TequilaFire wrote: »Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
See how this works? It may bite you in the arse.
THIS
jakeedmundson wrote: ».TequilaFire wrote: »Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
See how this works? It may bite you in the arse.
THIS
You don't get gold geodes for running dungeons.
You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.
Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.
Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.
hurr durr, PvP getz murr crystal meth thun PvE
Silver_Strider wrote: »My idea for transmute crystals distribution.
Geodes:
Green = 2
Blue = 3
Purple = 4
Gold = 5
Pledges
Normal = Green geode
Vet = Blue geode
Vet HM = Purple geode
Vet boss = chance at a Blue geode
Random Normal = Green geode
Random Vet = Blue geode.
Trials
Normal = Blue geode
Vet = Purple geode
Vet HM = Gold geode
Vet Boss = chance at a Purple geode.
Weekly Trial Leaderboard = 2 Gold geodes
PvP
1st Reward for the worthy = Blue
2nd-4th RftW = chance at a Green geode
5th RftW = Purple
6th-9th RftW = chance at a Blue geode
10th RdtW = Gold
11th and beyond = chance at a Purple geode
Weekly PvP Leaderboard = 2 Gold Geodes
Monthly = 10 Gold Geodes.
Would this be more fair than the current system?
IcyDeadPeople wrote: »Silver_Strider wrote: »My idea for transmute crystals distribution.
Geodes:
Green = 2
Blue = 3
Purple = 4
Gold = 5
Pledges
Normal = Green geode
Vet = Blue geode
Vet HM = Purple geode
Vet boss = chance at a Blue geode
Random Normal = Green geode
Random Vet = Blue geode.
Trials
Normal = Blue geode
Vet = Purple geode
Vet HM = Gold geode
Vet Boss = chance at a Purple geode.
Weekly Trial Leaderboard = 2 Gold geodes
PvP
1st Reward for the worthy = Blue
2nd-4th RftW = chance at a Green geode
5th RftW = Purple
6th-9th RftW = chance at a Blue geode
10th RdtW = Gold
11th and beyond = chance at a Purple geode
Weekly PvP Leaderboard = 2 Gold Geodes
Monthly = 10 Gold Geodes.
Would this be more fair than the current system?
If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them on one character now. PVE players can run dungeons or trials on all their alts to get a lot of the crystals.
I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.
JJMaxx1980 wrote: »I tried...
I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.
I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.
So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.
Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.
~ J. J.
TequilaFire wrote: »IcyDeadPeople wrote: »Silver_Strider wrote: »My idea for transmute crystals distribution.
Geodes:
Green = 2
Blue = 3
Purple = 4
Gold = 5
Pledges
Normal = Green geode
Vet = Blue geode
Vet HM = Purple geode
Vet boss = chance at a Blue geode
Random Normal = Green geode
Random Vet = Blue geode.
Trials
Normal = Blue geode
Vet = Purple geode
Vet HM = Gold geode
Vet Boss = chance at a Purple geode.
Weekly Trial Leaderboard = 2 Gold geodes
PvP
1st Reward for the worthy = Blue
2nd-4th RftW = chance at a Green geode
5th RftW = Purple
6th-9th RftW = chance at a Blue geode
10th RdtW = Gold
11th and beyond = chance at a Purple geode
Weekly PvP Leaderboard = 2 Gold Geodes
Monthly = 10 Gold Geodes.
Would this be more fair than the current system?
If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them on one character now. PVE players can run dungeons or trials on all their alts to get a lot of the crystals.
I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.
Agreed, but the would actually have to write code for that instead of a shortcut setting.
TequilaFire wrote: »Or just add a new simple earn 20,000 ap quest to the daily board that can only be run once a day per character.
A ROTW = 20,000 ap.
IcyDeadPeople wrote: »Silver_Strider wrote: »My idea for transmute crystals distribution.
Geodes:
Green = 2
Blue = 3
Purple = 4
Gold = 5
Pledges
Normal = Green geode
Vet = Blue geode
Vet HM = Purple geode
Vet boss = chance at a Blue geode
Random Normal = Green geode
Random Vet = Blue geode.
Trials
Normal = Blue geode
Vet = Purple geode
Vet HM = Gold geode
Vet Boss = chance at a Purple geode.
Weekly Trial Leaderboard = 2 Gold geodes
PvP
1st Reward for the worthy = Blue
2nd-4th RftW = chance at a Green geode
5th RftW = Purple
6th-9th RftW = chance at a Blue geode
10th RdtW = Gold
11th and beyond = chance at a Purple geode
Weekly PvP Leaderboard = 2 Gold Geodes
Monthly = 10 Gold Geodes.
Would this be more fair than the current system?
If by "current system" you mean the change coming next patch, the problem is PVP players will only be able to receive them once per day now, for their entire account. PVE players can run several dungeons or trials on all their alts to get a lot of the crystals.
I'd suggest we need to continue receiving multiple geodes for PVP each day, but instead of pvping all day on one character and then opening the Rewards mails with multiple characters, why not simply require us to actually earn the reward on each character? I believe that was the original intent. If you actually PVP all day on 12 different characters for a few hours each, you should get 12 geodes.
TequilaFire wrote: »Or just add a new simple earn 20,000 ap quest to the daily board that can only be run once a day per character.
A ROTW = 20,000 ap.
JJMaxx1980 wrote: »For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.
This was a thread posted to ZOS, hoping they would see it and change the drop rates. They don't know there's an issue if they don't hear from their players. Expressing concern is not whining and I will still play even if nothing changes.
JJMaxx1980 wrote: »For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.
Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.
DLC dungeons geode drop rate could be increased
But I think players should try to PVE and PVP to understand both sides.
PVP seriously gets the shaft on most things, not all, but most.
JJMaxx1980 wrote: »I tried...
I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.
I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.
So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.
Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.
~ J. J.
Hiero_Glyph wrote: »DLC dungeons geode drop rate could be increased
But I think players should try to PVE and PVP to understand both sides.
PVP seriously gets the shaft on most things, not all, but most.
Honestly there just isn't time to do both most of the time. Worse yet it is rare to be able to do both without overhauling a character or having a character built to do each (at least well). Also, why we have to respec morphs is beyond idiotic at this stage of the game's life and characters should have access to both morphs once the base skill hits IV. The sad truth is that ZOS designed the game to pit PvE against PvP instead of making them compliment one another.
Ilithyania wrote: »200 is to low. earn more then I can use.
wish I could sell them.
@Ilithyania you can. Transmute a weapon to nirnhorned, decon it and hope for a potent nirncrux. Since transmuting doesn't use up a trait stone all you need is one potent nirn to start.
Waffennacht wrote: »No, you do get your wish that PvP is getting the shaft once again,
But no, all you guys managed to do is get the PvP drop nerfed, you will not receive any more
And here we go again. Pve care bears ruining it for everyone else once again because they were missing out. Well guess what, now we All miss out.