In this post I want to analyze how Khajiit performs in PvE and PvP.
So, what do you get as a Khajiit?
- 20% Health Recovery. I'll be blunt about this one: Health recovery is absolutely worthless in end-game PvE. No builds will ever invest into health recovery, whether it is a DD, a healer, or tank. There is simply no reason to. In PvP, health recovery is a rather weak stat and in order to make some use out of it you will have to run specific health recovery oriented sets, such as Troll King, but anything beyond that will turn you into a tank who will not be able to kill anyone. But then again, if you wanna build for tankiness, there are other races which fullfill that role way better. Khajiit has always been a pure damage race, and was never used for its health recovery.
- 10% Stamina Recovery. An extremely weak passive in end-game PvE. This equals to less than 100 recovery if we are running base stam regen, which in end-game PvE you will want to do in order to maximize your DPS. Somewhat decent in PvP, but overall gets outshined by other races' racials which boast out much more sustain.
- 10% damage done while in stealth and reduced detection radius. Has no use in end-game PvE, okay-ish in solo PvE (outside of Maelstrom Arena) and PvP. Wood Elf also has this passive.
- 8% Critical Strike Chance. The sole reason one would pick Khajiit (outside of roleplaying and looks) as their race. Unfortunately, this passive's value has been DRASTICALLY decreased over the latest patches. Warhorn changed from multiplicative to additive, proc sets not critically striking anymore and huge nerfs to the thief and the shadow (gets outcritted by the warrior mundus stone), mundus stones really killed off Khajiit. In PvP, both critical strike chance and damage are being heavily mitigated by things such as the impenetrable trait, the resistance champion point passive, as well as the impregnable set, making this passive rather weak.
Overall, I think it is pretty clear that Khajiit underperforms. In end-game PvE it is in the shadow of Redguard. Damage wise they are more or less the same (redguard does tiny more damage, but you will not notice any actual difference), but the redguard's resource management is far superior, and higher sustain equal higher DPS. In PvP, Khajiit is simply lackluster. Redguard and Wood Elf are flat out better both in damage and sustain, Imperial has very high stat pools, and Orc, Argonian and Nord have much better utility.
Khajiit needs to be buffed in a way where it will once again be the #1 for stamina PvE DPS as well as being a viable race in PvP. What am I proposing:
FIXES & IMPROVEMENTS, BASE GAME PATCH
Khajiit Skills
- Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
- Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Anyone remember this? This is back from June 2016 (Shadows of the Hist,
https://forums.elderscrollsonline.com/en/discussion/274961/pts-patch-notes-v2-5-0/p1). This change was mainly PvP focused, however it was eventually reverted, as Khajiit was already the strongest stamina PvE race by a good margin, and a 6% max stamina would make it even more powerful. However, things have changed so much since then, that I feel like it is the right time for this change to be implemented, the race really needs it. It will make Khajiit the best choice for a stamina DD once again, but not by too much, and it will actually give Khajiit something to work with in PvP. What do you think?
Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017