Guys, it hits too hard to be undodgeable.
https://youtu.be/KjAwdVUxIL8 Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
Is Warden really so bad in PvE? I don’t know. Saw this clip posted on the forum before. A 52k parse on Rakkhat doesn’t seem so bad. Unless it was cheesed (and yes, this is with constant Major Force through Guard).https://youtu.be/KjAwdVUxIL8
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Meanwhile my stamplar with 26 k spell resist 3 k impen and blade cloak is getting hit by 7k fissures from 30k hp argonian wardens.
Yeah birds were defo the issue with the class.
Tbh birds were only annoying if i got caught with my pants down with no Los option and when outnumbered.1v1 birds werent really an issue at least for me.
On the other end id like to see some of wardens tankiness and healing added to dks and templars. My stamplar would love a stam version of BoL so i can run forward momentum on a be immune to everything build, kappa.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Look, thats what I thought - "tanky birdspam" without me having ever birds slotted... I think you are not in the position to comment on the class since your input seems to be based more on vague assumptions than actual observation or first-hand experience.
Not really played proper since new year, but I have 100% been birded by you before.
And if you don't slot it. Then why complain. If you are one of the wardens who slots it only for passives, because pulse is oh so better, then why complain?
Shalk is fine, trees are fine, dot is fine. Hell even the Defile can be dealt with. But bird is unreasonable as it was, and still provides a good burst setup. It's not like I have no exp of the class. I played it in early morrow, but due to lack of slots and having to have mag/stam of each class at diff race I rerolled an sdk.
Abysswarrior45 wrote: »Game needs counterplay. Block being the only counter to a skill is only reliable for zerglings and tanks. Try playing as medium stamplar or medium dk or medium stam sorc against a good magden with a fat magic pool and fat shields. Try eating through stalks with that weird unpredictable hitbox into bird spams and a soul assault that deals 18k damage THROUGH block. The class was over-performing and so is stamden. No class should have access to the amount of major and minor buffs both magden and stamden do. Now they need to fix this tank meta.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
facit:
both wardens, are now serving as storgae for parts I maybe never use, but still doesn´t want to wreck
no competitive build possible anymore, in PVE, if you say you join the team with your warden, you are all of the sudden no longer needed
In PvP you already sucks for a long time, last patch it was the healing nerfed, now the dmg, what else? WHAT ELSE!?
and some jokes here are talking about balancing! LoL
I hope your classes get "balanced" as well!
@ZOS_GinaBruno
Is Warden really so bad in PvE? I don’t know. Saw this clip posted on the forum before. A 52k parse on Rakkhat doesn’t seem so bad. Unless it was cheesed (and yes, this is with constant Major Force through Guard).https://youtu.be/KjAwdVUxIL8
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Look, thats what I thought - "tanky birdspam" without me having ever birds slotted... I think you are not in the position to comment on the class since your input seems to be based more on vague assumptions than actual observation or first-hand experience.
Not really played proper since new year, but I have 100% been birded by you before.
And if you don't slot it. Then why complain. If you are one of the wardens who slots it only for passives, because pulse is oh so better, then why complain?
Shalk is fine, trees are fine, dot is fine. Hell even the Defile can be dealt with. But bird is unreasonable as it was, and still provides a good burst setup. It's not like I have no exp of the class. I played it in early morrow, but due to lack of slots and having to have mag/stam of each class at diff race I rerolled an sdk.
You're trying to justify a nerf to a class you've never played because of zergs spamming a skill you've never used? Is that what I'm getting here?
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Birds were a hard counter to one defensive ability. Shields and block rendered birds uneffective.
Together with the other changes to abilities going through dodge, dodge now has very very few counters, making dodge the problem instead of birds.
If you read what I wrote, I actually proposed a layered action on birds, adjusting the ability to make it fit into the game.
Your reply didn't address anything of what I have put up for consideration. So... thanks for making me waste time on you, I guess...
@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Birds were a hard counter to one defensive ability. Shields and block rendered birds uneffective.
Together with the other changes to abilities going through dodge, dodge now has very very few counters, making dodge the problem instead of birds.
If you read what I wrote, I actually proposed a layered action on birds, adjusting the ability to make it fit into the game.
Your reply didn't address anything of what I have put up for consideration. So... thanks for making me waste time on you, I guess...
Joy_Division wrote: »@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
OK, but a top 1% player will get more DPS playing any other class than a warden and a top 1% player will be a more lethal PvP opponent playing another spec than a magicka Warden.
Joy_Division wrote: »@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
OK, but a top 1% player will get more DPS playing any other class than a warden and a top 1% player will be a more lethal PvP opponent playing another spec than a magicka Warden.
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Birds were a hard counter to one defensive ability. Shields and block rendered birds uneffective.
Together with the other changes to abilities going through dodge, dodge now has very very few counters, making dodge the problem instead of birds.
If you read what I wrote, I actually proposed a layered action on birds, adjusting the ability to make it fit into the game.
Your reply didn't address anything of what I have put up for consideration. So... thanks for making me waste time on you, I guess...
Dodge and reflect.
Dodge still is affected by aoes, dots, on target abilities, ults. Etc etc.
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Birds were a hard counter to one defensive ability. Shields and block rendered birds uneffective.
Together with the other changes to abilities going through dodge, dodge now has very very few counters, making dodge the problem instead of birds.
If you read what I wrote, I actually proposed a layered action on birds, adjusting the ability to make it fit into the game.
Your reply didn't address anything of what I have put up for consideration. So... thanks for making me waste time on you, I guess...
Yeah it's not like warden can't do anything against block right?
Wardens have everything to wreck stamchars, major defile, great healing, undodgeable and unblockable skills and enough mobility to catch them
Hard countering the main defence of medium armor with your spammable is stupid especially when you have an unblockable/ undodgeable AoE nuke that hits for +7k every 3 seconds and ignores LoS+ z Axis
Joy_Division wrote: »@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
OK, but a top 1% player will get more DPS playing any other class than a warden and a top 1% player will be a more lethal PvP opponent playing another spec than a magicka Warden.
Yes, of course. But the reality is also that balance really only matters on the top end - if you hit only 20k DPS on your Warden you still will complete every content the game has to offer, minus vet HM Trials. The majority of people complaining are not in the territory where they could clear a vet HM Trial regardless of Warden being balanced or not. In my opinion the class can’t be balanced without a complete rework.
Joy_Division wrote: »@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
OK, but a top 1% player will get more DPS playing any other class than a warden and a top 1% player will be a more lethal PvP opponent playing another spec than a magicka Warden.
Yes, of course. But the reality is also that balance really only matters on the top end - if you hit only 20k DPS on your Warden you still will complete every content the game has to offer, minus vet HM Trials. The majority of people complaining are not in the territory where they could clear a vet HM Trial regardless of Warden being balanced or not. In my opinion the class can’t be balanced without a complete rework.
Stop stealing my opinion
Guys, it hits too hard to be undodgeable.
Yes, that is true. The way they "adjusted" the problem is bad nonetheless.
The change should have been that stam morph is dodgeable but retains the damage increase from range. Magicka morph should still be undodgeable, but get reduced damage by 10%, maybe 15%.
That way you retained the hard counter to dodge builds while nerfing stam wardens (which would be what is needed).
If then shimmering shield got a slight magicka cost increase so stamdens lose a bit of their ranged immunity and magdens have increased opportunity cost, the combination would have had:
- an effect on the stamden issue
- a tolerable effect on magdens
- retaining unique playstyles for both classes.
But no, they did nothing against stamdens and removed feasibility of magdens. Why play a magden now that every other class can do a better job, except for buffing a ball group?
You do not address overperforming/underperforming abilities by making them entirely ignore defensive mechanics. Hard counters are bad. Period. And birds are anything but underperfoming even when they are dodgeable. Its the hardest hitting spammable in the game.
Seriously what is up with everyone asking for hard counters against everything. Is it really so bad to have to think and work to get a kill? Why does everyone need to have the mentality of "i cant fight this guy so give me something to abuse him"?
Birds were a hard counter to one defensive ability. Shields and block rendered birds uneffective.
Together with the other changes to abilities going through dodge, dodge now has very very few counters, making dodge the problem instead of birds.
If you read what I wrote, I actually proposed a layered action on birds, adjusting the ability to make it fit into the game.
Your reply didn't address anything of what I have put up for consideration. So... thanks for making me waste time on you, I guess...
Yeah it's not like warden can't do anything against block right?
Wardens have everything to wreck stamchars, major defile, great healing, undodgeable and unblockable skills and enough mobility to catch them
Hard countering the main defence of medium armor with your spammable is stupid especially when you have an unblockable/ undodgeable AoE nuke that hits for +7k every 3 seconds and ignores LoS+ z Axis
Stamina wardens - yes. Please read what I would have proposed in case I would have an impact on balance changes.
All ground abilities ignore z-axis.
Major defile from wardens is countered by exactly the same defense: dodge.
Joy_Division wrote: »@Joy_Division
I agree with your statement, but balance decisions should be done around the top players in my opinion. If you use the base skill level of the average player in ESO for balancing it would be ridiculous.
OK, but a top 1% player will get more DPS playing any other class than a warden and a top 1% player will be a more lethal PvP opponent playing another spec than a magicka Warden.
Have to disagree with the PvP part.
Magwarden is a genuinely strong spec, atm you have atleast 3 encounters you win by default, magnb, stamplar and stamsorc in open world builds + low chances of dying to magsorcs due to shimmering shield.
Or check how pelican played his warden in the duel tournament. He was one reason for the lack of stamchars in the tournament.
Magwarden might be worse than stamwarden but it's still ahead of most other specs.