Kingslayer513 wrote: »Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.
The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post.
I think you missed my earlier post ITT, but other playtesters (like Alcast) have said that you still get the 8% max resources from BA and it's a passive effect now (like Inner Light), so it's actually LESS clunky. I'm not sure about the 11% LA dmg though, if it's passive or an active effect.
LittlePinkDot wrote: »Does anybody have a link to see the class balancing changes? Im seeing all these posts about changes and I have no idea where people are getting their information from
LittlePinkDot wrote: »Does anybody have a link to see the class balancing changes? Im seeing all these posts about changes and I have no idea where people are getting their information from
Kingslayer513 wrote: »Kingslayer513 wrote: »Kingslayer513 wrote: »All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.
And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.
Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.
So this means, I can't activate it from my overload bar and must still slot it.
Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.
So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol
Why would you remove it over this change? If you have it on both bars, it functions the same as the toggle version we have now (8% max stam). The more interesting/concerning change is that the 11% HA dmg has been switched to 11% light attack dmg. I'm not sure if this component is a BA passive or active ability buff. It sucks for stamsorc HA rotation, but again we haven't been able to do any testing yet.
Kingslayer513 wrote: »Kingslayer513 wrote: »Kingslayer513 wrote: »All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.
And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.
Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.
So this means, I can't activate it from my overload bar and must still slot it.
Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.
So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol
Why would you remove it over this change? If you have it on both bars, it functions the same as the toggle version we have now (8% max stam). The more interesting/concerning change is that the 11% HA dmg has been switched to 11% light attack dmg. I'm not sure if this component is a BA passive or active ability buff. It sucks for stamsorc HA rotation, but again we haven't been able to do any testing yet.
If we keep the 8% max resource, it is not as bad as first thought
Looks like a PVE nerf though
Time will tell (actually testing will)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.
Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.
And why would you ever need to double bar Armaments?
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.
Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.
And why would you ever need to double bar Armaments?
Because the buff from a skill only applies while you currently have the bar with that skill equipped? This is the same with both Inner Light and Bound Armaments. Good grief, why are you talking about this if you don't know how it works?
Stamsorcs rely on heavy attacks for sustain. Please read my first post. So either we continue relying on heavy attacks for sustain and lose out on that extra DPS, or we have to find an alternate way to boost our sustain.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.
Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.
And why would you ever need to double bar Armaments?
Because the buff from a skill only applies while you currently have the bar with that skill equipped? This is the same with both Inner Light and Bound Armaments. Good grief, why are you talking about this if you don't know how it works?.
Why would I assume that this would change? We have seen literally nothing thus far that has shown any change to the way that basic sustain works. Why would I assume that it's magically going to change for no reason if nobody has said or seen anything about it thus far?You have literally no idea whether you will be as reliant on Heavy Attacks when you are playing Summerset.
...You've completely lost me. As far as I know, you still have to double-bar Inner Light if you want the buff while on both bars. If not, please explain to me while guides like Alcast still list Inner Light as a skill to put on both bars? Whether its a toggle, or just a thing that gives a bonus while slotted, it still has to be slotted. On both bars. I have absolutely no clue what point you are attempting to make here.
Why would I assume that this would change? We have seen literally nothing thus far that has shown any change to the way that basic sustain works. Why would I assume that it's magically going to change for no reason if nobody has said or seen anything about it thus far?You have literally no idea whether you will be as reliant on Heavy Attacks when you are playing Summerset.
Also, you're completely missing out on the point about light attack DPS. Sure, light attack DPS is going to be increased, which is exactly the problem - stamsorcs need to use heavy attacks in order to sustain, so they'll be forced to miss out on that juicy increased light attack damage. That, or just run out of stamina faster than you can say 'Summerset.'
Sure, that is a valid argument. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.Kingslayer513 wrote: »
Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
Also a valid point. It is certainly possible that the huge overhaul that is the upcoming jewellery crafting system may factor in to some degree. And I agree that it is too early to come to a final verdict; I'm pretty sure I said something to that effect earlier in this thread, so I am still saving my final judgment. But as far as I am aware, ZOS is not known to make massive changes between PTS and live, so what we see early on is a decently good indication of what we are going to get. Please tell me if I am wrong there, because I would like to be.Kingslayer513 wrote: »We just got 6 new jewelry traits and jewelry crafting. Infused jewelry with ability cost reduction enchant - seems really powerful and might become part of the meta. And you can't say how the meta will change at this point. Maybe spec'ing a little more into cost reduction and doing a full LA rotation will be better for dps than working in HA. Maybe witchmother's and dubious will become mandatory for all builds. We have to test and see.
Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.Kingslayer513 wrote: »
Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
Kingslayer513 wrote: »Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.Kingslayer513 wrote: »
Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
Uh... you're not going to find a prior build with single bar BA because up until this point it has been a toggle with a cast time to activate. You were forced to either double bar it or not use the ability because recasting every bar swap took WAY too much time and resulted in large dps loss. Look to Inner Light instead because the functionality is similar to what ZOS is changing BA into. And there have been tons of builds in the past where people slot Inner Light on only their front bar. I don't know what you're on about tbh.
Bound Armaments gave an 11% damage boost to heavy attacks (currently). The new change instead gives a passive 11% to light attacks while slotted.
This means that stamina sorcs will be able to slot this on one bar if they want, rather than both, potentially opening up an extra ability slot for either a sustain or damage ability.
The typical stamsorc rotation included 4-5 light attacks weaved inbetween recasts, and 2-3 heavy attacks between shrouded daggers per rotation. Overall, I dont think you'll be losing much, if any, damage - it's just getting moved onto your light weaves instead of heavy weaves. You'll still be doing the same rotation, only now you have an extra ability slot available for something else in your arsenal.
From Ixtyr's writeup of upcoming balance changes in Summerset: https://reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/"Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage."
This is a straight up nerf to stamsorcs, through and through. Stamsorc rotation relies on heavy attacks in order to have enough sustain. Anyone who has ever played a stamsorc in serious content knows that. There is also no mention in the notes of whether the extra magicka/stamina from having Bound Armour active will still be a part of the skill, as well -- if it's not, that's just a further heavy nerf.
Not to mention, the change from being a toggle to an active skill means it will become an active burden on the rotation. Will probably just be taken out entirely.
I find it incredibly hard to believe that stamsorcs were somehow so overpowered that they warrant this?I personally feel like they've been in a pretty fair spot, speaking from a PVE/trials-point of view.
WIth this combined with the nerf to pen sets and the blade cloak damage nerf (40% damage reduction, according to Ixtyr -- by itself that is handlable, but again, this is combined with other nerfs), I am very worried about the future of my stamsorc.
Please, ZOS, tell me I am wrong and that stamsorcs aren't going to get the shaft. Thanks.
Kingslayer513 wrote: »Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.Kingslayer513 wrote: »
Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
Uh... you're not going to find a prior build with single bar BA because up until this point it has been a toggle with a cast time to activate. You were forced to either double bar it or not use the ability because recasting every bar swap took WAY too much time and resulted in large dps loss. Look to Inner Light instead because the functionality is similar to what ZOS is changing BA into. And there have been tons of builds in the past where people slot Inner Light on only their front bar. I don't know what you're on about tbh.
I'm talking primarily about PVE DPS builds, since that is what I'm most familiar with. Certain healer builds or whatnot may front-slot Inner Light, but optimally (not just viably- optimally), on a DPS build you will run a build with Inner Light on both bars for the constant buff, no?
That is the clear impression I have gotten from all the guides I have seen.