Gold cost for outfitting must go

  • I_killed_Vivec
    I_killed_Vivec
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    Squealing about 30k gold? I wouldn't get out of bed to tread on a skeever for 30K gold!

    Besides, these aren't gold sinks...

    Master Writ Items
    Motifs
    Crafting Materials

    If you buy from other people the gold doesn't sink away, it goes to the other person! :)

  • HowlKimchi
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    Recremen wrote: »
    It's needed to drive the economy.

    Not really.

    It is.

    I'm sure you already know how gold sinks are important to MMOs. You can preview the look before paying the fee anyway.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Sigtric
    Sigtric
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    Recremen wrote: »
    It's needed to drive the economy.

    Not really.

    It is.

    I'm sure you already know how gold sinks are important to MMOs. You can preview the look before paying the fee anyway.

    Even people w/o the motif can still preview it in the outfit station soooooo...

    Non issue

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Rainraven
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    I don't agree. I'm happy to see a gold sink for something completely superfluous and unnecessary (if cool) as opposed to having to pay every time we use the respec shrines.
  • Recremen
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    Let's now take a look at some of the arguments for keeping the gold cost. So far, we're getting mostly "We Need A Gold Sink" arguments and "Gold Is Easy To Farm" arguments. These two arguments are not even compatible with each other. If we need gold sinks to drive the economy (which arguably we don't, since gold is an end-game stat for market mogul types of players) then encouraging people to go out and farm more gold defeats the purpose of having a gold sink. All we get at that point is an additional time expenditure, for basically no reason other than to have one. I don't know about other people, but I prefer to play the content instead of farm for hours.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Cenom
    Cenom
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    Recremen wrote: »
    HeroOfNone wrote: »
    Recremen wrote: »
    aliyavana wrote: »
    I think its necessary for more hold sinks as good is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's already so many gold sinks, though! And gold is not that easy to make unless you're strictly farming for gold. If you actually play the content or PvP then gold is actually very precious. Indeed, some systems, like any kind of crafting, will actually have you operating at a loss!
    Gold sinks are important for mmo economies.

    Cool then the dozen existing gold sinks don't need competition.

    Could you list out several of the gold sinks and how this additional sink is negatively impacting your game in anyway different from today on live? It may be a pain to get the hold to get the exact look you've dreamed of, but it shouldn't prevent you from farming out and crafting a look you like from the motifs that you have. You also have costumes as well if it's a dropped set.

    To me this is a cosmetic gold sink, like housing. Something that looks nice but won't get you much in terms of better loot, higher dps, or more kills; meaning it's optional. That's just my opinion though.

    @HeroOfNone

    Current Gold Sinks
    • Luxury Vendor
    • Golden Vendor
    • Houses
    • Achievement Furniture
    • General Furniture
    • Crafting/Furniture Recipes
    • Master Writ Items
    • Motifs
    • Gear
    • Riding Lessons
    • Crafting Materials

    The first few are direct gold sinks, the rest are indirect and depend on your level of engagement. For instance, learning all the Master Writ furniture recipes will, for most people, require that they buy master writs from other people, or buy the recipes directly from others who already got all the master writs needed. Some rare few might get lucky on one character and just get a ton of really good master writs so they can afford it all on their own, and some might do master writs on every character on multiple accounts, but that's not the norm. Same idea with motifs. I farm like the dickens, but even I end up buying some missing motifs here and there, especially on ones like Buoyant Armiger, where they were so rare that people were flat out unwilling or unable to trade duplicates around. Some of these are capped (I just finished riding lessons on my last character a couple weeks ago), but most are a continuous expense.

    Now as far as impact goes. I like to engage with all of the above systems. I like to do PvE, PvP, crafting, the works. Having a wide breadth of experiences and tools lets me then make better stories for the community when I have time to do content creation. The outfit system has been something I've been begging for/looking forward to for a long time. And not only have they delivered everything I could have asked for, they went above and beyond my desired feature list. This was going to open up a whole new world for making new content, with almost as much potential as the housing system.

    Now the potential is still there, but it comes at even greater costs than what I've already invested to get here. Housing is expensive as heck and I've been pouring huge resources into get stuff prepared for more stories. Having to also juggle a per-use expenditure for aesthetic changes really is that much more of a burden. It feels like an average player is able to experience less and less of the game due to these stacking expenses, and even spending in the cash shop (which I do frequently) can't alleviate the burden. I'm not even an average player, I spend more time in the game than most, and I still feel my schedule being squeezed by all these things you need to grind and all this gold you need to sink.

    Also, I feel I've miscommunicated somehow. The problem isn't finding a single look I like. That's easy. I have loads of costumes I love, at least one standard outfit that I know I'm going to buy a slot for, and plenty of ideas for new outfits. It's that last part that's the problem. I want the freedom to experiment with new styles on a regular basis. I want to be able to show the new motifs to my friends when I finish farming them so they can make a better decision regarding whether or not they too want to farm it. I want to do these things without incurring exorbitant expenses. For example, under the current system, did you know that showing off all aspects of the Apostle and Ebonshadow motifs would run you 144k gold? Just to show each motif once. That's ludicrous!

    Finally, I get what you're saying about it being an aesthetic thing and not a combat performance thing, but there's no reason to value one more than the other. For many, end-game combat performance is also optional. Indeed, most won't get close to being end-game combat ready. For a lot of people, the real end game is playing magickal cat barbie. They should not be charged a per-use fee for each engagement with the system any more than us PvE or PvP folks should be charged gold to enter a dungeon or Cyro.

    Everything is cosmetic, so it should be a gold sink.
    Enough said.
  • Hiero_Glyph
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    aliyavana wrote: »
    Recremen wrote: »
    aliyavana wrote: »
    I think its necessary for more hold sinks as good is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's already so many gold sinks, though! And gold is not that easy to make unless you're strictly farming for gold. If you actually play the content or PvP then gold is actually very precious. Indeed, some systems, like any kind of crafting, will actually have you operating at a loss!
    Gold sinks are important for mmo economies.

    Cool then the dozen existing gold sinks don't need competition.

    The only gold sink I hate is the respec gold sink. We need a dual spec system

    ^^So much this!

    One of the biggest shortcomings of ESO is not being able to switch between morphs for free. I can understand having to pay for a full skill reset (although it should have a capped cost and not be per point returned) and even a stat point respec, but to prevent players from leveling/testing each morph properly just hurts the game, especially when major game mechanics are changed (like off balance).
  • HowlKimchi
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    Cenom wrote: »
    Everything is cosmetic, so it should be a gold sink.
    Enough said.

    This. imo part of playing an mmo is how successful you are in making money, be it having a good business running in a trade guild, being good at farming telvar, or for the newer players, farming mats in craglorn.

    If the newer players have a gold sink they'd want to use (e.g. the outfit station rather than the housing which not many care about, especially the newer players), they'd be incentivized to farm mats, which will be bought by the guys who sell pots/glyphs/tempers/etc in guild stores. If more people are incentivized to farm mats, it would drive the costs down of the raw materials, which would drive the costs down of most everything else too.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Tasear
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    I a slight decrease in cost would be fair. This costs more then a Respec for characters with 200+ skill points. The cost is too far.


    Edit
    Dying should be free
    Edited by Tasear on January 9, 2018 8:05PM
  • Recremen
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    Cenom wrote: »
    Recremen wrote: »
    HeroOfNone wrote: »
    Recremen wrote: »
    aliyavana wrote: »
    I think its necessary for more hold sinks as good is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's already so many gold sinks, though! And gold is not that easy to make unless you're strictly farming for gold. If you actually play the content or PvP then gold is actually very precious. Indeed, some systems, like any kind of crafting, will actually have you operating at a loss!
    Gold sinks are important for mmo economies.

    Cool then the dozen existing gold sinks don't need competition.

    Could you list out several of the gold sinks and how this additional sink is negatively impacting your game in anyway different from today on live? It may be a pain to get the hold to get the exact look you've dreamed of, but it shouldn't prevent you from farming out and crafting a look you like from the motifs that you have. You also have costumes as well if it's a dropped set.

    To me this is a cosmetic gold sink, like housing. Something that looks nice but won't get you much in terms of better loot, higher dps, or more kills; meaning it's optional. That's just my opinion though.

    @HeroOfNone

    Current Gold Sinks
    • Luxury Vendor
    • Golden Vendor
    • Houses
    • Achievement Furniture
    • General Furniture
    • Crafting/Furniture Recipes
    • Master Writ Items
    • Motifs
    • Gear
    • Riding Lessons
    • Crafting Materials

    The first few are direct gold sinks, the rest are indirect and depend on your level of engagement. For instance, learning all the Master Writ furniture recipes will, for most people, require that they buy master writs from other people, or buy the recipes directly from others who already got all the master writs needed. Some rare few might get lucky on one character and just get a ton of really good master writs so they can afford it all on their own, and some might do master writs on every character on multiple accounts, but that's not the norm. Same idea with motifs. I farm like the dickens, but even I end up buying some missing motifs here and there, especially on ones like Buoyant Armiger, where they were so rare that people were flat out unwilling or unable to trade duplicates around. Some of these are capped (I just finished riding lessons on my last character a couple weeks ago), but most are a continuous expense.

    Now as far as impact goes. I like to engage with all of the above systems. I like to do PvE, PvP, crafting, the works. Having a wide breadth of experiences and tools lets me then make better stories for the community when I have time to do content creation. The outfit system has been something I've been begging for/looking forward to for a long time. And not only have they delivered everything I could have asked for, they went above and beyond my desired feature list. This was going to open up a whole new world for making new content, with almost as much potential as the housing system.

    Now the potential is still there, but it comes at even greater costs than what I've already invested to get here. Housing is expensive as heck and I've been pouring huge resources into get stuff prepared for more stories. Having to also juggle a per-use expenditure for aesthetic changes really is that much more of a burden. It feels like an average player is able to experience less and less of the game due to these stacking expenses, and even spending in the cash shop (which I do frequently) can't alleviate the burden. I'm not even an average player, I spend more time in the game than most, and I still feel my schedule being squeezed by all these things you need to grind and all this gold you need to sink.

    Also, I feel I've miscommunicated somehow. The problem isn't finding a single look I like. That's easy. I have loads of costumes I love, at least one standard outfit that I know I'm going to buy a slot for, and plenty of ideas for new outfits. It's that last part that's the problem. I want the freedom to experiment with new styles on a regular basis. I want to be able to show the new motifs to my friends when I finish farming them so they can make a better decision regarding whether or not they too want to farm it. I want to do these things without incurring exorbitant expenses. For example, under the current system, did you know that showing off all aspects of the Apostle and Ebonshadow motifs would run you 144k gold? Just to show each motif once. That's ludicrous!

    Finally, I get what you're saying about it being an aesthetic thing and not a combat performance thing, but there's no reason to value one more than the other. For many, end-game combat performance is also optional. Indeed, most won't get close to being end-game combat ready. For a lot of people, the real end game is playing magickal cat barbie. They should not be charged a per-use fee for each engagement with the system any more than us PvE or PvP folks should be charged gold to enter a dungeon or Cyro.

    Everything is cosmetic, so it should be a gold sink.
    Enough said.

    @Cenom

    Being cosmetic doesn't matter, as I already pointed out in the quoted text. We don't charge PvP and PvE players gold to enter Cyro, Battlegrounds, or Trials, so there should be no per-use charge for cosmetics either. It should be one and done.

    Enough said.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Bevik
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    This Outfit system should be sold as a DLC to be honest as it seems pretty decent. Can increase the gold cost also as basically they ask nothing for it.
  • Mystrius_Archaion
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    Recremen wrote: »
    At the very least, ESO+ memebers should be able to change their outfits at no additional cost. A transmog system was one of the most requested features from that Ideas for ESO Plus thread ZOS made, and while we're all thrilled that the system is open to everyone, nobody is thrilled at the prospect of a per-use cost, something that's never been done for a cosmetic system in the history of the game. If ESO+ members can use it for free then that's two birds with one stone, basically.

    Definitely get rid of the gold cost. It's either too high or pointlessly low, like every other gold cost, in any game, ever.

    But no, not an ESO Plus only thing. We "premium players" also need low/no gold cost or it just becomes a "necessity to subscribe" which a subscription should never be. It already feels necessary to subscribe because of how damn grindy the crafting system is because there are just WAY TOO DAMN MANY MATERIALS!
    Why do we need 3 upgrade levels anyway? White, green, blue, purple, gold are just a waste because everything white through blue is mostly vendor trash. Just make it "white>silver>gold" which is much cooler anyway being valuable metals in real life. That would make it much more worthwhile for us to craft items or drops worth more to us that normally wouldn't be so long as they are silver or above. Hell, dungeons don't even drop anything from bosses lower than blue quality, or purple for veteran, so why have lower qualities? Is it just to undervalue crafting?



    I think crafting needs another overhaul to make it easier on those of us without the craft bag, or the craft bag needs to be an optional purchase outside of ESO Plus. (Edit: And, if you think the craft bag is the only reason to subscribe to ESO Plus then it is definitely too valuable to limit to ESO Plus and the other ESO Plus benefits need to be made more worthwhile. That supports my point.)

    Sorry for the off topic, but it needs to be said.
    Edited by Mystrius_Archaion on January 9, 2018 9:57PM
  • Dagoth_Rac
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    Creating the Outfit item should cost gold. Dying it should not cost gold, especially not if you are ESO+. I am actually quite shocked that dying an Outfit item costs gold for ESO+ subscribers. I figured it would be like Costume dying - no cost for ESO+ subscribers. All my enthusiasm for this Outfit system just went out the window. It has long been established that ESO+ should not give combat advantages and I agree with that. But it should give you cosmetic advantages and what could be more cosmetic than this Outfit system?!
  • Mystrius_Archaion
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    Nihility42 wrote: »
    Gold is so ridiculously easy to make. You won't change your outfit 30k worth every day or even every week, Once you find outfits you like, you'll settle in. Gold sinks are important and the way this is set up the cost is really low. 30k to get outfits set up is insignificant. One decent motif will cost more than that.

    It's not easy to make unless you get good drops you can sell and have a guild trader to sell them on and somebody else made gold the old fashioned way to be able to buy it which is tedious as hell.
    ....unless the person who got the gold the old fashioned way bought it from a bot farmer, or was the bot farmer.

    I, for one, do not have a guild and don't wan tone. I do not want to "meet quotas" and deal with chat spam. I'm much happier with my small circle of friends and soloing or PUGing dungeons. I don't have the time or desire to farm gold and my luck just sucks for drops anyway.


    Maybe gold is easy for you to make, but it is not for me or newer players. I bet it wasn't always easy for you either unless you have been playing the market since the beginning and driving costs astronomically high causing the need for the very gold sink that we hate.


    Here is a true statement most people don't want to believe or try because they want "a working economy" and it would essentially kill it, at least temporarily, even if games will never have truly working economies because of infinite supply and limited demand:
    Remove gold sinks and make items, or the gold to get them, easier to get and the bot farmers, and just regular "no life" farmers, would disappear as there would be no profit for them. The only people playing the game would be actually playing the game. This could actually bring the economy back because having less farmers drives prices up also, maintaining that delicate balance.
    FYI, they already do the above somewhat by making most of the best items "bind on pickup", but this kills game economies more than anything because there is no trade for those, not even flooded-market low-profit trading. With easier and cheaper to get items and gold then at least there is trade still.
  • Yolokin_Swagonborn
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    If we need so many gold sinks, then why not sell the new housing storage containers for gold? Something doesn't add up here.
  • Mystrius_Archaion
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    Squealing about 30k gold? I wouldn't get out of bed to tread on a skeever for 30K gold!

    Besides, these aren't gold sinks...

    Master Writ Items
    Motifs
    Crafting Materials

    If you buy from other people the gold doesn't sink away, it goes to the other person! :)

    And that works so well in real life as the rich get richer and the poor get poorer, right?

    The real world economy doesn't even work that well because of "buying low and selling high", so why do people think a game economy with technically unlimited supply and limited demand and the same "rich get richer" systems is going to work so well?


    30k gold is a lot to me and a lot of other people. We're not the middle-men on the market with the "Master Merchant" addon and knowing where to farm the best stuff and having the trader in the major city that people go to first and buy high because they can't be bothered to go to the farther out traders.
    I have no guild trader and have bad luck with drops on the limited time I can be bothered to "grind my behind" out of my limited playtime just to get the gold for existing "sinkholes" to throw it into.
    I still have not even bought all the bank slots. I have at least 5 to go. I only have 2 characters with maxed out inventory slots.

    I do not need another mandatory gold sink. We do not need another gold sink.
  • Mystrius_Archaion
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    Cenom wrote: »
    Everything is cosmetic, so it should be a gold sink.
    Enough said.

    This. imo part of playing an mmo is how successful you are in making money, be it having a good business running in a trade guild, being good at farming telvar, or for the newer players, farming mats in craglorn.

    If the newer players have a gold sink they'd want to use (e.g. the outfit station rather than the housing which not many care about, especially the newer players), they'd be incentivized to farm mats, which will be bought by the guys who sell pots/glyphs/tempers/etc in guild stores. If more people are incentivized to farm mats, it would drive the costs down of the raw materials, which would drive the costs down of most everything else too.

    That doesn't even work that way in real life.

    People forget capitalism is a competition. There are winners and losers. The size of the market they can reach also turns winners into bigger winners that can turn winners in farther markets into losers.
    Anybody wonder why big businesses like Walmart can push out local stores? Consumers want the cheapest prices, no matter where, and only the bigger businesses with cheaper costs due to "economies of scale" can offer that.
    And no, not everyone "has the opportunity to succeed" because they would need to be able to undercut the big business to do that and they can never do it because cost is higher on a smaller scale.
    This is why there are laws against monopolies and government oversight on corporate mergers, often denying them or splitting up companies like "Ma Bell" into "Baby Bells"(look it up).

    It is a self-fulfilling prophecy of suffering. The only thing that will stop it is finally running out of consumers once everyone is working for the very same company that provides everything and the system collapses because their costs will be all they can squeeze profits out of and you can't squeeze more from less.



    So no, I don't believe we need another gold sink to encourage people to "learn to trade" and use a flawed system, with very real handicaps to ever being workable, based on a flawed real life system, without the handicaps, that doesn't even give people that opportunity every time.
  • Nihility42
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    I, for one, do not have a guild and don't wan tone. I do not want to "meet quotas" and deal with chat spam. I'm much happier with my small circle of friends and soloing or PUGing dungeons. I don't have the time or desire to farm gold and my luck just sucks for drops anyway.

    You can mute guild chat and most guilds don't have a quota. And plenty that do are like 5k or something. You could sell any stack of mats for that. If you choose to ignore an entire feature of the game, and it makes the game harder for you, that's not a game problem that needs to be fixed. No one is trying to play dungeons without armor because they think their character looks better naked and calling for armor to be nerfed so that they can be on a fair playing field.
    Maybe gold is easy for you to make, but it is not for me or newer players. I bet it wasn't always easy for you either unless you have been playing the market since the beginning and driving costs astronomically high causing the need for the very gold sink that we hate.

    I think I had like 400k within the first 3-4 weeks of playing. And it's only got easier since then. If someone has a hard time making gold in this game, it's probably because they don't want to. That's fine, just don't complain when you can't afford things.

    Here is a true statement most people don't want to believe or try because they want "a working economy" and it would essentially kill it, at least temporarily, even if games will never have truly working economies because of infinite supply and limited demand:
    Remove gold sinks and make items, or the gold to get them, easier to get and the bot farmers, and just regular "no life" farmers, would disappear as there would be no profit for them. The only people playing the game would be actually playing the game. This could actually bring the economy back because having less farmers drives prices up also, maintaining that delicate balance.
    FYI, they already do the above somewhat by making most of the best items "bind on pickup", but this kills game economies more than anything because there is no trade for those, not even flooded-market low-profit trading. With easier and cheaper to get items and gold then at least there is trade still.

    I'm not sure who this change would help except the extremely niche players such as yourself that refuse to participate in an entire segment of the game (trading). There are years and years of MMO experience showing that gold sinks are necessary. Without them, prices will just become massively inflated. And you also want to make gold even easier to get? You'll have every item costing several million gold. Not sure why that seems like a positive change.
  • Mystrius_Archaion
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    Recremen wrote: »
    Let's now take a look at some of the arguments for keeping the gold cost. So far, we're getting mostly "We Need A Gold Sink" arguments and "Gold Is Easy To Farm" arguments. These two arguments are not even compatible with each other. If we need gold sinks to drive the economy (which arguably we don't, since gold is an end-game stat for market mogul types of players) then encouraging people to go out and farm more gold defeats the purpose of having a gold sink. All we get at that point is an additional time expenditure, for basically no reason other than to have one. I don't know about other people, but I prefer to play the content instead of farm for hours.

    Exactly. Gold sinks just promote bot farming or "no life" farming.
    Get rid of them and people farm less and the balance of gold versus items is the same.

    It's runaway inflation, just like real life but worse.


    Edit:
    Game developers who want a working economy, or a realistic one, need to hire a professional economist and an accountant just to "balance the in game books".
    Anything short of that is like asking a mechanic to do the job of a bio-pharmacologist and not screw up by creating a drug that kills people that was meant to lessen cold symptoms, for example. It just is doomed to failure.
    Edited by Mystrius_Archaion on January 9, 2018 10:19PM
  • Hiero_Glyph
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    Recremen wrote: »
    At the very least, ESO+ memebers should be able to change their outfits at no additional cost. A transmog system was one of the most requested features from that Ideas for ESO Plus thread ZOS made, and while we're all thrilled that the system is open to everyone, nobody is thrilled at the prospect of a per-use cost, something that's never been done for a cosmetic system in the history of the game. If ESO+ members can use it for free then that's two birds with one stone, basically.

    Definitely get rid of the gold cost. It's either too high or pointlessly low, like every other gold cost, in any game, ever.

    But no, not an ESO Plus only thing. We "premium players" also need low/no gold cost or it just becomes a "necessity to subscribe" which a subscription should never be. It already feels necessary to subscribe because of how damn grindy the crafting system is because there are just WAY TOO DAMN MANY MATERIALS!
    Why do we need 3 upgrade levels anyway? White, green, blue, purple, gold are just a waste because everything white through blue is mostly vendor trash. Just make it "white>silver>gold" which is much cooler anyway being valuable metals in real life. That would make it much more worthwhile for us to craft items or drops worth more to us that normally wouldn't be so long as they are silver or above. Hell, dungeons don't even drop anything from bosses lower than blue quality, or purple for veteran, so why have lower qualities? Is it just to undervalue crafting?



    I think crafting needs another overhaul to make it easier on those of us without the craft bag, or the craft bag needs to be an optional purchase outside of ESO Plus. (Edit: And, if you think the craft bag is the only reason to subscribe to ESO Plus then it is definitely too valuable to limit to ESO Plus and the other ESO Plus benefits need to be made more worthwhile. That supports my point.)

    Sorry for the off topic, but it needs to be said.

    Agreed. I don't see a reason at this point to have so many materials. Having one material for levels 1-49, another for levels 50-149CP, and lastly for 150-160CP is more than enough. Besides, when you craft an item you determine its level so you would still have to recraft your gear as you level up anyway.

    The crafting bag should be a boon, not a penalty to those without it.
  • starkerealm
    starkerealm
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    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system. On the PTS you can just buy outfit tokens if you want to get those screenshots.

    For the most part, this will be a few thousand gold per outfit, and most people will not be changing their entire outfit several times a day. The cost is anything but prohibitive.

    The real worry for me is the cost of additional outfit slots. Since they're crowns-only, we won't know how much they are until the patch goes live.

    My only major gripe here is the dye fee. That one is kinda onerous, because tinkering with dyes, particularly on some rarer motifs, can require a couple attempts. Though, giving ESO+ members free or discounted, outfit swapping would be a good subscriber perk which wouldn't imbalance the game.
  • Kiara
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    They won't change it anyway, also it's easy to make gold in this game imo.
  • Enslaved
    Enslaved
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    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Legate black looks like legate black no matter where I am.
  • FrancisCrawford
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    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    The dye part absolutely needs to be free. It's difficult to build a color preview system robust enough to avert the problem you're talking about. I don't blame ZoS for not doing so. But SINCE they didn't -- and indeed don't even seem to have tried to -- there's no way they should charge for redyes.
    Edited by FrancisCrawford on January 9, 2018 11:33PM
  • Recremen
    Recremen
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    Enslaved wrote: »
    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Legate black looks like legate black no matter where I am.

    But Overlord's Purple looks pretty different depending on lighting, what you put it on, etc. Lots of dyes do that kind of thing.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Recremen
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    Kiara wrote: »
    They won't change it anyway, also it's easy to make gold in this game imo.

    People also said they wouldn't implement a "transmog" system to begin with and yet here we are. Let's stop dismissing potential game improvements out of hand.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • coop500
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    This gives people something to look forward to at least to save up gold for.

    TBH most players who've played any longer than a 1 month probably has thousands of gold saved up
    Hoping for more playable races
  • AlienatedGoat
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    aliyavana wrote: »
    I think its necessary for more gold sinks as gold is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's even precedent for this: The dying feature for costumes is free for ESO+ members, but non-subbers have to buy and use a dye stamp.

    Similarly, outfitting should be free for ESO+ members, but non-subbers should have to buy and use an outfitting token (or pay with gold). Seems fair to me.
    PC-NA Goat - Bleat Bleat Baaaa
  • Recremen
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    coop500 wrote: »
    This gives people something to look forward to at least to save up gold for.

    TBH most players who've played any longer than a 1 month probably has thousands of gold saved up

    People are already buried under an avalanche of things to save their gold up for, we don't need another gold sink. And saving up thousands of gold won't do players any good if they're spending it on motif catch-up, or shelling out every time they want to change their gear up, which for a lot of people is quite frequently.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • DPShiro
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    No.
    Gold is so easy to get in ESO and not enough to spend on.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
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