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New keep and resource capture ticks are BROKEN!!!!!!

  • Mako1132
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    It's way too much.

    Also on the GO topic, I think it was already trivialized a bit with AP changes, but to say it's anything more than a time investment is a lie IMO. I'll hit it sometime within the next couple months and that's only because it's an eventuality of PvPing a lot. I think of myself as a good case in this argument since I've been in what I would consider the top guilds AD side since the game came out (while I've been playing). I've just quit the game more than several times.

    I'll admit there's some skill involved in it for a majority of the players, but I wouldn't say it's a requirement or necessary at all.
  • Mojomonkeyman
    Mojomonkeyman
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    The one thing that ZOS made right in eso was to reward fighting over objective flipping.

    Putting incentive on objectives will lead to people avoiding each other for easy ap, see GW2 Karmatrains as prime and most recent open world example. This is one of the most terrible decisions ZOS has ever made from my POV.

    I care about people being incentivized to fight each other. In GW2 objective based incentivation didn`t work out well for the open world pvp, because most of its pvp population was rather casual and would gravitate towards the most easy route to be rewarded. Same goes for eso`s population, the outcome is obvious.

    I really hope 4v4v4 wont be too terrible.
    Edited by Mojomonkeyman on February 14, 2017 8:49PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • HeroOfNone
    HeroOfNone
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    Well, let's be fair, it was either make this change now while their were still people in PVP or do it after all the "elite" players farmed off the casual and bad solo pugs so there was nothing else to farm with their broken builds.


    Just add a recharge timer to keeps and resources and some of the farming will go away.

    If you really want it to go away, give the most AP for the central keeps and don't reward AP for recapturing the same keep in a half an hour.
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  • Chuga_Rei
    Chuga_Rei
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    HeroOfNone wrote: »
    Well, let's be fair, it was either make this change now while their were still people in PVP or do it after all the "elite" players farmed off the casual and bad solo pugs so there was nothing else to farm with their broken builds.


    Just add a recharge timer to keeps and resources and some of the farming will go away.

    If you really want it to go away, give the most AP for the central keeps and don't reward AP for recapturing the same keep in a half an hour.

    Less time larping as a cat, and more time working on your build and this wouldnt be a problem.
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  • HeroOfNone
    HeroOfNone
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    Chuga_Rei wrote: »
    HeroOfNone wrote: »
    Well, let's be fair, it was either make this change now while their were still people in PVP or do it after all the "elite" players farmed off the casual and bad solo pugs so there was nothing else to farm with their broken builds.


    Just add a recharge timer to keeps and resources and some of the farming will go away.

    If you really want it to go away, give the most AP for the central keeps and don't reward AP for recapturing the same keep in a half an hour.

    Less time larping as a cat, and more time working on your build and this wouldnt be a problem.

    I'm impressed my builds had that much impact on the casual community, but my choice in privacy tools while I stream is hardly seems the issue for 100 of players getting lured into 1vX situations by players using broken abilities and then being toxic to them. At least ZOS cares enough to give them an alternative farm method before the well dries up.
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  • asneakybanana
    asneakybanana
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    HeroOfNone wrote: »
    Chuga_Rei wrote: »
    HeroOfNone wrote: »
    Well, let's be fair, it was either make this change now while their were still people in PVP or do it after all the "elite" players farmed off the casual and bad solo pugs so there was nothing else to farm with their broken builds.


    Just add a recharge timer to keeps and resources and some of the farming will go away.

    If you really want it to go away, give the most AP for the central keeps and don't reward AP for recapturing the same keep in a half an hour.

    Less time larping as a cat, and more time working on your build and this wouldnt be a problem.

    I'm impressed my builds had that much impact on the casual community, but my choice in privacy tools while I stream is hardly seems the issue for 100 of players getting lured into 1vX situations by players using broken abilities and then being toxic to them. At least ZOS cares enough to give them an alternative farm method before the well dries up.

    Just had a fabulous idea. Make keep capture quests gives 6k ap and capturing a keep only give a 1k base and then resource capture quests worth 2k ap and capturing resources worth 250 ap. This way you cant really farm since youre going to need to turn in the quest every time you want to make ap and the casual players can still make decent ap but it wont encourage zerging a keep just to get a tick as much unless you happen to have the quest for that keep. This will also encourage players to better spread out around the map because they will be more incentivized to go to whatever keep or resource they have a quest for.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • HeroOfNone
    HeroOfNone
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    HeroOfNone wrote: »
    Chuga_Rei wrote: »
    HeroOfNone wrote: »
    Well, let's be fair, it was either make this change now while their were still people in PVP or do it after all the "elite" players farmed off the casual and bad solo pugs so there was nothing else to farm with their broken builds.


    Just add a recharge timer to keeps and resources and some of the farming will go away.

    If you really want it to go away, give the most AP for the central keeps and don't reward AP for recapturing the same keep in a half an hour.

    Less time larping as a cat, and more time working on your build and this wouldnt be a problem.

    I'm impressed my builds had that much impact on the casual community, but my choice in privacy tools while I stream is hardly seems the issue for 100 of players getting lured into 1vX situations by players using broken abilities and then being toxic to them. At least ZOS cares enough to give them an alternative farm method before the well dries up.

    Just had a fabulous idea. Make keep capture quests gives 6k ap and capturing a keep only give a 1k base and then resource capture quests worth 2k ap and capturing resources worth 250 ap. This way you cant really farm since youre going to need to turn in the quest every time you want to make ap and the casual players can still make decent ap but it wont encourage zerging a keep just to get a tick as much unless you happen to have the quest for that keep. This will also encourage players to better spread out around the map because they will be more incentivized to go to whatever keep or resource they have a quest for.

    I've been pushing for similar ideas for a while, but ZOS seems to think AD needs to prioritize getting DragonClaw for little AP is a great incentive :|

    But yup, bumping up the AP in the capture quest and reducing the base capture amount would be another way to slow it down.
    Edited by HeroOfNone on February 14, 2017 9:46PM
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  • SneaK
    SneaK
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    Changes to the AP scheme I would have rather seen....

    Capture Keep Quests/Resources worth 10x's more AP/Gold
    Reassign/Eliminate Blessing of War Bonus
    Eliminate "Tics" and replace w/
    Defensive/Offensive Kill AP Bonuses (Just like FPS Domination point bonuses)

    "IMO"
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  • danno8
    danno8
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    They should just make the base amount shared between all who are nearby. That way it is risky but rewarding for 1 or 2, but useless for anything higher than that.

    2 people wouldn't be able to abuse it in any way for long, not without being run over by a larger group.
  • Vaoh
    Vaoh
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    Chuga_Rei wrote: »
    How does this encourage spreading? It is rewarding you a base amount negating group size lol.

    We are reaching levels of potato that shouldn't even be possible.
    As a PS4 player I feel this will create a new, exciting style of gameplay for me!

    I'm going to locate a group trading a keep back and forth, sit in a comfy spot stealthed near the keep, and then go afk and rake in AP. Why not? When I'm not able to play ESO I can make tons of AP.

    Would this work? It sounds like free dyes/tens of thousands of Alliance Spell Pots for PvE to me, despite the obvious terrible nature of the feature.
    Edited by Vaoh on February 15, 2017 5:42PM
  • Alcast
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    At least people are "spreading out" now :trollface:
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  • Skinzz
    Skinzz
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    Just make keeps worth 6k base ap if its a level 5 keep and vice versa.. would prevent exploiting.
    Anybody got a group? LFG, anybody? Hello?
  • Rickter
    Rickter
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    lol i knew something like this could be possible to do the momment they said they were changing the values, not even sure why they boosted them so high =/

    so ZOS makes a change to try and provide more reward for pvping, which in turn creates more incentive to pvp - and then the PLAYERS abuse the hell out of this and blatantly break the toS and suddenly ZOS is stupid for not seeing this coming?

    like what is wrong with you people. this is some millennial s***
    Edited by Rickter on February 21, 2017 5:23PM
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  • Dr.NRG
    Dr.NRG
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    The people a ZOS are smart and I don't think they would do this without an intend. I believe the reason why they change pvp to the worse everytime is cause they are tired of all the complaining, and have no viable solution to fix the thing entirely. Thus they are destroying it slowly and try to move everyone towards battle grounds. It is working already, look at the state of pvp these last couple patches and now 2 campaugns have been closed already. I bet yall by latest the next 2 patches cyrodiil will be closed completely and then be reintroduced some time later as a complete new experience. And guess what once we get battle grounds cyrdiil will be so dead that no one will care anymore;)

    ps. everyone will complain so much about battle grounds then that we start the whole thing what happened in cyrodiil all over and then break BG too lolz;)

    I sincerely hope I am wrong cause pvp is the only reason I am still playing this game:(
    Edited by Dr.NRG on February 21, 2017 9:12PM
    .
  • Anazasi
    Anazasi
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    You know the most logical solution is to simply make both defense and offense base AP rewards the same. This would solve all the issues that sneaky is concerned with.

  • Elong
    Elong
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    Anazasi wrote: »
    You know the most logical solution is to simply make both defense and offense base AP rewards the same. This would solve all the issues that sneaky is concerned with.

    Or just stop abusing the system.
  • Asgari
    Asgari
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    What I find crazy is we lost former emp passives because people cried fowl and were upset over it being traded. But I don't see anyone here mentioning the fact that ny being there for all the keep flips you pretty much have all the AP needed to be crowned....
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  • asneakybanana
    asneakybanana
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    Anazasi wrote: »
    You know the most logical solution is to simply make both defense and offense base AP rewards the same. This would solve all the issues that sneaky is concerned with.

    Just curious, how does that fix anything? My main concern is the fact that this week you will be able to do close to 1m ap/hr by farming O ticks which is ridiculous. 75 hours to grand overlord like WTF. As far as accomplishing what they had intended the new ticks to do I feel they have failed. As ive said elsewhere if you make it so that the keep and resource capture quests give the large amount, 6-7k for a keep then that would encourage people venture off to take whatever keep they have the quest for and then go and turn that in after. This would stop the farming because the farmers would need to turn in their capture quest every time they capture the keep so they would not be able to viably get back to the keep every time they take it. IMO this should be the answer to any keep tick problems. It still allows the zergs to make more ap by playing objectively but it requires them to go to a specific keep which is probably out of the way to make that ap thus helping to reduce players stacking to get an o tick and lag.
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  • Aeko
    Aeko
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    I think that the increased AP from keep quests could backfire in the sense that as soon as DC gets a capture Drake quest there will be 60 people there instead of focusing on things more strategic to their faction, and then after would focus on trying to get another and head to that location. Another less drastic example would be EP being pushed into their tri-keeps while getting a mission to capture Roebeck. Maybe they could figure out a way to code it but in the end your going to have everyone focusing into one area.

    Having the bonus on all keeps just adds something additional to normal play and doesn't add an annoyance factor of having to get the quest and try to take down that specific keep. I think that reducing the amount to like 3-4k and putting it on a 10 minute cool-down would be better to promote the map and give people an incentive while prohibiting those who want to exploit the system.
    Edited by Aeko on February 23, 2017 8:00AM
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  • Anazasi
    Anazasi
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    Anazasi wrote: »
    You know the most logical solution is to simply make both defense and offense base AP rewards the same. This would solve all the issues that sneaky is concerned with.

    Just curious, how does that fix anything? My main concern is the fact that this week you will be able to do close to 1m ap/hr by farming O ticks which is ridiculous. 75 hours to grand overlord like WTF. As far as accomplishing what they had intended the new ticks to do I feel they have failed. As ive said elsewhere if you make it so that the keep and resource capture quests give the large amount, 6-7k for a keep then that would encourage people venture off to take whatever keep they have the quest for and then go and turn that in after. This would stop the farming because the farmers would need to turn in their capture quest every time they capture the keep so they would not be able to viably get back to the keep every time they take it. IMO this should be the answer to any keep tick problems. It still allows the zergs to make more ap by playing objectively but it requires them to go to a specific keep which is probably out of the way to make that ap thus helping to reduce players stacking to get an o tick and lag.

    Sneaky, It just doesn't matter. In the grand scheme of ESO this is so trivial who really cares. You and I both know this has not changed any of the map behaviors on TF. We still have fights, we still do what we have always done. It's even been said there are going to adjust the AP base after the week of no CP. Lets all just hang out, laugh and tell stories.
  • Kyoma
    Kyoma
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    The really funny part is that the whole Bleakers thing is mostly EP & DC, once again, AD is left out of all the easy AP. :'(
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  • Entegre
    Entegre
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    Just add a cooldown to objective ap and problem will be solved IMHO.
  • mtwiggz
    mtwiggz
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    Anazasi wrote: »
    maxjapank wrote: »
    I saw it coming but didnt really think it would happen until some ad GM whispered me asking if haxus wanted to partake

    There are times I wish that names could be shared. I would really like to know exactly who would whisper another guild to take part in exploiting the system. Even if ZOS opened the door for this to happen, guild leaders and players should have more respect for not engaging into this kind of behavior.

    It was me. but mind you sneaky whispered me first about something totally off topic. Once I shared the information or the how to do it, he came running to the forums to drop salt. I was just being nice and sharing with him the mechanic that apparently everyone had already noticed, makes me wonder how elite some players really are.


    I don't need to think about this cheesy garbage because I can make ap. I like spreading players out as much as the next guys but sometimes its just stupid getting 6k for an o tick when theres 60 people PVdooring a keep. For instance tonight, just as lols we havent really done any ap farming and are making 80k ap/hr w/ no ap buff just by running around following the 80 man and freely taking keeps and resources which is kind of ridiculous. AP was already much easier to make w/ the doubling of the value of players than it was at launch. Just a bad decision on ZoS' behalf overall and just another reinforcement of what they are doing to this game.

    I'm not a huge fan of how easy mode leveling and gaining PvP ranks are these days either. Yet realistically what does it matter? Are you upset at the fact that people will gain ranks faster than we all did since launch, or are you more upset that players can gain easy AP by PvDooring?

    Either way, alliance ranks are literally an "e-peen" status card. They mean absolutely nothing. Maybe something to post on your Myspace or giggle with your "e-pals" about over Discord, maybe blog about it? Spoiler alert, no one really cares, they're pointless. So who cares if someone gains them quicker? Those ranks are more of a mark of how much you play the game more so than how good or skilled you are, so that's not even a valid argument. From a monetary game perspective, AP has been worth very little for a very long time. Gaining more AP per keep/resource flip will give players more AP and perhaps drop the AP to gold ratio even lower, yet you'll be gaining AP faster. That'll even itself out too.

    TL:DR
    I don't see why any of this is a big deal. Sure keep swapping for AP without combat is a ridiculous thing. Yet so was emp swapping, and half, probably closer to all, of the "veteran" players took part in that one way or another. You can't seriously think that guilds will openly do this and not get bored senseless after a small while anyways. This is a video game, people will find easy ways to exploit and get whatever they can when they can.
  • trustcotraptb14_ESO
    "People are making more AP than I can make per hour, please nerf it!"

    Sad.

    Oh yeah, this sneakybanna guy's idea of "farming ap" is afking at resources over night for ticks.

    The ego's of some of you people are absolutely out of control.
    Edited by trustcotraptb14_ESO on December 31, 2017 11:15PM
  • VaranisArano
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    Yes. Very sad.

    You know what else is sad?
    21y0eh.jpg

    Unless you are more of a Mannimarco fan, inwhich case:
    21y09o.jpg

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