Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Magica warden was never good in PVP - I mean solo good.
My mag sorc never died in 1v1 encounters against magica warden - seemed quite balanced when solo.
Mojomonkeyman wrote: »Warden was/is conceptually broken. I don´t think undodgeable spammable should have been ever been a thing to begin with.
Now they can begin adressing the classes shortcomings.
Problem is people will gravitate now to shimmering complaints when they get killed. 3 months and a shimmering nerf later, magWardens will be bottom tier, while stamWardens still own the place. Yay, forum balance!
Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
First off read my material and realize I'm a solo PvP and BG player.
Second, it's not an isolated change. They strictly made mag warden worse. Meaning Stam warden, and especially mag NB are superior choices. Why purposely play a worse class/resource?
Next, even running a non -tank/healer warden was for PvP, now that everything a mag warden does is slow, it's now the most easily avoided class. On console someone roll dodging to the side is an affective counter to shalk, now it also counters birds. Just roll dodging alone counters everything a mag warden does. This of course only pertains to small scale.
In fact I'd say this has more of an affect on solo/small scale than zerging
Please. Just please. Magwarden can hit 50k Magicka and 3.5k spell damage while having BiS magicka AND stamina sustain and heals. Please cry me a river.
cazlonb16_ESO wrote: »
Yolokin_Swagonborn wrote: »In what world do you think un-dodgable birds is what made warden so strong?
cazlonb16_ESO wrote: »
Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Yolokin_Swagonborn wrote: »In what world do you think un-dodgable birds is what made warden so strong?
It was never the birds. Those were just mostly annoying when getting chased by a Zerg full of people spamming it. You could always LOS and run for it.
Shimmering shield is and will continue to be the problem. The shield amount is not affected by battle spirit, and it should be. Just like every other damage shield, attack, and heal in the game.
Waffennacht wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Magica warden was never good in PVP - I mean solo good.
My mag sorc never died in 1v1 encounters against magica warden - seemed quite balanced when solo.
Which is why I'm flabbergasted by this change. I mean I get a change that would affect Stam warden, but a straight up nerf to mag and while still having absolutely horrendous PvE performance?
cazlonb16_ESO wrote: »
I think we´re going to see various class changes with the next chapter if i didn´t misunderstand that. Going from the fact that warden was bottomtier pve dps for 1 year then i think this will be adressed.
Mojomonkeyman wrote: »Warden was/is conceptually broken. I don´t think undodgeable spammable should have been ever been a thing to begin with.
Now they can begin adressing the classes shortcomings.
Problem is people will gravitate now to shimmering complaints when they get killed. 3 months and a shimmering nerf later, magWardens will be bottom tier, while stamWardens still own the place. Yay, forum balance!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Omg overreact much. If you needed undodgeable birds to perform as a MagWarden in PvP that tells me that you were basically just surfing around Xv1ing solo/small scale players.
This.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Look, thats what I thought - "tanky birdspam" without me having ever birds slotted... I think you are not in the position to comment on the class since your input seems to be based more on vague assumptions than actual observation or first-hand experience.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Waffennacht wrote: »TO ALL MAGDENS:
If birds are so bad vs pulse, why would you want to change the delay. Wouldn't it just be a worse copy of pulse? Both unreflectable, both dodgable, but one provides the added effects of destro.
Why do wardens run both. I'll give you a hint. Delayed burst.
They ran both because it's literally the only way to fill your bar
Edit: that burst combo was good against pros for about the first two weeks, after that only potatoes die to it
I'm guessing you mean passives. But surely something else can fit the bill. And I am pretty sure that is same with all burst combos. ProvPro is decided by who makes the mistake first. My burst on sorcs can be avoided, same on my DK, same on warden, same on NB. It shouldn't require mechanic skipping abilities to work. Which is why I am all for powerlash being dodgable, for example.
You talk a lot about magWarden. What's the character name of yours on PC EU. You seem to be an expert on the class, so you might can give mine some tips, great master of wisdom?
I don't play one, not going to pretend to, but I have played long enough to know that delayed burst is good, take sorc, and hard counters are for nubs who can't time or outplay. Seeing you in BGs with your premade and your tanky bird spam really tells me a lot
Look, thats what I thought - "tanky birdspam" without me having ever birds slotted... I think you are not in the position to comment on the class since your input seems to be based more on vague assumptions than actual observation or first-hand experience.
Not really played proper since new year, but I have 100% been birded by you before.
And if you don't slot it. Then why complain. If you are one of the wardens who slots it only for passives, because pulse is oh so better, then why complain?
Shalk is fine, trees are fine, dot is fine. Hell even the Defile can be dealt with. But bird is unreasonable as it was, and still provides a good burst setup. It's not like I have no exp of the class. I played it in early morrow, but due to lack of slots and having to have mag/stam of each class at diff race I rerolled an sdk.
Abysswarrior45 wrote: »Game needs counterplay. Block being the only counter to a skill is only reliable for zerglings and tanks. Try playing as medium stamplar or medium dk or medium stam sorc against a good magden with a fat magic pool and fat shields. Try eating through stalks with that weird unpredictable hitbox into bird spams and a soul assault that deals 18k damage THROUGH block. The class was over-performing and so is stamden. No class should have access to the amount of major and minor buffs both magden and stamden do. Now they need to fix this tank meta.
Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
Jjitsuboy98 wrote: »Waffennacht wrote: »You now suck for Pve and PvP
Cool
Edit: I should say magicka, the dive change does absolutely nothing to the darn near OP Stam version
I don't even use birds.......
Abysswarrior45 wrote: »Game needs counterplay. Block being the only counter to a skill is only reliable for zerglings and tanks. Try playing as medium stamplar or medium dk or medium stam sorc against a good magden with a fat magic pool and fat shields. Try eating through stalks with that weird unpredictable hitbox into bird spams and a soul assault that deals 18k damage THROUGH block. The class was over-performing and so is stamden. No class should have access to the amount of major and minor buffs both magden and stamden do. Now they need to fix this tank meta.
I mean, I’m hitting 9k bird every day on people and their only counter is to hold block so my unblockable fissure gets into range to nuke them anyway