmg done over 8 seconds, does reasonably good single target damage as well as providing 2 ult every four seconds in addition to costing nearly half as much as any other spammable is 100% balanced.

    No.

    I do think funnel should get it's 3rd target heal back, though.

    either that or nerf force pulse damage so that they will be the same
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Ultimate_Overlord
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    Thats an impressive amount of bad nbs right here.
  • NyassaV
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    Domander wrote: »
    zyk wrote: »
    I have always thought Strife compares to the DK ability Burning Embers.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    One is a DD, one is a DoT. One is ranged, the other is not, one is magic, the other is fire.. etc etc

    Not even the same type of anything other than they both heal LOL.

    A comparison of the 2 makes no good point.

    And the burning embers heal is so much better to the extent that you make no good point here.

    Both skills are used by PvE tanks which is part of why they are so cheap. Neither skill is OP in PvP and if one of them is OP it would be embers and not strife at all. If you think strife is OP you should L2P
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Derra wrote: »
    zyk wrote: »
    The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.

    This is not true for PVP where the encounters are against other players who cannot be adjusted.

    Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.

    Not related at all*
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    I'm really surprised that, when the forums have been filled with people saying stamden and stamblade are OP, ZOS nerfs magblade and takes away magden's only stun while leaving their stam counterparts almost or completely untouched.

    Yup!
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Derra
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    NyassaV wrote: »
    Derra wrote: »
    zyk wrote: »
    The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.

    This is not true for PVP where the encounters are against other players who cannot be adjusted.

    Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.

    Not related at all*

    i´m gonna notice it on mine. it´s probably the "nerf" i´ll feel most out of everything announced so far.
    still does not mean i agree with it.

    100% agree with the notion that the game at this point shouldn´t be balanced around trialdps anymore. most of the cost increase + dmg alterations seem to be done around content few people play in the first place on a level where the changes become relevant.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Subversus
    Subversus
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    Derra wrote: »
    NyassaV wrote: »
    Derra wrote: »
    zyk wrote: »
    The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.

    This is not true for PVP where the encounters are against other players who cannot be adjusted.

    Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.

    Not related at all*

    i´m gonna notice it on mine. it´s probably the "nerf" i´ll feel most out of everything announced so far.
    still does not mean i agree with it.

    100% agree with the notion that the game at this point shouldn´t be balanced around trialdps anymore. most of the cost increase + dmg alterations seem to be done around content few people play in the first place on a level where the changes become relevant.

    So will I. My heavy build is tailored specifically so that my sustain is right there. No more, no less. Any slight increase in cost and I gotta add more regen...
  • ak_pvp
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    Yeah, don't nerf it. I agree.

    But "It's literally the worst spec for open world PvP."


    Ahahahaaha. You are the best magspec, and 3th best openworld. Being top 3 for duels, and a necessary part of large raid groups.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NyassaV
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    ak_pvp wrote: »
    Yeah, don't nerf it. I agree.

    But "It's literally the worst spec for open world PvP."


    Ahahahaaha. You are the best magspec, and 3th best openworld. Being top 3 for duels, and a necessary part of large raid groups.

    From poop tier to top tier class in less than a year xD

    And depending on what you are doing open world, sorc is better than Nightblade in some cases
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Abstraqt
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    The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)

    And now another cost increase?

    I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough

    Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?


  • Subversus
    Subversus
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    Abstraqt wrote: »
    The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)

    And now another cost increase?

    I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough

    Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?


    Well technically you throw a transmutation ball at the enemy that fills up with life energy and then comes back at you. If the enemy reflects it it means they reflect the transmute ball so you take life from yourself.
  • Maulkin
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    Abstraqt wrote: »
    The heal on strife is just shockingly bad...

    No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.

    It's a better heal than Rapid Regen (and cheaper) and it's attached to a ranged spammable damage skill which is also the cheapest one in the game apart from Ransack/Pierce. Only damage/heal skill that's arguably better is Embers but that has 5m range and it's a DoT. Not a 28m range spammable.

    I'm not saying it deserved a nerf necessarily, but let's not make up *** arguments about it.

    I'd like Magblade to have a non-reflectable ranged skill though. I think Cripple would make a good candidate for that.




    EU | PC | AD
  • Rianai
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    Maulkin wrote: »
    Abstraqt wrote: »
    The heal on strife is just shockingly bad...

    No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.


    That's only true in PvE though. In PvP other heals tend to be better in comparison because they aren't lowered by enemy mitigation. At average i'm getting ~ 800 heal ticks in no CP PvP. Crits against squishy targets can result 1,5k ticks, but against very tanky opponents it can go down to 200 hp every 2 seconds. Which is barely more than the health regen of a vampire ...
    Path and RR heal me for about 800/s, no matter what my enemy does (defile aside obviously).
    Edited by Rianai on April 6, 2018 10:12AM
  • Maulkin
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    Rianai wrote: »
    Maulkin wrote: »
    Abstraqt wrote: »
    The heal on strife is just shockingly bad...

    No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.


    That's only true in PvE though. In PvP other heals tend to be better in comparison because they aren't lowered by enemy mitigation. At average i'm getting ~ 800 heal ticks in no CP PvP. Crits against squishy targets can result 1,5k ticks, but against very tanky opponents it can go down to 200 hp every 2 seconds. Which is barely more than the health regen of a vampire ...

    You think? I use Rapid Regen with Maelstrom Resto to support my buddy in no-CP BGs. It ticks for 440 on light armor (me) and 500 on heavy armour (buddy). Heals in no-CP PvP specifically, are terrible across the board.

    As a MagBlade I would be supporting my buddy with Funnel for same heals more or less, but without having to use an extra skill on the bar. If I play solo, I replace Rapid Regen with Power Surge. Which costs 3k to cast, is only a self heal, heals only when I crit and overall heals much less than Funnel/Swallow.

    It's still a very good heal compared to all alternative HoTs, except Burning Embers perhaps.

    If you look at PvP in isolation this skill was fine, it did not deserve a nerf. However this was clearly a case of PvE getting a skill nerfed because MagBlade sustain in PvE is far superior to any other magicka spec.
    EU | PC | AD
  • Rianai
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    You need to crit every ~3 seconds for Power Surge to pull ahead of Strife's single target HPS, which doesn't seem too unrealistic to me, and it is a lot more cost efficient, because you only need to cast it once every 30s (the latter applies to most HoTs - the initial cost might be higher, but the duration is longer, so you need to cast them less often).

    Doesn't mean, Strife is not an amazing skill in PvP - it definitely is. But mostly because it is a cheap ranged spammable that offeres some nice additional boni, not because the heal is "the best HoT in the game". If they would remove the heal i would still use it i think. But with a cost equal to FP i'm questioning if it isn't better to just use the latter.
  • thankyourat
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    ak_pvp wrote: »
    Yeah, don't nerf it. I agree.

    But "It's literally the worst spec for open world PvP."


    Ahahahaaha. You are the best magspec, and 3th best openworld. Being top 3 for duels, and a necessary part of large raid groups.

    If you play 2hand it's pretty decent open world, but it's no longer top teir for duels it also doesn't have any sustained pressure so good luck killing tanky players. Destro/resto however is top teir for duels, but it's kind of crap open world, every Stam spec will have a easier time. On paper it seems like it would be good but in practice you just can move. I would argue that magsorc is in a higher teir bracket than magblade for open world PvP. Magblade is too squishy to not have mobility. A root spamming tank or a snare basically turns magblade into a stand your ground class with out any stand your ground abilities. The class doesn't have any unavoidable damage or front loaded burst to quickly kill enemies and magblade spammable dps is low. Mostly everything you need to be good for solo open world PvP destro/resto magblade lacks. Overall though I think the class is in a good spot it really only struggles for open world, and if you are open to running 2hand you can mitigate alot of those struggles
  • Abstraqt
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    Maulkin wrote: »
    Abstraqt wrote: »
    The heal on strife is just shockingly bad...

    No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.

    It's a better heal than Rapid Regen (and cheaper) and it's attached to a ranged spammable damage skill which is also the cheapest one in the game apart from Ransack/Pierce. Only damage/heal skill that's arguably better is Embers but that has 5m range and it's a DoT. Not a 28m range spammable.

    I'm not saying it deserved a nerf necessarily, but let's not make up *** arguments about it.

    I'd like Magblade to have a non-reflectable ranged skill though. I think Cripple would make a good candidate for that.




    Cool, you pop into cyrodiil then tell me that swallow soul is a good heal
  • Abstraqt
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    Subversus wrote: »
    Abstraqt wrote: »
    The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)

    And now another cost increase?

    I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough

    Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?


    Well technically you throw a transmutation ball at the enemy that fills up with life energy and then comes back at you. If the enemy reflects it it means they reflect the transmute ball so you take life from yourself.

    "Steal an enemy’s life force, dealing [x] Magic Damage and healing you for 25% of the damage inflicted every 2 seconds for 10 seconds."

    Yeah I can totally see the "transmute ball" part here...
  • Maulkin
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    Abstraqt wrote: »
    Maulkin wrote: »
    Abstraqt wrote: »
    The heal on strife is just shockingly bad...

    No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.

    It's a better heal than Rapid Regen (and cheaper) and it's attached to a ranged spammable damage skill which is also the cheapest one in the game apart from Ransack/Pierce. Only damage/heal skill that's arguably better is Embers but that has 5m range and it's a DoT. Not a 28m range spammable.

    I'm not saying it deserved a nerf necessarily, but let's not make up *** arguments about it.

    I'd like Magblade to have a non-reflectable ranged skill though. I think Cripple would make a good candidate for that.

    Cool, you pop into cyrodiil then tell me that swallow soul is a good heal

    I'm in no-CP BGs all the time, mate. It's as good as any HoT and better than most.
    EU | PC | AD
  • Maulkin
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    Rianai wrote: »
    You need to crit every ~3 seconds for Power Surge to pull ahead of Strife's single target HPS, which doesn't seem too unrealistic to me, and it is a lot more cost efficient, because you only need to cast it once every 30s (the latter applies to most HoTs - the initial cost might be higher, but the duration is longer, so you need to cast them less often).

    Doesn't mean, Strife is not an amazing skill in PvP - it definitely is. But mostly because it is a cheap ranged spammable that offeres some nice additional boni, not because the heal is "the best HoT in the game". If they would remove the heal i would still use it i think. But with a cost equal to FP i'm questioning if it isn't better to just use the latter.

    In what sort of universe is Power Surge more efficient? It requires an extra slot, it cost 3k to cast. You will be using Funnel at least once every 8 seconds in every fight as part of your offensive rotation so the heal costs you nothing. 3k is more than nothing.
    EU | PC | AD
  • Rianai
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    You aren't slotting Power Surge solely for the heal, right? So that argument is moot.
  • code65536
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    Strife has received multiple nerfs over the years.
    • A healing reduction nerf by making it impossible to crit a Strife heal that was sourced from a crit hit, essentially eliminating the "double crit" that made Strife a strong heal.
    • Another healing nerf that reduced the number of people healed by Strife.
    • A cost nerf that increased the cost of Strife.
    • And now, an upcoming second cost nerf to Strife that eliminates its cost advantage over Force Shock.

    Never has Strife ever been buffed over the years. Only nerfed.

    Now, let's consider Force Shock vs. Strife:
    • Damage: Despite Strife's slightly higher base tooltip, Force Shock is actually much stronger.
      • The Destruction Staff passive that increases the penetration of destro attacks/abilities makes up for the tooltip difference between the two.
      • Force Shock is easily buffed: Dunmer, Altmer, and Nord have passives that buff Force Shock damage. Engulfing Flames will buff Force Shock. There are no Magic Damage amps in this game.
      • Force Pulse has an AoE component, which applies rather frequently due to the increased ease of applying status effects on a target.
      • Force Shock can apply status effects which do additional damage.
      • Force Shock counts as 3 hits, which increases the rate at which "chance on damage" sets proc (Scathing, Nerien'eth, etc.)
      • Force Shock's damage can be substantially buffed by an Asylum staff; there are no sets that buff Strife's damage.
    • Resource sustain: After the Summerset cost nerf, Force Shock will actually have better sustain than Strife. Why? The destro staff passive that returns magicka on kills attributed to staff abilities. Since this requires a kill, it makes no difference in PvE boss fights, but it is a substantial source of sustain in low-health fights like trash pulls, vMA, vDSA, and PvP. Pre-Summerset, this was the one major advantage that Strife had.
    • Utility: Strife has a heal. Crushing Shock is a ranged interrupt. There will be content where Crushing Shock is required, and here is content where the Strife heal is required. The two are not really comparable.

    So my question to @ZOS_Wrobel and @ZOS_RichLambert is simple: Why would anyone use Strife in traditional PvE content where there is healer support? Sure, Strife will still see use in vMA (even though the most competitive vMA runners have already switched to Force Pulse over Strife) and Asylum (but that's really a problem with Asylum's unique design that forces healers away from the healing role, creating an "everyone-for-themselves" paradigm).

    Do you remember the days pre-Morrowind, when every magicka nightblade played like a wannabe sorc, using Force Pulse as their spammable instead of Strife, their own class ability? Force Pulse is simply stronger than Strife. The reason magicka nightblades went back to using their own class-identifying still instead of a homogenized weapon skill was that Morrowind made sustain relevant again, and that gave Strife an advantage that wasn't really relevant pre-Morrowind.

    Again, Force Shock is stronger than Strife. This is why everyone used Force Shock in PvE pre-Morrowind. This is why competitive vMA scores in the CwC and DB patches are done using Force Pulse. This is why for short bursty fights (no need for long-term sustain) where people want to post large parses, they use Force Pulse instead of Strife. Strife had two pillars that kept it relevant: sustain and the self-healing. In Summerset, sustain will turn from an advantage to a disadvantage (since Force Shock has a magicka refund component), and the self-healing is not relevant for a wide range of content.

    This nerf is unnecessary, especially since the cost of Strife had already been nerfed in an earlier patch. And it makes Strife a subpar skill that is no longer competitive with Force Shock. Is this really what you want? For all magicka users to go around spamming Force Pulse regardless of class? To relegate a class-identifying skill to irrelevance?

    @ZOS_Wrobel @ZOS_RichLambert If you nerf the cost of Strife, at the very least, the damage of Strife needs to be made competitive, considering that Force Shock is subject to buffs and amps not available to Strife. Or... just don't nerf things that don't need to be nerfed.
    Edited by code65536 on April 6, 2018 12:25PM
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