Kuramas9tails wrote: »
Those passives are impactfull for like 5% of the playerbase (if not even less) and for only a handfull of guilds on each server. For every other guild/player it's more like "this is meta, i only want meta, but i have no clue what it really does."
Excluding someone from craglorn trials (if not going for highscore...) bc of race has nothing to do with strong passives but with lots of stupidity.
I mean, just look at it from that way:
1. not enough DPS --> race won't change that bc it's a percentage-based buff
2. enough DPS --> why even care if not going for No.1-score
"Oh, just ignore it, you don't need to be the best to play the game" you might say. Try saying that again next time there's a magicka based tank using dual wield and medium armor and only uses heals in your group. You don't have to be the best right?
Ragnaroek93 wrote: »Doesn't matter if you are for or against the suggestion, please don't come in here and spread misinformation that race doesn't matter (some players who are new to the game might believe you). It matters a lot, especially in PvP it's a game changer (sadly).
Kuramas9tails wrote: »Kuramas9tails wrote: »
Those passives are impactfull for like 5% of the playerbase (if not even less) and for only a handfull of guilds on each server. For every other guild/player it's more like "this is meta, i only want meta, but i have no clue what it really does."
Excluding someone from craglorn trials (if not going for highscore...) bc of race has nothing to do with strong passives but with lots of stupidity.
I mean, just look at it from that way:
1. not enough DPS --> race won't change that bc it's a percentage-based buff
2. enough DPS --> why even care if not going for No.1-score
You don't take into account the resource management that also comes along with it which can = less DPS if you are straight up heavy attacking for resource back as opposed to doing more strong DPS moves. My Mageblade Khajiit had 0% magic regeneration while my Altmer has 9% regeneration PLUS 10% more magic PLUS 4% more in destruction. Add that altogether, it equals a lot of missing DPS between an Altmer and a Khajiit. Believe me, I have tried BOTH. I have ran VMA on BOTH. It is a noticeably big difference between killing NPCS when they are set on a timer and you now have 2 swarms of npc instead of taking on one and killing in time before the second swarm.
You WILL notice a difference when it really matters. Especially in VMA when you have to rely HEAVILY on your own skills and management.
Luckylancer wrote: »Es games have racial passives. Keep it that way. Every race should have general pros and cons. None of them should work in ultra nieche situations and none of them should be overshadowed by another race.
Altmer vs breton is brutal. Altmer wins in every way.
Kuramas9tails wrote: »
Obviously you don't want to simply get rid of the bonuses, or make everyone's the same, but we want to do something to encourage a variety of playstyles with a variety of characters, I think. I think it's pretty boring, personally, when most tanks are Redguard Dragonknights, and you never get to see something like a Khajiit Nightblade tank. And then you could do other stuff, like a tribal shaman theme Orc healer or something. The way the system is set up now discourages that.
Then just play it that way if you want to. Your race don't make or break a build, but the player behind the character does.
Most tanks are (atleast iirc) are imperial (for stats) or argonian (for sustain). You can play as a khajiit, too. It's not that big of a deal, woeler for example does it pretty succesfully.
I used to play magplar, stamplar, tank and healer on my breton templar back in 1.5/1.6...it worked aswell...and back then races were a lot more meaningfull (especially in 1.6) than they are now.
But anyway...you don't want to make a choice by choosing your race, i always liked it as a part of min/maxing while still being able to play anything else with that character although it's not min/maxed.
OrdoHermetica wrote: »I actually think that having racial differences can help make "non-meta" builds more interesting and better able to fill niche roles. For example, a Bosmer magsorc may not have quite the raw numbers as a High Elf, but they're also a whole lot better at hiding (useful for any class, especially in PvP), more resistant to some of the most common types of physical damage, and - as a bonus - have fantastic Stamina recovery, meaning they can run more often and break free more often than min-maxed magicka builds. This matters a fair amount in PvE and even more in PvP. On the flip side, an Altmer stamina DPSer may not pull the same numbers or sustain as a Redguard, for example, but they'll be able to delve into magicka utility spells a bit more fully than a stamina race could, and have those same utility spells be more effective as well.
If you get rid of racial passives, meanwhile, min-maxing becomes pretty much absolute. There's no reason to experiment with branching out of the "meta" - if no one gets stamina recovery by default, for example, then it makes sense for everyone to go all in on magicka stacking. Obviously plenty of people do that anyway, but the option to branch out is built in with racial passives in a way that would be easily replicated if you removed them.
Luckylancer wrote: »Es games have racial passives. Keep it that way. Every race should have general pros and cons. None of them should work in ultra nieche situations and none of them should be overshadowed by another race.
Altmer vs breton is brutal. Altmer wins in every way.
"Oh, just ignore it, you don't need to be the best to play the game" you might say. Try saying that again next time there's a magicka based tank using dual wield and medium armor and only uses heals in your group. You don't have to be the best right?
I have to disagree with the argument you are putting forward here. This is a different issue, and it is an issue that I think needs to be deal with.
What you have described is someone Queueing as a Tank when they are not.
Dual Wield is not a tanking setup, 1 hand and Shield is as it has the abilities a tank requires to be successful.
It really does not matter if you are a StamSorc / MagSorc / StamBlade / MagBlade / StamWarden / MagWarden etc etc etc.
Any race can play these roles, and while some races will perform better becuase of racial bonuses, unless you are doing endgame content, if you want to play as an Org Mage, then it can be done quite successfully and will happily survive most of the Vet Dungeons, and some of those on HM.
Queuing as a Tank for a Vet Dungeon when you are not setup as a Tank is plain wrong, and that is what you have described, and it is something I think there should be a system in place to deal with.
New players are very unlikely to know who races are bis for each build in the first place.cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
New players are very unlikely to know who races are bis for each build in the first place.cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
They select an race they like then an class they like, then found they made an bad selection, now for some it don't matter they want to play orc or khajiit anyway but if you want an mage sorcerer and want to play as an elf and end up with an bosmer as they are easier to make good looking it would be serious annoying.
Worse many probably might think the race is the reason they suck but its not because they are an nord magplar but because they only do HA with ice staff.
Even more stupid ESO who is competitive multiplayer in end game has way more racial difference than Daggerfall, Morrowind and Oblivion who was single player games with an difficulty slider except daggerfall and only Oblivion was in any way dependent on an decent build in endgame. Race was an starting bonus and that makes sense, you have an natural starting bonus because of race, at the endgame your skills will be an magnitude more important.
Males are stronger than females, nobody with any sense will argue that, now go up against an Olympic level female weightlifter
I would rather return to the starting bonuses, add an sweetener, say magic races get an +20% xp on kills with magic, add +30-50% xp buff for leveling mage guild skill line, more heroic races get an undaunted bonus and so on, it would have major impact but nothing who affect you much at cp720, outside an +500 magic for Altmer.
Current system survived beta because of soft caps, racial ultimates was removed. Then they removed soft caps, we are talking about devs who has been unable to add an reply button to mail or any sort of filter in bank, something who has been requested since beta. In game its the sort of skill level who cause you to leave group in an normal dungeon
cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
This, in earlier games race gave an fixed bonus in attributes and skills, as you leveled up this difference goes away, for one it was an static stating bonus on skill and attributes who scaled from 1-100, for the other the lower levels are easier to get.Luckylancer wrote: »Es games have racial passives. Keep it that way. Every race should have general pros and cons. None of them should work in ultra nieche situations and none of them should be overshadowed by another race.
Altmer vs breton is brutal. Altmer wins in every way.
In previous es games, sure there were racial passives, but as you got to endgame, they became meaningless as either the difference between races was insignificant when you got to endgame or there were hard caps to skills. Here in eso at endgame, race is important
IcyDeadPeople wrote: »cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
I'd say "non-meta" races are quite viable in PVP and endgame PVE content. Maybe just the top tier of PVE leaderboards where Imperial mag sorc or altmer stamplar etc will have relatively hard time competing for fastest completion time scores.
Disallows =/= DiscouragesIcyDeadPeople wrote: »cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
I'd say "non-meta" races are quite viable in PVP and endgame PVE content. Maybe just the top tier of PVE leaderboards where Imperial mag sorc or altmer stamplar etc will have relatively hard time competing for fastest completion time scores.
Viable =/= Just as effective
Pretty much all of the TES games, Skyrim went way to far in removing racial differences, brobably because removing standard attributes, In skyrim you wanted an stamina build as magic was weak, this also let you carry more. In earlier game playing of an female of weaker races as in not nord or orc was an serious handicap, you started with 30-40 in strength.New players are very unlikely to know who races are bis for each build in the first place.cmetzger93 wrote: »It puts new players off from creating what they really want to because veteran players tell them they won’t be as viable. It’s sad really. “Play as you want” is often misinterpreted. I would like for them to go
They select an race they like then an class they like, then found they made an bad selection, now for some it don't matter they want to play orc or khajiit anyway but if you want an mage sorcerer and want to play as an elf and end up with an bosmer as they are easier to make good looking it would be serious annoying.
Worse many probably might think the race is the reason they suck but its not because they are an nord magplar but because they only do HA with ice staff.
Even more stupid ESO who is competitive multiplayer in end game has way more racial difference than Daggerfall, Morrowind and Oblivion who was single player games with an difficulty slider except daggerfall and only Oblivion was in any way dependent on an decent build in endgame. Race was an starting bonus and that makes sense, you have an natural starting bonus because of race, at the endgame your skills will be an magnitude more important.
Males are stronger than females, nobody with any sense will argue that, now go up against an Olympic level female weightlifter
I would rather return to the starting bonuses, add an sweetener, say magic races get an +20% xp on kills with magic, add +30-50% xp buff for leveling mage guild skill line, more heroic races get an undaunted bonus and so on, it would have major impact but nothing who affect you much at cp720, outside an +500 magic for Altmer.
Current system survived beta because of soft caps, racial ultimates was removed. Then they removed soft caps, we are talking about devs who has been unable to add an reply button to mail or any sort of filter in bank, something who has been requested since beta. In game its the sort of skill level who cause you to leave group in an normal dungeon
While there are plenty of bad players, many due to the game's deficiencies in explaining stuff, I don't think that diminishes how endgame players discriminate for the smallest of things. Now, this is the players we're talking about, and not the game, but the game should try to discourage that, not promote it.
On another note, I like the idea of magic races getting faster magic levels and physical races getting more physical levels faster. That indicates that, while anyone can be just as great at something as anyone else, upbringing affects how easy it is for someone to do something they're used to in their culture, but makes it possible to break the mold, even if it's harder. This is pretty much what they ended up doing in TESV, where race made almost zero impact on combat late game.
You also made an important point: Previous TES games were single player. Balance didn't really matter as long as you had some basic amount of competence. ESO though, is multiplayer. So while we want it to be as much like TES as it can be, we should be sensitive to how the multiplayer dynamic changes things.

On another note, I like the idea of magic races getting faster magic levels and physical races getting more physical levels faster. That indicates that, while anyone can be just as great at something as anyone else, upbringing affects how easy it is for someone to do something they're used to in their culture, but makes it possible to break the mold, even if it's harder. This is pretty much what they ended up doing in TESV, where race made almost zero impact on combat late game.
On another note, I like the idea of magic races getting faster magic levels and physical races getting more physical levels faster. That indicates that, while anyone can be just as great at something as anyone else, upbringing affects how easy it is for someone to do something they're used to in their culture, but makes it possible to break the mold, even if it's harder. This is pretty much what they ended up doing in TESV, where race made almost zero impact on combat late game.
Is this really about culture?
My own researches into Lore have always suggested to me that Men, Beastfolk and Mer are not just different races but different species. Pretty sure that they don't share a common ancestor after the Aedra/Ehlnofey, do they?
For me "races" has always seemed to be a misleading term when used in this context. Given the radically different origin stories, the idea that there are fundamentally different abilities makes sense to me.
Cultural dissimilarities can be layered on top of that, but surely the fundamental point is that Men =/= Mer =/= Beastfolk.
driosketch wrote: »I have 15 characters, at least one of each race, at least a magicka and a stamina version of each of 5 classes. Except for my main who is a magplar Redguard, all my alts paired with a build related to their racial passives. I defy you to tell me my roster is not diverse. If you want to roll 5 Altmer and 5 Reguards because you feel "you have to," that's on you.Kuramas9tails wrote: »
I've run my main through vet trials and DLC dungeons despite my mismatch. You need to put the work in to become a strong player, and you need to put "face time" in running pledges and group events with your guild so they start to recognize that. Eventually, you start progression runs or you get to sub for a regular who's out. Assuming you're actually a better than decent player, this is what will happen. And if it doesn't, you need to find a different guild.
I say yes, get rid of them. I prefer more diversity. I hate feeling pigeonholed when I'm making new characters or respeccing existing ones.
Would you guys say it's better if they just let you add 1 more stat to your race of choice that is NOT the same stat the race already gives you? Or if it gives you the option to change the stat in the race skills during character creation.
ANGEL_BtVS wrote: »xdriosketch wrote: »I have 15 characters, at least one of each race, at least a magicka and a stamina version of each of 5 classes. Except for my main who is a magplar Redguard, all my alts paired with a build related to their racial passives. I defy you to tell me my roster is not diverse. If you want to roll 5 Altmer and 5 Reguards because you feel "you have to," that's on you.Kuramas9tails wrote: »
I've run my main through vet trials and DLC dungeons despite my mismatch. You need to put the work in to become a strong player, and you need to put "face time" in running pledges and group events with your guild so they start to recognize that. Eventually, you start progression runs or you get to sub for a regular who's out. Assuming you're actually a better than decent player, this is what will happen. And if it doesn't, you need to find a different guild.
Well yeah, a good trial group can carry a weak build through it. I guarantee your group didn't consist of all magicka Redguard DDs.