CatchMeTrolling wrote: »They’re not OP.
DeadlyRecluse wrote: »The strangest thing, IMO, is that even potato wardens take longer than they should to kill. I haven't put my finger on which passives/skills are directly responsible for that.
Micah_Bayer wrote: »Well yes..its another nerf sor..i mean whoa..wait what? Okay well let's get to the basics, wardens have some skills that literally do three things as once..They are extremely versatile, you can be bad and still be great at warden. How about you nerf them in the pvp aspect and start buffing them in pve? That way you can stop the.."Oh they suck in pve so they have to be good somewhere like pvp.." Yes well not God's who can't die thank you very much.
GimpyPorcupine wrote: »Make the one class that's behind a paywall OP. Smart business strategy.
DeadlyRecluse wrote: »The strangest thing, IMO, is that even potato wardens take longer than they should to kill. I haven't put my finger on which passives/skills are directly responsible for that.
If you use any projectile classified attacks it´s shimmering shield which has ~400 magica cost after figuring in magica returned, absorbs 3 projectiles (or 30k something dmg) and gives them major heroism in combination with either 1h shield, .
CatchMeTrolling wrote: »You guys complain until everything is nerfed then complain about the nerfs and wonder why the game is becoming more homogenized. The game hasn’t seen actual OPness since the old vamp dks and 1.6 sorcs.
Warden is a solid class and it’s that solidness that’s skewing your perspective because the other classes are more of the same, lacking identity.
Everyone complains on the forums that magplar and DK have been over-nerfed because of overzealous forum QQ, and we all beg ZOS to restore magplar and DK to some of their former glory. But then we turn around and cry about wardens in exactly the same way we used to cry about magplars and DKs. What wardens need is a tweak, not a major, across-the-board nerf like magplars and DKs have received.
The key to balancing wardens without over-nerfing them, IMO, is Shimmering Shield. This skill needs the Wings treatment: it needs to become slightly less useful and significantly more expensive. Its magicka return needs to be removed and its cost needs to be the same as or greater than DKs' Wings. As is, this skill is simply too powerful for its functional cost: it gives the warden Major Heroism and virtual immunity to ranged builds for barely over 1000 magicka, meaning even stamina Wardens have virtually no opportunity cost for casting it.
I predict that if Shimmering Shield became significantly more costly, so that a pressured warden (and especially a pressured stamina warden) would have to seriously consider whether casting it was worth the cost, TTK on wardens would noticeably decrease, without impairing wardens to the extent that magplars and DKs have been impaired by over-nerfing.
CatchMeTrolling wrote: »You guys complain until everything is nerfed then complain about the nerfs and wonder why the game is becoming more homogenized. The game hasn’t seen actual OPness since the old vamp dks and 1.6 sorcs.
Warden is a solid class and it’s that solidness that’s skewing your perspective because the other classes are more of the same, lacking identity.
Yeah and that totally explains the warden being able to self buff pretty much everything important in the game while having an undodgeable spammable and a way to completely shut off ranged projetile builds? While also boasting the highest ultimate regen. Yeah, solid. Way more solid that the other classes. And if you're saying that for example a Nightblade lacks identity, compare it to any of the other 5 classes and its nothing like it. All the classes are unique. And yes, Warden is much better than any of them.
Ragnarock41 wrote: »Everyone complains on the forums that magplar and DK have been over-nerfed because of overzealous forum QQ, and we all beg ZOS to restore magplar and DK to some of their former glory. But then we turn around and cry about wardens in exactly the same way we used to cry about magplars and DKs. What wardens need is a tweak, not a major, across-the-board nerf like magplars and DKs have received.
The key to balancing wardens without over-nerfing them, IMO, is Shimmering Shield. This skill needs the Wings treatment: it needs to become slightly less useful and significantly more expensive. Its magicka return needs to be removed and its cost needs to be the same as or greater than DKs' Wings. As is, this skill is simply too powerful for its functional cost: it gives the warden Major Heroism and virtual immunity to ranged builds for barely over 1000 magicka, meaning even stamina Wardens have virtually no opportunity cost for casting it.
I predict that if Shimmering Shield became significantly more costly, so that a pressured warden (and especially a pressured stamina warden) would have to seriously consider whether casting it was worth the cost, TTK on wardens would noticeably decrease, without impairing wardens to the extent that magplars and DKs have been impaired by over-nerfing.
Look, Im totally fine with warden being strong.
Im not fine with warden totally replacing and outperforming Dk for over 6 months zos doing absolutely nothing about it.
Its not ''fine''.
I'm watching my own videos playing from a year ago and Its like Im watching a different game, playing a different class.
at the moment Im just waiting for that so much hyped ''balance update''. to see if they would actually adjust Dk after doing block changes, If they don't I'm done with this game and any other future title zenimax releases.
Ragnarock41 wrote: »Everyone complains on the forums that magplar and DK have been over-nerfed because of overzealous forum QQ, and we all beg ZOS to restore magplar and DK to some of their former glory. But then we turn around and cry about wardens in exactly the same way we used to cry about magplars and DKs. What wardens need is a tweak, not a major, across-the-board nerf like magplars and DKs have received.
The key to balancing wardens without over-nerfing them, IMO, is Shimmering Shield. This skill needs the Wings treatment: it needs to become slightly less useful and significantly more expensive. Its magicka return needs to be removed and its cost needs to be the same as or greater than DKs' Wings. As is, this skill is simply too powerful for its functional cost: it gives the warden Major Heroism and virtual immunity to ranged builds for barely over 1000 magicka, meaning even stamina Wardens have virtually no opportunity cost for casting it.
I predict that if Shimmering Shield became significantly more costly, so that a pressured warden (and especially a pressured stamina warden) would have to seriously consider whether casting it was worth the cost, TTK on wardens would noticeably decrease, without impairing wardens to the extent that magplars and DKs have been impaired by over-nerfing.
Look, Im totally fine with warden being strong.
Im not fine with warden totally replacing and outperforming Dk for over 6 months zos doing absolutely nothing about it.
Its not ''fine''.
I'm watching my own videos playing from a year ago and Its like Im watching a different game, playing a different class.
at the moment Im just waiting for that so much hyped ''balance update''. to see if they would actually adjust Dk after doing block changes, If they don't I'm done with this game and any other future title zenimax releases.
100% agree, but that's a buff DK issue, not a nerf warden issue.
All classes are OP in the right hands, the same way all classes are trash in the wrong hands...
yea warden is OP.
thats why hardly anyone plays them while there is 32848923749 stamblades where ever you go.
the playerbase of this game ......
CatchMeTrolling wrote: »They’re not OP.