I've been playing around with it for a bit.
In CP pvp, I can't say I'd recommend it, still felt super squishy, despite having capped resists.
We shall see how it feels for no-CP battlegrounds, where resists are actually more valuable
You'd still want a chunk of Impen with it, just because crits still hurt.
I should also point out that much of my testing has been with me being pretty out of practice and on an iffy connection, so my results might not be typical of what the set actually is.
I've been playing around with it for a bit.
In CP pvp, I can't say I'd recommend it, still felt super squishy, despite having capped resists.
We shall see how it feels for no-CP battlegrounds, where resists are actually more valuable
You'd still want a chunk of Impen with it, just because crits still hurt.
I should also point out that much of my testing has been with me being pretty out of practice and on an iffy connection, so my results might not be typical of what the set actually is.
have you tried no cp cyrodil?
I've been playing around with it for a bit.
In CP pvp, I can't say I'd recommend it, still felt super squishy, despite having capped resists.
We shall see how it feels for no-CP battlegrounds, where resists are actually more valuable
You'd still want a chunk of Impen with it, just because crits still hurt.
I've been playing around with it for a bit.
In CP pvp, I can't say I'd recommend it, still felt super squishy, despite having capped resists.
We shall see how it feels for no-CP battlegrounds, where resists are actually more valuable
You'd still want a chunk of Impen with it, just because crits still hurt.
I should also point out that much of my testing has been with me being pretty out of practice and on an iffy connection, so my results might not be typical of what the set actually is.
have you tried no cp cyrodil?
Chilly-McFreeze wrote: »Imagine a standard medium armor build.
With Impreg, a few CP and impen traits you can reach 60%+ crit resist. Means you completely shut down crits with 1.6 modifier. So you gain the usual 17-20k resistance (26-30%, including buffs) + nullify many crits (but surely not all. NB and Temp have higher modifier through passives).
And you've got a few item traits and cp to freely choose bc you don't have to spend as much into Resistant. Could just as well use it for Reinforced on big pieces and for more mitigation through cp.
With brass, you gain 8.1k resistance, thats around 12,5% mitigation. Right? With full impen and 30 points into Resistant you are at 40% crit resist with around 38-42% base mitigation.
Now imagine a skill with 10k dmg, 7k penetration (10.6%) and a 1.7 crit dmg modifier.
On my impeg build with Reinforced big parts, 20 points into Resistant I have 30% mitigation, 63% crit resist. Substract the pen leavs 19,4% mitigation. Substract impen from crit dmg leaves you with a 1,07 modifier for crits.
A non crit hits for 8060. A crit hits for 8624.
Switching out Impreg for Brass. All impen. 30 points Resistant. Stats are 40% mitigation, 40% crit resist. Minus pen is 29,4% resist, calculated crit dmg modifier is 1.3.
Non crit hits for 7060. Crit hits for 9178.
So fred4 is absolutely right. In a place where you can't easily stack crit dmg done through cp you're better of with brass. But for CP I'd go with impreg all the way. Crits are the most common form of increased burst damage.
Chilly-McFreeze wrote: »Imagine a standard medium armor build.
With Impreg, a few CP and impen traits you can reach 60%+ crit resist. Means you completely shut down crits with 1.6 modifier. So you gain the usual 17-20k resistance (26-30%, including buffs) + nullify many crits (but surely not all. NB and Temp have higher modifier through passives).
And you've got a few item traits and cp to freely choose bc you don't have to spend as much into Resistant. Could just as well use it for Reinforced on big pieces and for more mitigation through cp.
With brass, you gain 8.1k resistance, thats around 12,5% mitigation. Right? With full impen and 30 points into Resistant you are at 40% crit resist with around 38-42% base mitigation.
Now imagine a skill with 10k dmg, 7k penetration (10.6%) and a 1.7 crit dmg modifier.
On my impeg build with Reinforced big parts, 20 points into Resistant I have 30% mitigation, 63% crit resist. Substract the pen leavs 19,4% mitigation. Substract impen from crit dmg leaves you with a 1,07 modifier for crits.
A non crit hits for 8060. A crit hits for 8624.
Switching out Impreg for Brass. All impen. 30 points Resistant. Stats are 40% mitigation, 40% crit resist. Minus pen is 29,4% resist, calculated crit dmg modifier is 1.3.
Non crit hits for 7060. Crit hits for 9178.
So fred4 is absolutely right. In a place where you can't easily stack crit dmg done through cp you're better of with brass. But for CP I'd go with impreg all the way. Crits are the most common form of increased burst damage.
Your calculations pretty much showed brass mitigating more damage unless opponent has like 65%+ crit chance. Not sure why you say Impregnable is the better option
I agree. Many people stack penetration. Armor is only effective once it exceeds that, and thus you only really feel it once it reaches the high teens and above. I think there is some sense in stacking mitigation, if you are going the mitigation route.Pair it with blood spawn.