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RIP Bound Armaments (and stamsorcs)....

  • Guarlet
    Guarlet
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    I
    Guarlet wrote: »
    Xeven wrote: »
    Stam sorcs, yall are forgetting that Heavy and Light attacks have been buffed significantly. You get the heavy attack bonus for free now with no toggles at all. Everyone does.

    The heavy attack damage nerf is probably the biggest component, but Bound Armaments being changed from a toggle is also extremely clunky and unwelcome for reasons listed in the first post.

    I think you missed my earlier post ITT, but other playtesters (like Alcast) have said that you still get the 8% max resources from BA and it's a passive effect now (like Inner Light), so it's actually LESS clunky. I'm not sure about the 11% LA dmg though, if it's passive or an active effect.

    I did see it but I think I misunderstood it, so thanks for clearing that up. If I am not wrong, then making it a passive effect won't really change anything; it will still have to be slotted to gain the effect, yes? There is really no functional difference between being slotted for a passive and being slotted as a toggle. It's a pretty much negligible difference at best.

    Also, I would still like to see a source on the universal light/heavy attack buff, if anyone could provide it.
    AKA The Goblinator, PC/EU
  • LittlePinkDot
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    Does anybody have a link to see the class balancing changes? Im seeing all these posts about changes and I have no idea where people are getting their information from
  • Guarlet
    Guarlet
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    Does anybody have a link to see the class balancing changes? Im seeing all these posts about changes and I have no idea where people are getting their information from

    It's linked in the beginning of the first post.
    AKA The Goblinator, PC/EU
  • Enemoriana
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    Does anybody have a link to see the class balancing changes? Im seeing all these posts about changes and I have no idea where people are getting their information from

    But there is link in first post...
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Morgul667
    Morgul667
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    Morgul667 wrote: »
    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol

    Why would you remove it over this change? If you have it on both bars, it functions the same as the toggle version we have now (8% max stam). The more interesting/concerning change is that the 11% HA dmg has been switched to 11% light attack dmg. I'm not sure if this component is a BA passive or active ability buff. It sucks for stamsorc HA rotation, but again we haven't been able to do any testing yet.

    If we keep the 8% max resource, it is not as bad as first thought

    Looks like a PVE nerf though

    Time will tell (actually testing will)
  • Morgul667
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    Would love a snare removal for stamsorc though

    I agree with Sixty5, stamsorc dont feel mobile at the moment due to all the snares and immobilization
  • Sixty5
    Sixty5
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    Morgul667 wrote: »
    Morgul667 wrote: »
    Dracane wrote: »
    Dracane wrote: »
    All of this is extremely unclear to me. When reading the testers post, it appears to me that the 8% magicka or stamina of bound armor has been removed.

    And it's also very blurry, how all of this will even play out. As far as I am concerned, when I can't put bound armor on my overload bar, it will be a rather insignificant change. And who knows, if Bound armor stays active after you exit overload. I will not get hyped until I see the PTS.

    Other playtesters have confirmed that the 8% magicka buff is still there, it's just a passive (like with Inner Light) instead of a toggle.

    So this means, I can't activate it from my overload bar and must still slot it.

    Yes, but it also does open up some build diversity in the sense that it's no longer a mandatory double-bar or you can't use it. The toggle cast time basically meant that it was double-bar or bust, and now that's no longer a thing.

    So it basically means removal from stamsorc skill bars and replaced by more skills weapons? Stamsorc does not need to remove class abilities from its bars lol

    Why would you remove it over this change? If you have it on both bars, it functions the same as the toggle version we have now (8% max stam). The more interesting/concerning change is that the 11% HA dmg has been switched to 11% light attack dmg. I'm not sure if this component is a BA passive or active ability buff. It sucks for stamsorc HA rotation, but again we haven't been able to do any testing yet.

    If we keep the 8% max resource, it is not as bad as first thought

    Looks like a PVE nerf though

    Time will tell (actually testing will)

    It stays slotted either way, because the only other thing Stam Sorc really has to slot is more fighters guild abilities, which offer a lesser damage boost (2% Weapon Damage vs 2% weapon damage and max stam boost)

    If the light attack buff is the active effect then the skill is utter garbage and is pretty much never worth using, if the light attack damage is passive, and there is an actual interesting active on the skill (other than 3 seconds of block buff) then the change would be a net positive.

    I'm also hopeful that the resource buff is moved to 8% Magicka or Stamina, so there is an offensive morph and a defensive morph.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Kilandros
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    If it keeps the passive resource increase it's a pretty huge buff to the ability.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Guarlet
    Guarlet
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    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?
    AKA The Goblinator, PC/EU
  • Kilandros
    Kilandros
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    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Guarlet
    Guarlet
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    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?
    AKA The Goblinator, PC/EU
  • Xeven
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    Morgul667 wrote: »
    Would love a snare removal for stamsorc though

    I agree with Sixty5, stamsorc dont feel mobile at the moment due to all the snares and immobilization

    You shouldnt be mobile in heavy anyway. Fury and Seventh are a cancer on this game.
  • Kilandros
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    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Guarlet
    Guarlet
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    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.

    ...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.
    AKA The Goblinator, PC/EU
  • Kilandros
    Kilandros
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    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.

    ...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.

    Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.

    And why would you ever need to double bar Armaments?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Guarlet
    Guarlet
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    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.

    ...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.

    Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.

    And why would you ever need to double bar Armaments?

    Because the buff from a skill only applies while you currently have the bar with that skill equipped? This is the same with both Inner Light and Bound Armaments. Good grief, why are you talking about this if you don't know how it works?

    Stamsorcs rely on heavy attacks for sustain. Please read my first post. So either we continue relying on heavy attacks for sustain and lose out on that extra DPS, or we have to find an alternate way to boost our sustain.
    AKA The Goblinator, PC/EU
  • Kilandros
    Kilandros
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    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.

    ...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.

    Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.

    And why would you ever need to double bar Armaments?

    Because the buff from a skill only applies while you currently have the bar with that skill equipped? This is the same with both Inner Light and Bound Armaments. Good grief, why are you talking about this if you don't know how it works?

    Stamsorcs rely on heavy attacks for sustain. Please read my first post. So either we continue relying on heavy attacks for sustain and lose out on that extra DPS, or we have to find an alternate way to boost our sustain.

    Lol, dude, I know exactly how it works. For the same reason that Magicka users rejoiced when they no longer had to double bar Inner Light you too should be celebrating no longer having to double bar Bound Armaments. I'll ask again: Why do you think you need Bound Armaments on both bars? You don't.

    But what's really blowing my mind is this: If you really REALLY want Bound Armaments on both bars *drum roll* you can STILL have it on both bars!!. It doesn't need to be a toggle if you want to waste a skill slot and keep it on your back bar. Thats on you man.

    Next, why do you keep referring to your first post as if it's somehow authoritative on Summerset gameplay? It isn't. You haven't played Summerset. You have literally no idea whether you will be as reliant on Heavy Attacks when you are playing Summerset. So stop telling people to re-read your first post. Reading it again isn't going to make your arguments any more compelling and it certainly isn't going to magically validate them. As I mentioned above, your concerns re: Heavy Attacks only apply to the Live server--you need to wait and see what other combat changes/sustain changes come with Summerset. But based on what I've heard from people who have ACTUALLY played Summerset, Bound Armaments received a huge buff not the least of which is thanks to the light attack bonus since light attacks are, apparently, a much larger part of overall DPS.

    Hope that helps. Cheers.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • montiferus
    montiferus
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    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    Guarlet wrote: »
    Kilandros wrote: »
    If it keeps the passive resource increase it's a pretty huge buff to the ability.

    Um.... what?

    Not sure what was unclear about what I said. Shrug.

    Au contraire, I have no idea what you are talking about. If it keeps the passive resource increase - i.e, if it stays the way it presently is now - it's a buff? What?

    Yes, since it will cease to be a toggle (i.e., you can front bar it only, freeing up an ability slot) and because it will buff light attack damage (sounds like light attacks are going to be a BIG part of DPS in Summerset) it is, it seems, a buff.

    ...But if it works the way, say, Inner Light works, then you will still have to double-slot it in order to get the benefit on both bars. So that doesn't change how it works. Also, heavy attacks are a huge part of stamsorc rotation and damage, as I explicitly said in the first post. So in terms of stamsorcs, it is a nerf, because heavy attacks are more important than light attacks for us.

    Heavy attacks are a huge part of stamina rotations on Live. We don't know what other combat changes are being cooked up but all of the streamers have agreed that Light Attacks are becoming a big source of DPS.

    And why would you ever need to double bar Armaments?

    Because the buff from a skill only applies while you currently have the bar with that skill equipped? This is the same with both Inner Light and Bound Armaments. Good grief, why are you talking about this if you don't know how it works?.

    Lol because it’s an Internet forum where everyone has an opinion...even the people who know nothing.

    I swear they need to add some sort of ranking system on posters so people can weigh comments accordingly.
  • Guarlet
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    ...You've completely lost me. As far as I know, you still have to double-bar Inner Light if you want the buff while on both bars. If not, please explain to me while guides like Alcast still list Inner Light as a skill to put on both bars? Whether its a toggle, or just a thing that gives a bonus while slotted, it still has to be slotted. On both bars. I have absolutely no clue what point you are attempting to make here.
    You have literally no idea whether you will be as reliant on Heavy Attacks when you are playing Summerset.
    Why would I assume that this would change? We have seen literally nothing thus far that has shown any change to the way that basic sustain works. Why would I assume that it's magically going to change for no reason if nobody has said or seen anything about it thus far?

    Also, you're completely missing out on the point about light attack DPS. Sure, light attack DPS is going to be increased, which is exactly the problem - stamsorcs need to use heavy attacks in order to sustain, so they'll be forced to miss out on that juicy increased light attack damage. That, or just run out of stamina faster than you can say 'Summerset.'
    AKA The Goblinator, PC/EU
  • Kingslayer513
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    Guarlet wrote: »
    ...You've completely lost me. As far as I know, you still have to double-bar Inner Light if you want the buff while on both bars. If not, please explain to me while guides like Alcast still list Inner Light as a skill to put on both bars? Whether its a toggle, or just a thing that gives a bonus while slotted, it still has to be slotted. On both bars. I have absolutely no clue what point you are attempting to make here.

    Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
    You have literally no idea whether you will be as reliant on Heavy Attacks when you are playing Summerset.
    Why would I assume that this would change? We have seen literally nothing thus far that has shown any change to the way that basic sustain works. Why would I assume that it's magically going to change for no reason if nobody has said or seen anything about it thus far?

    Also, you're completely missing out on the point about light attack DPS. Sure, light attack DPS is going to be increased, which is exactly the problem - stamsorcs need to use heavy attacks in order to sustain, so they'll be forced to miss out on that juicy increased light attack damage. That, or just run out of stamina faster than you can say 'Summerset.'

    We just got 6 new jewelry traits and jewelry crafting. Infused jewelry with ability cost reduction enchant - seems really powerful and might become part of the meta. And you can't say how the meta will change at this point. Maybe spec'ing a little more into cost reduction and doing a full LA rotation will be better for dps than working in HA. Maybe witchmother's and dubious will become mandatory for all builds. We have to test and see.
  • HowlKimchi
    HowlKimchi
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    Clickbait title thread.

    How about we wait for actual numbers before saying RIP stamsorcs
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Guarlet
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    Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
    Sure, that is a valid argument. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.
    We just got 6 new jewelry traits and jewelry crafting. Infused jewelry with ability cost reduction enchant - seems really powerful and might become part of the meta. And you can't say how the meta will change at this point. Maybe spec'ing a little more into cost reduction and doing a full LA rotation will be better for dps than working in HA. Maybe witchmother's and dubious will become mandatory for all builds. We have to test and see.
    Also a valid point. It is certainly possible that the huge overhaul that is the upcoming jewellery crafting system may factor in to some degree. And I agree that it is too early to come to a final verdict; I'm pretty sure I said something to that effect earlier in this thread, so I am still saving my final judgment. But as far as I am aware, ZOS is not known to make massive changes between PTS and live, so what we see early on is a decently good indication of what we are going to get. Please tell me if I am wrong there, because I would like to be.
    Edited by Guarlet on April 4, 2018 2:15AM
    AKA The Goblinator, PC/EU
  • Kingslayer513
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    Guarlet wrote: »

    Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
    Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.

    Uh... you're not going to find a prior build with single bar BA because up until this point it has been a toggle with a cast time to activate. You were forced to either double bar it or not use the ability because recasting every bar swap took WAY too much time and resulted in large dps loss. Look to Inner Light instead because the functionality is similar to what ZOS is changing BA into. And there have been tons of builds in the past where people slot Inner Light on only their front bar. I don't know what you're on about tbh.
  • Guarlet
    Guarlet
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    Guarlet wrote: »

    Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
    Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.

    Uh... you're not going to find a prior build with single bar BA because up until this point it has been a toggle with a cast time to activate. You were forced to either double bar it or not use the ability because recasting every bar swap took WAY too much time and resulted in large dps loss. Look to Inner Light instead because the functionality is similar to what ZOS is changing BA into. And there have been tons of builds in the past where people slot Inner Light on only their front bar. I don't know what you're on about tbh.

    I'm talking primarily about PVE DPS builds, since that is what I'm most familiar with. Certain healer builds or whatnot may front-slot Inner Light, but optimally (not just viably- optimally), on a DPS build you will run a build with Inner Light on both bars for the constant buff, no?

    That is the clear impression I have gotten from all the guides I have seen.
    AKA The Goblinator, PC/EU
  • Lynx7386
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    Bound Armaments gave an 11% damage boost to heavy attacks (currently). The new change instead gives a passive 11% to light attacks while slotted.

    This means that stamina sorcs will be able to slot this on one bar if they want, rather than both, potentially opening up an extra ability slot for either a sustain or damage ability.

    The typical stamsorc rotation included 4-5 light attacks weaved inbetween recasts, and 2-3 heavy attacks between shrouded daggers per rotation. Overall, I dont think you'll be losing much, if any, damage - it's just getting moved onto your light weaves instead of heavy weaves. You'll still be doing the same rotation, only now you have an extra ability slot available for something else in your arsenal.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Sixty5
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    Lynx7386 wrote: »
    Bound Armaments gave an 11% damage boost to heavy attacks (currently). The new change instead gives a passive 11% to light attacks while slotted.

    This means that stamina sorcs will be able to slot this on one bar if they want, rather than both, potentially opening up an extra ability slot for either a sustain or damage ability.

    The typical stamsorc rotation included 4-5 light attacks weaved inbetween recasts, and 2-3 heavy attacks between shrouded daggers per rotation. Overall, I dont think you'll be losing much, if any, damage - it's just getting moved onto your light weaves instead of heavy weaves. You'll still be doing the same rotation, only now you have an extra ability slot available for something else in your arsenal.

    We still don't know if the light attack damage buff is passive or if it requires activation.

    If it is passive, and there is something else on the skill, then all is well and good, but requiring Armaments to be activated for the buff looks pretty rough TBH

    Though I will say I am having idea for comboing it with the Psyjic skill that adds more light attack damage for meme levels of bow light attack spam.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Mettaricana
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    Guarlet wrote: »
    From Ixtyr's writeup of upcoming balance changes in Summerset: https://reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/
    "Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage."

    This is a straight up nerf to stamsorcs, through and through. Stamsorc rotation relies on heavy attacks in order to have enough sustain. Anyone who has ever played a stamsorc in serious content knows that. There is also no mention in the notes of whether the extra magicka/stamina from having Bound Armour active will still be a part of the skill, as well -- if it's not, that's just a further heavy nerf.

    Not to mention, the change from being a toggle to an active skill means it will become an active burden on the rotation. Will probably just be taken out entirely.

    I find it incredibly hard to believe that stamsorcs were somehow so overpowered that they warrant this? :| I personally feel like they've been in a pretty fair spot, speaking from a PVE/trials-point of view.

    WIth this combined with the nerf to pen sets and the blade cloak damage nerf (40% damage reduction, according to Ixtyr -- by itself that is handlable, but again, this is combined with other nerfs), I am very worried about the future of my stamsorc.

    Please, ZOS, tell me I am wrong and that stamsorcs aren't going to get the shaft. Thanks.

    As a stam sorc this change doesnt bother me in the slightest and ive cleared all the vet content in the game on my stam sorc ive even done most of them without bound even slotted.

    Its just a crutch skill. Now that light attack buff i can use since i weave lights like crazy.
  • Kingslayer513
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    Guarlet wrote: »
    Guarlet wrote: »

    Damage scales by max resources, but it doesn't actually matter if you HAVE those max resources or not. In some cases it is worthwhile to slot Inner Light on only your front bar and use the free space on your backbar for something else. This is especially true in cases where you spend the vast majority of your rotation on the front bar. Yes, you lose those resources when you swap to backbar, but the front bar still scales by max available resource. You have to weigh the pros and cons, and ultimately run some tests to see what achieves the best results.
    Sure, that is a valid point. But until I see an optimal build where the pros of single-slotting Bound Armaments on a PVE Stamsorc outweigh the cons, I think my point still stands - since that is, after all, the topic being discussed in this thread.

    Uh... you're not going to find a prior build with single bar BA because up until this point it has been a toggle with a cast time to activate. You were forced to either double bar it or not use the ability because recasting every bar swap took WAY too much time and resulted in large dps loss. Look to Inner Light instead because the functionality is similar to what ZOS is changing BA into. And there have been tons of builds in the past where people slot Inner Light on only their front bar. I don't know what you're on about tbh.

    I'm talking primarily about PVE DPS builds, since that is what I'm most familiar with. Certain healer builds or whatnot may front-slot Inner Light, but optimally (not just viably- optimally), on a DPS build you will run a build with Inner Light on both bars for the constant buff, no?

    That is the clear impression I have gotten from all the guides I have seen.

    https://alcasthq.com/eso-magicka-sorcerer-pet-build-pve-cwc/
    https://alcasthq.com/eso-magicka-dragonknight-build-pve-cwc/

    Here's two PVE DPS Alcast builds from CWC showcasing frontbarring Inner Light. Wasn't even that long ago. I assure you that there have been TONS of builds with Inner Light slotted on frontbar only. I'm sorry, but you haven't looked at very many guides if you've never seen this before...
  • runagate
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    Guarlet wrote: »
    Stamsorc rotation relies on heavy attacks in order to have enough sustain.

    Having played a stamsorc (admittedly a scroll runner back in 2014) for a very long time I find this one of the most laughable statements I've ever read on the forums regarding class playstyle.

    Dark Deal.
  • Vapirko
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    wow this sucks. for how long have we been saying stam sorcs need help. this is not *** it. Would have been one thing if BA had maintained the same buffs but lost the toggle thereby opening another skill slot which would have been very useful in PvP. But this is just trash.
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