Micah_Bayer wrote: »Well yes..its another nerf sor..i mean whoa..wait what? Okay well let's get to the basics, wardens have some skills that literally do three things as once..They are extremely versatile, you can be bad and still be great at warden. How about you nerf them in the pvp aspect and start buffing them in pve? That way you can stop the.."Oh they suck in pve so they have to be good somewhere like pvp.." Yes well not God's who can't die thank you very much.
you are a pain in the .....
just trying to get a nerf for all that bothers you, L2P
for example sorc are running around with herds of pets, nobody cares
NB can sneak, few like you care
ppl like you we have to thank for all those balancing, nerfing and whatelse is wrecking this game!
IT IS NORMAL TO DIE IN PVP, GET IT IN YOUR BRAIN!!!
Shimmering
7th
Immov speed pots
Forward momentum
Access to major mending w/ spores
Probably the main reasons
3 of which are available to everyone but still
Pretty insane class
The only thing that really *** me on warden is incap or a buggy stun delay.
Tanky like a rhino
Fast like a cheetah
Hits like a gorilla
Ult gen faster than a boy finding his *** for the first time.
Maybe drop major heroism to minor on shimmering
Fix 7th proc
Provide mag speed pots
And... revert frag change. *cough*
Waffennacht wrote: »Ultimate_Overlord wrote: »Warden is bad cause it dies to lag and dueling dk builds as vamp. NiceWaffennacht wrote: »DeadlyRecluse wrote: »OP is a strong word.
Stamina Warden feels a little overtuned, but 7th Legion in general feels a little overtuned...
I haven't found a solo magicka warden that felt really, really dangerous in the way that stam wardens do. Frequent stalemates, though.
The strangest thing, IMO, is that even potato wardens take longer than they should to kill. I haven't put my finger on which passives/skills are directly responsible for that.
Combo of harness mag (or the other morph), shimmering shield, healing ward, and living vines. Makes you have massive wards with massive healing.
Which does jack @#$& against CC + 8k Surprise Attack + 8k Incap + execute in about 1 lag filled moment
Or hard CC that goes through block + 8k whip + 11k meteor through 4k impen
Bad wouldn't be my word choice. It would be sub optimal in duels. Vamp doesn't matter.
It's at best 3rd/4th place in duels. At best.
I wouldn't use duels as reference anyway, the meta is absolute *** this patch...
Agreed. Defile is too strong against Stam heals. Nothing comparable 1v1 for mag shields
“On top of” means in addition to. Go up a post.Maura_Neysa wrote: »[BohnT;c-4738134"]Maura_Neysa wrote: »No, I said that wasn’t what I was referring to.leepalmer95 wrote: »People keep getting side tracked on this thread.Maura_Neysa wrote: »
Yeah that’s what I’m talking about.
You want to worry about Chilled the most under used elemental effect in the game?!? Meanwhile everyone is crying because their off balance from lighting is going to get "used up"
Edit: By the way they nerfed chilled with Horns of the Reach
"yeah that's what I'm talking about" Unless you're being sarcastic, which I could believe, but then no correction?
Either way Wardens have a 200% chance to apply Chilled (from class abilities), Permafrost damage once a second for 8 seconds, damaging a Chilled target with a Frost ability will cause Deep Freeze, a root. So its not to hard to believe you've getting hit with some Deep Freezes too. And if they're anything like me, they're running Blockade of lce, Gripping Shards, and Arctic Blast too for even more CC and the 70% slow.
Warden chance of applying chilled is pretty *** considering the abilities are aoe and most are over time:
Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
1% chance +200% increase = 3%
Yay.....
Maura_Neysa wrote: »Maura_Neysa wrote: »leepalmer95 wrote: »People keep getting side tracked on this thread.
It's not how well YOU do or how well some good players do on certain classes.
The point is comparing warden currently to other classes.
Top burst - Warden, birds/ shalk combined with literally anything.
Top Healing - Warden/ magplar , warden has major mending, class heals, heal ults etc... lots of healing.
Maybe top Sustain - Warden - 12% regen, 250 magicka/ stamina a second thanks to passives. If not the top sustain its pretty close.
Top tankyiness - Shimmering negates ranged builds completely, low cost, gives magicka back so it costs around 800 or something if you get the full return, MAJOR heroism which is a very strong effect. It also works against attacks that can't be reflected such as force pulse and birds. Armour buff also gives major protection ...
I usually just run away and ignore wardens on my mag sorc now as there is nothing i can actually do apart from wait for a meteor and hope the warden is stupid enough to not put up shimmering in 5s it takes for me to set up maximum burst, also hope the burst crits enough to instant kill them...
@leepalmer95 The Nature's Gift passive only returns 250 WHEN healing an Ally, not when healing self
Armour buff gives MINOR protection, Winter's Embrace utti gives major, but so does Nova
If you're going to cry about a class, at least make sure you know what you're talking about first.
Nova is stationary, while permafrost follows you and permafrost has better uptime.
Restoring Focus gives you Minor Protection AND minor Vitality
leepalmer95 wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »leepalmer95 wrote: »People keep getting side tracked on this thread.
It's not how well YOU do or how well some good players do on certain classes.
The point is comparing warden currently to other classes.
Top burst - Warden, birds/ shalk combined with literally anything.
Top Healing - Warden/ magplar , warden has major mending, class heals, heal ults etc... lots of healing.
Maybe top Sustain - Warden - 12% regen, 250 magicka/ stamina a second thanks to passives. If not the top sustain its pretty close.
Top tankyiness - Shimmering negates ranged builds completely, low cost, gives magicka back so it costs around 800 or something if you get the full return, MAJOR heroism which is a very strong effect. It also works against attacks that can't be reflected such as force pulse and birds. Armour buff also gives major protection ...
I usually just run away and ignore wardens on my mag sorc now as there is nothing i can actually do apart from wait for a meteor and hope the warden is stupid enough to not put up shimmering in 5s it takes for me to set up maximum burst, also hope the burst crits enough to instant kill them...
@leepalmer95 The Nature's Gift passive only returns 250 WHEN healing an Ally, not when healing self
Armour buff gives MINOR protection, Winter's Embrace utti gives major, but so does Nova
If you're going to cry about a class, at least make sure you know what you're talking about first.
Nova is stationary, while permafrost follows you and permafrost has better uptime.
Restoring Focus gives you Minor Protection AND minor Vitality
Yet lasts less, only has 8s when your out of the rune.
Its 250 when healing an ally with any heal, vigor, any of the healing effects in the heal tree, the healing ult.
You can literally just rapid regen someone and get more resources back from casting it via passive.
Minor protection is still a very strong buff to have up basically 100% of the time.
Why are you even comparing nova to permafrost... Honestly nova is so useless i didn't think i needed to mention it.
Pretty sure permafrost has similar or even more dmg compares to nova, follows you, 70% snare then either 8% max magicka or a cc.