Please do not nerf Strife again. Do not balance ESO around trial DPS please.
Please do not nerf Strife again. Do not balance ESO around trial DPS please.
This is what happens when you let pve people decide on balance changes when they have 0 clue on how the rest of the game works. They should’ve gotten a pve and a pvp class rep.
I can guess who the nightblade class rep was, and that guy is absolutely clueless when it comes to pvp. It can be seen in the builds he makes lol
Please do not nerf Strife again. Do not balance ESO around trial DPS please.
This is what happens when you let pve people decide on balance changes when they have 0 clue on how the rest of the game works. They should’ve gotten a pve and a pvp class rep.
I can guess who the nightblade class rep was, and that guy is absolutely clueless when it comes to pvp. It can be seen in the builds he makes lol
LOL you lost me at "incredible level of mediocrity."
At least in PvP, magblade is the most overpowered thing in the game, with access to nearly every major and minor buff, insane burst, debuffs, CC, and survival mechanics. Magblade is absurd, albeit it requires a solid player to meet that potential. Try dueling as a magicka templar and tell me again about mediocrity.
Sorry if magblade rewards the learned and practiced and you are neither. That is literally the point of the class. In a strait up duel a Templar can give a magblade a run for their money and sometimes even pull off a win though that is more rare due to the constant Templar nerfs
usmcjdking wrote: »Yeah.
A skill that can give you 11% additional healing that heals you for the entire dmg done over 8 seconds, does reasonably good single target damage as well as providing 2 ult every four seconds in addition to costing nearly half as much as any other spammable is 100% balanced.
No.
I do think funnel should get it's 3rd target heal back, though.
I have always thought Strife compares to the DK ability Burning Embers.
Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)
Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)
Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.
I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.
Please do not nerf Strife again. Do not balance ESO around trial DPS please.
One is a DD, one is a DoT. One is ranged, the other is not, one is magic, the other is fire.. etc etc
Not even the same type of anything other than they both heal LOL.
A comparison of the 2 makes no good point.
The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.
This is not true for PVP where the encounters are against other players who cannot be adjusted.
Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.
arkansas_ESO wrote: »I'm really surprised that, when the forums have been filled with people saying stamden and stamblade are OP, ZOS nerfs magblade and takes away magden's only stun while leaving their stam counterparts almost or completely untouched.
The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.
This is not true for PVP where the encounters are against other players who cannot be adjusted.
Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.
Not related at all*
The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.
This is not true for PVP where the encounters are against other players who cannot be adjusted.
Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.
Not related at all*
i´m gonna notice it on mine. it´s probably the "nerf" i´ll feel most out of everything announced so far.
still does not mean i agree with it.
100% agree with the notion that the game at this point shouldn´t be balanced around trialdps anymore. most of the cost increase + dmg alterations seem to be done around content few people play in the first place on a level where the changes become relevant.
Yeah, don't nerf it. I agree.
But "It's literally the worst spec for open world PvP."
Ahahahaaha. You are the best magspec, and 3th best openworld. Being top 3 for duels, and a necessary part of large raid groups.
The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)
And now another cost increase?
I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough
Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?
The heal on strife is just shockingly bad...
That's only true in PvE though. In PvP other heals tend to be better in comparison because they aren't lowered by enemy mitigation. At average i'm getting ~ 800 heal ticks in no CP PvP. Crits against squishy targets can result 1,5k ticks, but against very tanky opponents it can go down to 200 hp every 2 seconds. Which is barely more than the health regen of a vampire ...
Yeah, don't nerf it. I agree.
But "It's literally the worst spec for open world PvP."
Ahahahaaha. You are the best magspec, and 3th best openworld. Being top 3 for duels, and a necessary part of large raid groups.
The heal on strife is just shockingly bad...
No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.
It's a better heal than Rapid Regen (and cheaper) and it's attached to a ranged spammable damage skill which is also the cheapest one in the game apart from Ransack/Pierce. Only damage/heal skill that's arguably better is Embers but that has 5m range and it's a DoT. Not a 28m range spammable.
I'm not saying it deserved a nerf necessarily, but let's not make up *** arguments about it.
I'd like Magblade to have a non-reflectable ranged skill though. I think Cripple would make a good candidate for that.
The heal on strife is just shockingly bad, you can't weave it in easily with other abilities or light attacks, it's reflectable (don't even get me started on how dumb that is, you're pulling the life force from someone how you gonna say that's a projectile O_o)
And now another cost increase?
I wouldn't mind but I run 2.2k regen on my magicka NB with syphoning AND elemental drain and sometimes that isn't even enough
Obviously I'm moaning because this is my main class and whilst it may be extremely strong in pve it's shocking for open world cyrodiil so can we try and figure out a way to reign in its pve performance without punishing it even more in PvP?
Well technically you throw a transmutation ball at the enemy that fills up with life energy and then comes back at you. If the enemy reflects it it means they reflect the transmute ball so you take life from yourself.
The heal on strife is just shockingly bad...
No it's not. It's the best HoT in the game in terms of efficiency. People are doing vMA no-death with that as the only heal.
It's a better heal than Rapid Regen (and cheaper) and it's attached to a ranged spammable damage skill which is also the cheapest one in the game apart from Ransack/Pierce. Only damage/heal skill that's arguably better is Embers but that has 5m range and it's a DoT. Not a 28m range spammable.
I'm not saying it deserved a nerf necessarily, but let's not make up *** arguments about it.
I'd like Magblade to have a non-reflectable ranged skill though. I think Cripple would make a good candidate for that.
Cool, you pop into cyrodiil then tell me that swallow soul is a good heal
You need to crit every ~3 seconds for Power Surge to pull ahead of Strife's single target HPS, which doesn't seem too unrealistic to me, and it is a lot more cost efficient, because you only need to cast it once every 30s (the latter applies to most HoTs - the initial cost might be higher, but the duration is longer, so you need to cast them less often).
Doesn't mean, Strife is not an amazing skill in PvP - it definitely is. But mostly because it is a cheap ranged spammable that offeres some nice additional boni, not because the heal is "the best HoT in the game". If they would remove the heal i would still use it i think. But with a cost equal to FP i'm questioning if it isn't better to just use the latter.