jakeedmundson wrote: »These negotiations are becoming extremely one-sided....but i'm in.
LOL they are a little, so I will throw in the 65 skill points from Cyrodiil, and all the PVP based dyes and achievement furnishings, to seal the deal.
Hey ZOS - this matter has now been settled amicably between the once divided player base. Please close the thread and implement these changes post-haste!

JJMaxx1980 wrote: »Nemesis7884 wrote: »honestly i think they should increase the amount of crystals you get to AT LEAST 5 per pledge, probably rather 10... the amount im earning now - from my perspective - they can just get ridd of them again to be honest...makes no difference of me, the whole system seems futile
Precisely. The amount of time it takes to grind the piece of gear with the correct trait is usually less than it takes to get 50 crystals.
Colecovision wrote: »I wish there was a permanent ignore for anyone still calling the upcoming change a nerf. An exploit is being fixed.
Let me try and help. If there is a soda machine that is giving free sodas and the repair man comes to fix it, don't be mad at the guy eating a sandwich at a picnic table.. You aren't supposed to get free soda.
This, note that for me its an double nerf, I tend to pug zergs in pvp and then finding an good group I want to stick with them, not only because more AP but because its fun with an good group.Colecovision wrote: »I wish there was a permanent ignore for anyone still calling the upcoming change a nerf. An exploit is being fixed.
Let me try and help. If there is a soda machine that is giving free sodas and the repair man comes to fix it, don't be mad at the guy eating a sandwich at a picnic table.. You aren't supposed to get free soda.
Not the best of analogies, and yes, for some, it *is* a nerf.
PVPers were meant to get rewarded with one guaranteed drop per character, per day (the same as PVEers). Due to ZOS not being able to make the mail sytem work on a per character basis, in order to fix the exploit they have now changed that to one guaranteed drop a day per account. So for players who play PVP on multiple characters this is most definitely a nerf.
Waffennacht wrote: »No, you do get your wish that PvP is getting the shaft once again,
But no, all you guys managed to do is get the PvP drop nerfed, you will not receive any more
JJMaxx1980 wrote: »As the OP, I did not intend to make this a 'PvE vs. PvP' argument. I am sorry it has devolved into such.
I did not want the drop rate for my PvP brethren to change, I wanted the PvE drop rate increased to match. If PvE gets a Gold Geode for the first Veteran Random Dungeon per day, everyone wins. This is what it should be.
Random Daily Veteran Dungeon [Once per day]: Gold Geode
Random Veteran Dungeon Hardmode: Purple Geode
Random Veteran Dungeon: Blue Geode
Undaunted Pledge: Blue Geode
Random Daily Normal Dungeon [Once per day]: Purple Geode
Random Normal Dungeon: Green Geode
I don't work for ZOS but I think this is fair.
I will be honest, I am an older player, pushing 40. (Yikes) I am a career healer, it's what I love to do. I did it on WoW and now here. I have one max-level character. I also have a wife and two kids and a job. I'm fortunate that I get a few hours every other day to play and I simply don't have the time to do much besides dungeons, usually with PUG's. It works out because that is what I enjoy. (And occasionally playing with my 60 year-old parents who are both higher CP than me.) Call me a scrub or tryhard, I don't care. I enjoy the game the way I play.
Transmutation Crystals have a purpose. They were created to be an alternate method of getting the correct trait on a piece of gear without grinding for weeks at a time. My view is that in PvE, this purpose is imbalanced, as it take longer to farm the crystals than it does to farm the gear with the correct trait. Since the crystals have been around I've transmuted one item. One. I've only collected maybe 57 total crystals, and a large portion of that was the one day a friend invited me to run around zerging in Cyrodil. I had never been there before and all of a sudden my mail is filling up with these goodie bags. The other day I went into a BG and won somehow and I received a gold geode.
The time-to-crystal ratio is where the imbalance lies.
I am sorry they are nerfing the drop rate in PvP. Apparently ZOS intended for the crystals to be rarer overall between both communities. I still disagree with the rarity.
Also, I would say some of the comments here have been less than respectful and I would hope that we could keep a certain level of civility.
Regards,
~ J. J.
Ilithyania wrote: »200 is to low. earn more then I can use.
wish I could sell them.
So then there is still the question - why do you get a purple geode with mainly 1 or 2 crystals when doing a hardmode dlc pledge and when you use a resto with rapid regen in pvp for about 5 min you get a golden geode with up to 10 crystals in?
Drakkdjinn wrote: »I PvP AND PvE for my crystals, and I got stax on stacks of 'em more than y'all because I can do teh both. It's not fair! Nerf PvEvP crystal drops! PvEvP'ers is OP!
JJMaxx1980 wrote: »As the OP, I did not intend to make this a 'PvE vs. PvP' argument. I am sorry it has devolved into such.
I did not want the drop rate for my PvP brethren to change, I wanted the PvE drop rate increased to match. If PvE gets a Gold Geode for the first Veteran Random Dungeon per day, everyone wins. This is what it should be.
Random Daily Veteran Dungeon [Once per day]: Gold Geode
Random Veteran Dungeon Hardmode: Purple Geode
Random Veteran Dungeon: Blue Geode
Undaunted Pledge: Blue Geode
Random Daily Normal Dungeon [Once per day]: Purple Geode
Random Normal Dungeon: Green Geode
I don't work for ZOS but I think this is fair.
I will be honest, I am an older player, pushing 40. (Yikes) I am a career healer, it's what I love to do. I did it on WoW and now here. I have one max-level character. I also have a wife and two kids and a job. I'm fortunate that I get a few hours every other day to play and I simply don't have the time to do much besides dungeons, usually with PUG's. It works out because that is what I enjoy. (And occasionally playing with my 60 year-old parents who are both higher CP than me.) Call me a scrub or tryhard, I don't care. I enjoy the game the way I play.
Transmutation Crystals have a purpose. They were created to be an alternate method of getting the correct trait on a piece of gear without grinding for weeks at a time. My view is that in PvE, this purpose is imbalanced, as it take longer to farm the crystals than it does to farm the gear with the correct trait. Since the crystals have been around I've transmuted one item. One. I've only collected maybe 57 total crystals, and a large portion of that was the one day a friend invited me to run around zerging in Cyrodil. I had never been there before and all of a sudden my mail is filling up with these goodie bags. The other day I went into a BG and won somehow and I received a gold geode.
The time-to-crystal ratio is where the imbalance lies.
I am sorry they are nerfing the drop rate in PvP. Apparently ZOS intended for the crystals to be rarer overall between both communities. I still disagree with the rarity.
Also, I would say some of the comments here have been less than respectful and I would hope that we could keep a certain level of civility.
Regards,
~ J. J.
@JJMaxx1980
The hilarity and reality of the situation is that players like YOU got hurt the most by this patch and u dont realize it.
B4 this upcoming change, YOU could have take 1 day out of the month and pvpd across a few toons. Like an hour or 2 per toon, per month. Each of those toons would have netted u end of campaign rewards of gold and jewels to sell + xmute stones.
Had YOU put in a few hours worth of ap gains and, maybe u would have gained enough ap to set u solid to open up a few mails/day.
All this in one days work, a few hours. U could even just sit at frontline keep with siege, skoria, and vd and amass more then enough ap while getting up and doing random chores around the house.
Now YOU cant do this.
I still have to farm vma, vdsa, dungeons gear and for helms and keys if i actually want to get my helm and shoulder like.... this week.....
Undaunted
Skyshards/skillpoint quests
All taking me outside of cyrodiil
Ya. Ur right, theres definitally an imballance. Just heavily in the opposite direction
#unnerfrotwdrops
Waffennacht wrote: »No, you do get your wish that PvP is getting the shaft once again,
But no, all you guys managed to do is get the PvP drop nerfed, you will not receive any more
Eh, they didn't "nerf" pvp, they fixed it so you couldn't log into different characters to get the rewards that one character earned, the cooldown was being skipped.
And even with that 'nerf' PvP is still the fastest way to earn the crystals by far. They need to buff the PvE earning methods at this point - despite me arguing about the fix, they don't need to actually nerf pvp, they need to buff pve at this point.
Waffennacht wrote: »No, you do get your wish that PvP is getting the shaft once again,
But no, all you guys managed to do is get the PvP drop nerfed, you will not receive any more
Eh, they didn't "nerf" pvp, they fixed it so you couldn't log into different characters to get the rewards that one character earned, the cooldown was being skipped.
And even with that 'nerf' PvP is still the fastest way to earn the crystals by far. They need to buff the PvE earning methods at this point - despite me arguing about the fix, they don't need to actually nerf pvp, they need to buff pve at this point.
Actually they are doing both. If you PvP on one character then this is a fix. If you PvP on multiple characters then it is a nerf. Each character should be able to claim one reward of the day that character earned with a chance to get a geode. That once daily reward should be comparable to doing pledges.
TequilaFire wrote: »Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
See how this works? It may bite you in the arse.