Rohamad_Ali wrote: »If players were so inclined to play this way the could before the update . It's shady as hell but not against the TOS
Rohamad_Ali wrote: »If players were so inclined to play this way the could before the update . It's shady as hell but not against the TOS
@Rohamad_Ali Before the patch, it would require feeding. Our process was simply:
1. AD group takes the flag
2. DC group takes the flag
3. Repeat
At no time (other than a few accidents or when someone got really bored and decided to be trollish) did anyone die / feed. If there was feeding and ticks for that, it would be a LOT more than this.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »If players were so inclined to play this way the could before the update . It's shady as hell but not against the TOS
@Rohamad_Ali Before the patch, it would require feeding. Our process was simply:
1. AD group takes the flag
2. DC group takes the flag
3. Repeat
At no time (other than a few accidents or when someone got really bored and decided to be trollish) did anyone die / feed. If there was feeding and ticks for that, it would be a LOT more than this.
I understand completely . I still think this is a issue no matter how much AP changes . People will still cheat the system until ZoS enforces some kind of a rule but they can't even come up with any rules for this let alone enforce one . So it's even less work now for them . They don't even need to buy a camp .
To me it's a much bigger issue then just AP . AP is the catalyst that fuels the bigger issue .
Edit to say I don't mean rule , I mean system too . ZoS can't come up with a counter system . We need better systems as suggested in here to avoid relying on ZoS to enforce rules . That never works out right .
ZOS_BrianWheeler wrote: »As far as the AP changes go; we have been going through the numbers are comfortable with how they shape up vs. the potential farming/exploiting cases that already exist and hypothetically exist. As stated, we'll be monitoring player behavior patterns and AP gains not only from the numbers stand point, but also by playing out there in Cyrodiil with you guys and gals.
To prove the point, there are 12 of us who just spent an hour trading resources in a circle - 6 AD and 6 DC.
If you time it perfectly, you can make in the area of 250k AP / hour with an AP buff. This is more AP than anything but the most hard core and amazing AP farm can do in normal fights, and even then it's not sustainable in normal PvP.
As dirty as it seems/feels to do, the numbers don't lie, and to our understanding (been discussing this for a while in TS and guild chat) there's nothing wrong with (against the TOS) grinding resources back and forth.
Some people made good suggestions about making the resource/keep AP based on how long it's been owned, and/or splitting the AP between people even with the increase, or just lower the base AP per person to something that makes it favourable to fight over..
@ZOS_GinaBruno I'm sure we're all curious if the intent was to enable insane AP farms like this, or was this an oversight that will be changed in future? Normal players (even in the insane days of AP farming over a year ago) can't compete with this..
Rohamad_Ali wrote: »I understand completely . I still think this is a issue no matter how much AP changes . People will still cheat the system until ZoS enforces some kind of a rule but they can't even come up with any rules for this let alone enforce one.
Grand Overlord doesn't mean anything either since the AP increase...
Rohamad_Ali wrote: »I understand completely . I still think this is a issue no matter how much AP changes . People will still cheat the system until ZoS enforces some kind of a rule but they can't even come up with any rules for this let alone enforce one.
@Rohamad_Ali Other than replace "cheat" with "game", I agree with you. When we started this, we made absolutely certain that everyone who joined in was aware not to kill each other and that there was to be NO feeding. There will always be ways to creatively achieve your goals outside the scope of what is normally expected. As long as you don't cross the line to actual "cheating", as much as it may pain me to say this, I don't believe that anything should be done to those people. It's on ZOS to change the rules, be clear and concise in what they are, and change the game such that things like this don't work (or confirm that this is what they intended).
nagarjunna wrote: »Sigh, well @asneakybanana is right...
Blackboot mine is returning 6k AP per flip. With the Boss buff and other stuff it goes to 7.2k and up.
A group of Yellow/Blue people have wrecked the Haderus leader boards by flipping it all night and are continuing to do so as of this post... They have been reported but the damage has been done
@ZOS_GinaBruno , @ZOS_JessicaFolsom - you need to look at that and fix ASAP.
To prove the point, there are 12 of us who just spent an hour trading resources in a circle - 6 AD and 6 DC.
If you time it perfectly, you can make in the area of 250k AP / hour with an AP buff. This is more AP than anything but the most hard core and amazing AP farm can do in normal fights, and even then it's not sustainable in normal PvP.
As dirty as it seems/feels to do, the numbers don't lie, and to our understanding (been discussing this for a while in TS and guild chat) there's nothing wrong with (against the TOS) grinding resources back and forth.
Some people made good suggestions about making the resource/keep AP based on how long it's been owned, and/or splitting the AP between people even with the increase, or just lower the base AP per person to something that makes it favourable to fight over..
@ZOS_GinaBruno I'm sure we're all curious if the intent was to enable insane AP farms like this, or was this an oversight that will be changed in future? Normal players (even in the insane days of AP farming over a year ago) can't compete with this..
Crispen_Longbow wrote: »To prove the point, there are 12 of us who just spent an hour trading resources in a circle - 6 AD and 6 DC.
If you time it perfectly, you can make in the area of 250k AP / hour with an AP buff. This is more AP than anything but the most hard core and amazing AP farm can do in normal fights, and even then it's not sustainable in normal PvP.
As dirty as it seems/feels to do, the numbers don't lie, and to our understanding (been discussing this for a while in TS and guild chat) there's nothing wrong with (against the TOS) grinding resources back and forth.
Some people made good suggestions about making the resource/keep AP based on how long it's been owned, and/or splitting the AP between people even with the increase, or just lower the base AP per person to something that makes it favourable to fight over..
@ZOS_GinaBruno I'm sure we're all curious if the intent was to enable insane AP farms like this, or was this an oversight that will be changed in future? Normal players (even in the insane days of AP farming over a year ago) can't compete with this..
Was this the video they just posted in this other thread?
https://forums.elderscrollsonline.com/en/discussion/320097/guild-factions-taking-turns-in-abusing-exploiting-resources-for-leaderboard#latest
Was this on the resource that has a Bug with it?
Playing semantics with words like "gaming the system", "cheating", "exploiting" "not explicitly against the tos" is not going to justify or make it seem less bad. If two groups are purposely trading a resource for the sole purpose of earning AP, then it is "cheating" in my book. If two groups are battling each other, the main purpose being to defeat the other, but earn AP in the process, then that's intended. Intent is very important here.
Playing semantics with words like "gaming the system", "cheating", "exploiting" "not explicitly against the tos" is not going to justify or make it seem less bad. If two groups are purposely trading a resource for the sole purpose of earning AP, then it is "cheating" in my book. If two groups are battling each other, the main purpose being to defeat the other, but earn AP in the process, then that's intended. Intent is very important here.
He knows that. He is attempting to save face lol.
You may consider something "cheating", and you're entitled to your opinion. At the end of the day, it's what is in the legal contract that determines whether it is cheating or not. You might want to read up on some sociology courses and morals vs ethics vs laws.
ZOS could add a diminishing reward timer for taking the same keep/resource similar to the way killing the same person works. For example, if you try and reclaim a keep within 15 minutes (just throwing that time frame out there) of the previous capture, you only get 50% of the AP. Recapture it again, and you earn 50% again, until the reward is 0 AP.
ZOS could add a diminishing reward timer for taking the same keep/resource similar to the way killing the same person works. For example, if you try and reclaim a keep within 15 minutes (just throwing that time frame out there) of the previous capture, you only get 50% of the AP. Recapture it again, and you earn 50% again, until the reward is 0 AP.
That's what should happen, lets see how long they take to implement it.
Playing semantics with words like "gaming the system", "cheating", "exploiting" "not explicitly against the tos" is not going to justify or make it seem less bad. If two groups are purposely trading a resource for the sole purpose of earning AP, then it is "cheating" in my book. If two groups are battling each other, the main purpose being to defeat the other, but earn AP in the process, then that's intended. Intent is very important here.
He knows that. He is attempting to save face lol.
asneakybanana wrote: »Keeps and resources have levels 1 to 5 depending on how long they were owned. Make level 5 things worth the current base value and diminish the value down to level one. Problem solved.
+1 to you for this idea good sir. Now to actually have it implemented.I don't care about people making AP. I care more about what it does to pvp. This system gives the mentality for people run around and kill guards instead of players making it even harder to find fights unless you plan to ride to your back line keeps every time they flag from a 20/20 siege and hope that you make it before they get on the flags due to the rate you can siege double FD now.kevlarto_ESO wrote: »LOL AP farmer complaining about people getting AP that might equal the famer, oh my end of the world, sometimes snowflakes melt.
If AP and rank really meant something it might be different but having a symbol by your name that offers nothing other than epeen stroking, why worry, and if AP gain is to great zos will fix that before they fix anything else that is broken.
What I come away with from this post is some people hate the fact that average players might get the same AP as a person that see themselves as an elite AP farmer, tells me zos might have got something right, /shrug
I am all for finding a way for newer players to make more AP as hopefully it would encourage them to play more but to me pvdoor isn't the answer to giving newer players more AP. Since last night pretty much all we were doing was running around, see a keep or a resource ep was taking and said ooooo let's go get our free 1.5k or 6k AP. It's silly and everyone in group agreed, quite ridiculous.
What Grand Overlord meant before this ? that u have alot of free time and alot of friends with free time.It was quite obvious that it will get exploited but at this point I don't really care anymore. There is no use for AP anyway so people will not bother exploiting it for too long. Grand Overlord doesn't mean anything either since the AP increase...
So whatever... In 4 months we get Battlegrounds