No one is hurting PVE. The damn set is not even in the game yet. You on the other hand want to destroy PVP for absolutely no reason at all other than doing a little more single target DPS.
Lol, "destroy" PvP. If you think a new powerful skill or set completely destroys PvP, that's already happened multiple times. Magicka Detonation? Vicious Death? The Destro Ult? What more harm will a mini-Jesus Beam do on top of what's already been done? "No one is hurting PvE" is one of the biggest lies in the game. That half of the game continuously gets shafted always in the interest of PvP balancing.
No one is hurting PVE. The damn set is not even in the game yet. You on the other hand want to destroy PVP for absolutely no reason at all other than doing a little more single target DPS.
Lol, "destroy" PvP. If you think a new powerful skill or set completely destroys PvP, that's already happened multiple times. Magicka Detonation? Vicious Death? The Destro Ult? What more harm will a mini-Jesus Beam do on top of what's already been done? "No one is hurting PvE" is one of the biggest lies in the game. That half of the game continuously gets shafted always in the interest of PvP balancing.
It's always the same pattern. Extensive Complaining > nerf until uselessness.
I've seen this happen on every update since the middle of 2015.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:[1] How desirable do you find these new items? Do you plan to use them when this update goes live? [2] Do you have any other general feedback?
(1) The Zaan - Set: Just consider am Magblade using Lotus Fan, then fearxploit (unbreakable fear) the target while weaving a light attack, and then he applies Soul Strike. If not the lack of counterplay (blocking impossible), the Impale will give the target the rest without any counterplay. So obviously TOO desirable, being fire damage.
Plague singer sounds cool. Like, Skaven- cool
(2) Earthgore´s "negate" effect has to go, or it should have a delay of 2 seconds. It makes good PvP groups nearly invincible and bad ones good enough to discourage the average PvP player.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:[1] How desirable do you find these new items? Do you plan to use them when this update goes live? [2] Do you have any other general feedback?
(1) The Zaan - Set: Just consider am Magblade using Lotus Fan, then fearxploit (unbreakable fear) the target while weaving a light attack, and then he applies Soul Strike. If not the lack of counterplay (blocking impossible), the Impale will give the target the rest without any counterplay. So obviously TOO desirable, being fire damage.
Plague singer sounds cool. Like, Skaven- cool
(2) Earthgore´s "negate" effect has to go, or it should have a delay of 2 seconds. It makes good PvP groups nearly invincible and bad ones good enough to discourage the average PvP player.
Delaying it make it useless in pve. It's also good counter play option. There's not many ways to remove debuffs.
DeadlyRecluse wrote: »... how avoidable the Caluurion's Legacy proc is, on a scale of "Flame Blossom" to "Skoria."

"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Carbonised wrote: »"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Curse of Doylemish (Heavy)
When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Caluurion’s Legacy (Light)
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.
Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.
Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.
You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.
I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Carbonised wrote: »"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Curse of Doylemish (Heavy)
When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Caluurion’s Legacy (Light)
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.
Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.
Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.
You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.
I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..
Flame Blossom is how every proc should be if it deals high damage: easy avoidable.
Carbonised wrote: »Carbonised wrote: »"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Curse of Doylemish (Heavy)
When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Caluurion’s Legacy (Light)
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.
Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.
Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.
You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.
I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..
Flame Blossom is how every proc should be if it deals high damage: easy avoidable.
After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.
Carbonised wrote: »Carbonised wrote: »"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Curse of Doylemish (Heavy)
When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Caluurion’s Legacy (Light)
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.
Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.
Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.
You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.
I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..
Flame Blossom is how every proc should be if it deals high damage: easy avoidable.
After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.
Well then do the community a favor and leave the forums as you clearly have no idea what balance is
Carbonised wrote: »Carbonised wrote: »Carbonised wrote: »"Proc-O-Mancer" or ProcKnight or whatever 5x Caluurion's Legacy, 2x Zaan, 5x Curse of Doylemish
Because who does not like to shoot laser beams out of their eyes?
First they nerf proc sets so they can not crit anymore. And then they introduce new proc sets with insane non crit damage. Higher than other sets previously were able to get through crits. Logic?
Curse of Doylemish (Heavy)
When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Caluurion’s Legacy (Light)
(5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
One is a heavy set, sure you can mix 3 jewels with 1 piece heavy and 1 weapon, but that will still require a lot of farming for BoP equipment, trait change or no.
Doylemish also requires a fully charged heavy to proc - on an enemy that is stunned or immobilized. It's not going to proc very often.
Caluurion requires a crit with a single target magicka ability. At least for a MDK that leaves whip the only ability. Not sure about Embers, but let's say whip and embers then.
Have we even tested how aviodable these procs are? "launching a ball at your enemy" sounds very much like red mountain or infernal guardian, that aren't really that hard to step out of and avoid completely.
You're not going to get a lot of procs off trying to proc all 3 at the same time, one requires a fully charged heavy on a CCed target, one requires a single target magicka ability to crit, and the last requires you to hit a crit with a light or heavy attack.
I'm sure Zaan will get heavily nerfed with all the QQing that's already going on. I just hope it won't be left in the dirt once we hit live, like Flame Blossom did. I've been wearing my Skoria set since before 1 Tamriel, and it would be nice to wear something else for a change ..
Flame Blossom is how every proc should be if it deals high damage: easy avoidable.
After this I stopped reading. If proc sets are balanced around Flame Blossom they might as well remove them from the game altogether.
Well then do the community a favor and leave the forums as you clearly have no idea what balance is
Somehow I strongly doubt you represent the "community's" idea of balance. But at least I'm through discussing it any further with you, your frothing hyperbole does make it a tad difficult to engage in any fruitful discussion.
@Carbonised never said this setup was viable, but it would look hella hilarious if all 3 things proc at the same time

IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
Carbonised wrote: »
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
IxSTALKERxI wrote: »Carbonised wrote: »
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.
Carbonised wrote: »IxSTALKERxI wrote: »@Alcast First thing I did when I went on PTS yesterday was put those 3 sets on my toon all at once just to see what they did.
I put like 10 seconds of thought into this and i didn't even have the right traits on or legendary gear and just spammed my CP in any old how. Would probs be even better on DK etc.
Anyways the point is these sets are stupid.
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
Carbonised wrote: »IxSTALKERxI wrote: »Carbonised wrote: »
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.
Agreed. But 5 pieces proc + monster proc is not anything different than what stam has had access to in years.
Bear in mind that while there are plenty of 5 pieces proc sets to choose from for stam, there isn't a single, good 5 pieces proc set for mag. Flame blossom isn't working, it's direction is horrible and it moves way too slowly.
Caluurion numbers might have to be adjusted, same for Zaan, but if they get nerfed as Flame Blossom was, to the dustbin of useless sets, we're left at exactly the same spot as we are right now before the update.
Carbonised wrote: »IxSTALKERxI wrote: »Carbonised wrote: »
It's not a viable build and you know it. Look at my comment above. dual wielding on a mag based char, trying to proc Zaan with weapon crit (swords), dealing heavy attacks with swords in order to proc doylemish etc etc.
In the real PvP world, people will break out of CC before you can even proc Doylemish, and people will break the Zaan line before it deals that kind of damage.
Sure you can stack up 3 procs and make it look nice in a parse, but that build there is going to get wrecked in any PvP environment, no matter if it's a Warden or a DK.
If you drop Dolemish for a different set and just run Caluurion + Zaan you could easily make a viable build, whether it be with concealed weapon, flamelash or something along those lines. The damage the sets do are silly, it wouldn't be hard to make a viable build. I was running a quad proc melee mag dk at start of CWC (flameblossom+tinker+skoria+maelstrom resto) - it wasn't meta but i was still droppin dudes on it lol. It has potential.
Agreed. But 5 pieces proc + monster proc is not anything different than what stam has had access to in years.
Bear in mind that while there are plenty of 5 pieces proc sets to choose from for stam, there isn't a single, good 5 pieces proc set for mag. Flame blossom isn't working, it's direction is horrible and it moves way too slowly.
Caluurion numbers might have to be adjusted, same for Zaan, but if they get nerfed as Flame Blossom was, to the dustbin of useless sets, we're left at exactly the same spot as we are right now before the update.
Actually, stamina doesn't have any good 5 piece procs anymore. And even the 2 pieces are kinda meh... so easy to avoid these days. They really went waaay overboard with the nerfs.
What is sad is that magicka actually has the only viable procs these days with Tinkerer (well, somewhat viable, but only with mag dk/magplar) & Skoria, where as 99% of stam builds just run some Clown King dodge/block builds to live more than 5 seconds in current meta.