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Pvp earns wayyyyy more transmute crystals than doing pve

  • Chilly-McFreeze
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    PVE needs to have a better reward quantity or PVP needs to be brought in line with the rest of the game, its as simple as that.

    Lol. Bring that point up again when the RotW are on par with what you can gather while PvE'ing in the same amount of time.
  • Kilandros
    Kilandros
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    OH NOES AN INCENTIVE TO PVP
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ParaNostram
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    If ZOS looks at this and thinks "golly gee OP got a point" and nerfs PvP Transmute drops into the dirt, I will be so mad and remember this thread.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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  • Rohaus
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    Gotta give incentive to pvp else it will continue to fall into the abyss of nothingness.

    VMA weapons were incentive for me to learn and complete it even though the vast majority of time I spend in eso is pvping.
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  • Doctordarkspawn
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    Danksta wrote: »
    Nothing is preventing you from PvP'ing, but if you want to farm crystals while PvE'ing running dungeons isn't the most efficient way to do it.

    Aside form the fact I hate PVP and think it gets far more than it deserves.
  • Doctordarkspawn
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    code65536 wrote: »
    Toast_STS wrote: »
    I wish we could vendor them. I just started deleting the boxes because they take up so much inventory space.
    1. Craft iron dagger.
    2. Transmute to Nirnhoned.
    3. Decon.
    4. Profit.

    Up until the market gets oversaturated as a result and the price goes down.
  • Kel
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    I just want to give a big thumbs up to the PvP community here.
    During the dungeon event, I just heard complaint after complaint about PvP'ers running dungeons and how everyone had to carry them...blah blah blah...
    And yet, not once in this post has any PvP'er complained about being forced to carry a PvE'er so they can get thier transmute crystals. If anything, I've seen how it's used to encourage more players to try it, instead of saying "You don't belong here...stay out!"
    I know PvP gets the toxic label too often..but in this case, it's not so.
    Good on you guys!
  • Lord_Eomer
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    PVP is a way to go for Crystals!

    I wasted around 20 days doing PVE and had like 80 Crystals!

    been in PVP for around a month and have most of weapons/gear transmuted!
    Edited by Lord_Eomer on December 16, 2017 3:44PM
  • kendellking_chaosb14_ESO
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    PVP is a way to go for Crystals!

    I wasted around 20 days doing PVE and had like 80 Crystals!

    been in PVP for around a month and have most of weapons/gear transmuted!

    If you have the gear and traits you want in PvP you keep fighting other players if you have the traits you want in PvE what are you playing for the grind would be over.
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  • Tan9oSuccka
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    Do I get them for being emperor of wall repair?

    I’m so disinterested in Cyrodiil combat at this point.
  • helediron
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    The transmutation is bypassing crafters completely. The crystals should drop at least from writs.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • coop500
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    jabrone77 wrote: »
    I just want to give a big thumbs up to the PvP community here.
    During the dungeon event, I just heard complaint after complaint about PvP'ers running dungeons and how everyone had to carry them...blah blah blah...
    And yet, not once in this post has any PvP'er complained about being forced to carry a PvE'er so they can get thier transmute crystals. If anything, I've seen how it's used to encourage more players to try it, instead of saying "You don't belong here...stay out!"
    I know PvP gets the toxic label too often..but in this case, it's not so.
    Good on you guys!

    Of course they're not going to complain, they want PVEers because they're easy kills! Like sheep in a wolf's den, why would the wolves complain?
    Hoping for more playable races
  • Bax
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    Maybe it was mentioned already, but this is completely normal and every game does this. Let me explain. Lets split content into PvE and PvP purely. What do you need to make PvE enjoyable? Good game play. Who can make a good game play? The team who creates the game. So they are in full control of PvE and whether it will be good or not.

    Now, what do you need to enjoy PvP? Players. Lots of them. If you are alone on PvP map because of low population then there is something terribly wrong. Who can affect amount of players in PvP? Players itself. So when it comes to PvP content it is just expectable that companies will try to encourage players to join those modes.

    It's simplified and obviously there are other factors which affect success factor of the game, but motivating people to join modes where they are needed is normal practice in many games and there is nothing wrong really.
    Edited by Bax on December 16, 2017 6:42PM
  • Paganini
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    Pve earns wayyyyy more gold than doing pvp
  • Surak73
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    Yes, and doing pve you get way more gold, raw materials and xp. So what?
  • IwakuraLain42
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    The whole thing wouldn't be so galling of the probability of the geodes wouldn't be so messed up. The chances are so weighted to the low end that most of the time you just get the absolute minimum of crystals. I've yet to see crystals drop in the upper quantities of the geodes.
  • ad4mss
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    3 dailys that take 45 min lets say total you will earn up to 12 MAX. Thats 4 in each pledge return which i have never gotten so thats being nice.

    If i pvp for 45 min - 1 hr i will make over 20 easy. What gives? Most pvp players can buy the gear they need from traders and ap usage. Its the pve players that need more of changing traits imo.

    Is there ever gonna be a balance between two or will it stay @zos? It doesn bother me that much just sucks knowing im getting less doing pve.

    Its honestly a BIG difference in how many you can earn in pve/pvp i wonder if this is intended

    Just do some PvP earn 10 Reward's Worthy bags and open each one on different character so you have a guarantee to get transmutation crystals with minimum of 4 up to 50 if I'm not wrong. PvP reward's worthy bags gives you 100% chance to get atleast 4 crystals from each bag if you keep opening them with different characters.
    _______________
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  • DarkAedin
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    How is this still a conversation?

    The
    jabrone77 wrote: »
    I just want to give a big thumbs up to the PvP community here.
    During the dungeon event, I just heard complaint after complaint about PvP'ers running dungeons and how everyone had to carry them...blah blah blah...
    And yet, not once in this post has any PvP'er complained about being forced to carry a PvE'er so they can get thier transmute crystals. If anything, I've seen how it's used to encourage more players to try it, instead of saying "You don't belong here...stay out!"
    I know PvP gets the toxic label too often..but in this case, it's not so.
    Good on you guys!

    This is almost the core of the issue. There are no pve'ers or pvp'ers;
    There are people who pay the whole game, or half the game, by thier own choice.

    Even players who spend most of their time in pvp spend a lot of tine in pve too. I myself am in 2 end game pve trial guilds, 2 pvp guilds and have many vma completes under my belt, while the majority of my playtime is spent in cyrodiil.

    Zos has made a rare strong choice here; cyrodiil, at least on na/pc is very weak in terms of players. We can only fill a campaign at night. Rarely during the day.
    The only reason i continue to see players having issues is bc they are simply afraid of dying in pvp. I personally find this silly. Its pvp, expect to die. Once u get over that and start to spend more time in cyrodiil, u may find more friends and tons of fun.

    I recently faught a player in cyro, random 1v1 occurance, i whispered him to give some tips and he informed me that he suffered from a stroke and can barely play due to physical limitations but still has a lot of fun. I wished him well and we went on our ways.
    Ya'll self proclaimed "pve'ers" who "i dont pvp" should take a page from this dude imho, just que in, find a fight, and enjoy it untill u die, then rez up and find another fight. Give it a few weeks and care a little bit about ur gear and tactics and i garantee u will still die, but have a lot of fun before u do.
    Oh
    And welcome to cyrodiil.
    Read this:

    https://forums.elderscrollsonline.com/en/discussion/360956/joy-s-advice-for-midyear-mayhem-event/p1

    Thank @Joy_Division for his help
    Go have fun.
  • Aurielle
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    coop500 wrote: »
    jabrone77 wrote: »
    I just want to give a big thumbs up to the PvP community here.
    During the dungeon event, I just heard complaint after complaint about PvP'ers running dungeons and how everyone had to carry them...blah blah blah...
    And yet, not once in this post has any PvP'er complained about being forced to carry a PvE'er so they can get thier transmute crystals. If anything, I've seen how it's used to encourage more players to try it, instead of saying "You don't belong here...stay out!"
    I know PvP gets the toxic label too often..but in this case, it's not so.
    Good on you guys!

    Of course they're not going to complain, they want PVEers because they're easy kills! Like sheep in a wolf's den, why would the wolves complain?

    Do you even PVP? PVPers are actually some of the nicest people in this game; they don't just want PVEers to join in because they're easy AP. If that were actually the case, crowns wouldn't pick up randoms looking for groups in zone and would be a LOT saltier/more judgmental about wipes. In my experience, when stuff goes south and your zerg gets mowed down by another zerg, the crown generally doesn't accuse you of being terrible or rage quit. He/she simply instructs you where to rez and constructively suggests a different approach. Meanwhile, if I'm healing in a dungeon and some idiot DDer stands in stupid and dies or runs away from my heals (LOL, my favourite), they often rage in chat about crappy healing without acknowledging their own ineptitude. Most of the crowns I've run with in Cyrodiil also compliment the team on a job well done and get everyone fired up to do it again. People barely speak up in random dungeons, unless it's to demand certain gear drops or rage about poor healing/tanking/damage. If I had ten gold for every time I've typed or said "hello" or "good job, everyone" in dungeon chat and gotten pure silence, I could stay in Cyrodiil and still afford the gear I need.

    On topic: OP, instead of asking for nerfs, come join us. Cyrodiil is actually quite fun, and the bonus crystals are nice -- whether you want to stick around and try out various PVP builds or perfect your PVE build!

  • Runefang
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    People are way too emotional about this issue.
  • Haquor
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    In PVE your loot is pretty much guaranteed. PVP not so much. You have to actually go to action, be where action is, to get AP. Getting 4 crystals for every 20k AP earned is fair.

    I play both regularly and dont complain about either. But this post... do pve players just walk around harvesting nodes or something to get crystals. I mean.... actual trials quest completions, actual vet dungeons with a 'chance'. All of which involve grouping with other players. I run solo in pvp on 4 players over a relatively short peiod of time and get tier 3 rewards and heaps of rewards for the worthy. Solo.... to say pvp is not garunteed is rediculous... i mean... go where the action is? Lol trans to any crossed swords, heal stuff, light attack, stand around defended keeps or people taking keeps and you done.
    Edited by Haquor on December 16, 2017 10:57PM
  • Kel
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    DarkAedin wrote: »
    How is this still a conversation?

    The
    jabrone77 wrote: »
    I just want to give a big thumbs up to the PvP community here.
    During the dungeon event, I just heard complaint after complaint about PvP'ers running dungeons and how everyone had to carry them...blah blah blah...
    And yet, not once in this post has any PvP'er complained about being forced to carry a PvE'er so they can get thier transmute crystals. If anything, I've seen how it's used to encourage more players to try it, instead of saying "You don't belong here...stay out!"
    I know PvP gets the toxic label too often..but in this case, it's not so.
    Good on you guys!

    This is almost the core of the issue. There are no pve'ers or pvp'ers;
    There are people who pay the whole game, or half the game, by thier own choice.

    Even players who spend most of their time in pvp spend a lot of tine in pve too. I myself am in 2 end game pve trial guilds, 2 pvp guilds and have many vma completes under my belt, while the majority of my playtime is spent in cyrodiil.

    Zos has made a rare strong choice here; cyrodiil, at least on na/pc is very weak in terms of players. We can only fill a campaign at night. Rarely during the day.
    The only reason i continue to see players having issues is bc they are simply afraid of dying in pvp. I personally find this silly. Its pvp, expect to die. Once u get over that and start to spend more time in cyrodiil, u may find more friends and tons of fun.

    I recently faught a player in cyro, random 1v1 occurance, i whispered him to give some tips and he informed me that he suffered from a stroke and can barely play due to physical limitations but still has a lot of fun. I wished him well and we went on our ways.
    Ya'll self proclaimed "pve'ers" who "i dont pvp" should take a page from this dude imho, just que in, find a fight, and enjoy it untill u die, then rez up and find another fight. Give it a few weeks and care a little bit about ur gear and tactics and i garantee u will still die, but have a lot of fun before u do.
    Oh
    And welcome to cyrodiil.
    Read this:

    https://forums.elderscrollsonline.com/en/discussion/360956/joy-s-advice-for-midyear-mayhem-event/p1

    Thank @Joy_Division for his help
    Go have fun.

    I fully agree. I myself play both sides of the coin.
    I'm just making a comment about how people who play a majority of PvP and choose that as thier preferred method of playing often get labeled as toxic, yet all I've seen in this post is encouragement to try it out, welcoming a player who might not otherwise try it out to do so, even if the goal is crystals to help with thier PvE.
    When the shoe was on the other foot, that wasn't exactly the case...far from it.
    I admit, it took me by suprise....pleasantly so..
    Edited by Kel on December 16, 2017 11:04PM
  • Integral1900
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    The down side is you have to put up with pvp, stiff price... normal dungeons with my beloved dps tanks are waaayyyy more fun... B)
  • D0PAMINE
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    PVE should get a boost in drops (at least). I do agree that PVE players should do more PVP and vice versa. I enjoy both and im TERRIBLE against another player. I know other players will enjoy it if they just give it a try.
  • Vaoh
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    It's a good thing, actually. It encourages players to PvP for things they need in PvE, just like PvPers are encouraged to PvE for things they need in PvP.

    Wasn’t this considered really annoying and a massive failure for the longest time? We had a Cyro vendor added to help PvPers due to the same sort of issue....

    Now that something as important as transmute crystals gets added and PvE is screwed over it’s all fine by the PvPers :/

    I’m just surprised how selfishly split this community is. Neither side cares how much they mess with the other whether balance or loot is affected.
  • DisgracefulMind
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    Vaoh wrote: »
    It's a good thing, actually. It encourages players to PvP for things they need in PvE, just like PvPers are encouraged to PvE for things they need in PvP.

    Wasn’t this considered really annoying and a massive failure for the longest time? We had a Cyro vendor added to help PvPers due to the same sort of issue....

    Now that something as important as transmute crystals gets added and PvE is screwed over it’s all fine by the PvPers :/

    I’m just surprised how selfishly split this community is. Neither side cares how much they mess with the other whether balance or loot is affected.

    Actually, I care quite a bit about both sides of this game, as I play both. I'm competitive in both, and distribute my time equally in both. I play in a team with some of the highest trial scores, and I play in a competitive PvP guild (and have an AR50 and several other high rank characters). Again, I care about both sides and I see both sides from a very balanced point of view, as I am not biased towards either.

    A vendor was added, yes, but we must all wait a week for RNG to determine if we might get that gold piece of jewelry we want or the monster helm/shoulder we want. Even then, it is much more efficient to just go and grind out the helm/shoulder you need, and then wait to see if something nice will end up in gold jewelry. Still waiting for gold spc.....

    PvE has far more rewards than PvP as well. I can go run trials for 3 hours and make a minimum of 50k gold, plus decon lots of purple gear I don't need, which gives me mats to then go sell. In a decent night of PvE raiding for me, I can make 150k easily. In the overland worlds I can then farm gear pieces from bosses, sell those, make quite a bit of profit.

    A PvP player who needs an undaunted shoulder, and we particularly saw this with the addition of Earthgore, will have to go and do pledges, so they can get keys to obtain the shoulder they need, which could end up being weeks on end of pledges in content they don't particularly care for.

    In PvP I can make 200k-300k AP in 3-6 hours depending on the action on the map that session, and possibly go sell a militant or akaviri motif for 20-40k (general price for the smaller pieces on pc/na). Tel-Var still doesn't count because the most effective way to farm it is by...PvEing. Previous to the crystals dropping for the RFTW mails, there was no point to these mails; no one cared for what came from them. There were almost no rewards for PvP. Now there is an incentive, and there is no issue with that. PvE players are not "screwed over", you can still grind out crystals in PvE if you wanted to. There is no split, it's just quite literally that PvP did NOT have any decent rewards prior to this.

    We can also look at some of the necessary skills and passives for both PvE and PvP. We have vigor, warhorn, purge, orbs, and UD passives. These cross into both worlds, right? It literally takes maybe an hour or two of repairing some walls to get the ones unlocked from PvP. I know because I've done it. While UD was made easier to get, it will still take you running through all the normal versions, then the vet versions of the dungeons, and some pledges if you still need some more. That is a massive chunk of time, but it is extremely necessary. Compared to how easy it became to get the Alliance War skills, I'd say that to be PvP ready you have to spend way more time in PvE than the other way around.

    Let's not even get started on the actual gear most PvPers need, a lot of which needs to be farmed from dungeons. Which is fine. I think it's GOOD that PvPers have to go PvE for gear they need.

    So PvP gives extra crystals. Again, I think this is a good thing. It now results in more incentive for players to go into Cyrodiil. And, even then, you can still repair walls for them if you really wanted to without ever engaging in a player vs. player situation.
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    Retired to baby bgs forever. Leave me alone.
  • Lord_Eomer
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    OP is crying right, crystals are soo easier to earn in PVP than PVE and infact every PVP player can afford Golden jewlery but not PVE player.

    There are already many benifits for running PVP. Faster crystals earning should not be PVP exclusive. PVE crystals value need to be adjusted as similar to PVP.

    Random dungeon takes more time to complete than earning Reward of Worthy. The huge difference is unreasonable.

    As you gain 1 crystal for wasting time in Random dungeon.

    To all those who are trying to defend ton of crysyals in PVP should know that nerf hammer is on the way!
    Edited by Lord_Eomer on December 19, 2017 8:14PM
  • Wabu
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    helediron wrote: »
    The transmutation is bypassing crafters completely. The crystals should drop at least from writs.

    I thought transmutation was a crafting system. A crafter receiving zero crystals from hirelings/writs/master-writs makes zero sense. Maybe transmutation is a PVP system, I do not know any more.
    Edited by Wabu on December 19, 2017 8:22PM
    EU PC | CP 1,000+
    NA PC | Level 10
  • Erekon
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    OP is crying right, crystals are soo easier to earn in PVP than PVE and infact every PVP player can afford Golden jewlery but not PVE player.

    There are already many benifits for running PVP. Faster crystals earning should not be PVP exclusive. PVE crystals value need to be adjusted as similar to PVP.

    Random dungeon takes more time to complete than earning Reward of Worthy. The huge difference is unreasonable.

    As you gain 1 crystal for wasting time in Random dungeon.

    To all those who are trying to defend ton of crysyals in PVP should know that nerf hammer is on the way!

    You do realize that crystals are the only thing that PvPers get, right? And how would nerfing PvP crystals drop rate help you in any sort of way? Sadist much?
    Each dungeon gives you 3+ set pieces + undaunted keys + some crystals. Why aren't you factoring that in? By that logic, I could cry about PvPers not getting any gear and being forced to PvE. Make dungeon set drops earnable through AP? How does that sound?

    And what the *** is this PvPer vs PvEer argument? PvP + PvE = ESO. Its a *** complete package. You get some things from PvE and other things through PvP. Please enlighten me on how is getting everything through PvE and nothing through PvP fair?
    Edited by Erekon on December 19, 2017 8:33PM
    PC EU
    @ybbarc

  • PlagueSD
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    Kanar wrote: »
    So?

    Seriously, why whine about it? Does it really bother you so much that you want zos to nerf PvP crystal gain? (Because that's who the balancing bat would be swung).

    Considering most of the PvE nerfs were due to PvPers crying, yes. I support this "Nerf"
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