AtraisMachina2 wrote: »AbysmalGhul wrote: »It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
INB4 people start to believe Blanco's statement
*pulls out popcorn and 3-D glasses
Just so you know, I'm in 3 major guilds in the main areas (mournhold, ralwk, elden root etc). I also would have access to likely a lot of others, just would need to ask. That's how I got into the ones I'm currently in.
I don't pay 1 gold to be in any of them. In fact, they don't even have a weekly sales requirement, they just have their inactive policies.
They also keep their traders every single week, and the same traders. Why, because they are able to raise enough money on their own (through various means) to fund their trader without ripping off their members.
I have jumped around between guilds and been in ones that charge dues, and ones that do not. There is no significant difference between the two types of guilds, and that includes in terms of total sales per week. One type of guild merely feels it appropriate to force their members to give them gold, a practice I am firmly against.
I am very happy with the guilds I'm currently in because in addition to having great communities, they don't rip off their members! Much better when you find the good ones, trust me.
Nope. Every capital trader has a due. This guys is lying terribly
AtraisMachina2 wrote: »AbysmalGhul wrote: »It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
INB4 people start to believe Blanco's statement
*pulls out popcorn and 3-D glasses
Just so you know, I'm in 3 major guilds in the main areas (mournhold, ralwk, elden root etc). I also would have access to likely a lot of others, just would need to ask. That's how I got into the ones I'm currently in.
I don't pay 1 gold to be in any of them. In fact, they don't even have a weekly sales requirement, they just have their inactive policies.
They also keep their traders every single week, and the same traders. Why, because they are able to raise enough money on their own (through various means) to fund their trader without ripping off their members.
I have jumped around between guilds and been in ones that charge dues, and ones that do not. There is no significant difference between the two types of guilds, and that includes in terms of total sales per week. One type of guild merely feels it appropriate to force their members to give them gold, a practice I am firmly against.
I am very happy with the guilds I'm currently in because in addition to having great communities, they don't rip off their members! Much better when you find the good ones, trust me.
Nope. Every capital trader has a due. This guys is lying terribly
On xbox this is not true, seen one in riften but honestly their spot was pretty bad.
Taleof2Cities wrote: »Taleof2Cities wrote: »F_16C_VIPER wrote: »
Ok so instead of being helpful and simply answering my initial question, you tell me to "join one myself to find out." Thanks...?
Sometimes it’s better to experience something first-hand ... rather than just spoon-feeding knowledge.
a vague answer to hide the fact that.. you have no answer. but I can give you the answer. top sellers subsidize the rest, raffles and donations are strongly encouraged, and GM's likely still add gold to the pot out of their own pocket.
I'm happy in my trade guilds that have no required dues. If you don't have the time to grab an invite and try it, that isn't going to bother me.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Now here is a curious topic as well: What do you all think of people that force people to pay dues right away in guild and when they do they kick people in masses?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Now here is a curious topic as well: What do you all think of people that force people to pay dues right away in guild and when they do they kick people in masses?
when a person accepts their invite... did they actualy check the claimed trader location? have they seen the guild around? just because there is a legitimate reason for dues doesn't mean that there aren't scammers. every decent guild I've been in doesn't require immediate dues or minimums. you always have a grace period.
but yes, Riften is not a good location. its barely above "random trader in a middle of nowhere"
Mournhold, Elden Root and Wayrest are best locations because they are pledge cities (so they get more traffic from all the people on the way to pick up their dailies) and because they have good number of traders close to the shrines, though Mournhold tends to be a more popular one, usually due to how compact the trader location is and its proximity to crafting tables. Rawkla is highly in demand because it has decent number of traders that are right next to the shrine, as well as the bank being a step away. its the only location that I know of that has that particular slice of convenience, everywhere else bank is at a greater distance. having relatively compactly placed crafting stations also helps.
Belkarth is not what it used to be anymore, since you no longer have to turn in high level writs there specifically, but it still has a decent enough traffic due to nirn farming, some of the end game dailies, skyreach grinding and a number of trials - all being located in craglorn. Vivec is probably on the same level as Belkarth nowadays, simply because while its not AS compact as Rawkla, its still pretty compact with both bank and crafting stations (as well as battleground quests if you are into that) near by. the one drawback is that other then writs, there isn't as much reason to go to Vvardenfel and there are people who still don't own Morrowind.
TLDR version - worth of location is determined by the amount of traffic that location gets for non related to trading reasons. most people don't like shopping around. its time consuming. most people would rather go to a single location with large selection, hopefully on their way to some place else and just be done with it.
Now here is a curious topic as well: What do you all think of people that force people to pay dues right away in guild and when they do they kick people in masses?
when a person accepts their invite... did they actualy check the claimed trader location? have they seen the guild around? just because there is a legitimate reason for dues doesn't mean that there aren't scammers. every decent guild I've been in doesn't require immediate dues or minimums. you always have a grace period.
but yes, Riften is not a good location. its barely above "random trader in a middle of nowhere"
Mournhold, Elden Root and Wayrest are best locations because they are pledge cities (so they get more traffic from all the people on the way to pick up their dailies) and because they have good number of traders close to the shrines, though Mournhold tends to be a more popular one, usually due to how compact the trader location is and its proximity to crafting tables. Rawkla is highly in demand because it has decent number of traders that are right next to the shrine, as well as the bank being a step away. its the only location that I know of that has that particular slice of convenience, everywhere else bank is at a greater distance. having relatively compactly placed crafting stations also helps.
Belkarth is not what it used to be anymore, since you no longer have to turn in high level writs there specifically, but it still has a decent enough traffic due to nirn farming, some of the end game dailies, skyreach grinding and a number of trials - all being located in craglorn. Vivec is probably on the same level as Belkarth nowadays, simply because while its not AS compact as Rawkla, its still pretty compact with both bank and crafting stations (as well as battleground quests if you are into that) near by. the one drawback is that other then writs, there isn't as much reason to go to Vvardenfel and there are people who still don't own Morrowind.
TLDR version - worth of location is determined by the amount of traffic that location gets for non related to trading reasons. most people don't like shopping around. its time consuming. most people would rather go to a single location with large selection, hopefully on their way to some place else and just be done with it.
Belkarth stil has a great selection in relation to the other major cities, and I have found the prices to be generally more fair. I still think Belkarth is a very worthwhile city to check.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
AbysmalGhul wrote: »It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
INB4 people start to believe Blanco's statement
*pulls out popcorn and 3-D glasses
Just so you know, I'm in 3 major guilds in the main areas (mournhold, ralwk, elden root etc). I also would have access to likely a lot of others, just would need to ask. That's how I got into the ones I'm currently in.
I don't pay 1 gold to be in any of them. In fact, they don't even have a weekly sales requirement, they just have their inactive policies.
They also keep their traders every single week, and the same traders. Why, because they are able to raise enough money on their own (through various means) to fund their trader without ripping off their members.
I have jumped around between guilds and been in ones that charge dues, and ones that do not. There is no significant difference between the two types of guilds, and that includes in terms of total sales per week. One type of guild merely feels it appropriate to force their members to give them gold, a practice I am firmly against.
I am very happy with the guilds I'm currently in because in addition to having great communities, they don't rip off their members! Much better when you find the good ones, trust me.
Yes, Belkarth is kind of the hub for crafting related stuff.Now here is a curious topic as well: What do you all think of people that force people to pay dues right away in guild and when they do they kick people in masses?
when a person accepts their invite... did they actualy check the claimed trader location? have they seen the guild around? just because there is a legitimate reason for dues doesn't mean that there aren't scammers. every decent guild I've been in doesn't require immediate dues or minimums. you always have a grace period.
but yes, Riften is not a good location. its barely above "random trader in a middle of nowhere"
Mournhold, Elden Root and Wayrest are best locations because they are pledge cities (so they get more traffic from all the people on the way to pick up their dailies) and because they have good number of traders close to the shrines, though Mournhold tends to be a more popular one, usually due to how compact the trader location is and its proximity to crafting tables. Rawkla is highly in demand because it has decent number of traders that are right next to the shrine, as well as the bank being a step away. its the only location that I know of that has that particular slice of convenience, everywhere else bank is at a greater distance. having relatively compactly placed crafting stations also helps.
Belkarth is not what it used to be anymore, since you no longer have to turn in high level writs there specifically, but it still has a decent enough traffic due to nirn farming, some of the end game dailies, skyreach grinding and a number of trials - all being located in craglorn. Vivec is probably on the same level as Belkarth nowadays, simply because while its not AS compact as Rawkla, its still pretty compact with both bank and crafting stations (as well as battleground quests if you are into that) near by. the one drawback is that other then writs, there isn't as much reason to go to Vvardenfel and there are people who still don't own Morrowind.
TLDR version - worth of location is determined by the amount of traffic that location gets for non related to trading reasons. most people don't like shopping around. its time consuming. most people would rather go to a single location with large selection, hopefully on their way to some place else and just be done with it.
Belkarth stil has a great selection in relation to the other major cities, and I have found the prices to be generally more fair. I still think Belkarth is a very worthwhile city to check.
Which guild, which platform and server?AtraisMachina2 wrote: »AbysmalGhul wrote: »It's just a way to take advantage of members. None of the guilds that ask for dues actually need them to keep their trader or to keep the guild running. It's just a form extortion really , oftentimes for the benefit of RL $$.
INB4 people start to believe Blanco's statement
*pulls out popcorn and 3-D glasses
Just so you know, I'm in 3 major guilds in the main areas (mournhold, ralwk, elden root etc). I also would have access to likely a lot of others, just would need to ask. That's how I got into the ones I'm currently in.
I don't pay 1 gold to be in any of them. In fact, they don't even have a weekly sales requirement, they just have their inactive policies.
They also keep their traders every single week, and the same traders. Why, because they are able to raise enough money on their own (through various means) to fund their trader without ripping off their members.
I have jumped around between guilds and been in ones that charge dues, and ones that do not. There is no significant difference between the two types of guilds, and that includes in terms of total sales per week. One type of guild merely feels it appropriate to force their members to give them gold, a practice I am firmly against.
I am very happy with the guilds I'm currently in because in addition to having great communities, they don't rip off their members! Much better when you find the good ones, trust me.
Nope. Every capital trader has a due. This guys is lying terribly
Then why is the guild I'm in in mournhold that was formerly in rawlkha HAVE NO DUES?? Your post and assertion are beyond ridiculous and aren't even close to worth my time.
Don't bother responding to my posts anymore.
Brittany_Joy wrote: »This concept of guild dues is new to me. I honestly think guild dues paint the community of ESO in a bad light and it deters casual players from a good trading experience.
Not even elite guilds in wow have guild dues except for skill requirements. This monthly/weekly Guild Dues for being in a guild just showcases the greed in the community and prevents casual players from the full guild store experience. So what is the cause for the influx of distasteful greed known as guild dues that average a cost of 6k weekly just to be in a guild?
redspecter23 wrote: »Guild dues should only be necessary for trade guilds and only for the better locations. .
Yes, and plenty of guilds on PC in good locations that do not have dues. Not sure what is happening on console but if guilds in secondary locations are charging dues the members have a say in that.
As in 1K or 10K sale? It might have been bumped to 15K sales after moving to Rawl.MLGProPlayer wrote: »redspecter23 wrote: »Guild dues should only be necessary for trade guilds and only for the better locations. .
Yes, and plenty of guilds on PC in good locations that do not have dues. Not sure what is happening on console but if guilds in secondary locations are charging dues the members have a say in that.
Every PC trade guild in a good location requires dues.
As in 1K or 10K sale? It might have been bumped to 15K sales after moving to Rawl.MLGProPlayer wrote: »redspecter23 wrote: »Guild dues should only be necessary for trade guilds and only for the better locations. .
Yes, and plenty of guilds on PC in good locations that do not have dues. Not sure what is happening on console but if guilds in secondary locations are charging dues the members have a say in that.
Every PC trade guild in a good location requires dues.
Another thing that needs to be considered.
If guild dues are so bad and not needed then people are going to leave these guilds and go to guilds that do not have dues as they are more successful and due free. This is of course not happening becasue the most successful well funded guilds are winning the bid wars and attracting the most people. This has to to do with consistent good traders and good lotteries, well organized and dedicated GM and officers.
I know young people to no understand this concept. The free market will fix the issues if there are any. If dues are not needed it will work itself out. The fact that it has not up to this point is becasue they are needed in the high functioning trader guilds.
Now here is a curious question for you gm out there that have to get a guildstore secured every weekend: Does it stress you out not knowing if you are having enough to secure a spot or unsure if you have enough to secure a spot? What compels you to get a guildstore in the first place? Do the people that utilize it feel appreciative over it?
LiquidPony wrote: »Tan9oSuccka wrote: »The math doesn’t seem to add up to me. Dues plus sales should be more than an adequate amount of gold.
Every GM seems to be playing tiny violins which makes me raise an eyebrow.
I’ll withhold judgment since I’m quite happy with my one trade guild, and one donation guild.
If the math "doesn't add up" to you, then you can't do basic arithmetic.
As simply as possible:
A trader in a good location (and remember: location, location, location) will cost anywhere from 5,000,000 - 10,000,000 gold (on XB1) per week. Let's go in the middle and say the average cost is 7.5 million for a trader in Rawl'kha or Mournhold or something along those lines.
The guild cut of a sale is 3.5%. Let's imagine a very high volume trader that does 50,000,000 gold in sales every week. That's 1.75 million that the guild takes in from their cut of sales.
Now we've got 500 members. If they're paying 10,000 gold in weekly dues, and we get 100% payment rate (which never happens, obviously, but we'll pretend it does for the sake of this example), that's 5 million gold.
Dues: 5,000,000
Tax: 1,750,000
Total: 6,750,000
... but our trader bid was 7,500,000! So we just took a loss even in this fantasy world where we're doing 50,000,000 in sales per week and getting 100% payment from our members.
Now here is a curious question for you gm out there that have to get a guildstore secured every weekend: Does it stress you out not knowing if you are having enough to secure a spot or unsure if you have enough to secure a spot? What compels you to get a guildstore in the first place? Do the people that utilize it feel appreciative over it?
Trader flip time is the worst! As i do the bidding on the 3 guilds me and my 2 friends run Its nerve wracking hoping you've put enough on or you hear whispers through the week of new trade guilds who want to take you out because your such a well known trade guild. Then, if you do lose you know you need to ramp the bid up to insane levels the following week! I dread flip time, i dunno if my heart can keep taking it!