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RIP Bound Armaments (and stamsorcs)....

Guarlet
Guarlet
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From Ixtyr's writeup of upcoming balance changes in Summerset: https://reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/
"Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage."

This is a straight up nerf to stamsorcs, through and through. Stamsorc rotation relies on heavy attacks in order to have enough sustain. Anyone who has ever played a stamsorc in serious content knows that. There is also no mention in the notes of whether the extra magicka/stamina from having Bound Armour active will still be a part of the skill, as well -- if it's not, that's just a further heavy nerf.

Not to mention, the change from being a toggle to an active skill means it will become an active burden on the rotation. Will probably just be taken out entirely.

I find it incredibly hard to believe that stamsorcs were somehow so overpowered that they warrant this? :| I personally feel like they've been in a pretty fair spot, speaking from a PVE/trials-point of view.

WIth this combined with the nerf to pen sets and the blade cloak damage nerf (40% damage reduction, according to Ixtyr -- by itself that is handlable, but again, this is combined with other nerfs), I am very worried about the future of my stamsorc.

Please, ZOS, tell me I am wrong and that stamsorcs aren't going to get the shaft. Thanks.
Edited by Guarlet on April 3, 2018 11:58PM
AKA The Goblinator, PC/EU
  • Dracane
    Dracane
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    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • woe
    woe
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    I'll be going back to my stamplar/stamden/stamdk next patch. I believe that my stamsorc is going to be collecting dust for a while.
    uwu
  • Tapio75
    Tapio75
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    If memory serves, bound stuff was never a toggle in TES. However, it being turned to some buff of sorts makes no frikin sense to me. Bound armor is magical armor thats summoned on caster. Making it so, that the caster is really wearing a heavt armor instead of just clothes.

    So if anything, bound armor should always be a duration spell with long duration, maybe 1 to 2 minutes or so and should only add armor to caster, nothing less and nothing more.. No budds, no other resistance buffs than wearing a heavy armor would grant.. It should be treated as same as what Daedric armor is in other games as thats what it really is in its core, a basic daedric armor but only summoned instead of smithed.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Sixty5
    Sixty5
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    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • ccfeeling
    ccfeeling
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    My pet sorc never run BA...
  • Tapio75
    Tapio75
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    In addition, all these changes make the game more boring each time. Game was fun to play at launch on PVE side at least, but all these changes makes it extremely boring and everything feels OP in any non difficult content. Nerfing is not the right answer, NPC enemies need to be stronger and more intuitive. PVP needs to be separate from PVE in these abilities and passives so other can be balanced withpout hurting the other.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Kingslayer513
    Kingslayer513
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    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.
  • Guarlet
    Guarlet
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    ccfeeling wrote: »
    My pet sorc never run BA...

    This thread is about stamsorcs.
    AKA The Goblinator, PC/EU
  • Dracane
    Dracane
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    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Enemoriana
    Enemoriana
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    Wait...
    "Bound Armor is no longer a toggle."
    No more cool constant purple smoke?!
    But... but...
    That lilac daedric armor wasn't good, but I really loved that smoke!
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Kingslayer513
    Kingslayer513
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    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.
  • Xeven
    Xeven
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    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    Hooold oooon. So it works like Inner Light? It only buffs one bar? Can any playtesters confirm please? @Alcast @Nestor
  • Dracane
    Dracane
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    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    Well this frees 1 slot for my pve tank. But my Sorc will remain as weak in pvp as it is now, while everyone else gets stronger :) Nice.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Waffennacht
    Waffennacht
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    Xeven wrote: »
    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    Hooold oooon. So it works like Inner Light? It only buffs one bar? Can any playtesters confirm please? @Alcast @Nestor

    Correct afaik you could still double slot it. It would have to have a passive for it to still be a toggle, meaning it still probably provides the buff
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xeven
    Xeven
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    Xeven wrote: »
    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    Hooold oooon. So it works like Inner Light? It only buffs one bar? Can any playtesters confirm please? @Alcast @Nestor

    Correct afaik you could still double slot it. It would have to have a passive for it to still be a toggle, meaning it still probably provides the buff

    Is this your interpretation of what the playtesters have said or did you read this specifically? I mean it sounds correct, like ZOS would never let it buff all bars, but a Sorc can dream...
  • Morgul667
    Morgul667
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    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute
  • Morgul667
    Morgul667
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    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol

  • Ragged_Claw
    Ragged_Claw
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    Enemoriana wrote: »
    Wait...
    "Bound Armor is no longer a toggle."
    No more cool constant purple smoke?!
    But... but...
    That lilac daedric armor wasn't good, but I really loved that smoke!

    Oh noooo! I didn't think about that, my whole outfit is dyed to match that cool smoke! This sucks :(
    Edited by Ragged_Claw on April 3, 2018 11:50PM
    PC EU & NA
  • Moloch1514
    Moloch1514
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    Enemoriana wrote: »
    Wait...
    "Bound Armor is no longer a toggle."
    No more cool constant purple smoke?!
    But... but...
    That lilac daedric armor wasn't good, but I really loved that smoke!

    This kills my fav character's look. Thanks ZOS ☹
    PC-NA
  • Sixty5
    Sixty5
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    Morgul667 wrote: »
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute

    The class is losing out on a bunch of damage in its current state from losing the heavy attack amp, which is going to hurt in PVE, on top of the stam changes.

    And then the class that is seen by ZOS as the tank "stand your ground" type gets class based snare removal, rather than the one seen as a mobile fighter.

    So PVE nerfs and nothing new to play with in PVP.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Morgul667
    Morgul667
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    Sixty5 wrote: »
    Morgul667 wrote: »
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute

    The class is losing out on a bunch of damage in its current state from losing the heavy attack amp, which is going to hurt in PVE, on top of the stam changes.

    And then the class that is seen by ZOS as the tank "stand your ground" type gets class based snare removal, rather than the one seen as a mobile fighter.

    So PVE nerfs and nothing new to play with in PVP.

    Thanks for sharing

    Does not make sense in my world unless stamsorc becomes the standstill hold your ground fighter :(

    That wouldnt be fun though
  • AcadianPaladin
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    Interesting. My bow/bow stamsorc never ran BA because heavy attacks are suicide for bow/bow - so she gets her sustain (stam and heals) from Dark Deal. So. . . she runs Dark Deal (one bar of course) but no Vigor or BA. Works well. Hmm, she'd love a boost to light attack damage but I think BA would be an overall loser for her even with the possible changes. Instead of double barring BA for damage I figure she's better off running her two FG skills (one each bar) for the passive damage boost to everything.
    PC NA(no Steam), PvE, mostly solo
  • Kingslayer513
    Kingslayer513
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    Morgul667 wrote: »
    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol

    Why would you remove it over this change? If you have it on both bars, it functions the same as the toggle version we have now (8% max stam). The more interesting/concerning change is that the 11% HA dmg has been switched to 11% light attack dmg. I'm not sure if this component is a BA passive or active ability buff. It sucks for stamsorc HA rotation, but again we haven't been able to do any testing yet.
  • Enemoriana
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    Oh noooo! I didn't think about that, my whole outfit is dyed to match that cool smoke! This sucks :(
    Moloch1514 wrote: »
    This kills my fav character's look. Thanks ZOS ☹

    I think we need magical effects as part of appearance, like accessories or tattoos!
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Sixty5
    Sixty5
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    Morgul667 wrote: »
    Sixty5 wrote: »
    Morgul667 wrote: »
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan
    Sixty5 wrote: »
    Bound Armaments nerfed for PVE

    DK gets class based snare removal but Stam Sorc doesn't

    FeelsBadMan

    Seriously ? That does not compute

    The class is losing out on a bunch of damage in its current state from losing the heavy attack amp, which is going to hurt in PVE, on top of the stam changes.

    And then the class that is seen by ZOS as the tank "stand your ground" type gets class based snare removal, rather than the one seen as a mobile fighter.

    So PVE nerfs and nothing new to play with in PVP.

    Thanks for sharing

    Does not make sense in my world unless stamsorc becomes the standstill hold your ground fighter :(

    That wouldnt be fun though

    If you are holding your ground, and making use of tank passives to survive, then what use is moving faster?

    Stam Sorc relies on mobility and kiting to survive, getting snared is therefore a massive decrease in survivability for the class.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Xeven
    Xeven
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    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.
  • Kingslayer513
    Kingslayer513
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    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    Exactly. This is why I will keep stressing the point that we don't have our hands on the PTS yet, we haven't been able to test anything yet. There have been enough changes so that we need to actually test things first instead of just guessing and complaining.
  • Guarlet
    Guarlet
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    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    Do you have a source for this? I'm not doubting you, but I would love to read the details firsthand.

    The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post. It also doesn't thematically make much sense to me.

    I am aware that all these changes have yet to be run through PTS, so I'm not running around and thinking that the sky is falling quite yet. I'm still holding out some hope. However, all potential signs point to quite a painful nerf for stamsorc, with no reason to warrant it imo. And let's be real, guys. ZOS doesn't have the best track record for listening and responding to player feedback.
    Edited by Guarlet on April 4, 2018 12:12AM
    AKA The Goblinator, PC/EU
  • Sixty5
    Sixty5
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    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    So Stam Sorc currently with an 11% amp to Heavy attacks is competitive with other classes in terms of raid DPS

    Everyone is getting the light/heavy buff, and Stam Sorc is losing their unique one.

    So overall Stam Sorc DPS might remain the same (Assuming Night Mother and Sunder going bye-bye doesn't kill stam in raids) but every other class is getting a buff alongside that.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Kingslayer513
    Kingslayer513
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    Guarlet wrote: »
    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post.

    I think you missed my earlier post ITT, but other playtesters (like Alcast) have said that you still get the 8% max resources from BA and it's a passive effect now (like Inner Light), so it's actually LESS clunky. I'm not sure about the 11% LA dmg though, if it's passive or an active effect.
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