OK so I've found out that the fwc in alliance pvp zone has a set limit of 20 rezz's only. Yes it cost like 20,000 AP. Yet also one siege repair kit can bring it back to health. Althought i've found out it is pointless to use the siege repair kit on the fwc as it has the "set 20 res" . Better to just buy another fwc. (That's rather expensive)
Here are my thoughts on that.
Not using broke as in the sense of OP but the exact reverse of that thought as in, needs a fix or new carpenter or new coding to allow the following.
Considering that if the fwc gets attacked outside the keep it burns rather quickly, and it rather expensive. Logically unless you have a standby god to protect the fwc it's going to go and you can't stop that. However inside the keep, when its cut off from ressing to the shrine; Why not let the siege repair kit: reset the ressing amount, as it gets repaired.
In my OPINION, this will make for more interesting defenses and more interesting fights when someone is trying to siege the keep.
Just an idea is all.
PC/NA
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