asneakybanana wrote: »asneakybanana wrote: »I saw it coming but didnt really think it would happen until some ad GM whispered me asking if haxus wanted to partake
There are times I wish that names could be shared. I would really like to know exactly who would whisper another guild to take part in exploiting the system. Even if ZOS opened the door for this to happen, guild leaders and players should have more respect for not engaging into this kind of behavior.
It was me. but mind you sneaky whispered me first about something totally off topic. Once I shared the information or the how to do it, he came running to the forums to drop salt. I was just being nice and sharing with him the mechanic that apparently everyone had already noticed, makes me wonder how elite some players really are.
I don't need to think about this cheesy garbage because I can make ap. I like spreading players out as much as the next guys but sometimes its just stupid getting 6k for an o tick when theres 60 people PVdooring a keep. For instance tonight, just as lols we havent really done any ap farming and are making 80k ap/hr w/ no ap buff just by running around following the 80 man and freely taking keeps and resources which is kind of ridiculous. AP was already much easier to make w/ the doubling of the value of players than it was at launch. Just a bad decision on ZoS' behalf overall and just another reinforcement of what they are doing to this game.
asneakybanana wrote: »2 organized guilds on different factions can farm 250k+ ap/hr by going to a remote keep w/ 12 people each and just sieging the walls down and then flipping the keep while the other guild takes the resources then once the guild sieging the keep takes it they leave the walls down and run out to the resources while the other guild runs inside the keep and captures it. You can do one of these cycles in ~3 minutes and you make at least 12.5k ap w/ the ap buff for every cycle. That means a guild does this for 4 hours and they've made 1m+ ap. Absolutely disgusting.
As someone who views himself as a decent AP farmer I cap out at around 120k ap/hr over the course of an entire hour so a group doing this w/o doing any fighting at all will be making more than double that. I personally think that keeps should be worth 1.5k ap, and resources should be worth 500 ap. Resources will still be 20x more ap when you take them than before and keeps will be 15x more ap than before but the current values CANNOT STAY. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler please address this ASAP
I dont know if this is the answer, but if it helps, why not and who cares?
No. 16-20 people isn't a small group at all, even with 80 people facing you. 16-20 people is a raid.
Well, I'd be disappointed to see any organized guilds doing it. I won't go resource trading with a VE raid and I'd be disappointed to see any guilds of similar caliber do so.
josh.lackey_ESO wrote: »
But if anything, I think these changes encourage small scale pvp. If you have a real problem with this change, then you can personally take action by *gasp* actually defending your faction's resources when they light up. Is it beneath mighty ball zerg destro stackers to split up to defend lowly faction resources from a pug or two when they light?
No. 16-20 people isn't a small group at all, even with 80 people facing you. 16-20 people is a raid.
I am loving the AP gains now. At least it makes playing PvP more rewarding. For those of us that can't play 24/7, i no longer takes forever to have enough AP to buy gold stuff from the gold vendor. We all know how crappy the rewards of the worthy are. The increased AP makes it more worthwhile.
I think people that exploit AP gains by capturing a keep back and forth are trash players. However I don't see them being any different than people that tower or bridge farm for AP. The difference is that farming players over and over has diminishing returns because the players give less AP on subsequent kills.
They should implement a diminishing return in AP for capturing the same keep within a certain time frame.
DannyLV702 wrote: »This is what zos catering to pve'ers is like
josh.lackey_ESO wrote: »Black Boot Mine was giving keep AP. This was fixed. Apart from that, so far it looks like the change to resource ticks has actually encouraged more small-scall pvp. The resource tick AP seems to also apply to cities.
I also think this indirectly affects the campaign score, as now solo or very-small-group players have some incentive to keep resources for their faction's score. Before, you had to have some personal interest in winning the campaign to go through the drudgery of flipping resources back. Now, it gives roughly the same AP as a player kill.