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PTS Patch Notes v3.3.1

  • Mephilis78
    Mephilis78
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    Any idea when this goes live? I haven't been able to test in years, ( broken computer, to crappy computer, to trying to salvage garbage computer that I bought for $50)
    "'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'" The Many Headed Talos - Michael Kirkbride
  • Didgerion
    Didgerion
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    Kadoozy wrote: »
    Didgerion wrote: »
    I like PvP,
    I don't like someone collecting 3k+ telvar stones from me just for clicking 2 skills on his gang build.
    While on the other hand if his gang attempt fails and he dies he loses 50ish tel-vars at most.

    Thievery should be a risky business - it is rewording until caught but you should loose much more when being caught.
    Well the second part of thievery's consequences is missing in ESO!


    It's gank* not gang. But I dont feel there is anything wrong with the current system. Group up if you are having trouble.

    Thanks! will use gank from now on.
    But grouping is not a counter for ganking. You burn down in 2 shots grouped or not.
    Edited by Didgerion on January 17, 2018 9:19AM
  • Didgerion
    Didgerion
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    afonik wrote: »
    Didgerion wrote: »
    Didgerion wrote: »
    I repeat myself! There should not be telvar thievery mechanics in the game when there is such an imbalanced combat system.

    Don’t like PvP?

    You can still purchase housing storage with writ vouchers or crowns ...

    I like PvP,
    I don't like someone collecting 3k+ telvar stones from me just for clicking 2 skills on his gang build.
    While on the other hand if his gang attempt fails and he dies he loses 50ish tel-vars at most.

    Thievery should be a risky business - it is rewording until caught but you should loose much more when being caught.
    Well the second part of thievery's consequences is missing in ESO!


    We should only be able to stole 1.5xtel vars we are carrying.
    To get 3k we would have to carry at least 2k stones.
    I think it would be a valid and a better distribution of risk. To get a big prize one should be prepare to also lose big

    That's a good way to fix it. Although I think the coefficient should be lower - like you should carry 4k telvars to be able to steal 1k. I think it is a healthy ratio as most gank attempts does not end up with gankster's death - I'd say a good gankster dies 1 time in 10 attempts.
  • f047ys3v3n
    f047ys3v3n
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    Didgerion wrote: »
    afonik wrote: »
    Didgerion wrote: »
    Didgerion wrote: »
    I repeat myself! There should not be telvar thievery mechanics in the game when there is such an imbalanced combat system.

    Don’t like PvP?

    You can still purchase housing storage with writ vouchers or crowns ...

    I like PvP,
    I don't like someone collecting 3k+ telvar stones from me just for clicking 2 skills on his gang build.
    While on the other hand if his gang attempt fails and he dies he loses 50ish tel-vars at most.

    Thievery should be a risky business - it is rewording until caught but you should loose much more when being caught.
    Well the second part of thievery's consequences is missing in ESO!


    We should only be able to stole 1.5xtel vars we are carrying.
    To get 3k we would have to carry at least 2k stones.
    I think it would be a valid and a better distribution of risk. To get a big prize one should be prepare to also lose big

    That's a good way to fix it. Although I think the coefficient should be lower - like you should carry 4k telvars to be able to steal 1k. I think it is a healthy ratio as most gank attempts does not end up with gankster's death - I'd say a good gankster dies 1 time in 10 attempts.

    I am really not sure why ZOS decided to do the whole believable currency thing with Imp city. This has been tried in many MMO's and it tends to result in a loss of 10 players for every 1 gained. Simply put, casuals do not care for being farmed which is what happens to them because they are up against much more experienced and knowledgeable players who have built out for just that purpose and are cheating half the time on top of it. With storage able to be purchased for Telvar in the upcoming update, ZOS is likely to hear once again the belly aching on this issue. They have tried to reduce the volume by reducing the amount lost to players to 50% from 90% but casuals are still going to hate being farmed. ZOS is fortunate that most of those casuals do not understand just how high a percent of IMP city gankers and gank builds in general are way into the cheat engine stuff. I suspect they would here about it much more if those casuals only knew that even if they had been good they still would have had no chance.

    It is a pity about the whole imp city failure to gain a significant number of players. I actually find the area fun and different. I suspect if didn't take you 10 min just to get there slogging to it through a PVP campaign and if currency wasn't steal-able you might have folks actually show up and give it a try. ZOS might also try creating some sort of auto PUG grouping tool for it that folks could que into while doing normal overland questing. Right now it is just all a bit much to ask of the average, unconnected, casual. At least now it is not the only place you can get relevant gear. I suspect ZOS lost 100's of thousands of players for that crap when it first came out.
    Edited by f047ys3v3n on January 17, 2018 4:20AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • tamrielwinner
    tamrielwinner
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    My feedback on the Destruction ultimate:

    PVP version:
    I die to this, but it's not the worst because it's distinctly visible and can be avoided. I suppose a nerf to this is less concerning than the one below.

    PVE version:
    This is a significant factor for casters as desirable AOE over stamina. I can't see what this is doing wrong and a PVE nerf like this can be done without. Finally, this ability is one of the more fun to use in the game. Does this fun ability really need to be nerfed?
  • WeyounTM
    WeyounTM
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    Closed the “hole” under the stairs at Aleswell. :trollface:

    We really could need a fix for the jumping into the keeps exploit...

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom

    Still lots of people abusing it in EU.
    https://forums.elderscrollsonline.com/en/discussion/389822/jumping-walls-with-chain-or-bolt-exploit-or-not-fixing-pvp-nor-not#latest
    Magicka-Khajiit-Player since Beta

    PC-EU Vivec Sotha Sil Campaign
    Heals-your-Paws Khajiit Magplar - Main Char - AD (sadly)

    Little-Miss-Hurricane - Khajiit -Stamsorc - DC
    Saves-your-Paws - Khajiit MagDK - DC
    Lucký-Paws - Khajiit StamDK - DC
    Icy-Paws - Khajiit Magden - DC
    White-Paws - Khajiit Stamblade - DC
    Paws-of-the-Light - Khajiit Stamplar - DC
    Adusa D'aro - Khajiit Stamplar - DC
    Purrs-at-the-Moons - Khajiit Stamcro - DC
    Necrotic-Paws - Khajiit Magcro - DC
    White-Claws - Khajiit StamDK - AD
    Sticky-Paws - Khajiit Stamplar - AD
    Silent-Paws - Khajiit Magblade - AD

    Hides-the-Skooma - Khajiit Stamden - EP
    Protector-of-the-Mane - Khajiit Magplar -EP
    Leaps-your-Paws - Khajiit MagDK - EP
  • Jospin Preda
    Jospin Preda
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    nothing about lethal arrow bug in pvp ? :|:| ... and about the poor performances and lags ? great !
  • ChunkyCat
    ChunkyCat
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    Nerf wardens. Their PvP is strong.
  • VerboseQuips
    VerboseQuips
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    code65536 wrote: »
    the destro ult nerf is unwarranted

    There's never been nerfs more warranted than ones applied to Destro Ult lol.

    Only one of the morphs needed adjustment, not both.

    Why does the PvE gameplay always have to be affected by the problems that are strictly PvP-related? :angry:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Can we please get a hide shoulders option to the new Outfit system
  • Loc2262
    Loc2262
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    Didgerion wrote: »
    Swernik wrote: »
    are the storage chests still 200k telvar? way too expensive!!

    Yeah looks like ZOS is trying hard to bring some life in IC.

    Agreed. No PvP for me. I'm not going there, no matter how much or little tel var the chests will cost. I'll much rather do master writs. :)
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Alcast
    Alcast
    Class Representative
    WeyounTM wrote: »
    Closed the “hole” under the stairs at Aleswell. :trollface:

    We really could need a fix for the jumping into the keeps exploit...

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom

    Still lots of people abusing it in EU.
    https://forums.elderscrollsonline.com/en/discussion/389822/jumping-walls-with-chain-or-bolt-exploit-or-not-fixing-pvp-nor-not#latest

    lmao did I just watch spider man entering a keep?
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Loc2262
    Loc2262
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    Nox_Noir wrote: »
    Destruction Staff

    Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.


    Why on earth would you nerf both morphs??? Only eye of the storm was problematic... Why nerf the PVE morph?

    I agree. The PVE nerfs being done here to cater to the PVP guys is getting ridiculous. I've yet to hear a worthwhile explanation for why the heck ZOS does not balance PVP and PVE separately.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • WeyounTM
    WeyounTM
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    Alcast wrote: »

    lmao did I just watch spider man entering a keep?

    Sadly no, only one of the few cool "pro" guys that can actually exploit with impunity. Maybe he will get a special skin awarded for that :D

    Edited by WeyounTM on January 17, 2018 12:57PM
    Magicka-Khajiit-Player since Beta

    PC-EU Vivec Sotha Sil Campaign
    Heals-your-Paws Khajiit Magplar - Main Char - AD (sadly)

    Little-Miss-Hurricane - Khajiit -Stamsorc - DC
    Saves-your-Paws - Khajiit MagDK - DC
    Lucký-Paws - Khajiit StamDK - DC
    Icy-Paws - Khajiit Magden - DC
    White-Paws - Khajiit Stamblade - DC
    Paws-of-the-Light - Khajiit Stamplar - DC
    Adusa D'aro - Khajiit Stamplar - DC
    Purrs-at-the-Moons - Khajiit Stamcro - DC
    Necrotic-Paws - Khajiit Magcro - DC
    White-Claws - Khajiit StamDK - AD
    Sticky-Paws - Khajiit Stamplar - AD
    Silent-Paws - Khajiit Magblade - AD

    Hides-the-Skooma - Khajiit Stamden - EP
    Protector-of-the-Mane - Khajiit Magplar -EP
    Leaps-your-Paws - Khajiit MagDK - EP
  • TheValar85
    TheValar85
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    Tyrion87 wrote: »
    The nerf to pve morph of destro ulti was really unnecessary...

    everybody can thank that to the pvp qq-ers while nerfing that speel they should solve the ongoing issues in Cyrodiil with also the emp sales, and haxorz
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • technohic
    technohic
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    I honestly feel the destro ult has been nerfed enough. Im sure the diameter decrease has to do with the removal of AOE caps but just make EOTs negatable and that should take care of a lot needed for PvP and you can leave the PvEers alone. Then; groups that stack multiple EOTs then run the risk of having them all negated in a single move. Counter play.
  • Stonesthrow
    Stonesthrow
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    Would really like to see the population numbers on PVP vs PVE like people who:

    PVP 100% of the time

    PVP/PVE are 50%/50%

    PVP only once or twice a week

    PVP not at all, ever, no interest

    Then make decisions that affect both worlds according to player participation instead of treating them as equals just because.

  • technohic
    technohic
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    Would really like to see the population numbers on PVP vs PVE like people who:

    PVP 100% of the time

    PVP/PVE are 50%/50%

    PVP only once or twice a week

    PVP not at all, ever, no interest

    Then make decisions that affect both worlds according to player participation instead of treating them as equals just because.

    That seems counter productive. If one does have more participation; part of it could be due to unaddressed issues of the other. Using your idea; it would only get worse from there.

  • MyrddinEmrys
    MyrddinEmrys
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    Stop nerfing MagSorcs. We already get beat to crap by Stam now. We don't need our bread and butter AoE reduced in any way...

    Please completely separate PVP and PVE. ZoS keeps punishing PVE players because of PVP issues and it is completely unacceptable. Add you nerfs to Battle Spirit and stop screwing over 90% of your players.
  • Joy_Division
    Joy_Division
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    I do know why "PvEers" (which is an odd term. I PvP and PvE. What arbitrary label are you going to attach to me?) can not grasp the idea that something can overperform in that part of the game as well.

    As a DPS Warden, Sorcerer, Templar, or NB, you will pretty much by default ignore your own class ultimates and use Destro in every situation. (Even as a DK, destro ultimate is more useful in anything not a stationary single target boss fight, which the developers haven't made in a long time).

    That's a pretty strong sign that the destro ultimate is too powerful.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Destruent
    Destruent
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    I do know why "PvEers" (which is an odd term. I PvP and PvE. What arbitrary label are you going to attach to me?) can not grasp the idea that something can overperform in that part of the game as well.

    As a DPS Warden, Sorcerer, Templar, or NB, you will pretty much by default ignore your own class ultimates and use Destro in every situation. (Even as a DK, destro ultimate is more useful in anything not a stationary single target boss fight, which the developers haven't made in a long time).

    That's a pretty strong sign that the destro ultimate is too powerful.

    If this is their intention, this nerf won't change anything. Before we had Destro-Ult everyone was using shooting star. Class Ultimates are bad (exception is standard of might) for DPS, that's the problem...not really destro-ult doing too much DPS...
    Noobplar
  • JobooAGS
    JobooAGS
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    Stop nerfing MagSorcs. We already get beat to crap by Stam now. We don't need our bread and butter AoE reduced in any way...

    Please completely separate PVP and PVE. ZoS keeps punishing PVE players because of PVP issues and it is completely unacceptable. Add you nerfs to Battle Spirit and stop screwing over 90% of your players.

    nerf nerfs
  • eso_lags
    eso_lags
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    @ZOS_GinaBruno @ZOS_JessicaFolsom you guys should really look at what you're doing to block. I think the idea is good but the reduction is not needed. The thing is, there are plenty of mag dks and magplars that perma block on damage dealing builds and dont use block glyphs and just go full sturdy with 75 into block CP... theres gotta be a better way.

    also please fix the lag on console or the game is unplayable anyway, and none of this matters.
  • SodanTok
    SodanTok
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    Loc2262 wrote: »
    Nox_Noir wrote: »
    Destruction Staff

    Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.


    Why on earth would you nerf both morphs??? Only eye of the storm was problematic... Why nerf the PVE morph?

    I agree. The PVE nerfs being done here to cater to the PVP guys is getting ridiculous. I've yet to hear a worthwhile explanation for why the heck ZOS does not balance PVP and PVE separately.
    code65536 wrote: »
    the destro ult nerf is unwarranted

    There's never been nerfs more warranted than ones applied to Destro Ult lol.

    Only one of the morphs needed adjustment, not both.

    Why does the PvE gameplay always have to be affected by the problems that are strictly PvP-related? :angry:

    Jeez. They LITERALLY nerfed base skill of ability that has DISTINCT PVP and PVE morph. How much obvious they have to be that they wanted to nerf BOTH of them, without you all crying again because you think it was pvp nerf.
    Edited by SodanTok on January 18, 2018 12:06AM
  • lazerlaz
    lazerlaz
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    Scattershot weapons now properly note they apply a 20% damage taken debuff to enemy player characters.

    Someone please educate me on what this means. I'm only familiar with Scattershot bow ability. Are they saying it now applies this buff? No way... Must be something else.
  • Solariken
    Solariken
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    Can you guys please have a look at the knockback/CC from Binding/Aurora Javelin? Whenever someone breaks free during the knockback their character rubber bands back and forth several times between the starting location and 8-meter endpoint. Best fix: disallow break free until the target hits the ground.
  • ManDraKE
    ManDraKE
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    Solariken wrote: »
    Can you guys please have a look at the knockback/CC from Binding/Aurora Javelin? Whenever someone breaks free during the knockback their character rubber bands back and forth several times between the starting location and 8-meter endpoint. Best fix: disallow break free until the target hits the ground.

    best fix? lol, that would literaly make the CC unbreakable for a short while. That is the worst fix possible.
  • Solariken
    Solariken
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    ManDraKE wrote: »
    Solariken wrote: »
    Can you guys please have a look at the knockback/CC from Binding/Aurora Javelin? Whenever someone breaks free during the knockback their character rubber bands back and forth several times between the starting location and 8-meter endpoint. Best fix: disallow break free until the target hits the ground.

    best fix? lol, that would literaly make the CC unbreakable for a short while. That is the worst fix possible.

    But they could reduce the time it takes for the target to fly from point A to B. Seriously though, the rubber banding has to stop, it looks like trash and makes it really hard to follow up with another attack.
  • Ydrisselle
    Ydrisselle
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    nothing about lethal arrow bug in pvp ? :|:| ... and about the poor performances and lags ? great !

    These are still not the final patch notes...
  • KingExecration
    KingExecration
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    Solariken wrote: »
    ManDraKE wrote: »
    Solariken wrote: »
    Can you guys please have a look at the knockback/CC from Binding/Aurora Javelin? Whenever someone breaks free during the knockback their character rubber bands back and forth several times between the starting location and 8-meter endpoint. Best fix: disallow break free until the target hits the ground.

    best fix? lol, that would literaly make the CC unbreakable for a short while. That is the worst fix possible.

    But they could reduce the time it takes for the target to fly from point A to B. Seriously though, the rubber banding has to stop, it looks like trash and makes it really hard to follow up with another attack.
    Solariken wrote: »
    ManDraKE wrote: »
    Solariken wrote: »
    Can you guys please have a look at the knockback/CC from Binding/Aurora Javelin? Whenever someone breaks free during the knockback their character rubber bands back and forth several times between the starting location and 8-meter endpoint. Best fix: disallow break free until the target hits the ground.

    best fix? lol, that would literaly make the CC unbreakable for a short while. That is the worst fix possible.

    But they could reduce the time it takes for the target to fly from point A to B. Seriously though, the rubber banding has to stop, it looks like trash and makes it really hard to follow up with another attack.

    In pvp healers or bad Templars spam the throwing spear and it let's me slide around like I'm scrambling to get up. When That happens I just hope the pugs won't capitalize on me sliding around for 10 seconds. I'd say just change the skill, it's poorly designed for templar as it knocks the enemy out of your jab range. In before I'm criticized for not playing a Templar. I have a altmer and an argonian.
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