Savos_Saren wrote: »Zaan (Monster)
Spell Critical
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
Noone at ZOS did the math on this set I assume???
34400 or 45365 damage proc over 5 seconds before cp modifiers (depending on calculation method)
That’s if the enemy stands within 10meters of you (almost a roll dodge away) for 5 seconds... and if you’re light/heavy attacking enemies within melee range with a staff. This set is kinda wonky, honestly.
It’ll probably be ignored and people will continue to use Valkyn, Grothdar, or Slimecraw.
FrancisCrawford wrote: »goldenarcher1 wrote: »Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Now if this was a medium stamina set.....
I'm not sure who wants a tanking pure DPS set, or why the many melee range DPS sets already in existence wouldn't suffice if they do.
Savos_Saren wrote: »Zaan (Monster)
Spell Critical
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
Noone at ZOS did the math on this set I assume???
34400 or 45365 damage proc over 5 seconds before cp modifiers (depending on calculation method)
That’s if the enemy stands within 10meters of you (almost a roll dodge away) for 5 seconds... and if you’re light/heavy attacking enemies within melee range with a staff. This set is kinda wonky, honestly.
It’ll probably be ignored and people will continue to use Valkyn, Grothdar, or Slimecraw.
Right, I think if this goes to live as it is now it will be probably a BIS in many PVE builds It did 3.5k dps to test dummy in my quick test (9.5% of total dmg). You might think that the relatively short 10m radius is a bad thing for ranged dd, but actually the good thing about that is that you can time when the proc happens (e.g. to burst down a mob) by first doing dmg farther away and then come closer than 10m for 5 sec to do the burst dmg when needed (one proc did 50k dmg).
goldenarcher1 wrote: »FrancisCrawford wrote: »goldenarcher1 wrote: »Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Now if this was a medium stamina set.....
I'm not sure who wants a tanking pure DPS set, or why the many melee range DPS sets already in existence wouldn't suffice if they do.
I was looking at it from a pvp bow-gank perspective.
FrancisCrawford wrote: »goldenarcher1 wrote: »Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Now if this was a medium stamina set.....
I'm not sure who wants a tanking pure DPS set, or why the many melee range DPS sets already in existence wouldn't suffice if they do.
TheDoomsdayMonster wrote: »As pertains to Zaan, does anyone know if the beam can be Cleansed?
TheDoomsdayMonster wrote: »As pertains to Zaan, does anyone know if the beam can be Cleansed?
is not an status effect, so no. It works like malubeth, you have to move away to break it.
TheNightflame wrote: »Zaan on a ranged build to scare the melee people away
Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
I love Jorvuld's Guidance. Finally a new useful healer set!
I don't get why we need another Fire Damage proc monster set, though. Melee range even. Why would I use this one over Grothdar? If you really want to add another magicka proc set, why not Cold, Shock or Magic damage?
Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Pls dont go full potato. If mDK is underperforming then buff mDK. This set is beyond busted.
Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
No, Mag DKs are far from a "difficult spot" on Live, and even more so in PTS with their infinite power lashes. In fact, they're quite likely the strongest open world class at the moment and definitely one of the top 3 classes in duels.
If you want to see what a "difficult spot" looks like, try playing a stam build & surviving those magicka DKs.
There is no "limited mobility" after you slot Empowering Chains, the best gap closer in the game, conveniently available to magicka DKs specifically. Or Mist Form...
Carbonised wrote: »Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Pls dont go full potato. If mDK is underperforming then buff mDK. This set is beyond busted.
Sure, as if calling Chains the best gap closer in the game isn't potato enough, like the guy who came after me did.
This set IS a buff for MagDK. As well as a buff for any mag who wants to fight melee. MagDK is just the only one of the mag classes that is outright forced to stay in melee, and until now there hasn't been any real payoffs for that drawback.
Carbonised wrote: »Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Pls dont go full potato. If mDK is underperforming then buff mDK. This set is beyond busted.
Sure, as if calling Chains the best gap closer in the game isn't potato enough, like the guy who came after me did.
This set IS a buff for MagDK. As well as a buff for any mag who wants to fight melee. MagDK is just the only one of the mag classes that is outright forced to stay in melee, and until now there hasn't been any real payoffs for that drawback.
Carbonised wrote: »Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Pls dont go full potato. If mDK is underperforming then buff mDK. This set is beyond busted.
Sure, as if calling Chains the best gap closer in the game isn't potato enough, like the guy who came after me did.
This set IS a buff for MagDK. As well as a buff for any mag who wants to fight melee. MagDK is just the only one of the mag classes that is outright forced to stay in melee, and until now there hasn't been any real payoffs for that drawback.
Carbonised wrote: »Carbonised wrote: »Zaan is made for melee magicka - aka MagDKs. Thanks for finally making something that actually turns the MagDK's weakness - melee range - into a strength. Pretty much everyone agrees that MagDK is in a difficult spot right now, both in PvE and PvP, having this bone thrown our way is a very appreciated and needed push in the right direction. For PvE it will hopefully add some DPS that makes it worth staying melee instead of safety of distance, for PvP it's really not that difficult to escape MagDK with very limited mobility. Just break the beam.
Pls dont go full potato. If mDK is underperforming then buff mDK. This set is beyond busted.
Sure, as if calling Chains the best gap closer in the game isn't potato enough, like the guy who came after me did.
This set IS a buff for MagDK. As well as a buff for any mag who wants to fight melee. MagDK is just the only one of the mag classes that is outright forced to stay in melee, and until now there hasn't been any real payoffs for that drawback.
Check the latest video of that "potato" .
Magdk always had the payoff that it was a beast in meele fights. A set that deals 30k damage against a player is beyond op anything above 5k is already stupid but i guess Zos wants the proc meta again