Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
You are trying to so hard to make them look balanced that its laughable. 2 of them synergize so good with each other. Both of them are guaranteed to proc on crit and both of them give crit on the rest of their bonuses. They were literally created to stack them.
And pls tell us more how stacking 3 proc sets is not viable. The old selene, viper, widowmaker would like to have a word with you. Or the no CP stamblades running around with 25k stamina and 2k wpn dmg one shotting everyone with viper and selene. You were either not here when procs prety much destroyed PVP or you just really like getting carried by ur gear.
Jorvuld’s Guidance is also increasing Healing Ward morph shield duration which is actually a bad thing because this shield is used to heal after 6 seconds and making it 8,4 second it actually a nerf not buff. I would reccomend to exclude Healing Ward from the list of buffed shields.
BaylorCorvette wrote: »Probably the best way to adjust Zaan so it isn't nerfted into the ground and made useless is reduce all the ticks (except last tick) by a large margin, but make the last tick hit really hard. That way it forces the user to at least be proactive to make sure the enemy gets hit by the last tick and the person being attacked isn't punished too bad by a set that requires no skill. They just have to try and avoid the last tick.
Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.
Zaan is a bit OP, but being single target, low range and having high cd might balance it. It's not going to be as useful in open world.
Yeah, I'm actually not 100% sure I'd swap out my Skoria for it in open world (even on a destro/resto DK that can actually crit light/heavy attacks). On a typical S&B DK, good luck proccing this with light/heavy attacks.
In duels though... this set is going to practically delete people on destro mag dk.
Joy_Division wrote: »
Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.
DeadlyRecluse wrote: »Joy_Division wrote: »
Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.
"Healing done" is BiS for wall repairs though!
Not misleading. You can easily have one of those sets just on one bar. No proc chance means you can proc the damn thing when u want to proc it. But thats not even the point. Even 2 of those sets already hit harder than all 3 of those stam sets. I am actually amazed from the fact that you even defend them. A set that is doing 15k-30k dmg and another one with a higher tooltip than selene. Both of them synergizing perfectly with no proc chance and they proc prety much on the same conditions. Soul Assault combined with those 2 will be enough to kill anyone but 30k+ hp heavy armor tanks. Do you even understand how stupid that sounds?Carbonised wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
You are trying to so hard to make them look balanced that its laughable. 2 of them synergize so good with each other. Both of them are guaranteed to proc on crit and both of them give crit on the rest of their bonuses. They were literally created to stack them.
And pls tell us more how stacking 3 proc sets is not viable. The old selene, viper, widowmaker would like to have a word with you. Or the no CP stamblades running around with 25k stamina and 2k wpn dmg one shotting everyone with viper and selene. You were either not here when procs prety much destroyed PVP or you just really like getting carried by ur gear.
Sigh .... Are you deliberately trying to mislead? There is a world of difference between 3 proc sets on a STAM build where the dual wielding is actually a viable form for DPS and then putting on 3 proc sets on a MAG build, thereby forcing it into dual wielding, and thereby gimping itself, as well as one of the procs requiring a crit light/heavy attack, that crit chance being based on WEAPON crit and not SPELL crit since you are now a dual wielding build. Are you deliberately leaving this out of your reply, or did you simply fail to notice it?
Jorvuld’s Guidance is also increasing Healing Ward morph shield duration which is actually a bad thing because this shield is used to heal after 6 seconds and making it 8,4 second it actually a nerf not buff. I would reccomend to exclude Healing Ward from the list of buffed shields.
I'm not on the PTS but please, for the love of ALL that is Holy in PvE land.
Do.
Not.
Nerf.
The Zaan Monster set.
From what the tooltip says it would be a fantastic 2pc addition for better single target dps, but of course all I've been seeing in other threads are PvPlayers complaining to high heaven about it. PLEASE, don't let them persuade you to make something worthless in PvE again.
Selene dealt all damage at once, was heatseeking and had a dodgy hit box. Correct me if wrong it hits multi target.
Viper dealt damage at once and proccd on a short cd.
Zaan effectiveness is tbc still.
Joy_Division wrote: »I genuinely curious is ZoS has just run out of ideas at this point.
Bloodroot Forge
Flame Blossom (Light)
(2) Max Magicka
(3) Spell Damage
(4) Spell Penetration
(5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
Clockwork City (Dropped)
Mad Tinkerer (Light)
(2) Spell Critical
(3) Spell Critical
(4) Spell Damage
(5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
Caluurion’s Legacy (Light)
(2) Spell Critical
(3) Spell Power
(4) Spell Critical
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
Three straight patches in which the mag DPS set is a 10 second cooldown burst proc. And didn't we learn our lesson about proc sets? These sets are not going to be used by a PvE DPS who cares about their parses, so their application is limited to begin with, in PvP where we saw the dangers of proc abuse.
******
Thurvokun (Monster)
Max Health
When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
I like the idea behind this set in that is does more than just damage and I like that it potentially harms players from stacking in the same spot. @Glory had some good feedback about this if he can repost it here.
******
Zaan (Monster)
Spell Critical
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
I get it, it's a interesting PvE choice between Grothdar (AoE) and this (single target). And I kind of like the whole light/heavy crit proc since it incentivizes magicka players to put down the sword and shield and melee with a staff. The problem is we have seen what tantalizing single target proc sets do in PvP. I haven't gone on and dueled yet so I'll reserve judgment, though once again I'd like to ask for some cool non immediate burst damage monster sets.
*****
Jorvuld’s Guidance (Light)
Magicka Recovery
Magicka Recovery
Healing Done
Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
More sets like this. No procs. Doesn't just add flat spell power or damage. Does something interesting I can't get elsewhere. Legitimately interested in trying this out.
Though I do not think the "Healing Done" bonus - on any set - is comparable to what other armor set bonuses offer.


Lord_Dexter wrote: »I'm not on the PTS but please, for the love of ALL that is Holy in PvE land.
Do.
Not.
Nerf.
The Zaan Monster set.
From what the tooltip says it would be a fantastic 2pc addition for better single target dps, but of course all I've been seeing in other threads are PvPlayers complaining to high heaven about it. PLEASE, don't let them persuade you to make something worthless in PvE again.
I do not think Zaan need much nerf, even 1 piece bonus is spell crit which is not much useful for pvp.
Proc cooldown is 15 second, way more than others and beam can be broken easily so its only useful for close range combat.
More testing is needed before some trolls try their best to get this nerf!
Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
Nihility42 wrote: »Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Doleymish doesn't even work on players.
It says taunted and stunned/immobilized. Its obvious that taunted is for PVE and stunned/immobilized for PVP. Why wouldnt it work against players?
Go on the pts and test yourself, tooltip in the pts notes says monsters
I haven't tested it myself, but the item description in the patches notes says:
"When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Emphasis mine. Any enemy suggests players too.
IxSTALKERxI wrote: »Ok so now I've been playing a stamina build with unfathomable darkness + plague slinger + zaan.
My proc sets are proc'ing off my proc sets. Unfathomable procs off plague slinger lel.
Proc'ception.