I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
"LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.
Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.
Somebody mentioned it before but Templar frost tanks might be a thing with rune. With staves no longer counting for one but two. This could be powerful no?
I may have been the one that said that. Rune +ele drain gives you 540 mag per second, which when you combine with a frost staff and some points into block cost reduction, you can see a block of around 1200-1300 before your rune/ele drain kicks in. So 760 mag drain per hit assuming this hits are per second.
But I'm not a pve tank.
dodgehopper_ESO wrote: »kylewwefan wrote: »I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.
I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.
In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.
Overall, I can’t really see templars being in that bad a place right now.
Its a fun to play and POTL with DBOS can really wreck people. And bleeds are pretty popular with stamplar as well. Just not a lot of it is coming from templar outside of POTL.
TBH though; some other classes have the same issue with their classes not providing much flavor for stam. And some of stamplar issues are tied to magplar with things like jabs/sweeps getting double mitigated in the red CP tree (Think I complain about this every other post) and outdated passives, and lets face it. Restoring Aura is as bad as repentence in the fact that the return is awful with it costing magicka while ele drain is free; so that tool is bad. At least magplar can go with channeled focus, but stamplars are out of luck. Stamplars also felt the nerfs directed at magplar at times as well in things like the increased cost on extended ritual.
I just had an epiphany the other day and this reminded me of the thought. What if the distance of Jabs was extended forward a bit? Its a magical spear why not give it a greater range in the realm of 10'? If we're not going to be allowed to move at any decent rate of speed and get rooted all of the time, the least they could do is make it so more than 1 tap of our jabs will actually hit our opponent. Extending the range will at least force the opponent to roll through us or back off more. What do you guys think about this? (I also feel the skill should add a good and proper snare like everything else). Dammit if Stamplar is supposed to only be allowed to use jabs and potl we may as well get a good tool with the thing.
usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
CatchMeTrolling wrote: »usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.
Joy_Division wrote: »
dodgehopper_ESO wrote: »CatchMeTrolling wrote: »usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.
Warden.
dodgehopper_ESO wrote: »kylewwefan wrote: »I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.
I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.
In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.
Overall, I can’t really see templars being in that bad a place right now.
Its a fun to play and POTL with DBOS can really wreck people. And bleeds are pretty popular with stamplar as well. Just not a lot of it is coming from templar outside of POTL.
TBH though; some other classes have the same issue with their classes not providing much flavor for stam. And some of stamplar issues are tied to magplar with things like jabs/sweeps getting double mitigated in the red CP tree (Think I complain about this every other post) and outdated passives, and lets face it. Restoring Aura is as bad as repentence in the fact that the return is awful with it costing magicka while ele drain is free; so that tool is bad. At least magplar can go with channeled focus, but stamplars are out of luck. Stamplars also felt the nerfs directed at magplar at times as well in things like the increased cost on extended ritual.
I just had an epiphany the other day and this reminded me of the thought. What if the distance of Jabs was extended forward a bit? Its a magical spear why not give it a greater range in the realm of 10'? If we're not going to be allowed to move at any decent rate of speed and get rooted all of the time, the least they could do is make it so more than 1 tap of our jabs will actually hit our opponent. Extending the range will at least force the opponent to roll through us or back off more. What do you guys think about this? (I also feel the skill should add a good and proper snare like everything else). Dammit if Stamplar is supposed to only be allowed to use jabs and potl we may as well get a good tool with the thing.
Ok someone just sent me updates on the below psijjic skills:
- one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
- the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
- meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
- there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
- there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!
Ok someone just sent me updates on the below psijjic skills:
- one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
- the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
- meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
- there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
- there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!
CatchMeTrolling wrote: »Ok someone just sent me updates on the below psijjic skills:
- one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
- the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
- meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
- there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
- there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!
Is meditate a free cast?
CatchMeTrolling wrote: »Ok someone just sent me updates on the below psijjic skills:
- one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
- the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
- meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
- there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
- there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!
Is meditate a free cast?
Yes and no. You trade toon control and GCD for meditate. But doesn't cost any resource.
Tooltip says you stand in place.
Edit:
Tooltip doesn't say if you stand in place. It says "channel: instant: which is confusing. And the tooltip doesn't say if you can move while holding the button. Very bizzare.
It very interesting that our so-called "stand your ground" class is worst tank class ingame.dodgehopper_ESO wrote: »I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intruders
There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intrudersIt very interesting that our so-called "stand your ground" class is worst tank class ingame.dodgehopper_ESO wrote: »I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
CatchMeTrolling wrote: »usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.
There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intrudersIt very interesting that our so-called "stand your ground" class is worst tank class ingame.dodgehopper_ESO wrote: »I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Ok someone just sent me updates on the below psijjic skills:
- one ultimate morph costs 99 (I think on Sorc), with minor protection always applied when slotted. Ability is called temporal guard.
- the morph with speed boosts only gives 3s of Sprint cost reduction and expedition. But 12s of minor force and is instant cast for 2200 mag.
- meditate is NOT a locked channel like say jabs or Jesus beam. You hold the button down and it grants you 1500 health and 1600 resorces. The channel ends when you release the button.
- there is a healing channel ability that cost 1800 mag every second. While it's on a friendly target, you heal then for like 2.6k health a second but drain 1800 mag each second. You also heal yourself for 50% of the health restored to the Ally.
- there is a passive that says "while casting or channeling a psijjic ability, you gain major protection!
Is meditate a free cast?
Yes and no. You trade toon control and GCD for meditate. But doesn't cost any resource.
Tooltip says you stand in place.
Edit:
Tooltip doesn't say if you stand in place. It says "channel: instant: which is confusing. And the tooltip doesn't say if you can move while holding the button. Very bizzare.
If it's instant that might be a problem, I don't see them letting you move while doing it but if it's instant you wouldn't need to. Maybe they mean instant cast like Jesus beam, you channel but it's still instant in a way.
Seraphayel wrote: »There is new set that grant stackable hot on any ground based aoe. Rune+Ritual+Shards - channel Meditate inside your triple hot Templar citadel or jab intrudersIt very interesting that our so-called "stand your ground" class is worst tank class ingame.dodgehopper_ESO wrote: »I find it really bizarre that most classes now have a tanky burst heal apart from Templar the so-called 'healing class'. Please give us some Tanking/Stamplar QoL changes for Templar, Wrobel. We're not all Magplar/Healplar.
How do you know about the set? Have you been one of the chosen ones?
usmcjdking wrote: »CatchMeTrolling wrote: »usmcjdking wrote: »Stamina templar doesn't have a good PVP healing steroid it can use when in need - relying entirely on rally/vigor being boosted by minor mending/vitality.
NBs have a cloak which guarantees chain critical heals.
Warden can heavy attack their way to full hp.
Stam Sorc has Dark Deal.
DK has giant healing received bonuses & major mending.
This is the crux behind stamplars PVP issues in that for a holy knight the class heals like complete ***.
While I can agree that a class like nbs have good heals at will because of cloak and stam sorc has nice heals, I can say no stam class can out heal or off heal like a well built stamplar without ults. Stamplar is the only class I can consistently get 200k heals and reach about 400k heals without a healing ult in Bg's while specced for damage.
This is not uncommon, mostly because stamplar will also cast vigor at a much faster pace for a better uptime as well as repentance healing for a good chunk to your team. While repentance is nice, the class, at the minimum, needs major mending returned to Rune Focus while you are standing in it (no lingering buff).