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Very Frustrated with Transmutation Crystals ZOS (PvE vs. PvP)

  • jakeedmundson
    jakeedmundson
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    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.
    CP690
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  • TequilaFire
    TequilaFire
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    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.
    Edited by TequilaFire on January 11, 2018 10:13PM
  • Enslaved
    Enslaved
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    hurr durr, PvP getz murr crystal meth thun PvE
    • Press L
    • Chose campaign
    • ????????
    • Profit
  • IcyDeadPeople
    IcyDeadPeople
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    My idea for transmute crystals distribution.

    Geodes:
    Green = 2
    Blue = 3
    Purple = 4
    Gold = 5

    Pledges
    Normal = Green geode
    Vet = Blue geode
    Vet HM = Purple geode
    Vet boss = chance at a Blue geode
    Random Normal = Green geode
    Random Vet = Blue geode.

    Trials
    Normal = Blue geode
    Vet = Purple geode
    Vet HM = Gold geode
    Vet Boss = chance at a Purple geode.
    Weekly Trial Leaderboard = 2 Gold geodes

    PvP
    1st Reward for the worthy = Blue
    2nd-4th RftW = chance at a Green geode
    5th RftW = Purple
    6th-9th RftW = chance at a Blue geode
    10th RdtW = Gold
    11th and beyond = chance at a Purple geode
    Weekly PvP Leaderboard = 2 Gold Geodes
    Monthly = 10 Gold Geodes.

    Would this be more fair than the current system?

    If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them once per day now, for their entire account. PVE players can run several dungeons or trials on all their alts to get a lot of the crystals.

    I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.







    Edited by IcyDeadPeople on January 11, 2018 10:24PM
  • TequilaFire
    TequilaFire
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    My idea for transmute crystals distribution.

    Geodes:
    Green = 2
    Blue = 3
    Purple = 4
    Gold = 5

    Pledges
    Normal = Green geode
    Vet = Blue geode
    Vet HM = Purple geode
    Vet boss = chance at a Blue geode
    Random Normal = Green geode
    Random Vet = Blue geode.

    Trials
    Normal = Blue geode
    Vet = Purple geode
    Vet HM = Gold geode
    Vet Boss = chance at a Purple geode.
    Weekly Trial Leaderboard = 2 Gold geodes

    PvP
    1st Reward for the worthy = Blue
    2nd-4th RftW = chance at a Green geode
    5th RftW = Purple
    6th-9th RftW = chance at a Blue geode
    10th RdtW = Gold
    11th and beyond = chance at a Purple geode
    Weekly PvP Leaderboard = 2 Gold Geodes
    Monthly = 10 Gold Geodes.

    Would this be more fair than the current system?

    If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them on one character now. PVE players can run dungeons or trials on all their alts to get a lot of the crystals.

    I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.

    Agreed, but the would actually have to write code for that instead of a shortcut setting.
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    Lets say if i am a pure PvPer and hate to do daily pledges to get undaunted meddle i can whine until Oblivion why i cant raise it in PvP. In other words: If you really want those crystals fast go out and PvP abit.
  • kargen27
    kargen27
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    My idea for transmute crystals distribution.

    Geodes:
    Green = 2
    Blue = 3
    Purple = 4
    Gold = 5

    Pledges
    Normal = Green geode
    Vet = Blue geode
    Vet HM = Purple geode
    Vet boss = chance at a Blue geode
    Random Normal = Green geode
    Random Vet = Blue geode.

    Trials
    Normal = Blue geode
    Vet = Purple geode
    Vet HM = Gold geode
    Vet Boss = chance at a Purple geode.
    Weekly Trial Leaderboard = 2 Gold geodes

    PvP
    1st Reward for the worthy = Blue
    2nd-4th RftW = chance at a Green geode
    5th RftW = Purple
    6th-9th RftW = chance at a Blue geode
    10th RdtW = Gold
    11th and beyond = chance at a Purple geode
    Weekly PvP Leaderboard = 2 Gold Geodes
    Monthly = 10 Gold Geodes.

    Would this be more fair than the current system?

    If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them on one character now. PVE players can run dungeons or trials on all their alts to get a lot of the crystals.

    I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.

    Agreed, but the would actually have to write code for that instead of a shortcut setting.

    Maybe instead of using the mail to deliver they could tie it to the siege merchant (or any NPC near where quests are turned in) as a quest. Earn a certain amount of AP and you can turn in for your reward. Allow two quests of this type for each character per day one requiring much more AP to finish and have that reward be similar to doing a vet pledge.
    and then the parrot said, "must be the water mines green too."
  • TequilaFire
    TequilaFire
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    Or just add a new simple earn 20,000 ap quest to the daily board that can only be run once a day per character.
    A ROTW = 20,000 ap.
  • IcyDeadPeople
    IcyDeadPeople
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    Or just add a new simple earn 20,000 ap quest to the daily board that can only be run once a day per character.
    A ROTW = 20,000 ap.

    Sounds like a great idea!

    Or maybe even add it to the reward for the first bounty quest you do each day.





    Edited by IcyDeadPeople on January 11, 2018 10:54PM
  • JJMaxx1980
    JJMaxx1980
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    For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.

    This was a thread posted to ZOS, hoping they would see it and change the drop rates. They don't know there's an issue if they don't hear from their players. Expressing concern is not whining and I will still play even if nothing changes.
    Edited by JJMaxx1980 on January 11, 2018 10:57PM
  • Silver_Strider
    Silver_Strider
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    My idea for transmute crystals distribution.

    Geodes:
    Green = 2
    Blue = 3
    Purple = 4
    Gold = 5

    Pledges
    Normal = Green geode
    Vet = Blue geode
    Vet HM = Purple geode
    Vet boss = chance at a Blue geode
    Random Normal = Green geode
    Random Vet = Blue geode.

    Trials
    Normal = Blue geode
    Vet = Purple geode
    Vet HM = Gold geode
    Vet Boss = chance at a Purple geode.
    Weekly Trial Leaderboard = 2 Gold geodes

    PvP
    1st Reward for the worthy = Blue
    2nd-4th RftW = chance at a Green geode
    5th RftW = Purple
    6th-9th RftW = chance at a Blue geode
    10th RdtW = Gold
    11th and beyond = chance at a Purple geode
    Weekly PvP Leaderboard = 2 Gold Geodes
    Monthly = 10 Gold Geodes.

    Would this be more fair than the current system?

    If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them once per day now, for their entire account. PVE players can run several dungeons or trials on all their alts to get a lot of the crystals.

    I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.

    My idea would actually work with that, so if you earn 4 RftW on one character and transfer to another, you could earn the 5th reward with the guaranteed Purple Geode on another character and so on.

    It wouldn't be as effective as the current system in getting crystals, with guaranteed crystals for each character, but my idea would make PvE content equally rewarding while continuing to provide a steady supply to PvP without "exploiting" it as ZOS puts it.
    Argonian forever
  • Hurtfan
    Hurtfan
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    Or just add a new simple earn 20,000 ap quest to the daily board that can only be run once a day per character.
    A ROTW = 20,000 ap.

    I like this idea, it is simple, you would just add it to your "to do" list of dailies....
    For the Pact!
    Keyboard not found, press any key to continue
  • Runefang
    Runefang
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    JJMaxx1980 wrote: »
    For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.

    This was a thread posted to ZOS, hoping they would see it and change the drop rates. They don't know there's an issue if they don't hear from their players. Expressing concern is not whining and I will still play even if nothing changes.

    And? If you want crystals you do vet hm pledges.

    Not every single piece of content needs to be equal.

    I hope they slightly increase the chance for Geodes to appear in subsequent RotW mails for PvPers to get back what they lost. No PvEer is going to hang around for anything but a 100% chance so it won't have much impact there.
  • esotoon
    esotoon
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    JJMaxx1980 wrote: »
    For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.

    I just did an hours PVP. I did get 4 crystals, a blue item that is only worth deconning, and enough AP to buy 1/5 a monster helm (in impen only). I got no monster helm, no undaunted keys, no dungeon set pieces, and far, far less gold.

    I'd personally rather have the rewards you got for the same effort. Wanna swap? ;)

    Edited by esotoon on January 12, 2018 12:14AM
  • Ackwalan
    Ackwalan
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    Since the glass style motif fragment pages are being removed from crafting writ rewards, why not replace them with geode's at the same drop rate.
  • Firstmep
    Firstmep
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    I will say this, ive transmuted more items than i can count already,i at 200/200 atm,and sitting on loads of geodes. I will keep farming pvp until the patch hits, and stack as many geodes as possible. I dont think ill run out any time soon.
    I will also say this: an average day of pvping 5 or so hours nets me at least 20 rewards of the worthy per day, after the changes to ap gains in cyro this is easily doable even if you dont kill other players. I do, lots of em.
    I think the nerf was necessary, but i also think a hefty buff for my pve brethren is well due.
    Ive started doing daily pledges again to pile up keys for the new monster sets next patch, and the trans crystal gains are pitiful, like disgustingly so. No wonder i see so many resource farming pve players on Shor these days.
    Killing Npcs guards is easy, and your rate of earning crystals is far higher then having to do potentially difficult mechanics for getting next to nothing. I dont even attack ppl like that anymore, beacuse i can imagine How frustrating it must be for them.
  • Morgul667
    Morgul667
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    DLC dungeons geode drop rate could be increased

    But I think players should try to PVE and PVP to understand both sides.

    PVP seriously gets the shaft on most things, not all, but most.



  • itsfatbass
    itsfatbass
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    Vapirko wrote: »
    Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.

    It's one GEODE per day and a gold at that. You're at a minimum 9 crystals off and you could be 49 off. Overexaggerate much? Full pledge run yields on average 8 per day so seems right on par.
    Edited by itsfatbass on January 12, 2018 2:34AM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Hiero_Glyph
    Hiero_Glyph
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    Morgul667 wrote: »
    DLC dungeons geode drop rate could be increased

    But I think players should try to PVE and PVP to understand both sides.

    PVP seriously gets the shaft on most things, not all, but most.



    Honestly there just isn't time to do both most of the time. Worse yet it is rare to be able to do both without overhauling a character or having a character built to do each (at least well). Also, why we have to respec morphs is beyond idiotic at this stage of the game's life and characters should have access to both morphs once the base skill hits IV. The sad truth is that ZOS designed the game to pit PvE against PvP instead of making them compliment one another.
  • Nemeliom
    Nemeliom
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    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    I'm not saying they shouldn't give you what you are requesting, but I will say that I HATE pve. And how do you think I'm getting all my BiS equipment for pvp? I have to spend hours searching for items, which I hate. I have to do veteran dungeons for the monster sets too. It takes a lot of time and I really don't enjoy it. And no, I don't have as many friends as others, I play very much solo, so getting into a group to farm a monster set isn't easy for me.
    I just have to suck it up. When it's hard to get something, when you finally get it it's really rewarding. And this kind of stuff makes you play different aspects of the game that you may end up enjoying.
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • Slick_007
    Slick_007
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    had a discussion today and a guildie pointed out that dungeons were giving him a 1-10 geode, and pvp was giving me a 4-25. Now both of us can do multiple toons and just do the math. With the change to one pvp per day per account, assuming the same geodes drop, means pvp is still ahead if you have 1 toon. Maybe if you have 2, and now its behind if you do the dungeons run on 3.

    having said that, almost all the geodes i got from pvp this week contained the minimum number of crystals. 4. RNG? Yeh, theres no RNG with these. unless the available number pool starts with 4,4,4,4,4,4,4,4,4,4,4,.....

    Yes, pvp was too OP. with these changes, i think they went too far. Change was needed, but this might be a bit harsh.

    And those people who complain about having to slog through dungeons to earn them, PVP can be similar. With 1 MAJOR difference. If you go and do a dungeon, you're almost guaranteed to complete it and get a geode. Doesnt matter what time of day. With PVP, there are many times of day where nothing is happening, and you get no AP and no geode. For a lot more time put in.
  • Iccotak
    Iccotak
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    PvE content should be rewarding more transmutation crystals. Period.
    I am not asking for 50 from doing a dungeon. BUT certainly more than 1.
    Also it is annoying that a green or purple does not matter. Either way you could receive 1 crystal.
    Edited by Iccotak on January 12, 2018 5:15AM
  • DHale
    DHale
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    2 for normals five for vet and 8 hard mode and 10 for random vets. Nerfing pvp and not buffing pve makes no sense.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Morgul667
    Morgul667
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    Morgul667 wrote: »
    DLC dungeons geode drop rate could be increased

    But I think players should try to PVE and PVP to understand both sides.

    PVP seriously gets the shaft on most things, not all, but most.



    Honestly there just isn't time to do both most of the time. Worse yet it is rare to be able to do both without overhauling a character or having a character built to do each (at least well). Also, why we have to respec morphs is beyond idiotic at this stage of the game's life and characters should have access to both morphs once the base skill hits IV. The sad truth is that ZOS designed the game to pit PvE against PvP instead of making them compliment one another.

    It is indeed advised to have different char for PVP and PVE
  • Mojomonkeyman
    Mojomonkeyman
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    This game is so absolutely in favor of PvE when it comes to rewarding players, yet OP has the nerves to act like an entitled child, screaming: I want everything! Is it just people being people or is OP exceptionally blind for the big picture?
    Edited by Mojomonkeyman on January 12, 2018 8:41AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Ilithyania
    Ilithyania
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    Runefang wrote: »
    Ilithyania wrote: »
    200 is to low. earn more then I can use.

    wish I could sell them. ;)

    @Ilithyania you can. Transmute a weapon to nirnhorned, decon it and hope for a potent nirncrux. Since transmuting doesn't use up a trait stone all you need is one potent nirn to start.

    Thats brilliant ! tnx for tip :p
    PC
  • Bobby_V_Rockit
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    Weeeell, transmutation stones were supposed to lessen the grind for the perfect trait items, so it probably should be rewarded (at least equally) for the grindiest content (PvE).
  • TheValar85
    TheValar85
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    No, you do get your wish that PvP is getting the shaft once again,

    But no, all you guys managed to do is get the PvP drop nerfed, you will not receive any more

    I just recieved 20 today and leater on today another 20 so the OP hase the point. PVE also needs to increased.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • klowdy1
    klowdy1
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    Calboy wrote: »
    And here we go again. Pve care bears ruining it for everyone else once again because they were missing out. Well guess what, now we All miss out.

    Pretty sure carebears make up the majority of this, and most other games, and everyone else would be the PvPers, not like it's a hundred other groups.
  • Biro123
    Biro123
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    Why can't people compare the full rewards instead of just an aspect of it?

    A 20 min run through a vet dungeon doesn't *just* give you a geode. You also get 4 pieces of gear and a monster helm and an undaunted key. (and a skill point if first time)

    Hell, those 4 pieces may be the ones you want in the traits you want all in that one run (unlikely, but hell, possible).

    But to have the gear you want you *NEED* the actual set pieces first - transmute crystals are just a nice-to-have to help speed it up a little - but only if you HAVE the gear set in the first place...

    PVP gives a bit of AP and more goedes. That is all. In fact all my characters are pretty much maxed on transmute crystals - and I have a ton unopened in mails too. Why do I have so many?
    Well its obvious when you think about it.. I don't have the set pieces I want in the first place to be able to use those stones on them!!!!

    Please stop taking for granted the amount of set pieces you get for PVEing when wondering why you don't have enough transmute crystals to transmute them all... That's like the definition of 'First World Problems'

    The only way it can be remotely fair to give equal transmute rewards in PVP and PVE is for the OTHER rewards to also be equal. The whole package. It still very, VERY heavily favours PVE.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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