Also "I don't play PvE, I only PvP" is a bad excuse. PvP involves fighting other players, that reach unpredictably, in real time, whilst dungeon and trial mechanics have predictable, pre-programed mechanics. If you can't beat the latter easily, you aren't probably too good at the former either. People who don't react fast enough to the color change in vMoL will eat wrecking blows, crystal frags and shalks in Cyrodiil like there's no tomorrow
Paid Carry/carry = unskilled player who's not good enough to deserve the skin imo
If you're fine with that though, awesome go pay for it.
Pretend you're good enough to clear vMaw on your own accord by "flexing" an achievement based skin that you don't have the skill to achieve.
Ppl will know how you got that skin when they play hard content with you.
If you're having trouble finding solid groups to run with chances are it's you and not the others.
I don't have any trouble finding/building groups that are capable of succeeding in hard content.
Hardest content in the game ain't for everyone...
Hardest content in the game is PvP.
Lol! Hardest content in the game is ERP!
kylewwefan wrote: »people feel like they earned it...that’s a good one. Trying to decide which title I want to “earn” next. Destroyer is enticing. A bit pricey though. Maybe I just stick to skins.
kylewwefan wrote: »LeagueTroll wrote: »Tank looking for carry vas +2 carry, i must mt, paying 2 mil.
VHOF is 3.4mil and I think VAS may be the same. You gotta pony up for that carry. IDGAF what role you think your gonna play, gotta pay first. 2 mil. Make me laugh.
Paid Carry/carry = unskilled player who's not good enough to deserve the skin imo
If you're fine with that though, awesome go pay for it.
Pretend you're good enough to clear vMaw on your own accord by "flexing" an achievement based skin that you don't have the skill to achieve.
Ppl will know how you got that skin when they play hard content with you.
If you're having trouble finding solid groups to run with chances are it's you and not the others.
I don't have any trouble finding/building groups that are capable of succeeding in hard content.
Hardest content in the game ain't for everyone...
Kuramas9tails wrote: »Paid Carry/carry = unskilled player who's not good enough to deserve the skin imo
If you're fine with that though, awesome go pay for it.
Pretend you're good enough to clear vMaw on your own accord by "flexing" an achievement based skin that you don't have the skill to achieve.
Ppl will know how you got that skin when they play hard content with you.
If you're having trouble finding solid groups to run with chances are it's you and not the others.
I don't have any trouble finding/building groups that are capable of succeeding in hard content.
Hardest content in the game ain't for everyone...
@Amp151 I will strongly disagree with you. The reason I was able to obtain Emperor and even put time into Trials was because I was unemployed and single at the time. I had plenty of time to be flexible with my schedule. Now that I have a full time job as a graphic designer and a boyfriend, I find it hard to sacrifice any time to progressions. I was in a VMOL progression for months and for what my schedule is now, it is unfair of me to try and squeeze myself in progressions when I can not be 100% dedicated like I was in VMOL. Even when I did my paid VHOF run, I didn't die while others did and I still pumped out my max damage. I know for a fact that if I dedicated my time and effort into a progression in VHOF or VAS, I would be good DPS but it's the time I don't have.
Bbsample197 wrote: »itsfatbass wrote: »Abysswarrior45 wrote: »Carries should be frowned upon. I spent a few months with a progression group learning the mechanics and earning that skin just to see pugs like yourself running around with it. Takes away all feeling of accomplishment and its a huge reason endgame pve in eso is complete trash. They should change it to where all individuals in the group have to be in the trial close to the same amount of time, have to have beat every boss, and had to have been alive for a certain % of the fight.
Amen... carries should be LARGELY frowned upon, and I sure wish they would be against TOS cause it's a poisonous thing to allow in the game.
youre just too poor to buy one.. and theyve got the skin whether you like it or not... just let the salt into you... atleast its an in-game gold itll never be against TOS unless it involves actual money and sharing accounts just to finished VMA is another story
Honestly, it’s because of these “carry runs” that I rarely do sport my achievement skins. These skins have lost that much value on PS4-NA. And slowly the “Flawless Conqueror” title is reaching that point as well. Too many people account sharing and using Share Play for clears these days.
By the way, the amberplasm skin is an exception in my opinion. This is because it fits my Argonian like a glove. I even use the hist-sap mount and pet for them as well. But in regards to my VMoL skin, and the others like it? N’ah. It doesn’t feel special anymore. Which is sad, because the VMoL skin is my favorite.
I really don't think you can be carried to Destroyer though, since vMoL HM is really hard and at least one of the sub-achievements require you to do/avoid certain things. You can't just sit there and let others kill Rakkat on HM. I wish I would be able to complete that one day, since I have friends that have done it, but I'll need dozens of vMoL runs, until I can get everything sorted out, until I even attempt HM. As I said, I'd rather not earn something in a way that doesn't involve me effectively doing my part within the group. For example if I don't do at least 40% of group healing as healer, I don't keep up all the buffs and debuffs on my sub group and someone dies because I didn't heal or purge, or I don't pull at least 12% of group DPS as a DD I begin to feel bad for letting my group down. Same if as tank I don't stack adds, apply debuffs, interrupt, and die from avoidable damage. I avoided playing trials for months at a time, if I felt I was too tired to fully deliver. I simply can't stand not improving my gameplay on a daily basis, and I don't feel accomplished if I don't do that across multiple classes & roles over a longer time frame. For example I still feel bad for not getting Forge Breaker on my Stamina NB yet, and I'm still thinking about the mistakes I did in vMoL last evening, and in vHRC HM a few days ago as healer. Those are the things that keep me going and doing better and better: diagnosis, analysis, improvement.
I really don't think you can be carried to Destroyer though, since vMoL HM is really hard and at least one of the sub-achievements require you to do/avoid certain things. You can't just sit there and let others kill Rakkat on HM. I wish I would be able to complete that one day, since I have friends that have done it, but I'll need dozens of vMoL runs, until I can get everything sorted out, until I even attempt HM. As I said, I'd rather not earn something in a way that doesn't involve me effectively doing my part within the group. For example if I don't do at least 40% of group healing as healer, I don't keep up all the buffs and debuffs on my sub group and someone dies because I didn't heal or purge, or I don't pull at least 12% of group DPS as a DD I begin to feel bad for letting my group down. Same if as tank I don't stack adds, apply debuffs, interrupt, and die from avoidable damage. I avoided playing trials for months at a time, if I felt I was too tired to fully deliver. I simply can't stand not improving my gameplay on a daily basis, and I don't feel accomplished if I don't do that across multiple classes & roles over a longer time frame. For example I still feel bad for not getting Forge Breaker on my Stamina NB yet, and I'm still thinking about the mistakes I did in vMoL last evening, and in vHRC HM a few days ago as healer. Those are the things that keep me going and doing better and better: diagnosis, analysis, improvement.
vMoL isn't really hard though. Join a guild. There will probably be a decent group of a few exp who do training runs.
I really don't think you can be carried to Destroyer though, since vMoL HM is really hard and at least one of the sub-achievements require you to do/avoid certain things. You can't just sit there and let others kill Rakkat on HM. I wish I would be able to complete that one day, since I have friends that have done it, but I'll need dozens of vMoL runs, until I can get everything sorted out, until I even attempt HM. As I said, I'd rather not earn something in a way that doesn't involve me effectively doing my part within the group. For example if I don't do at least 40% of group healing as healer, I don't keep up all the buffs and debuffs on my sub group and someone dies because I didn't heal or purge, or I don't pull at least 12% of group DPS as a DD I begin to feel bad for letting my group down. Same if as tank I don't stack adds, apply debuffs, interrupt, and die from avoidable damage. I avoided playing trials for months at a time, if I felt I was too tired to fully deliver. I simply can't stand not improving my gameplay on a daily basis, and I don't feel accomplished if I don't do that across multiple classes & roles over a longer time frame. For example I still feel bad for not getting Forge Breaker on my Stamina NB yet, and I'm still thinking about the mistakes I did in vMoL last evening, and in vHRC HM a few days ago as healer. Those are the things that keep me going and doing better and better: diagnosis, analysis, improvement.
kylewwefan wrote: »people feel like they earned it...that’s a good one. Trying to decide which title I want to “earn” next. Destroyer is enticing. A bit pricey though. Maybe I just stick to skins.
I really don't think you can be carried to Destroyer though, since vMoL HM is really hard and at least one of the sub-achievements require you to do/avoid certain things. You can't just sit there and let others kill Rakkat on HM. I wish I would be able to complete that one day, since I have friends that have done it, but I'll need dozens of vMoL runs, until I can get everything sorted out, until I even attempt HM. As I said, I'd rather not earn something in a way that doesn't involve me effectively doing my part within the group. For example if I don't do at least 40% of group healing as healer, I don't keep up all the buffs and debuffs on my sub group and someone dies because I didn't heal or purge, or I don't pull at least 12% of group DPS as a DD I begin to feel bad for letting my group down. Same if as tank I don't stack adds, apply debuffs, interrupt, and die from avoidable damage. I avoided playing trials for months at a time, if I felt I was too tired to fully deliver. I simply can't stand not improving my gameplay on a daily basis, and I don't feel accomplished if I don't do that across multiple classes & roles over a longer time frame. For example I still feel bad for not getting Forge Breaker on my Stamina NB yet, and I'm still thinking about the mistakes I did in vMoL last evening, and in vHRC HM a few days ago as healer. Those are the things that keep me going and doing better and better: diagnosis, analysis, improvement.
Mangeli200194 wrote: »my dps is to low they say 42,5 k as a stamblade they want 45 k self buffed as stamblade