PTS Update 17 - Feedback Thread for Item Sets, Monster Masks & General Itemization

  • Carbonised
    Carbonised
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    pieratsos wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    You are trying to so hard to make them look balanced that its laughable. 2 of them synergize so good with each other. Both of them are guaranteed to proc on crit and both of them give crit on the rest of their bonuses. They were literally created to stack them.

    And pls tell us more how stacking 3 proc sets is not viable. The old selene, viper, widowmaker would like to have a word with you. Or the no CP stamblades running around with 25k stamina and 2k wpn dmg one shotting everyone with viper and selene. You were either not here when procs prety much destroyed PVP or you just really like getting carried by ur gear.

    Sigh .... Are you deliberately trying to mislead? There is a world of difference between 3 proc sets on a STAM build where the dual wielding is actually a viable form for DPS and then putting on 3 proc sets on a MAG build, thereby forcing it into dual wielding, and thereby gimping itself, as well as one of the procs requiring a crit light/heavy attack, that crit chance being based on WEAPON crit and not SPELL crit since you are now a dual wielding build. Are you deliberately leaving this out of your reply, or did you simply fail to notice it?
    Edited by Carbonised on January 10, 2018 2:39PM
  • FrancisCrawford
    FrancisCrawford
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    Juhasow wrote: »
    Jorvuld’s Guidance is also increasing Healing Ward morph shield duration which is actually a bad thing because this shield is used to heal after 6 seconds and making it 8,4 second it actually a nerf not buff. I would reccomend to exclude Healing Ward from the list of buffed shields.

    Why is this a problem?
    • Healing Ward heals for a LITTLE over 100% of the remaining shield value. Big whoop.
    • If the shield is still up, then there's no mitigation against the reduction to their eventual health. If it's down and they already got the heal, then there is mitigation. Moderate whoop.

    It's not ideal, but I also don't see it as a big deal.
  • DeadlyRecluse
    DeadlyRecluse
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    Probably the best way to adjust Zaan so it isn't nerfted into the ground and made useless is reduce all the ticks (except last tick) by a large margin, but make the last tick hit really hard. That way it forces the user to at least be proactive to make sure the enemy gets hit by the last tick and the person being attacked isn't punished too bad by a set that requires no skill. They just have to try and avoid the last tick.

    This in conjunction with a slight range nerf could be pretty great.
    Thrice Empress, Forever Scrub
  • Grevaris_Elluin
    Grevaris_Elluin
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    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
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    ak_pvp wrote: »
    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.

    Yeah, I'm actually not 100% sure I'd swap out my Skoria for it in open world (even on a destro/resto DK that can actually crit light/heavy attacks). On a typical S&B DK, good luck proccing this with light/heavy attacks.

    In duels though... this set is going to practically delete people on destro mag dk.
    Edited by DDuke on January 10, 2018 2:54PM
  • ManDraKE
    ManDraKE
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    ak_pvp wrote: »
    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.

    we could have used the same argument for selene or viper. The set is OP.
    Edited by ManDraKE on January 10, 2018 2:51PM
  • Joy_Division
    Joy_Division
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    I genuinely curious is ZoS has just run out of ideas at this point.

    Bloodroot Forge
    Flame Blossom (Light)
    (2) Max Magicka
    (3) Spell Damage
    (4) Spell Penetration
    (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

    Clockwork City (Dropped)
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    Caluurion’s Legacy (Light)
    (2) Spell Critical
    (3) Spell Power
    (4) Spell Critical
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    Three straight patches in which the mag DPS set is a 10 second cooldown burst proc. And didn't we learn our lesson about proc sets? These sets are not going to be used by a PvE DPS who cares about their parses, so their application is limited to begin with, in PvP where we saw the dangers of proc abuse.

    ******

    Thurvokun (Monster)
    Max Health
    When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.

    I like the idea behind this set in that is does more than just damage and I like that it potentially harms players from stacking in the same spot. @Glory had some good feedback about this if he can repost it here.

    ******

    Zaan (Monster)
    Spell Critical
    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    I get it, it's a interesting PvE choice between Grothdar (AoE) and this (single target). And I kind of like the whole light/heavy crit proc since it incentivizes magicka players to put down the sword and shield and melee with a staff. The problem is we have seen what tantalizing single target proc sets do in PvP. I haven't gone on and dueled yet so I'll reserve judgment, though once again I'd like to ask for some cool non immediate burst damage monster sets.

    *****

    Jorvuld’s Guidance (Light)
    Magicka Recovery
    Magicka Recovery
    Healing Done
    Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

    More sets like this. No procs. Doesn't just add flat spell power or damage. Does something interesting I can't get elsewhere. Legitimately interested in trying this out.

    Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DeadlyRecluse
    DeadlyRecluse
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    DDuke wrote: »
    ak_pvp wrote: »
    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.

    Yeah, I'm actually not 100% sure I'd swap out my Skoria for it in open world (even on a destro/resto DK that can actually crit light/heavy attacks). On a typical S&B DK, good luck proccing this with light/heavy attacks.

    In duels though... this set is going to practically delete people on destro mag dk.

    I have one more question for you, since you were so gracious as to test out my other ones/post that video.

    Does Zaan proc on every tick of a lightning heavy? No worries if you don't get around to it, just one more thing clicking around when considering this set.
    Thrice Empress, Forever Scrub
  • DeadlyRecluse
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    Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.

    "Healing done" is BiS for wall repairs though!
    Thrice Empress, Forever Scrub
  • aeowulf
    aeowulf
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    "Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%."

    Does this also work for potions that have major/minor buffs?
  • Joy_Division
    Joy_Division
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    Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.

    "Healing done" is BiS for wall repairs though!

    True 'dat :wink:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Grevaris_Elluin
    Grevaris_Elluin
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    ManDraKE wrote: »
    ak_pvp wrote: »
    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.

    we could have used the same argument for selene or viper. The set is OP.

    Selene dealt all damage at once, was heatseeking and had a dodgy hit box. Correct me if wrong it hits multi target.

    Viper dealt damage at once and proccd on a short cd.

    Zaan effectiveness is tbc still.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
    pieratsos
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    Carbonised wrote: »
    pieratsos wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    You are trying to so hard to make them look balanced that its laughable. 2 of them synergize so good with each other. Both of them are guaranteed to proc on crit and both of them give crit on the rest of their bonuses. They were literally created to stack them.

    And pls tell us more how stacking 3 proc sets is not viable. The old selene, viper, widowmaker would like to have a word with you. Or the no CP stamblades running around with 25k stamina and 2k wpn dmg one shotting everyone with viper and selene. You were either not here when procs prety much destroyed PVP or you just really like getting carried by ur gear.

    Sigh .... Are you deliberately trying to mislead? There is a world of difference between 3 proc sets on a STAM build where the dual wielding is actually a viable form for DPS and then putting on 3 proc sets on a MAG build, thereby forcing it into dual wielding, and thereby gimping itself, as well as one of the procs requiring a crit light/heavy attack, that crit chance being based on WEAPON crit and not SPELL crit since you are now a dual wielding build. Are you deliberately leaving this out of your reply, or did you simply fail to notice it?
    Not misleading. You can easily have one of those sets just on one bar. No proc chance means you can proc the damn thing when u want to proc it. But thats not even the point. Even 2 of those sets already hit harder than all 3 of those stam sets. I am actually amazed from the fact that you even defend them. A set that is doing 15k-30k dmg and another one with a higher tooltip than selene. Both of them synergizing perfectly with no proc chance and they proc prety much on the same conditions. Soul Assault combined with those 2 will be enough to kill anyone but 30k+ hp heavy armor tanks. Do you even understand how stupid that sounds?

    But i get it now, the issue isnt that you believe they are balanced or anything. The issue is that you are just biased and u want to have a magicka proc meta cause u didnt get to play in the stam proc meta. Yeah, you made it better now.
    Edited by pieratsos on January 10, 2018 3:41PM
  • FrancisCrawford
    FrancisCrawford
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    Juhasow wrote: »
    Jorvuld’s Guidance is also increasing Healing Ward morph shield duration which is actually a bad thing because this shield is used to heal after 6 seconds and making it 8,4 second it actually a nerf not buff. I would reccomend to exclude Healing Ward from the list of buffed shields.

    Oh wait. I just recalled another little problem with this -- the target could miss SPC procs for up to an extra 2.4 seconds.

    I still don't think this is going to be a big deal. It just should be recalled as an outright drawback to Jorvuld's when folks consider how balanced the set is or isn't.
    Edited by FrancisCrawford on January 10, 2018 3:45PM
  • Lord_Eomer
    Lord_Eomer
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    ArchMikem wrote: »
    I'm not on the PTS but please, for the love of ALL that is Holy in PvE land.

    Do.

    Not.

    Nerf.

    The Zaan Monster set.

    From what the tooltip says it would be a fantastic 2pc addition for better single target dps, but of course all I've been seeing in other threads are PvPlayers complaining to high heaven about it. PLEASE, don't let them persuade you to make something worthless in PvE again.

    I do not think Zaan need much nerf, even 1 piece bonus is spell crit which is not much useful for pvp.

    Proc cooldown is 15 second, way more than others and beam can be broken easily so its only useful for close range combat.

    More testing is needed before some trolls try their best to get this nerf!
    Edited by Lord_Eomer on January 10, 2018 5:16PM
  • ManDraKE
    ManDraKE
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    ak_pvp wrote: »
    ManDraKE wrote: »
    ak_pvp wrote: »
    Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.

    we could have used the same argument for selene or viper. The set is OP.

    Selene dealt all damage at once, was heatseeking and had a dodgy hit box. Correct me if wrong it hits multi target.

    Viper dealt damage at once and proccd on a short cd.

    Zaan effectiveness is tbc still.

    The damage of Zaan scales so quickly that the pressure is even more deadly that a big burst if used properly. Selene doesn't hit multiple targets, is a cone but only deals damage to 1 target (same as velidreth).
    Edited by ManDraKE on January 10, 2018 4:12PM
  • Minno
    Minno
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    I genuinely curious is ZoS has just run out of ideas at this point.

    Bloodroot Forge
    Flame Blossom (Light)
    (2) Max Magicka
    (3) Spell Damage
    (4) Spell Penetration
    (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

    Clockwork City (Dropped)
    Mad Tinkerer (Light)
    (2) Spell Critical
    (3) Spell Critical
    (4) Spell Damage
    (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

    Caluurion’s Legacy (Light)
    (2) Spell Critical
    (3) Spell Power
    (4) Spell Critical
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    Three straight patches in which the mag DPS set is a 10 second cooldown burst proc. And didn't we learn our lesson about proc sets? These sets are not going to be used by a PvE DPS who cares about their parses, so their application is limited to begin with, in PvP where we saw the dangers of proc abuse.

    ******

    Thurvokun (Monster)
    Max Health
    When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.

    I like the idea behind this set in that is does more than just damage and I like that it potentially harms players from stacking in the same spot. @Glory had some good feedback about this if he can repost it here.

    ******

    Zaan (Monster)
    Spell Critical
    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    I get it, it's a interesting PvE choice between Grothdar (AoE) and this (single target). And I kind of like the whole light/heavy crit proc since it incentivizes magicka players to put down the sword and shield and melee with a staff. The problem is we have seen what tantalizing single target proc sets do in PvP. I haven't gone on and dueled yet so I'll reserve judgment, though once again I'd like to ask for some cool non immediate burst damage monster sets.

    *****

    Jorvuld’s Guidance (Light)
    Magicka Recovery
    Magicka Recovery
    Healing Done
    Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

    More sets like this. No procs. Doesn't just add flat spell power or damage. Does something interesting I can't get elsewhere. Legitimately interested in trying this out.

    Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.

    I'd rather it be a spell crit. This way it boosts heals while also boosting DMG potential.

    Otherwise, health stat would be more useful.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bazeric
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    There seams to be an issue here. Caluurion's Legacy Set. I don't think many people would be happy about this.
    Screenshot_20180110_112413.png
    Screenshot_20180110_112319.png
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • DDuke
    DDuke
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    Bazeric wrote: »
    There seams to be an issue here. Caluurion's Legacy Set. I don't think many people would be happy about this.
    Screenshot_20180110_112413.png
    Screenshot_20180110_112319.png

    That set seems more & more unhinged by the minute.


    ...I'll show myself out.
  • pieratsos
    pieratsos
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    ArchMikem wrote: »
    I'm not on the PTS but please, for the love of ALL that is Holy in PvE land.

    Do.

    Not.

    Nerf.

    The Zaan Monster set.

    From what the tooltip says it would be a fantastic 2pc addition for better single target dps, but of course all I've been seeing in other threads are PvPlayers complaining to high heaven about it. PLEASE, don't let them persuade you to make something worthless in PvE again.

    I do not think Zaan need much nerf, even 1 piece bonus is spell crit which is not much useful for pvp.

    Proc cooldown is 15 second, way more than others and beam can be broken easily so its only useful for close range combat.

    More testing is needed before some trolls try their best to get this nerf!

    I can cloak lotus fan light attack and proc both caluurion and zaan at the same time while u are snared by 60%. Then i can cripple SA to root you and further snare by 70% while u are taking 10k dmg every second. Good luck running away.
    Edited by pieratsos on January 10, 2018 8:53PM
  • Masel
    Masel
    Class Representative
    Curse of doleymish works on MONSTERS, not players to all people here who think it will be cancerous...

    As for zaan... I think they should just tone down the damage to half of it, and make it have 25% increase and have 10 ticks over 10 seconds. Would lead to basically the same design and would be easier to avoid. Please don't nerf it to uselessness.

    Also don't forget older sets like the domihaus 2p... No-one uses it, please make it a full circle aoe instead of a ring.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • pieratsos
    pieratsos
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    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
  • Masel
    Masel
    Class Representative
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:
    Edited by Masel on January 10, 2018 9:55PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Nihility42
    Nihility42
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    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
  • Masel
    Masel
    Class Representative
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.
    Nihility42 wrote: »
    Masel92 wrote: »
    pieratsos wrote: »
    Masel92 wrote: »
    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    Doleymish doesn't even work on players.

    It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?

    Go on the pts and test yourself, tooltip in the pts notes says monsters :wink:

    I haven't tested it myself, but the item description in the patches notes says:

    "When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."

    Emphasis mine. Any enemy suggests players too.

    Yeah that is true, I checked it this afternoon on the pts and it didn't include the second section about any enemy, but it might also be a brainfart of mine here . If that's the case then the set is pretty dumb and not needed at all :smiley:
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Lol oh man.... I'm so glad Monster Hunter World is coming out in a couple of weeks. Dodged this bullet!
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Ok so now I've been playing a stamina build with unfathomable darkness + plague slinger + zaan.

    My proc sets are proc'ing off my proc sets. Unfathomable procs off plague slinger lel.

    Proc'ception.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Ok so now I've been playing a stamina build with unfathomable darkness + plague slinger + zaan.

    My proc sets are proc'ing off my proc sets. Unfathomable procs off plague slinger lel.

    Proc'ception.

    Thunderbug proc has always been able to proc Illambris and Sorc execute. Working as intended. Proc to win while you fight your main opponent RNG.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    lol yeah it's working as intended the combo just feels really dirty...
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
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