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Very Frustrated with Transmutation Crystals ZOS (PvE vs. PvP)

  • Mannix1958
    Mannix1958
    ✭✭✭✭
    JJMaxx1980 wrote: »
    For the record, I just finished my first Veteran Random Dungeon for the day, spent an hour in WGT, completed it in Hard Mode with strangers and for my troubles? A green geode, giving me a maximum of ONE crystal.

    This was a thread posted to ZOS, hoping they would see it and change the drop rates. They don't know there's an issue if they don't hear from their players. Expressing concern is not whining and I will still play even if nothing changes.

    You are mistaken or lying. You do not get green geodes from a vet dungeon. I've done too many of both. You get a purple geode. Greens are from normals. Even in hard mode you may have gotten 1 crystal since its 1-10. I do think Hard mode should be 4-25 like PvP. However if they do that then you should only be able to get it once per day since that is true for ROTW now.
  • TheInfernalRage
    TheInfernalRage
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    I'm not a PVP kind of player, and I don't even have a PVP build on any of my toons, but I enjoy Cyrodiil. It's fun running around with other players.

    I usually do the 7-day server when I'm farming geodes (I usually get 10 crystals per geode). Since I have toons from all factions, I usually check which one is about to take control of the map and use a toon in that faction.

    Vivec server is another story. That's probably what you imagine when you are imagining Cyrodiil. However, I think it's only in Cyrodiil (especially in Vivec server) that you can really feel that you are at war.

    Try it out. I suck at PvP and don't even duel because I know I'll not win anyway. But there in Cyrodiil man, it adds another dimension to your PvE experience, even if the map is heavy in PvP. I was afraid to step in there in the beginning, but when I get used to it, I enjoyed playing in it.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Next next patch, no transmutation stones for anyone! Lol
  • Hibiki54
    Hibiki54
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    Answering the OP, they are making a change next major patch to force Rewards for the Worthy to be a one time random Gold Geode (4-25) once per day per account. So it doesn't matter how many toons you grind for Rewards for the Worthy, your limit will be 1/day. Also keep in mind that you get guaranteed 50 Crystals at the end of a 30-day campaign only when you reach Tier 3 Rewards (or 100k AP earned) during said campaign.

    I have access to doing regular normal trials for weekly coffers so I can get 50-100 crystals without much effort. My biggest issue is mainly with Undaunted Pledges in that I'm averaging a strong 1 crystal per uncracked purple geode even when doing Veteran Hard Mode. IMHO, a minimum of 2 should be implemented for purple uncracked geodes or at least have the RNG weighted more toward the 3-4. Right now doing Undaunted Pledges are very disappointing when you get 3 crystals from doing 3 Vet Hard Mode dungeons.
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  • teladoy
    teladoy
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    What i don't understand is why it takes so long time to collect them... i mean... let the people just change the traits of their gear more easy, what's the difference? or what's the objective? make it difficult to keep the people playing more time to reach their objectives? players will always play once their reach the objectives because there is always something else to do.
  • Aisle9
    Aisle9
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    teladoy wrote: »
    What i don't understand is why it takes so long time to collect them... i mean... let the people just change the traits of their gear more easy, what's the difference? or what's the objective? make it difficult to keep the people playing more time to reach their objectives? players will always play once their reach the objectives because there is always something else to do.

    There's a whole science behind farming and player retention. It's not something I personally like, but suffice to say, they want the farming aspect to stay.

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  • SugaComa
    SugaComa
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    The PVP drop rate is changing in Update 17 because the ability to get a geode by opening Rewards of the Worthy on characters that didn't earn them was an exploit.

    PTS Patch Notes: https://forums.elderscrollsonline.com/en/discussion/388819/pts-patch-notes-v3-3-0/p1

    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Now, PVP players will be able to earn a guaranteed 4-25 stones per day that they earned Rewards of the Worthy, with a chance to gain extra from more Rewards.


    Now, I agree that it would be nice for PVE players to get more geodes from their content, but the current dominance of the PVP method is an unintended consequence of how the mail system handled Rewards of the Worthy which will be changing.

    Well that's still not true is it ...

    Cos we don't even have the option to earn them with alternate characters by going into PvP and getting one with that characters first reward now it's locked to the account

    Maybe they should have locked reward mail to characters to better deal with said exploit
  • Inhuman003
    Inhuman003
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    Now you know how PVP players feel about not having enough PVP content. In a way, this is kind of fair. And I hope Zenimax do not give in to you guys complaining about not having a fair amount.
  • jakeedmundson
    jakeedmundson
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    .
    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.

    yeah i just gotta say this...

    I went in to cyrodiil last night for 2 hours.... just running around as a support tank. Heals, shields, CCs.

    I came out with SEVEN rewards of the worthy.

    I opened one on that tank. 5 stones
    i opened another on an alt. 5 stones
    i opened another on an alt. 5 stones.
    another... 5 stones
    another... 4 stones
    another.... 4 stones
    another.... 5 stones

    So, in TWO hours.... i'm not joking, TWO hours. I came out of cyrodiil with 33 transmute stones.
    In PVE no matter WHICH content you do... 2 hours of work (usually harder work than i just did in cyrodiil) nets you 4-5 stones, most times its less.

    Are you kidding me??? and the pvp crowd has the chicken nuggets to come out here and COMPLAIN about this fix????

    IT. IS. AN. EXPLOIT! I can't believe the complaints.... i really can't. Get over it. This is a necessary fix. There is NO reason you should be able to transmute 1 item every few hours when every pve player spends days to get that many transmute stones.
    END OF STORY. move on.
    Edited by jakeedmundson on January 12, 2018 1:04PM
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  • VaranisArano
    VaranisArano
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    Aisle9 wrote: »

    Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.

    If flipping a resource is Cyrodiil is harder than a normal dungeon, you need to work on your strategy for taking resources. I've soloed both resources and normal dungeons and resources are much, much quicker.

    Now if you were trying to say that flipping 14 or so resources to get your 20K AP to get a Reward of the Worthy so you could get 4 stone minimum is equal to running the equivalent dungeons needed to get 4 stones - I think that's 2 vet HM pledges? - you'd be closer on the time/effort it takes.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Aisle9 wrote: »

    Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.

    If flipping a resource is Cyrodiil is harder than a normal dungeon, you need to work on your strategy for taking resources. I've soloed both resources and normal dungeons and resources are much, much quicker.

    Now if you were trying to say that flipping 14 or so resources to get your 20K AP to get a Reward of the Worthy so you could get 4 stone minimum is equal to running the equivalent dungeons needed to get 4 stones - I think that's 2 vet HM pledges? - you'd be closer on the time/effort it takes.

    Ok, funny thing.

    I said flipping resources is faster, but soloing normal dungeons is easier (even if it takes longer, and that's because normal dungeons are very easy, not because resource guards are hard)

    You said I'm wrong, flipping resources is faster...

    ok, so... where exactly do we disagree ?

    Just need a clarification :D

    Edited by Aisle9 on January 12, 2018 1:28PM
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  • Aisle9
    Aisle9
    ✭✭✭✭✭
    .
    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.

    yeah i just gotta say this...

    I went in to cyrodiil last night for 2 hours.... just running around as a support tank. Heals, shields, CCs.

    I came out with SEVEN rewards of the worthy.

    I opened one on that tank. 5 stones
    i opened another on an alt. 5 stones
    i opened another on an alt. 5 stones.
    another... 5 stones
    another... 4 stones
    another.... 4 stones
    another.... 5 stones

    So, in TWO hours.... i'm not joking, TWO hours. I came out of cyrodiil with 33 transmute stones.
    In PVE no matter WHICH content you do... 2 hours of work (usually harder work than i just did in cyrodiil) nets you 4-5 stones, most times its less.

    Are you kidding me??? and the pvp crowd has the chicken nuggets to come out here and COMPLAIN about this fix????

    IT. IS. AN. EXPLOIT! I can't believe the complaints.... i really can't. Get over it. This is a necessary fix. There is NO reason you should be able to transmute 1 item every few hours when every pve player spends days to get that many transmute stones.
    END OF STORY. move on.

    Yes.

    You are correct.

    It's being addressed.

    It won't be possible anymore after the next update.

    We know that, they know that, everybody knows that, I guess you didn't get the memo.

    Have a nice day.

    Edited by Aisle9 on January 12, 2018 1:16PM
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  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    .
    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.

    yeah i just gotta say this...

    I went in to cyrodiil last night for 2 hours.... just running around as a support tank. Heals, shields, CCs.

    I came out with SEVEN rewards of the worthy.

    I opened one on that tank. 5 stones
    i opened another on an alt. 5 stones
    i opened another on an alt. 5 stones.
    another... 5 stones
    another... 4 stones
    another.... 4 stones
    another.... 5 stones

    So, in TWO hours.... i'm not joking, TWO hours. I came out of cyrodiil with 33 transmute stones.
    In PVE no matter WHICH content you do... 2 hours of work (usually harder work than i just did in cyrodiil) nets you 4-5 stones, most times its less.

    Are you kidding me??? and the pvp crowd has the chicken nuggets to come out here and COMPLAIN about this fix????

    IT. IS. AN. EXPLOIT! I can't believe the complaints.... i really can't. Get over it. This is a necessary fix. There is NO reason you should be able to transmute 1 item every few hours when every pve player spends days to get that many transmute stones.
    END OF STORY. move on.

    You forget we can't transmute 1 item every few hours because we don't receive any item worth transmuting without going and doing the same PvE content you have to so we have limited use for the crystals anyway.
    You just admitted you used an exploit. lmao
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  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    I agree. The whole point of transmutation was to ease the painful grind of PvE... So they replaced it with another grind on top WTF haha
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Biro123 wrote: »
    Extremely disappointed at all this new dungeon loot coming out for Update 17 - which I'm gonna need for PVP..

    Why do I ONLY get this loot from PVE? Why do I have to stop doing the content I love to crawl around the same dungeon repeatedly with a different bunch of strangers each time when I'd rather be out there competing vs real players.

    Jeez..

    If only we could get this gear from PVP - even at a substantially lower drop-rate (when compared to PVE), I'd be over the moon!
    Bit like transmutation crystals really.. but the other way around.... The difference is - I'd be HAPPY with that!!!



    The sense of entitlement.......

    Go play call of duty then.
    Elder scrolls has ALWAYS been PVE. Whether you like it or not, that is the main focus of this game. That is also where a majority of the player base sits.
    PVP is just a "side piece"

    Funny guy. Hard to PvP in a single player game.

    ....? Call of duty has been multiplayer/pvp focused since ...2006? ish?
    every friend i have that buys those games doesn't even finish (or even play in some cases) the single player campaign.

    That was about the "every TES title has been about pve" remark.
    .
    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.

    yeah i just gotta say this...

    I went in to cyrodiil last night for 2 hours.... just running around as a support tank. Heals, shields, CCs.

    I came out with SEVEN rewards of the worthy.

    I opened one on that tank. 5 stones
    i opened another on an alt. 5 stones
    i opened another on an alt. 5 stones.
    another... 5 stones
    another... 4 stones
    another.... 4 stones
    another.... 5 stones

    So, in TWO hours.... i'm not joking, TWO hours. I came out of cyrodiil with 33 transmute stones.
    In PVE no matter WHICH content you do... 2 hours of work (usually harder work than i just did in cyrodiil) nets you 4-5 stones, most times its less.

    Are you kidding me??? and the pvp crowd has the chicken nuggets to come out here and COMPLAIN about this fix????

    IT. IS. AN. EXPLOIT! I can't believe the complaints.... i really can't. Get over it. This is a necessary fix. There is NO reason you should be able to transmute 1 item every few hours when every pve player spends days to get that many transmute stones.
    END OF STORY. move on.

    And I can't believe you didn't catched how that is a fix and also a nerf to those players who PvP on more than one character. I didn't made the effort to level a toon of each class to just use one.
  • Transairion
    Transairion
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    And you have the chance for the last boss in a dungeon to drop stones, which is comparable to my chance to get extra geodes, so what ? To give a little bit of perspective, just opened 17 RotW, only got the 1st geode.

    Because doing 4 Dungeons gives you a max stone haul of, yes, 4 stones.

    Earning 20k AP for the first time that day earns you, at minimum 4 stones.

    The "extra bonus stones" are random and have a terrible droprate for both which is balanced (if bad for everyone): and one should be able to get first RotW rewards of the day across all your characters... if those characters actually earn them in PvP. But since ZOS seems incapable or unwilling to linking per-character, they're removing the ability to get first RoTW rewards on characters who haven't done any PvP and just claim it in the mail.
    Same reason I keep doing PvP, because I enjoy it...? I'm starting to have doubts about it now, I guess you don't enjoy PvE after all if it's such a chore. You don't do trials, you don't do arenas, and you don't do DLC dungeons. You make it sound like even regular dungeons are painful to go through. I would consider changing game if I were you.

    Ignoring the personal insults, you do realize there is a lot to do in ESO under the PvE banner? All quests in the base game? All DLC (Imperial City has PvE quests lol), non-Pledge dailies? When you not after any gear or Undaunted keys and you don't feel like doing dungeons, why would you?
    Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.

    I take resources as a magicka character, who as you should know gets Negates tossed on them at an alarming rate by the "working as intended" Honor Guards. Unless the entire map is dominated by one faction, flipping a resource is doable regardless of map action: as soon as you add more people, they get completely steamrolled (dungeons are 4 player after all, 4 players flipping the same resource then moving to the next is easy AP without any PvP at all).

    Running dungeons over and over and over doesn't give crystals either, it's the same RNG as more geodes in the RotW bags. Read that as, really really bad. When I was trying to get a Spider Cultist hat from Fungal Grotto I, it took well over 30-40 completions before I got one in any trait at any. You'd think you'd get a lot of geodes from that many final bosses but... nope. Less than 6 total.
    As a player who plays both PvE and PvP, no, you're incorrect, I would first run pledges for guaranteed crystals, then go do PvP, and only if my Home Campaign is not overrun by EP, because, in that case, I won't get any crystal, not even the first RotW. I may even find them camping my base.
    So you play on a PvP server dominated and freefarmed by another faction but can't find any PvP? That's a bit contradictory... I also have to presume you refuse to play Battlegrounds/buy Morrowind because the AP provided that goes towards RotW as well, even if you lose.
    The chances of getting a crowd to flip a keep are the same as getting a good group in Groupfinder, therefore your argument is inaccurate. I say this as a regular PvP and PvE player, and, I'm guessing, also as part of the 1%(TM) because I have access to the rest of the PvE content too, not just random normals (the last part was /sarcasm, I feel I have to specify that, the 1% is a myth).

    I'm sorry if your PvP server faction is incapable of capturing any Cryodiil resources, since even a filthy PvEr like me can assist capturing Keeps, resources, towns and Imperial City flags in NA Vivec. Of course, my local timezone differs to yours I'm sure so in your view I'm probably a "dirty night-capper" because the NA residents are going to bed and Vivec doesn't have a 90+ player queue to enter.

    Keeps are not the be all and end all either as you know, they simply grant the most AP for their capture: just yesterday I couldn't find any AP-earning opportunities in the close areas (alt character with no horse speed, so didn't want to ride across the whole map :X) so I ran into Imperial City instead and took those flags, which have even less defence than the resources (and award the same AP lol).

    You say "It's hard to get a group for dungeons, but I can just get in Cyrodiil and start flipping keeps" and I know you understand absolutely nothing about the discussion.

    Don't misquote, because getting into a dungeon is the easy... the group you get being capable of clearing say, vRoM HM which happens to be the pledge for the day is a very different story. No completion = no reward. Flipping keeps, resources, flags, getting kills in Cryodiil all give AP which is the only requirement for RotW and end-of-the-month rewards: if keeps aren't an option, then resources, then flags. If getting completely steamrolled, head to your Guest campaign. If you're getting steamrolled in both and can't earn any AP at all, there's still Battlegrounds (assuming you bought Morrowind).

    Earning AP is still very possible (I won't say effiecent) if you're completely incompetent at PvP, but on the PvE side if you're incompetent at it you won't be able faceroll through vHM Dungeons or anything higher level like that. And yes, it is higher level when you consider how some players function in Normal dungeons.

    Especially quoting veteran Dragonstar Arena as something you can just "go ahead and run" just ruins your point.


    Thanks for taking the time to respond though~
    Edited by Transairion on January 12, 2018 1:36PM
  • jakeedmundson
    jakeedmundson
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    Biro123 wrote: »
    Extremely disappointed at all this new dungeon loot coming out for Update 17 - which I'm gonna need for PVP..

    Why do I ONLY get this loot from PVE? Why do I have to stop doing the content I love to crawl around the same dungeon repeatedly with a different bunch of strangers each time when I'd rather be out there competing vs real players.

    Jeez..

    If only we could get this gear from PVP - even at a substantially lower drop-rate (when compared to PVE), I'd be over the moon!
    Bit like transmutation crystals really.. but the other way around.... The difference is - I'd be HAPPY with that!!!



    The sense of entitlement.......

    Go play call of duty then.
    Elder scrolls has ALWAYS been PVE. Whether you like it or not, that is the main focus of this game. That is also where a majority of the player base sits.
    PVP is just a "side piece"

    Funny guy. Hard to PvP in a single player game.

    ....? Call of duty has been multiplayer/pvp focused since ...2006? ish?
    every friend i have that buys those games doesn't even finish (or even play in some cases) the single player campaign.

    That was about the "every TES title has been about pve" remark.
    .
    Mayrael wrote: »
    Since I can only get one guaranteed uncracked geode a day (4-25 crystals) now on my account with 12 PvP characters, I think it would only be fair if PvE got the same treatment of only one per day on their account instead of being able to get multiple by running dungeons multiple times on alts.
    See how this works? It may bite you in the arse.

    THIS :)

    You don't get gold geodes for running dungeons.
    You have to do the HM just to get a purple geode... which usually nets you 1 transmute stone. If you're really lucky you can get 2 or 3. So after an hour or so of doing hard mode dailies... you might get 5 stones.

    Also, there is hardly a person out there that does dailies with all their characters or even 2 or 3 characters. i almost always just do the 2 non dlc ones on my main... maybe another non dlc one on an alt and then i go off to do other things. so if i'm lucky, i'll get 4 or 5 stones a day.

    Looks like we're even now after this fix... except your one geode/day can potentially net you 25 stones. Stop whining.

    You don't get full gold geodes for rotw either you get uncracked transmutation geodes which can contain between 4 to 25 crystals usually 4. You only get a full 50 crystal gold transmutation geode for the 30 day campaign reward.
    I am starting to care less about crystals anyway as anyone who PvP's as much as I do had their build done a long time ago and this has become a pita managing inventory.

    yeah i just gotta say this...

    I went in to cyrodiil last night for 2 hours.... just running around as a support tank. Heals, shields, CCs.

    I came out with SEVEN rewards of the worthy.

    I opened one on that tank. 5 stones
    i opened another on an alt. 5 stones
    i opened another on an alt. 5 stones.
    another... 5 stones
    another... 4 stones
    another.... 4 stones
    another.... 5 stones

    So, in TWO hours.... i'm not joking, TWO hours. I came out of cyrodiil with 33 transmute stones.
    In PVE no matter WHICH content you do... 2 hours of work (usually harder work than i just did in cyrodiil) nets you 4-5 stones, most times its less.

    Are you kidding me??? and the pvp crowd has the chicken nuggets to come out here and COMPLAIN about this fix????

    IT. IS. AN. EXPLOIT! I can't believe the complaints.... i really can't. Get over it. This is a necessary fix. There is NO reason you should be able to transmute 1 item every few hours when every pve player spends days to get that many transmute stones.
    END OF STORY. move on.

    And I can't believe you didn't catched how that is a fix and also a nerf to those players who PvP on more than one character. I didn't made the effort to level a toon of each class to just use one.

    I did catch that... what i wasn't understanding, and i was pretty clear about this in my post, is why every pvp'er feels like they have a valid complaint for the fix.
    CP690
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  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    You PVP players aren't even comprehending that even with the new changes, you will still earn VASTLY more stones than people that passionately hate PVP. This is because of the end-of-campaign rewards that hand you 50 at a time WITHOUT FAIL, PER CHARACTER that earned even one rewards of the worthy mail during the campaign.

    How is this even remotely balanced? PVE players literally can only earn a maximum of 10 at a time, and that's if we basically win the Geode Lottery, as I have personally almost never seen a number higher than 5 in my geodes for doing Vet HM pledges. The vast majority of the time it will be exactly 5 for each pledge, meaning if you can clear all 3 pledges (including the DLC pledges on Vet HM, in other words, NO) on hard mode vet, you will pretty much always get no more than 15 stones per day. That takes HOURS, compared to PVPing long enough to get 20k AP for a reward mail, securing the 50 stones at the end of the month PLUS whatever stones you get in that reward mail, DAILY, PER CHARACTER.

    You PVPers need to stop complaining, you're still making stones hand-over-fist while us PVE players earn them at a snail's pace.

    You have to wait 30 days to get that big 50

    If you do the 3 daily’s plus the normals Random’s on all characters and if you have 8 character you can get 32 a day in pve

    Ur lazy that is all

    Do you know how long it takes to do 3 vet hardmode pledges? Have you even attempted it? I absolutely hate PVP and can still go into Vivec and earn enough for that reward mail in less than 2 hours, securing me up to 50 stones right then and there, and then another 50 at the end of the month. You're talking about at least 4 hours (I'm being very generous here if you try to PuG it) for a maximum of 30 stones, but realistically no more than 20. Screw you if you think that's anywhere close to an acceptable comparison.

    If it's taking you hours to go through 3 hard mode vet pledges, then you're doing it wrong. You need to find a guild that does pledges and work with them. It takes my guild members and myself about an hour to do all 3 pledges. A few pledge delves take a little longer thus extending the to an hour and a half.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Biro123
    Biro123
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    I havn't seen anyone complaining about the fix itself.. I've only seen people mention it as a counterpoint to the repeated claims about how much can be gained from logging different toons in PVP.

    As a PVPer, I don't care in the slightest about this nerf. I have more stones than I can carry, and rarely switch characters anyway, and don't really keep count of what I earn.

    All I know is that I have nothing to use them on because I don't get loads of decent loot by playing how I like to play... After the nerf - I'll still have nothing to use them on and will still have pockets overflowing with them.

    Seems to me its only a nerf to the non-pvpers who only jump into cyro for the minimum amount of time per toon to get the crystals - and then go back to pvp once done..

    Minalan owes me a beer.

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  • Jemcrystal
    Jemcrystal
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    What about those of us who don't run dungeons? What do we get? Your idea of PvE content may not be mine. I don't want to group with five players that are going to kick me when they feel like it. I didn't pay money for that.
    Edited by Jemcrystal on January 12, 2018 2:03PM
  • DHale
    DHale
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    Obviously, there is a lot “passion” regarding this issue. There should be easy ways to earn transmute crystals for both pve and pvp. Nerfing something you don’t like doing is not the answer when there is a system that could be designed to support both playstayles or even better all play styles. I have 14 max toons and over 1000 cp I still do not have them geared out. I should be able to reduce the rng burden and can’t we ALL agree the rng burden is too much. There is no reason I should get a destruction staff of agility, Frost sun staves, or invigorating or training anything.
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    #SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • coop500
    coop500
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    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain
    Toon list:
    PC NA:
    Chip Ahoy: Magicka Templar khajiit WW healer and crafter of metals, clothes, leather and wood
    Rose Scale: Magicka Nightblade argonian WW DPS and 'evil' toon (steals stuff from barrels)
    Snip Ahoy: Stamina Dragonknight khajiit WW tank
    Walks-Through-Corn: Magicka Templar argonian Vampire tank and also cooks food
    Snowy Kitten: Magicka Sorcerer khajiit WW healer and also makes glyphs
    Valerie Ahoy: Stamina Nightblade khajiit WW DPS/tank
    Mixes-With-Mud: Stamina Warden khajiit WW DPS and also mixes potions
    Tyrenan: Magicka Warden khajiit healer
    Always-Brings-Light: Magicka Dragonknight argonian WW DPS
    Howls-At-Moons: Stamina Warden argonian WW healer
    Giggles-At-Everything: Stamina Sorc argonian WW DPS
    Hugger-Of-Griffons: Stamina DK argonian WW poison focused DPS and ring/necklace crafter.

    Wishlist from ZOS: Chestnut Unicorn mount and the Lilmothiit race, would definitely pay 10K crowns or even 20K crowns for it.

  • swippy
    swippy
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    I agree. The whole point of transmutation was to ease the painful grind of PvE... So they replaced it with another grind on top WTF haha

    well, yeah. on the one hand you can complete certain content in a certain capacity to get a drop, on the other you can complete content in another capacity to get a different drop. i thought people always say here that more options are better. why are we crying now?
  • coop500
    coop500
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    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.
    Toon list:
    PC NA:
    Chip Ahoy: Magicka Templar khajiit WW healer and crafter of metals, clothes, leather and wood
    Rose Scale: Magicka Nightblade argonian WW DPS and 'evil' toon (steals stuff from barrels)
    Snip Ahoy: Stamina Dragonknight khajiit WW tank
    Walks-Through-Corn: Magicka Templar argonian Vampire tank and also cooks food
    Snowy Kitten: Magicka Sorcerer khajiit WW healer and also makes glyphs
    Valerie Ahoy: Stamina Nightblade khajiit WW DPS/tank
    Mixes-With-Mud: Stamina Warden khajiit WW DPS and also mixes potions
    Tyrenan: Magicka Warden khajiit healer
    Always-Brings-Light: Magicka Dragonknight argonian WW DPS
    Howls-At-Moons: Stamina Warden argonian WW healer
    Giggles-At-Everything: Stamina Sorc argonian WW DPS
    Hugger-Of-Griffons: Stamina DK argonian WW poison focused DPS and ring/necklace crafter.

    Wishlist from ZOS: Chestnut Unicorn mount and the Lilmothiit race, would definitely pay 10K crowns or even 20K crowns for it.

  • ordraveeb17_ESO
    lol ))) nice to see how PvEr's crying ))))
  • Aisle9
    Aisle9
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    And you have the chance for the last boss in a dungeon to drop stones, which is comparable to my chance to get extra geodes, so what ? To give a little bit of perspective, just opened 17 RotW, only got the 1st geode.

    Because doing 4 Dungeons gives you a max stone haul of, yes, 4 stones.

    Earning 20k AP for the first time that day earns you, at minimum 4 stones.

    The "extra bonus stones" are random and have a terrible droprate for both which is balanced (if bad for everyone): and one should be able to get first RotW rewards of the day across all your characters... if those characters actually earn them in PvP. But since ZOS seems incapable or unwilling to linking per-character, they're removing the ability to get first RoTW rewards on characters who haven't done any PvP and just claim it in the mail.

    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Earning 10k AP for the first time that day earns you, at minimum, 4 stones, maximum 25 stones. The 25k AP are needed for the end of the month campaign reward. You're getting your numbers mixed up.

    What you're not addressing is the fact that you have 3 geodes with RNG chances, as opposed to me having only 1. Mine may have a larger minimum reward, but you have better chances to get a higher reward in total. I'm using "Me" and "You" as devices to identify 2 fictional players, one that does only PvE (You) and one that does only PvP (Me). I know it's not the case, but bear with me.

    As for the extra geodes from the RotW, they are as rare as the extra crystals from the last boss, so we can safely ignore them.

    Same reason I keep doing PvP, because I enjoy it...? I'm starting to have doubts about it now, I guess you don't enjoy PvE after all if it's such a chore. You don't do trials, you don't do arenas, and you don't do DLC dungeons. You make it sound like even regular dungeons are painful to go through. I would consider changing game if I were you.

    Ignoring the personal insults, you do realize there is a lot to do in ESO under the PvE banner? All quests in the base game? All DLC (Imperial City has PvE quests lol), non-Pledge dailies? When you not after any gear or Undaunted keys and you don't feel like doing dungeons, why would you?

    Ignoring something that doesn't exists is always a good choice, I commend you on that.

    Yes, I also realize you don't get crystals from doing RP in taverns, should we ask for that to change or do we agree it's not worth discussing in this context ? I do enjoy running dungeons, btw. I have every single helmet and every single shoulder piece, plus a healthy number of spare keys, I still keep doing dungeons for the fun of it, despite knowing most of them by heart.

    I assumed other people did too. I guess I was wrong.

    Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.

    I take resources as a magicka character, who as you should know gets Negates tossed on them at an alarming rate by the "working as intended" Honor Guards. Unless the entire map is dominated by one faction, flipping a resource is doable regardless of map action: as soon as you add more people, they get completely steamrolled (dungeons are 4 player after all, 4 players flipping the same resource then moving to the next is easy AP without any PvP at all).

    Running dungeons over and over and over doesn't give crystals either, it's the same RNG as more geodes in the RotW bags. Read that as, really really bad. When I was trying to get a Spider Cultist hat from Fungal Grotto I, it took well over 30-40 completions before I got one in any trait at any. You'd think you'd get a lot of geodes from that many final bosses but... nope. Less than 6 total.

    As soon as you add more people they get steamrolled if the defending faction doesn't come with even more people. There's actually a common strategy small scale groups use to lure people somewhere that consists in taking a resource and waiting for the defending pugs to come and try to solo.

    My point is that it's much more flexible, as opposed to having the exact same fight every time (dungeon), therefore running dungeons is less reliant on what hundreds of people currently playing decide to do. Running dungeons over and over does give you crystals, but we agree it's similarly bad RNG as extra geodes from RotW, so let's ignore that too.

    As a player who plays both PvE and PvP, no, you're incorrect, I would first run pledges for guaranteed crystals, then go do PvP, and only if my Home Campaign is not overrun by EP, because, in that case, I won't get any crystal, not even the first RotW. I may even find them camping my base.
    So you play on a PvP server dominated and freefarmed by another faction but can't find any PvP? That's a bit contradictory... I also have to presume you refuse to play Battlegrounds/buy Morrowind because the AP provided that goes towards RotW as well, even if you lose.

    I refuse to play Battlegrounds because they removed the NO-CP BGs. They are putting them back next update, so I will be playing BGs again. That said, that was an assumption, though, as I never said I refuse to play BGs. I actually quite enjoy BGs, and I do own Morrowind.

    I'd like for you to stop making wrong assumption and try to have a discussion based on facts instead, if possible (even if you did said "I assume").

    The chances of getting a crowd to flip a keep are the same as getting a good group in Groupfinder, therefore your argument is inaccurate. I say this as a regular PvP and PvE player, and, I'm guessing, also as part of the 1%(TM) because I have access to the rest of the PvE content too, not just random normals (the last part was /sarcasm, I feel I have to specify that, the 1% is a myth).

    I'm sorry if your PvP server faction is incapable of capturing any Cryodiil resources, since even a filthy PvEr like me can assist capturing Keeps, resources, towns and Imperial City flags in NA Vivec. Of course, my local timezone differs to yours I'm sure so in your view I'm probably a "dirty night-capper" because the NA residents are going to bed and Vivec doesn't have a 90+ player queue to enter.

    Keeps are not the be all and end all either as you know, they simply grant the most AP for their capture: just yesterday I couldn't find any AP-earning opportunities in the close areas (alt character with no horse speed, so didn't want to ride across the whole map :X) so I ran into Imperial City instead and took those flags, which have even less defence than the resources (and award the same AP lol).

    If you're filthy you should bathe more often. It irrelevant in this context though.

    I'm also happy that you can cap whatever you want in NA Vivec, but, as many people often said, "Murica ain't the whole world", so, maybe you should start an argument about how this is an issue in the US..?

    Because, meanwhile, the rest of the world is having different issues, and this ease with which you can farm transmute crystals by simple virtue of "being there"... yeah, not a thing here, sorry. I mean, it is currently, but it's already being addressed, so the point is moot.

    For reference:
    https://forums.elderscrollsonline.com/en/discussion/389667/imperial-city-zergs#latest
    https://forums.elderscrollsonline.com/en/discussion/389496/imperial-city-pve#latest

    You say "It's hard to get a group for dungeons, but I can just get in Cyrodiil and start flipping keeps" and I know you understand absolutely nothing about the discussion.

    Don't misquote, because getting into a dungeon is the easy... the group you get being capable of clearing say, vRoM HM which happens to be the pledge for the day is a very different story. No completion = no reward. Flipping keeps, resources, flags, getting kills in Cryodiil all give AP which is the only requirement for RotW and end-of-the-month rewards: if keeps aren't an option, then resources, then flags. If getting completely steamrolled, head to your Guest campaign. If you're getting steamrolled in both and can't earn any AP at all, there's still Battlegrounds (assuming you bought Morrowind).

    Earning AP is still very possible (I won't say effiecent) if you're completely incompetent at PvP, but on the PvE side if you're incompetent at it you won't be able faceroll through vHM Dungeons or anything higher level like that. And yes, it is higher level when you consider how some players function in Normal dungeons.

    Especially quoting veteran Dragonstar Arena as something you can just "go ahead and run" just ruins your point.

    If I misquoted I apologize, but I think we can agree this is happening to both of us. This whole post you made was pretty much all misquoting and assumptions, but I forgive you :)

    Not being able to complete the content won't give you a reward, you are correct.
    Completing objectives in PvP (flipping keeps, res, getting kills) will give you AP, you are also correct.
    Completing content require proficiency, also correct.

    Your point ? That PvP players have to complete PvP objectives and PvE players have to clear PvE content, and that is unfair ?

    You get crystals from completing challenges.

    In PvP the challenges are to:
    1) Kill enemy players.
    2) Flip keeps
    2) Flip resources.

    In PvE the challenges are:
    1) Clear dungeons.
    2) Clear trials.
    3) Clear arenas.
    4) Clear a selection of dungeons decided randomly (Daily pledges)
    5) Clear a selection of trials decided randomly (Weekly trials)
    6) Kill boss enemies

    You think it's an injustice because the content required in PvE is harder? I can't help you there.

    We agree that 10k AP for losing a BG is moronic, IMO you should get nothing for losing, but that's a clear bait to promote BGs, so... yeah

    Thanks for taking the time to respond though~

    You're welcome.

    Edited by Aisle9 on January 12, 2018 3:11PM
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  • Joy_Division
    Joy_Division
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    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    It's just not enough for you that 99% of the ways to make money in this game are through pure PvE ventures.

    The one instance where it's possible to get more of something in this game via PvP (one has to actually get that AP and log multiple characters every day), you've got to cry how "it's not even fair".

    Every update that comes out means PvErs get multiple motifs they can sell for 35K a pop, achievements and skins to personalize their characters, hell, even new content to actually run in the first place. You're all just fine and think it's fair when things are 100% inaccessible to people who PvP

    It's not like you couldn't get trans crystals PvEing you know.
    It's sad the update ZOS devotes to performance improvements has degraded Cyrodiil to lows not seen since the Infamous "Lighting Patch"" of June 2014.

  • Inarre
    Inarre
    ✭✭✭✭✭
    DHale wrote: »
    2 for normals five for vet and 8 hard mode and 10 for random vets. Nerfing pvp and not buffing pve makes no sense.

    You might want to double check your numbers
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    coop500 wrote: »
    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain

    True, the OP simply said, an I quote
    JJMaxx1980 wrote: »
    ...

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    Which is:
    a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.

    b) Hinting at the fact that something should be done (which is).

    The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.

    You are correct, the OP didn't explicitly asked for a nerf...
    coop500 wrote: »
    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.

    Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.

    If you think something different is going to happen, you're delusional.

    Edited by Aisle9 on January 12, 2018 3:05PM
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