Not all players are English speakers, just log in PC-EU and listen to Zone chat, take a shot every time you see a guild recruitment ad in French, Dutch, Polish, Russian, Italian, Spanish... but make sure to set up some sort of emergency call system to the ER, for when you slip into an ethylic coma
Discord works, is free, and most players who want to voice chat or use voice for group content already have it - so why have ZOS spend resources on recreating something that already exists?
Discord works, is free, and most players who want to voice chat or use voice for group content already have it - so why have ZOS spend resources on recreating something that already exists?
melek-taus wrote: »It works in most other open world games like Rust, Pubg,Discord works, is free, and most players who want to voice chat or use voice for group content already have it - so why have ZOS spend resources on recreating something that already exists?
Discord is free and it works, I however have never seen you in my discord while both of us are using discord... See what I mean.
The reason behind a voice chat function is to be able to talk to everyone, not only the people in your group or with your friends but also to complete strangers during random questing or during events etc. This would add a whole new level of interaction.
LadyAstrum wrote: »If this was implemented I'd prefer it was for groups only, and not open-world. To put this as politely as possible, most people talk complete nonsense in games with things like this, and it would be a shame for the lands of Tamriel to sounds like they're full of gibbering nutballs.
I can see the fun if roleplayers were using it, but alas, I wouldn't trust many others to use it sensibly.
Discord works, is free, and most players who want to voice chat or use voice for group content already have it - so why have ZOS spend resources on recreating something that already exists?melek-taus wrote: »It works in most other open world games like Rust, Pubg,Discord works, is free, and most players who want to voice chat or use voice for group content already have it - so why have ZOS spend resources on recreating something that already exists?
Discord is free and it works, I however have never seen you in my discord while both of us are using discord... See what I mean.
The reason behind a voice chat function is to be able to talk to everyone, not only the people in your group or with your friends but also to complete strangers during random questing or during events etc. This would add a whole new level of interaction.
Not interested in random open world voice chat - at all.
A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
melek-taus wrote: »...
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. ...
melek-taus wrote: »...
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. ...
melek-taus wrote: »...
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
...
A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
no need with stuff like discord and teamspeak
melek-taus wrote: »...
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. ...
Ew, nomelek-taus wrote: »...
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. ...
People already do this,
in part because doing so can potentially distract the target by making them stop to type
but having people whisper creepily in your ear would do something to the PvP experiencemelek-taus wrote: »...
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
...
Does this happen much outside of small towns?
Wasn't there some big hubbub over some sort of 'Street Harassment' video documenting occurrences of it in cities?https://www.youtube.com/watch?v=gEAC7nl5n2g
Apache_Kid wrote: »melek-taus wrote: »...
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. ...
Ew, nomelek-taus wrote: »...
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. ...
People already do this,
in part because doing so can potentially distract the target by making them stop to type
but having people whisper creepily in your ear would do something to the PvP experiencemelek-taus wrote: »...
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
...
Does this happen much outside of small towns?
Wasn't there some big hubbub over some sort of 'Street Harassment' video documenting occurrences of it in cities?https://www.youtube.com/watch?v=gEAC7nl5n2g
Are you suggesting that having in-game voice chat will lead to harassment? ....
Apache_Kid wrote: »... in-game voice chat on consoles is generally way less toxic than the text chat.
A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
no need with stuff like discord and teamspeak
You join my teamspeak server when you run up to the world boss I'm fighting? How did you get the IP?
Apache_Kid wrote: »melek-taus wrote: »...
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. ...
Ew, nomelek-taus wrote: »...
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. ...
People already do this,
in part because doing so can potentially distract the target by making them stop to type
but having people whisper creepily in your ear would do something to the PvP experiencemelek-taus wrote: »...
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
...
Does this happen much outside of small towns?
Wasn't there some big hubbub over some sort of 'Street Harassment' video documenting occurrences of it in cities?https://www.youtube.com/watch?v=gEAC7nl5n2g
Are you suggesting that having in-game voice chat will lead to harassment? ....
No, am pointing out that it already happens in text chat while in cities and doing questsApache_Kid wrote: »... in-game voice chat on consoles is generally way less toxic than the text chat.
That's nice,
in-game voice chat on PC in Overwatch is generally way more toxic than the text chat
it is part of what keeps me on hiatus from the game as an online community while having returned to ESO
Apache_Kid wrote: »