ProfesseurFreder wrote: »Could someone point me to a link on HOW Discord works? I'm a member there but to me it's just a chat forum, and I don't see any helpful pages on how to use it as a chat system with ESO.
A decent chat system in-game would negate the need for voice chat, though. The in-game chat system is the biggest pile of stinking crap ever.
MLGProPlayer wrote: »
ProfesseurFreder wrote: »Could someone point me to a link on HOW Discord works? I'm a member there but to me it's just a chat forum, and I don't see any helpful pages on how to use it as a chat system with ESO.
A decent chat system in-game would negate the need for voice chat, though. The in-game chat system is the biggest pile of stinking crap ever.
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
use discord or teamspeak, it works great!!
MLGProPlayer wrote: »a voicechat, lol
you didn´t think very long before you posted that
that will be like you are in a concert and your friend is for a beer and you wanna ask him if it is possible to get some chips, just by saying that in the crowd
.......
You do realize consoles have voice chat, right? It works fine there. I'll never understand the fear some people have of hearing human voices.
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
use discord or teamspeak, it works great!!
Did you even read the post you just quoted? Specifically the second to last paragraph where he talks about why this is different than discord.
boobafinno wrote: »would be nice to add voice chat. but servers are so laggy already, especially pvp, so i think its not worth it if it decrease servers capacity
Bryanonymous wrote: »boobafinno wrote: »would be nice to add voice chat. but servers are so laggy already, especially pvp, so i think its not worth it if it decrease servers capacity
That’s not how it works. A voice channel is such a light program that it would not have any effect on server performance. It’s basically just a connection between microphones. Remember the days of Playstation 2 and Socom? Yea, even that had voice chat, on something with less processing power than a modern cell phone. Performance is not the issue. I think ZoS just doesn’t want to moderate complaints, which on console is done by Sony and Microsoft.
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
The_Brosteen wrote: »Bryanonymous wrote: »boobafinno wrote: »would be nice to add voice chat. but servers are so laggy already, especially pvp, so i think its not worth it if it decrease servers capacity
That’s not how it works. A voice channel is such a light program that it would not have any effect on server performance. It’s basically just a connection between microphones. Remember the days of Playstation 2 and Socom? Yea, even that had voice chat, on something with less processing power than a modern cell phone. Performance is not the issue. I think ZoS just doesn’t want to moderate complaints, which on console is done by Sony and Microsoft.
As someone who complains on the reg, I have to say-
Can ya blame them?
I mean there's things that are complained about with good reason, but on top of that there are some things people complain about on here that's just shows a stark lack of understanding or objectivity.
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
I would suggest reading the entire OP instead of the stopping after the first two sentances. The bulk of what he wants to see is clearly in zone.A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
I suggest you read the post you quoted again. Either you misunderstood or somehow think that annoying person that was just in your random group is not going to be as annoying in zone. Zone that is filled with trolls and such.
Extremely doubtful. Highly improbable.
Bryanonymous wrote: »MLGProPlayer wrote: »
Lmao, what runs through the minds of these people when they make these arguments? Do they have any sense of reality?
Zone chat: Hello everyone? So who wants to join my discord so we can get to know each other?
Random response: No thanks.
Second response: Dude, no one wants to join your voice chat kid. Get lost.
Third party voice chat is not a substitute for quality native voice chat for those awesome free speech conversations with randoms. Anyone who played games like GTA:Online would know.
boobafinno wrote: »would be nice to add voice chat. but servers are so laggy already, especially pvp, so i think its not worth it if it decrease servers capacity
Bryanonymous wrote: »MLGProPlayer wrote: »
Lmao, what runs through the minds of these people when they make these arguments? Do they have any sense of reality?
Zone chat: Hello everyone? So who wants to join my discord so we can get to know each other?
Random response: No thanks.
Second response: Dude, no one wants to join your voice chat kid. Get lost.
Third party voice chat is not a substitute for quality native voice chat for those awesome free speech conversations with randoms. Anyone who played games like GTA:Online would know.
Any mmo I've played, the guild has had a voice chat server of some kind, even when there was in game chat such as in Lotro, any guild I belonged to also had external chat.
Your discord example is true, likewise its true I don't want random people talking to me so would not enable in game voice.
Third party is far superior to in game chat in my opinion. Numerous reasons.
A few are
1) Quality of most modern voice sw such as discord is superb. Once setup, auto starts with windows, no further configuration needed
2) if you play more than one multiplayer game with a group of friends, you have the one piece of sw
3) If your in a guild where you get to know a few people really well, if they or you move to another game, you are still in touch and one click of the mouse and you are talking.
I am in a guild that has played gw2, swtor, lotro, ESO and most of that guild has quit ESO. I chat to them daily, sometimes I jump into another game with them, sometimes a group of us get hooked on a multiplayer game(the fun we all had in 7dtd)
Normally its text chat, but when we jump into a game, one click and voice is there
4) if your mmo crashes while in a raid etc you are still in touch with your group.
5) your guild self moderates, if there's an idiot they won't be in guild long and any racist etc idiot can be instantly kicked and banned.
Sure in game voice can be handy if you pug a lot, personally I would only pug as a last resort.
Bryanonymous wrote: »MLGProPlayer wrote: »
Lmao, what runs through the minds of these people when they make these arguments? Do they have any sense of reality?
Zone chat: Hello everyone? So who wants to join my discord so we can get to know each other?
Random response: No thanks.
Second response: Dude, no one wants to join your voice chat kid. Get lost.
Third party voice chat is not a substitute for quality native voice chat for those awesome free speech conversations with randoms. Anyone who played games like GTA:Online would know.
Any mmo I've played, the guild has had a voice chat server of some kind, even when there was in game chat such as in Lotro, any guild I belonged to also had external chat.
Your discord example is true, likewise its true I don't want random people talking to me so would not enable in game voice.
Third party is far superior to in game chat in my opinion. Numerous reasons.
A few are
1) Quality of most modern voice sw such as discord is superb. Once setup, auto starts with windows, no further configuration needed
2) if you play more than one multiplayer game with a group of friends, you have the one piece of sw
3) If your in a guild where you get to know a few people really well, if they or you move to another game, you are still in touch and one click of the mouse and you are talking.
I am in a guild that has played gw2, swtor, lotro, ESO and most of that guild has quit ESO. I chat to them daily, sometimes I jump into another game with them, sometimes a group of us get hooked on a multiplayer game(the fun we all had in 7dtd)
Normally its text chat, but when we jump into a game, one click and voice is there
4) if your mmo crashes while in a raid etc you are still in touch with your group.
5) your guild self moderates, if there's an idiot they won't be in guild long and any racist etc idiot can be instantly kicked and banned.
6) if you are turning up for a raid etc and are a couple of mins late or are going to be delayed 15 mins, you can let people know without having to log into the game.
Sure in game voice can be handy if you pug a lot, personally I would only pug as a last resort.
unchainedzulu wrote: »did anyone think of creating a discord server just for all the people that want this?
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
I would suggest reading the entire OP instead of the stopping after the first two sentances. The bulk of what he wants to see is clearly in zone.A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
I suggest you read the post you quoted again. Either you misunderstood or somehow think that annoying person that was just in your random group is not going to be as annoying in zone. Zone that is filled with trolls and such.
Extremely doubtful. Highly improbable.
The difference is how much of your ears they get to scream into. In a group you hear the annoying person as if they were constantly having a face to face conversation with you. In an open world environment, their voice is only heard when you move your character close to theirs. An annoying person would literally have to chase you around screaming at you, which at that point you could simply mute them. .
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
I would suggest reading the entire OP instead of the stopping after the first two sentances. The bulk of what he wants to see is clearly in zone.A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
I suggest you read the post you quoted again. Either you misunderstood or somehow think that annoying person that was just in your random group is not going to be as annoying in zone. Zone that is filled with trolls and such.
Extremely doubtful. Highly improbable.
Why play an MMO if you want to avoid all social interactions....good and bad.
melek-taus wrote: »I know a lot of people would disagree but some kind of voice chat system with proximity chat/ party chat/ dungeon chat and guild chat would be a nice addon for this game. I know a lot use discord, I do aswell for guild chat and trials etc but discord does not work when partying up with randoms in PVP or in PVE. Sure you can atl tab to add the correct discord adres, but to do this every time when playing with randoms would not be an option.
An implemented voice chat system could add a new depth to this game. Players would be able to talk easier in towns and there would be more interaction between strangers.
For example during questing you could talk to a random player and you might even end up doing the quest together. There would be a lot more interaction as on the consoles. Obviously the option must contain a mute function for players and maybe a range function. But overal think about how much this could add for strangers or even solo players.
Even in PVP this could change the game a bit as a big guilds could use a battle cry when charging into the enemy. Or you could try to confuse someone by wispering to them while in stealth. Even the role playing part could become a whole lot bigger and this could also add a complete new series for Youtube where strangers interact with each other.
Think about the big picture here and not the 10 people you always talk to on discord as the other tousand of players are not in the same discrod. Think about how easy it would become to talk to a random person, just like in real life.
We know this works as it is also used on console so why not add it?
use discord or teamspeak, it works great!!
Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
I would suggest reading the entire OP instead of the stopping after the first two sentances. The bulk of what he wants to see is clearly in zone.A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
I suggest you read the post you quoted again. Either you misunderstood or somehow think that annoying person that was just in your random group is not going to be as annoying in zone. Zone that is filled with trolls and such.
Extremely doubtful. Highly improbable.
The difference is how much of your ears they get to scream into. In a group you hear the annoying person as if they were constantly having a face to face conversation with you. In an open world environment, their voice is only heard when you move your character close to theirs. An annoying person would literally have to chase you around screaming at you, which at that point you could simply mute them. .
So, in other words in game voip is completely fine since we are FORCED to move away from the idiots to avoid being annoyed by their absurd, and maybe even harassing, behavior.
I see the logic in that.
Besides, in game voip is substandard in every manner to 3rd party systems and is mostly found only in second rate MMOs. Extremely rare to find it in top MMOs.
Get a discord server. Invite anyone you want to it.
Regardless, it is not happening. Zos has better sense than this, though not always obvious.Peekachu99 wrote: »People do not use discord and teamspeak in pugs, which is basically what the OP is discussing. Not sure how people keep missing that. A universal voice chat OPTION hurts no one—and works brilliantly on console.
I would suggest reading the entire OP instead of the stopping after the first two sentances. The bulk of what he wants to see is clearly in zone.A lot of people seem to want to gouge their ears out with an ice pick rather then subject themselves to the possibility that they might be annoyed at some point, momentarily.
Sadly consoles do voice comms better for most games. And it seems like its due to popular demand, a lot of PC gamers would rather live in gated communities, even in so called social mmos like this one.
"But, like, I might hear someone talk or make a noise!" THE HORROR!
In game voip in open zone would be gouging our ears out. Not a mere possibility.
I have only seen in game voip used for groups and it was constantly filled with pointless and annoying chatter amongst "children" in a F2P game called Neverwinter. Pretty much every group I ended up in I was forced to mute a couple people due to their inane chatter.
ESO being B2P likely has enough of those "children" it would be annoying.
Not to worry, Zos very likely has no interest in adding voip to PC due to the lack of need for it.
You speak with such certainty about something you admit to never having experienced.
Group chat is not the same as open world voip. In an open world you have the option to walk away(or mute) and hear nothing, in groups people are always talking directly into your ears because of the center position of their voices.
I would want a 3d positional voip system to be implemented for the open world areas. A system where the voices are directional and get louder and quieter depending on the distance. If you have never experienced such a system then you simply dont know.
Group chat I think is pretty straight forward, people being annoying on the mic will get vote kicked like they do in other games. When people get kicked from PUGs constantly they wont have much choice but to change their ways.
I suggest you read the post you quoted again. Either you misunderstood or somehow think that annoying person that was just in your random group is not going to be as annoying in zone. Zone that is filled with trolls and such.
Extremely doubtful. Highly improbable.
Why play an MMO if you want to avoid all social interactions....good and bad.
This line is hilariously erroneous. I interact with others in game daily, yes via voip.
Have fun, I will enjoy my discord.
Bryanonymous wrote: »unchainedzulu wrote: »did anyone think of creating a discord server just for all the people that want this?
Is that a serious question?