Gotta love that ZOS balancing.... Wardens are powerful in PvP but garbage in PvE.
Do they need a nerf? No. The CP System needs a significant adjustment and power returned to characters that was stripped due to the system itself.
Ragnarock41 wrote: »Gotta love that ZOS balancing.... Wardens are powerful in PvP but garbage in PvE.
Do they need a nerf? No. The CP System needs a significant adjustment and power returned to characters that was stripped due to the system itself.
Sadly they keep doing the opposite, more max CP, keep nerfing classes, add more CP, nerf classes, add CP and so on...
CatchMeTrolling wrote: »They’re not OP.
Against a ranged magicka class? They literally take no damage from projectiles.
Against a medium armor stamina build? The only one that has a legit chance to beat a Warden consistently is a Stamblade. Normally just spamming birds is more than enough to kill you off once you're under 50% health on a medium armor build. Maybe throw in an stun for the giggles. Y'a know all that undodgeable stuff hurts when dodging is your primary defense.
Against a heavy armor stamina build? Aside from the fact that you actually have to perform a proper combo to kill someone in heavy armor, I'd say that a Warden still has the advantage. Like that potential 100% uptime on Major Defile is pretty ruthless.
The only thing that might give them trouble would be a heavy armor magicka build that is not ranged. But hey, they've got Major Mending and like a whole skill tree worth of healing things, so they'll be fine.
WillhelmBlack wrote: »L2Pay
Waffennacht wrote: »I'm always amazed at how many Stam NBs there are.
I don't think Warden is OP
I agree with the poster that said, just about any class is strong with the right person
Waffennacht wrote: »I'm always amazed at how many Stam NBs there are.
I don't think Warden is OP
I agree with the poster that said, just about any class is strong with the right person
Your tag says Warden and you don't think Warden is OP. You are either ignorant or stupid. Just look at how the class dominates PvP. Unfortunately it is garbage in PvE
IMO, a good 50% out of all of the classes in cyrodiil vivec campaign are wardens, there are even small man groups dedicated to only warden & 1-2 healing templars; if you don't believe me ask around & see for yourself.
There is a reason for this & it's not because "they're well balanced".
IMO, a good 50% out of all of the classes in cyrodiil vivec campaign are wardens, there are even small man groups dedicated to only warden & 1-2 healing templars; if you don't believe me ask around & see for yourself.
There is a reason for this & it's not because "they're well balanced".
I'm still putting my Stamina Warden together; but pretty much I can swap my Stamina Sorc setup over to him and he'd be probably better....Would have more burst that's for sure.
montiferus wrote: »I'm still putting my Stamina Warden together; but pretty much I can swap my Stamina Sorc setup over to him and he'd be probably better....Would have more burst that's for sure.
Pretty much this. I main’d a stam sorc for over a year and just made a stam warden. The differences are absurd. Stam Warden is so much stronger it isn’t even funny.
That said why don’t they just buff the underperforming classes. Stam DK and Stam Sorc come to mind.
CatchMeTrolling wrote: »They’re not OP.
Against a ranged magicka class? They literally take no damage from projectiles.
Against a medium armor stamina build? The only one that has a legit chance to beat a Warden consistently is a Stamblade. Normally just spamming birds is more than enough to kill you off once you're under 50% health on a medium armor build. Maybe throw in an stun for the giggles. Y'a know all that undodgeable stuff hurts when dodging is your primary defense.
Against a heavy armor stamina build? Aside from the fact that you actually have to perform a proper combo to kill someone in heavy armor, I'd say that a Warden still has the advantage. Like that potential 100% uptime on Major Defile is pretty ruthless.
The only thing that might give them trouble would be a heavy armor magicka build that is not ranged. But hey, they've got Major Mending and like a whole skill tree worth of healing things, so they'll be fine.
Everyone complains on the forums that magplar and DK have been over-nerfed because of overzealous forum QQ, and we all beg ZOS to restore magplar and DK to some of their former glory. But then we turn around and cry about wardens in exactly the same way we used to cry about magplars and DKs. What wardens need is a tweak, not a major, across-the-board nerf like magplars and DKs have received.
The key to balancing wardens without over-nerfing them, IMO, is Shimmering Shield. This skill needs the Wings treatment: it needs to become slightly less useful and significantly more expensive. Its magicka return needs to be removed and its cost needs to be the same as or greater than DKs' Wings. As is, this skill is simply too powerful for its functional cost: it gives the warden Major Heroism and virtual immunity to ranged builds for barely over 1000 magicka, meaning even stamina Wardens have virtually no opportunity cost for casting it.
I predict that if Shimmering Shield became significantly more costly, so that a pressured warden (and especially a pressured stamina warden) would have to seriously consider whether casting it was worth the cost, TTK on wardens would noticeably decrease, without impairing wardens to the extent that magplars and DKs have been impaired by over-nerfing.
WillhelmBlack wrote: »L2Pay
Even people who know how to play are bloody fed up with Wardens and their skills with little to no counter play
WillhelmBlack wrote: »That's a 300CP player with infinite sustain, infinite buffs and infinite resources.
WillhelmBlack wrote: »That's a 300CP player with infinite sustain, infinite buffs and infinite resources.
infinite sustain and infinite ressources really XD
It's a particular situation (all mag classes can do it with vampire mist skill) . it's like Tom and Jerry. Tom running after Jerry but can't catch him...
WillhelmBlack wrote: »I'm highly against CP'S btw but people saying that they are to blame are incorrect on this one. Warden on non CP campaigns can still do all the things they can do in a CP environment, they still have the same buffs and skills and can also sustain them.
I got into a 1v1 against a 300CP Stam Warden the other day in Vivec. He didn't seem to know any other combo or heal rotation. He just ran around the inner of a resource tower at lightspeed trying to get the combo down and when things went bad he just tree ults. That's a 300CP player with infinite buffs and infinite resources. Against a 690CP magDK (according to most, the strongest duelling class) who couldn't do anything but hope his inexperience would urge him outside the tower. It did, he got sweaty and died but there was no way I could have beat him on his terms at just 300CP.
They are simply overpowered. As @leepalmer95 said, Shalks are hitting harder than Meteors which are blocked **** easy. It hits harder than any of Templar's and Sorcs's class ults and from a blocking DK's perspective even harder than Incap xD