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PTS Update 17 - Feedback Thread for Item Sets, Monster Masks & General Itemization

  • pieratsos
    pieratsos
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    ArchMikem wrote: »
    pieratsos wrote: »
    ArchMikem wrote: »
    Rianai wrote: »
    So MOAR DPS is more important than balance for both PvE and PvP?

    It's not balance. 9 times out of 10 it can't be balanced. Any change made to make something more "balanced" in PvP, only ends up hurting PvE.

    No one is hurting PVE. The damn set is not even in the game yet. You on the other hand want to destroy PVP for absolutely no reason at all other than doing a little more single target DPS.

    Lol, "destroy" PvP. If you think a new powerful skill or set completely destroys PvP, that's already happened multiple times. Magicka Detonation? Vicious Death? The Destro Ult? What more harm will a mini-Jesus Beam do on top of what's already been done? "No one is hurting PvE" is one of the biggest lies in the game. That half of the game continuously gets shafted always in the interest of PvP balancing.

    Its obvious that you have no clue about PVP or about the nature of procs sets that actually make them so bad so im just not gonna bother to explain you cause i get the feeling that you dont really care about listening to anything.

    But i will say this. Since devs decided to not seperate PVP and PVE and chose to balance them together, there is absolutely no reason for this set to hit on live as it is now.
  • pieratsos
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    Masel92 wrote: »
    ArchMikem wrote: »
    pieratsos wrote: »
    ArchMikem wrote: »
    Rianai wrote: »
    So MOAR DPS is more important than balance for both PvE and PvP?

    It's not balance. 9 times out of 10 it can't be balanced. Any change made to make something more "balanced" in PvP, only ends up hurting PvE.

    No one is hurting PVE. The damn set is not even in the game yet. You on the other hand want to destroy PVP for absolutely no reason at all other than doing a little more single target DPS.

    Lol, "destroy" PvP. If you think a new powerful skill or set completely destroys PvP, that's already happened multiple times. Magicka Detonation? Vicious Death? The Destro Ult? What more harm will a mini-Jesus Beam do on top of what's already been done? "No one is hurting PvE" is one of the biggest lies in the game. That half of the game continuously gets shafted always in the interest of PvP balancing.

    It's always the same pattern. Extensive Complaining > nerf until uselessness.

    I've seen this happen on every update since the middle of 2015.

    For crap like that absolutely everyone should ask for nerfs. There is a fine line between asking for stupid nerfs all over the place and asking for nerfs to things that are very bad and can legitimately break the game. Guess in which category this set belongs. Its like getting hit with the old viper every second.

    We had a procalypse before that prety much broke PVP and it took them over half a year to fix it. This patch alone they introduced 2 proc sets with a higher tooltip than the highest proc set tooltip we ever had. And no, Zaan is not one of those 2. Zaan is even worse. And this is not the first time they introduce proc sets after the procalypse. In every single update they introduce more and more and more proc sets even tho they know what happened before. They are playing with fire and at some point whether its this update or a future one they will burn. So excuse us for being worried and not willing to go through another worse procalypse.
  • Tasear
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    New healer set is very interesting. We finally have something powerful enough to try something new.

    The skin is most gorgeous skin I ever seen in game. I look forward to acquiring.

    @ZOS_GinaBruno please tell designers they are my hero.
    Edited by Tasear on January 10, 2018 6:08AM
  • Tasear
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    Thraben wrote: »
    This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
      [1] How desirable do you find these new items? Do you plan to use them when this update goes live? [2] Do you have any other general feedback?

    (1) The Zaan - Set: Just consider am Magblade using Lotus Fan, then fearxploit (unbreakable fear) the target while weaving a light attack, and then he applies Soul Strike. If not the lack of counterplay (blocking impossible), the Impale will give the target the rest without any counterplay. So obviously TOO desirable, being fire damage.

    Plague singer sounds cool. Like, Skaven- cool ;)

    (2) Earthgore´s "negate" effect has to go, or it should have a delay of 2 seconds. It makes good PvP groups nearly invincible and bad ones good enough to discourage the average PvP player.

    Delaying it make it useless in pve. It's also good counter play option. There's not many ways to remove debuffs.
  • Juhasow
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    Jorvuld’s Guidance is also increasing Healing Ward morph shield duration which is actually a bad thing because this shield is used to heal after 6 seconds and making it 8,4 second it actually a nerf not buff. I would reccomend to exclude Healing Ward from the list of buffed shields.
    Edited by Juhasow on January 10, 2018 7:34AM
  • Juhasow
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    Tasear wrote: »
    Thraben wrote: »
    This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
      [1] How desirable do you find these new items? Do you plan to use them when this update goes live? [2] Do you have any other general feedback?

    (1) The Zaan - Set: Just consider am Magblade using Lotus Fan, then fearxploit (unbreakable fear) the target while weaving a light attack, and then he applies Soul Strike. If not the lack of counterplay (blocking impossible), the Impale will give the target the rest without any counterplay. So obviously TOO desirable, being fire damage.

    Plague singer sounds cool. Like, Skaven- cool ;)

    (2) Earthgore´s "negate" effect has to go, or it should have a delay of 2 seconds. It makes good PvP groups nearly invincible and bad ones good enough to discourage the average PvP player.

    Delaying it make it useless in pve. It's also good counter play option. There's not many ways to remove debuffs.

    Well they already said they're working on lowering the effectivness of Earthgore. It's very possible we'll se it nerfed in one of incremental PTS updates before live launch.
  • Carbonised
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    ... how avoidable the Caluurion's Legacy proc is, on a scale of "Flame Blossom" to "Skoria."

    "On a scale of Flame Blossom to Skoria"

    Oh man, I'm still not over the disappointment of Flame Blossom :disappointed:
    This should be the official proc measurement scale though. I like it.
  • Alcast
    Alcast
    Class Representative
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
    Edited by Alcast on January 10, 2018 9:45AM
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  • Carbonised
    Carbonised
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    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Edit: forgot to mention that a 5+5+2 setup leaves you with either dual wield or more likely sword and shield. That means you have to forego a staff and be melee ranged, and your weapon attacks will use weapon crit not spell crit. Weapon crit to proc Zaan will therefore be abysmally low, and you'll need to charge up a useless weapon heavy to proc Doylemish.
    Sorry but I can't see this proc build being any real threat in pvp, it's a bad hybrid forced into one hand and shield with trouble proc'ing any of the 3 procs =p
    And of course more than useless in PvE.
    Zaan and Caluurion on a staff build would be interesting, but it's nothing more than a 5 piece proc set with proc monster set that all stamina builds have had access to since forever.
    Edited by Carbonised on January 10, 2018 10:08AM
  • BohnT
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    Carbonised wrote: »
    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Flame Blossom is how every proc should be if it deals high damage: easy avoidable.
    Flame Blossom is a mix of luck& skill if you can hit your target. Against a good player you will hit maybe 2/10 when you are an average player relying on luck if you are a better player you will mix it with roots and stuns to get the hits.

    I tested them yesterday and Caluurion is way too hard to avoid as you have to actively dodge it and the proc is maybe .2 seconds delayed if you fight meele you will eat 10/10 procs even ranged setups have a hard time avoiding it as the animation is hard to catch and lasts less than a second and is often covered in other animations.
    We need less pew-pew sets in this game they ruin pvp by making eso a shooter where everyone can kill everyone with no effort.


    Doylemish is a zerglings wet dream getting 2 health bonuses and damage along with a set that deals high damage with heavy attacks on people who get already zerged.

    And Zahn well there is no discussion about this abomination of a plague we thought we would never see again

    These sets have to go they are ***/ or way too strong in pve and are flat out broken in pvp.
    There is no discussion about what you have to do to proc them free damage for doing what you've been doing already is a bad idea
  • Zer0oo
    Zer0oo
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    Feedback for Zaan:

    Pve:

    Zaan is the strongest monster set for pure "training dummy" fights(no mechanics and boss does not move)

    After i tried it in the new dungeons the set was no as good as it used to be because of the max range. In a fight with movement this set is actually balanced and if there are a lot of mechanics the set became useless. Also you notice in trash-fights that it is pure single target.


    PvP:

    LOL. BIS on every class that can force your opponent not to get get out of range with snares and since almost every class already reduces your opponent movement speed by 90% because snares are everywhere and zos refused to balance them.
    And if you think this set is op in cp pvp just wait for the no cp battleground fun.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Carbonised
    Carbonised
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    BohnT wrote: »
    Carbonised wrote: »
    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Flame Blossom is how every proc should be if it deals high damage: easy avoidable.

    After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.

  • BohnT
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    Carbonised wrote: »
    BohnT wrote: »
    Carbonised wrote: »
    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Flame Blossom is how every proc should be if it deals high damage: easy avoidable.

    After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.

    Well then do the community a favor and leave the forums as you clearly have no idea what balance is :wink:
  • Carbonised
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    BohnT wrote: »
    Carbonised wrote: »
    BohnT wrote: »
    Carbonised wrote: »
    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Flame Blossom is how every proc should be if it deals high damage: easy avoidable.

    After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.

    Well then do the community a favor and leave the forums as you clearly have no idea what balance is :wink:

    Somehow I strongly doubt you represent the "community's" idea of balance. But at least I'm through discussing it any further with you, your frothing hyperbole does make it a tad difficult to engage in any fruitful discussion.
  • BohnT
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    Carbonised wrote: »
    BohnT wrote: »
    Carbonised wrote: »
    BohnT wrote: »
    Carbonised wrote: »
    Alcast wrote: »
    "Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish

    Because who does not like to shoot laser beams out of their eyes? :trollface:
    DTHH1GkW4AEy6Aw.jpg:large


    First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?

    Curse of Doylemish (Heavy)
    When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    Caluurion’s Legacy (Light)
    (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

    One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
    Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.

    Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.

    Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.

    You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.

    I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..

    Flame Blossom is how every proc should be if it deals high damage: easy avoidable.

    After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.

    Well then do the community a favor and leave the forums as you clearly have no idea what balance is :wink:

    Somehow I strongly doubt you represent the "community's" idea of balance. But at least I'm through discussing it any further with you, your frothing hyperbole does make it a tad difficult to engage in any fruitful discussion.

    Read all my old posts about Selene, Tremorscale, Viper etc.
    I can proudly say that the efforts of a few people including me during the HotR Pts nerfed the proc meta
  • Alcast
    Alcast
    Class Representative
    @Carbonised never said this setup was viable, but it would look hella hilarious if all 3 things proc at the same time
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  • Carbonised
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    Alcast wrote: »
    @Carbonised never said this setup was viable, but it would look hella hilarious if all 3 things proc at the same time

    Sure, I get you. And I actually think this is the plus-side of the proc sets, when they're used more for fun than for actually being overpowered.

    I just didn't want anyone taking away the message from your post that using 3 proc sets on a melee mag build would be something immensely overpowered.

    I actually thought about doing a skoria/grothdarr - flame blossom - red mountain build just for fun, but I quickly found out just how underperforming it would really be, plus major disappointment over flame blossom, so i shelved the idea again.
  • IxSTALKERxI
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    Someone needs to give Zos some new set suggestions for upcoming DLC's they must be running out of ideas.

    Caluurion’s Legacy - Delete this from the game
    Zaan - Delete this from the game
    Curse of Doylemish - Nerf the tooltip by like 25% and it might be able to stay.

    The other sets are fine though.
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  • IxSTALKERxI
    IxSTALKERxI
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    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.
    Edited by IxSTALKERxI on January 10, 2018 11:58AM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Carbonised
    Carbonised
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    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
  • IxSTALKERxI
    IxSTALKERxI
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    Carbonised wrote: »

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Carbonised
    Carbonised
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    Carbonised wrote: »

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.

    Agreed. But 5 pieces proc + monster proc is not anything different than what stam has had access to in years.

    Bear in mind that while there are plenty of 5 pieces proc sets to choose from for stam, there isn't a single, good 5 pieces proc set for mag. Flame blossom isn't working, it's direction is horrible and it moves way too slowly.
    Caluurion numbers might have to be adjusted, same for Zaan, but if they get nerfed as Flame Blossom was, to the dustbin of useless sets, we're left at exactly the same spot as we are right now before the update.
  • IxSTALKERxI
    IxSTALKERxI
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    So long as there isn't too much burst I don't mind. But if this goes live like this people are gonna have to start running 30k HP on their builds just in case they come across one of these users. Why can't they add sets with some kind of stat bonus or a proc that isn't an insane amount of burst damage or very high damage over time, sets like these just ruin the game.
    Edited by IxSTALKERxI on January 10, 2018 12:46PM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • pieratsos
    pieratsos
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    ✭✭

    Carbonised wrote: »
    @Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.

    cw5xl5F.jpg


    I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.

    Anyways the point is these sets are stupid.

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    You are trying to so hard to make them look balanced that its laughable. 2 of them synergize so good with each other. Both of them are guaranteed to proc on crit and both of them give crit on the rest of their bonuses. They were literally created to stack them.

    And pls tell us more how stacking 3 proc sets is not viable. The old selene, viper, widowmaker would like to have a word with you. Or the no CP stamblades running around with 25k stamina and 2k wpn dmg one shotting everyone with viper and selene. You were either not here when procs prety much destroyed PVP or you just really like getting carried by ur gear.
  • DDuke
    DDuke
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    Carbonised wrote: »
    Carbonised wrote: »

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.

    Agreed. But 5 pieces proc + monster proc is not anything different than what stam has had access to in years.

    Bear in mind that while there are plenty of 5 pieces proc sets to choose from for stam, there isn't a single, good 5 pieces proc set for mag. Flame blossom isn't working, it's direction is horrible and it moves way too slowly.
    Caluurion numbers might have to be adjusted, same for Zaan, but if they get nerfed as Flame Blossom was, to the dustbin of useless sets, we're left at exactly the same spot as we are right now before the update.

    Actually, stamina doesn't have any good 5 piece procs anymore. And even the 2 pieces are kinda meh... so easy to avoid these days. They really went waaay overboard with the nerfs.

    What is sad is that magicka actually has the only viable procs these days with Tinkerer (well, somewhat viable, but only with mag dk/magplar) & Skoria, where as 99% of stam builds just run some Clown King dodge/block builds to live more than 5 seconds in current meta.
    Edited by DDuke on January 10, 2018 1:39PM
  • Azurya
    Azurya
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    DDuke wrote: »
    Carbonised wrote: »
    Carbonised wrote: »

    It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.

    In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.

    Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.

    If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.

    Agreed. But 5 pieces proc + monster proc is not anything different than what stam has had access to in years.

    Bear in mind that while there are plenty of 5 pieces proc sets to choose from for stam, there isn't a single, good 5 pieces proc set for mag. Flame blossom isn't working, it's direction is horrible and it moves way too slowly.
    Caluurion numbers might have to be adjusted, same for Zaan, but if they get nerfed as Flame Blossom was, to the dustbin of useless sets, we're left at exactly the same spot as we are right now before the update.

    Actually, stamina doesn't have any good 5 piece procs anymore. And even the 2 pieces are kinda meh... so easy to avoid these days. They really went waaay overboard with the nerfs.

    What is sad is that magicka actually has the only viable procs these days with Tinkerer (well, somewhat viable, but only with mag dk/magplar) & Skoria, where as 99% of stam builds just run some Clown King dodge/block builds to live more than 5 seconds in current meta.

    this and that is why everybody nowadays wears heavy in pvp. You nerfed a ganker, (and let us be honest, how much players can a ganker kill? not much) and therefor you now have the zergs and some jokers running in heavy around. And that is better then it was!!?!!?
    I don´t think so.
    Edited by Azurya on January 10, 2018 2:04PM
  • Nox_Noir
    Nox_Noir
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    Jorvunds guidance has a really annoying sound effect. It's the same shrieking "PEW" sound from DSA and Maelstrom arena, and it played all the time when my healer was using combat prayer. VERY annoying to have this sound spammed non stop, pls get rid of this ZOS, the set is cool otherwise but i might have to mute my sound in the future if it stays like this...
  • Irylia
    Irylia
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    Hi Gina,

    I’ll have to agree that the proc sets each patch aren’t really enticing or original. Nor are they desirable. What I would really like to see are some unique sets that benefit classes in character/build defining ways.
    Vo, lich, bleed 5x set from hotr. Essentially sets that enable builds and styles to surface. Dot builds, tanks (iron blood/vanguard), sneaky magblades, brawlers (stamdk/warden), etc.
    I can’t say I have the answers but these item sets don’t include free damage procs they enable certain builds to be possible but require the player to make the most of their ability to optimize it to maximize their pvp or pve potential.

    Zaan should be 5m break length
    25% dmg increase
    As it’s a tool for punishing a player for staying in close to fight the magdk/magplar

    All of the proc sets should be replaced with alternative bonuses

    Maybe the 5x meatball proc should be (if you crit while cloaked cleanse any slows/snares applies and gain major expedition for 4 seconds. Cooldown of 6 seconds.

    You guys have slowly been improving the game and listening to players as best as possible but there are a lot of changes and thoughtful decisions that should be made in order to keep and improve the state of pvp.
  • BaylorCorvette
    BaylorCorvette
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    Probably the best way to adjust Zaan so it isn't nerfted into the ground and made useless is reduce all the ticks (except last tick) by a large margin, but make the last tick hit really hard. That way it forces the user to at least be proactive to make sure the enemy gets hit by the last tick and the person being attacked isn't punished too bad by a set that requires no skill. They just have to try and avoid the last tick.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • Vapirko
    Vapirko
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    So many of these sets are going to start entirely new cancerous metas in pvp.
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