Trappings of Invigoration (Medium)
(2) Stamina Recovery
(3) Max Stamina
(4) Stamina Recovery
(5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
Plague Slinger (Medium)
(2) Weapon Damage
(3) Max Health
(4) Weapon Damage(5) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
Thurvokun (Monster)
Max Health
When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
And this is probably the worst offender... do you really expect people to stand in that puddle? And 430 damage... that's like no damage at all. I'm going to log on PTS soon, and unless this puddle has like a 10m radius & snares/roots people, I'm going to be extremely disappointed. Why would anyone slot this instead of Selene, Troll King etc?
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
Aelakhaii_De_Mythos wrote: »There is no incentive (i'm pretty certain) to not run Jorvuld’s Guidance whatsoever as a support.
And nice to see stam version of warlock but would need some cd reduction or higher value gained.
Looking forward to Lich stam version.
@DDuke more stam sustain sets would bring forth more builds imo. I would try to make a build around stamLich no doubt.
Why do you keep releasing such bad medium armor sets?Trappings of Invigoration (Medium)
(2) Stamina Recovery
(3) Max Stamina
(4) Stamina Recovery
(5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
Medium armor builds did not need a stamina version of Lich, there's already plenty of good, better options for sustain (not that sustain matters in PvP when you're dead to undodgeable damage anyway long before stam pool drains out)..
Aelakhaii_De_Mythos wrote: »There is no incentive (i'm pretty certain) to not run Jorvuld’s Guidance whatsoever as a support.
And nice to see stam version of warlock but would need some cd reduction or higher value gained.
Looking forward to Lich stam version.
@DDuke more stam sustain sets would bring forth more builds imo. I would try to make a build around stamLich no doubt.
As it stands, building for sustain as medium stam build is just suicide... your stam pool hardly matters when there's no spammable heal or other survival mechanic & dodge roll doesn't mitigate anything half the time.
Also, people running something like Eternal Hunt already have infinite resources (apart from health pool...), why would they change a 5p that helps them survive to a 5p that gets you more sustain?
The only positive I see is that you can run this on off bar, but the problem here is that Infused Master's Bow is just too good not to run there.
I love Jorvuld's Guidance. Finally a new useful healer set!
I don't get why we need another Fire Damage proc monster set, though. Melee range even. Why would I use this one over Grothdar? If you really want to add another magicka proc set, why not Cold, Shock or Magic damage?
Zaan (Monster)
Spell Critical
When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
Noone at ZOS did the math on this set I assume???
34400 or 45365 damage proc over 5 seconds before cp modifiers (depending on calculation method)
goldenarcher1 wrote: »Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Now if this was a medium stamina set.....
goldenarcher1 wrote: »Curse of Doylemish (Heavy)
(2) Max Health
(3) Max Health
(4) Spell Damage
(4) Weapon Damage
(5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Now if this was a medium stamina set.....
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:[1] How desirable do you find these new items? Do you plan to use them when this update goes live? [2] Do you have any other general feedback?