PvP wise I think Stamplars suffer from Jabs (if they hit) and PotL being really strong. That prevents buffs in other areas. It’s the same with other stuff across the game.
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
Lightspeedflashb14_ESO wrote: »Healing Ritual
This is now instant cast. the cost was increased by 60%
As Ixy pointed out, this has the potential to be very game-breaking, if combined with Infused jewelry and cost reduction enchants. But for pvp, it's still a 10m radius. Healing Springs is only 8m, but it has a 28m placement range. And will it outperform the healing of Mystic Orbs which offers a synergy and resource return? That's a good question. But I can see many pvp groups having at least one dedicated Healing Ritual healer. Healing Ritual is also affected by the Light Weaver passive which gives 2 ulti to allies under 60% health.
Pretty happy with all of this. Lots of minor buffs. And only 1 sorta major nerf, the breath of life nerf. Let's see if we can get a bit more.
The cost of Healing Ritual will be 60% more than Rushed Ceremony which means it will cost ~7.2k magicka without any reductions from passives etc.
Where does it say that it is 60% more then breath? All the sources I alhave seen say it is 60% more then the cost of it right now, which would be 3780 right now and with the increase would be 6048. I mean that is a lot but still not 7k.
In Shimmer's video and if I am not mistaken Gilliam said the same thing in his stream.
Here is a link from the forum and it is mentioned ~7:40 https://forums.elderscrollsonline.com/en/discussion/404309/summerset-class-changes-discussed-at-zos-playtest/p1
Edit: Found Gilliam's https://youtube.com/watch?v=klEVWFpcOeU&t=5134s it is at 1:19:00 (he says 50% more than BoL )
Yea conflicting English description on the cost. If it's the same cost as htd, I'm using it. If it's 6k cost, I'm not using it.
kylewwefan wrote: »I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.
I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.
In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.
Overall, I can’t really see templars being in that bad a place right now.
Lightspeedflashb14_ESO wrote: »Healing Ritual
This is now instant cast. the cost was increased by 60%
As Ixy pointed out, this has the potential to be very game-breaking, if combined with Infused jewelry and cost reduction enchants. But for pvp, it's still a 10m radius. Healing Springs is only 8m, but it has a 28m placement range. And will it outperform the healing of Mystic Orbs which offers a synergy and resource return? That's a good question. But I can see many pvp groups having at least one dedicated Healing Ritual healer. Healing Ritual is also affected by the Light Weaver passive which gives 2 ulti to allies under 60% health.
Pretty happy with all of this. Lots of minor buffs. And only 1 sorta major nerf, the breath of life nerf. Let's see if we can get a bit more.
The cost of Healing Ritual will be 60% more than Rushed Ceremony which means it will cost ~7.2k magicka without any reductions from passives etc.
Where does it say that it is 60% more then breath? All the sources I alhave seen say it is 60% more then the cost of it right now, which would be 3780 right now and with the increase would be 6048. I mean that is a lot but still not 7k.
In Shimmer's video and if I am not mistaken Gilliam said the same thing in his stream.
Here is a link from the forum and it is mentioned ~7:40 https://forums.elderscrollsonline.com/en/discussion/404309/summerset-class-changes-discussed-at-zos-playtest/p1
Edit: Found Gilliam's https://youtube.com/watch?v=klEVWFpcOeU&t=5134s it is at 1:19:00 (he says 50% more than BoL )
They really do ignore Stamplar. I love playing Stamplar but Templar adds little to it outside of POTL. Extended ritual is only slightly cheaper than efficient purge and removes 3 extra DOTs and that’s nice; but nothing else really sets it apart from other classes much. Wardens have a buff that does the same as our rune focus but stays on them 20+ seconds while we have to recast every 8. Stam jabs/sweeps is in the same spot as the magicka version. Repentance is now the worst resource management tool in the game. Templar passives are maybe worst in game.
Probably would help if we had a Stamplar as persistent and vocal around here as people like Cinbri and Joy. Of course easy to say when I’m also not putting in much effort. I switch between magicka and stam too much to be as detailed.
I will say I will live to run Stamplar again when I can run 2 5 piece plus monster set on 2h/bow now. But so can anyone. Kind of good but a wash as far as adding anything of value.
kylewwefan wrote: »I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.
I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.
In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.
Overall, I can’t really see templars being in that bad a place right now.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Healing Ritual
This is now instant cast. the cost was increased by 60%
As Ixy pointed out, this has the potential to be very game-breaking, if combined with Infused jewelry and cost reduction enchants. But for pvp, it's still a 10m radius. Healing Springs is only 8m, but it has a 28m placement range. And will it outperform the healing of Mystic Orbs which offers a synergy and resource return? That's a good question. But I can see many pvp groups having at least one dedicated Healing Ritual healer. Healing Ritual is also affected by the Light Weaver passive which gives 2 ulti to allies under 60% health.
Pretty happy with all of this. Lots of minor buffs. And only 1 sorta major nerf, the breath of life nerf. Let's see if we can get a bit more.
The cost of Healing Ritual will be 60% more than Rushed Ceremony which means it will cost ~7.2k magicka without any reductions from passives etc.
Where does it say that it is 60% more then breath? All the sources I alhave seen say it is 60% more then the cost of it right now, which would be 3780 right now and with the increase would be 6048. I mean that is a lot but still not 7k.
In Shimmer's video and if I am not mistaken Gilliam said the same thing in his stream.
Here is a link from the forum and it is mentioned ~7:40 https://forums.elderscrollsonline.com/en/discussion/404309/summerset-class-changes-discussed-at-zos-playtest/p1
Edit: Found Gilliam's https://youtube.com/watch?v=klEVWFpcOeU&t=5134s it is at 1:19:00 (he says 50% more than BoL )
Yea conflicting English description on the cost. If it's the same cost as htd, I'm using it. If it's 6k cost, I'm not using it.
to be real honest, if i have to use breath of life more then twice in a row, stuff is going real side ways and there is really nothing more breaths will do to save the situation. at least with http://en.uesp.net/wiki/Online:Healing_Ritual, the Ritual of Rebirth morph will have that 28 meter heal that is is what the secondary heal for breath of life is right now and from the passive, http://en.uesp.net/wiki/Online:Light_Weaver, will give people 2 ultimate, which does count for something, i am pretty sure it the only way on player can give other players ulti in the game.
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
"LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.
Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.
Lightspeedflashb14_ESO wrote: »Healing Ritual
This is now instant cast. the cost was increased by 60%
As Ixy pointed out, this has the potential to be very game-breaking, if combined with Infused jewelry and cost reduction enchants. But for pvp, it's still a 10m radius. Healing Springs is only 8m, but it has a 28m placement range. And will it outperform the healing of Mystic Orbs which offers a synergy and resource return? That's a good question. But I can see many pvp groups having at least one dedicated Healing Ritual healer. Healing Ritual is also affected by the Light Weaver passive which gives 2 ulti to allies under 60% health.
Pretty happy with all of this. Lots of minor buffs. And only 1 sorta major nerf, the breath of life nerf. Let's see if we can get a bit more.
The cost of Healing Ritual will be 60% more than Rushed Ceremony which means it will cost ~7.2k magicka without any reductions from passives etc.
Where does it say that it is 60% more then breath? All the sources I alhave seen say it is 60% more then the cost of it right now, which would be 3780 right now and with the increase would be 6048. I mean that is a lot but still not 7k.
In Shimmer's video and if I am not mistaken Gilliam said the same thing in his stream.
Here is a link from the forum and it is mentioned ~7:40 https://forums.elderscrollsonline.com/en/discussion/404309/summerset-class-changes-discussed-at-zos-playtest/p1
Edit: Found Gilliam's https://youtube.com/watch?v=klEVWFpcOeU&t=5134s it is at 1:19:00 (he says 50% more than BoL )
It is painful listening to him talk about templars. Hes very knowledgeable about alot but it appears as though he hasnt put much time trying to play a templar as anything other than a healbot.
@Gilliamtherogue
What did templars want?
-passives that help with recovery (if they adjust channeled focus and reduce some skill costs, then Templars will have some decent mag sustain. Idk about stamplars except repentance needs to work on either stamina for everyone but removes the bodies for everyone or works for each individual Templars but keeps the bodies.
-skills that dont require using 4 skill points (2 for the skill and 2 for the passives) to bring them up to being mediocre
-a reason to choose templar skills over non templar world skills. An example would be like slotting dawns wraith abilities would increase max magicka by X %
-an actual way to CC, something that a tank could use or something that could be used to burst. As it stands now we have a soft CC in eclipse (which is very situational) and a knock back in the spear (which pushes our enemies away from our sweeps)
-useful burst ultimates
-mobility
-having a reason to be stuck with skills that are channels
-skills that synergies together and are not clunky or broken
-a skill that actively helps with sustain. Repentance pulls you out of stealth even when their are no corpses around and it has zero active effects. Radiant aura pulls aggro and is not cost efficient for having no active effects.
-a unique class defensive mechanic.
What templars got was a slight buff to damage and a super expensive 10 meter heal that is still not completely preferred over a yet again nerfed BoL
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
"LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.
Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.
Somebody mentioned it before but Templar frost tanks might be a thing with rune. With staves no longer counting for one but two. This could be powerful no?
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
"LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.
Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.
Somebody mentioned it before but Templar frost tanks might be a thing with rune. With staves no longer counting for one but two. This could be powerful no?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Healing Ritual
This is now instant cast. the cost was increased by 60%
As Ixy pointed out, this has the potential to be very game-breaking, if combined with Infused jewelry and cost reduction enchants. But for pvp, it's still a 10m radius. Healing Springs is only 8m, but it has a 28m placement range. And will it outperform the healing of Mystic Orbs which offers a synergy and resource return? That's a good question. But I can see many pvp groups having at least one dedicated Healing Ritual healer. Healing Ritual is also affected by the Light Weaver passive which gives 2 ulti to allies under 60% health.
Pretty happy with all of this. Lots of minor buffs. And only 1 sorta major nerf, the breath of life nerf. Let's see if we can get a bit more.
The cost of Healing Ritual will be 60% more than Rushed Ceremony which means it will cost ~7.2k magicka without any reductions from passives etc.
Where does it say that it is 60% more then breath? All the sources I alhave seen say it is 60% more then the cost of it right now, which would be 3780 right now and with the increase would be 6048. I mean that is a lot but still not 7k.
In Shimmer's video and if I am not mistaken Gilliam said the same thing in his stream.
Here is a link from the forum and it is mentioned ~7:40 https://forums.elderscrollsonline.com/en/discussion/404309/summerset-class-changes-discussed-at-zos-playtest/p1
Edit: Found Gilliam's https://youtube.com/watch?v=klEVWFpcOeU&t=5134s it is at 1:19:00 (he says 50% more than BoL )
Yea conflicting English description on the cost. If it's the same cost as htd, I'm using it. If it's 6k cost, I'm not using it.
to be real honest, if i have to use breath of life more then twice in a row, stuff is going real side ways and there is really nothing more breaths will do to save the situation. at least with http://en.uesp.net/wiki/Online:Healing_Ritual, the Ritual of Rebirth morph will have that 28 meter heal that is is what the secondary heal for breath of life is right now and from the passive, http://en.uesp.net/wiki/Online:Light_Weaver, will give people 2 ultimate, which does count for something, i am pretty sure it the only way on player can give other players ulti in the game.
There's champion passive to give ultimate from synergies.
I'm actually pretty excited about the potential for Solar Barrage giving us permanent +40% damage on light attacks. That could turn out to be a ton of ST pressure.
I'm actually pretty excited about the potential for Solar Barrage giving us permanent +40% damage on light attacks. That could turn out to be a ton of ST pressure.
Joy_Division wrote: »
Joy_Division wrote: »
About templar frost tanks, this may be nice changes, since we are a class, which can restore magicka while blocking with the ice staff. Probably we will just play the other way round as other tanks: we chain enemies with stamina and block with magicka. Also aoe crowd control is given by ice blockade and psychic aoe stun ability.
Joy_Division wrote: »
Hey it only took ZoS 4 years to remove the cast time from healing ritual.
Anyways hasty prayer is definitely a boost to stamplars. A small heal but then mobility for 15seconds as a magicka dump.
Joy_Division wrote: »
Hey it only took ZoS 4 years to remove the cast time from healing ritual.
Anyways hasty prayer is definitely a boost to stamplars. A small heal but then mobility for 15seconds as a magicka dump.
Magicka dump like that on Stamplar that has other ways to get major expedition would not be worth reducing your pool for extended ritual and runes. That’s akin to telling Magplars to slot rapids now.
I'd ask for rushed ceremony to finally just become a self heal. Would be a buff IMO as to keep it from hitting some random passerby whos as good as gone anyway when I really need it.
EDIT: Thinking of these changes and the mentioned intent for classes to better do more roles. I see heals for DK and NB. Thinks to add to tanking for sorc and NB; but what role did we get attention to as Templars? Guess same goes for Warden as well. Im not seeing a lot of DPS or tanking viability here. Am I missing something?
"LOL, a Templar Tank!" will be the new "LOL, a DK Healer!" post Summerset, hehe.
Seriously, it really looks like both DK and NB healing will be much more viable while a Templar Tank will be worst possible role/class combination after the patch.
kylewwefan wrote: »I don’t get it. I’ve only much more recently started playing Stamplar and she’s quickly become my favorite toon to play. I also have a magic Templar healer that is great to play as well....when I heal anyways.
I’d have to admit though only about 1/3 of the templars passives really help anything for Stamplar. And all the ultimates are pretty bad.
In PvP; them Jabs and PoL are brutal but toppling charge has been broke for a good while.
Overall, I can’t really see templars being in that bad a place right now.
Its a fun to play and POTL with DBOS can really wreck people. And bleeds are pretty popular with stamplar as well. Just not a lot of it is coming from templar outside of POTL.
TBH though; some other classes have the same issue with their classes not providing much flavor for stam. And some of stamplar issues are tied to magplar with things like jabs/sweeps getting double mitigated in the red CP tree (Think I complain about this every other post) and outdated passives, and lets face it. Restoring Aura is as bad as repentence in the fact that the return is awful with it costing magicka while ele drain is free; so that tool is bad. At least magplar can go with channeled focus, but stamplars are out of luck. Stamplars also felt the nerfs directed at magplar at times as well in things like the increased cost on extended ritual.