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Solution to fake tanks - add report function

  • Merlin13KAGL
    Merlin13KAGL
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    ookami007 wrote: »

    So if I am willing to accept a 3DD 1Heal group, or a 3-person group, then I want to set that in the dungeon finder. Otherwise we have to wait forever when, for normal dungeons, we pretty much don't need a tank at high levels.

    In the current inflexible system, I 100% am fine with people pretending to be tanks. The system itself needs to be changed.

    Let me correct your inaccurate statement. You state:

    "...for normal dungeons, we pretty much don't need a tank at high levels."

    An accurate statement would be

    "for normal dungeons, I pretty much don't need a tank at high levels."

    Sadly, I STILL see newbs dying left and right because there's no tank and they can't even take even a few seconds of aggro on normal. And that's under 50 and 300+ CPs.

    I REALLY don't understand how that is possible, but never assume that what you experience as a competent player is what others experience.

    That is why I'm saying that the system needs to give players like me the choice to accept 3DD dungeons. Or 3 player dungeons. Or 3 Healer dungeons. Whatever.
    @theivorykitty it already does. Queue with 3 people you know as any role you like (in the checkbox). Don't expect RGF to fill in the blanks for you with the alternate setup you're requesting.

    You can RGF with a group of 4 premade just as easily.
    Rianai wrote: »
    [...]
    "Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.

    You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.

    If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.

    But then why isn't this thread about bad players causing failed runs in general? Why do peolple make it an issue with tanks and healers only, when it is not? Why is every dps player free to do whatever he wants, no matter how useless or even harmful he might be? Just because it is harder to deal zero damage than to do zero healing or taunting?
    Quite often the players, that are causing a dungeon run to fail, aren't ready for the dungeon regardless of the role they choose. Someone who is unable to tank or heal a dungeon won''t magically become a good dps players, because those players usually lack some fundamentally knowledge about what they have to do in order to successfully complete given content. And imo being good at dps is harder than tanking or healing.

    If this thread would be about "people shouldn't (knowingly) queue for content they aren't ready for" i would agree 100%. But i don't agree that it is only an issue with players queueing as tank or healer.

    (Just had to finish a WGT run - after the original healer quit or got kicked - with a 52k hp player, who kept spamming bow light attacks without using any skills, was ignoring mechanics even after an explanation, and died because standing in stupid. He was cp800+. But i guess it was perfectly fine, because he queued as dps after all ...)
    @Rianai , I'm not necessarily in agreement with any player initiated bans. I think this thread is about tanks specifically because in content where you need a tank, nothing will cause a wipe faster.

    My stance is that everyone listed should be able to perform their role: Tanks, Heals, and DPS accordingly.

    Your example above is a prime example of such a condition. Not-a-tank and not-a-healer doesn't automatically equate to am-a-DPS.
    jabrone77 wrote: »
    Rianai wrote: »
    1. People queueing as tanks for roles they can actually perform are providing an advantage (lesser queue time ability to actuallly clear the content) for everyone, not only for themselves. Fixed it for you.

    More tanks = lesser queuetimes for healers and mainly other dps is a fact and has absolutely nothing to do with how successful the runs will be. It is just math.
    Yes, players shouldn't intentionally queue for a dungeons if they know, they won't complete it unless they are getting carried hard. But that goes for every role. If a player knows that he can complete a dungeons without issues if he queues as tank with his dps build, why shoudn't he? It won't harm anyone. If a player queues as dps for a dungeon even though he knows he doesn't have enough dmg, how is this any different from someone queueing as tank or healer without being able to keep the party alive?
    You can also ask in chat, and with the exception of 'tank,' which may be new terminology to anyone not familiar with MMO's, the other two are pretty intuitive.

    Having the ability to do one aspect of another role is significantly different than specializing or focusing on that role. Please don't be intentionally obtuse.

    As i said, a stam dps player with vigor can heal. It won't be enough for all content of course, and he shoudn't queue for content, if he knows his heals won't be enough, but technically he can be playing a healer and not breaking any rules, that would justify a penalty. Same goes for a dps tank who is protecting his allies by killing the enemies. Dead mobs don't deal dmg. He shouldn't do it, if he knows that him killing the mobs won't be enough to finish the dungeon, but otherwise, why not?
    And, FTR, I'm pretty sure this entire thread is not directed at low level new players that do not know any better - that's what experienced players offering good advice is for. I suspect it's about people that do know what the roles mean and simply are not set up for them. Even you know the difference.

    Many people won't make a difference between a new player and a player intentionally not doing his job, when it comes to getting rid of players, that don't measure up to their expectations (and the difference isn't always clear).

    You seem to equate fake roles with failed runs. But that doesn't correspond to my experience with pugging normal and vet dungeons. I've had more good runs with "fake tanks" than bad runs, even in vet dungeons, and i didn't have a single run that failed completely just because of a healer or tank not healing or tanking. But i had a bunch of really bad runs where everyone was seemingly trying to fulfill their choosen role, but without being very successful at it. And its usually dps players that are causing the most issues (that's with me playing a healer, if someone plays dps and is good at it, he might care less about the other dps' performance and more about healer and tanks).
    Stop caring about what and how others are playing, as long the run goes well. If a run doesn't go well, then yes, you should figure out, what is causing the issue and either adapt and carry (if possible), explain and see if players change accordingly, or leave/kick. But no need to create issues when there are none.
    The problem is, you're condoning a bad habit - one that will backfire down the line for most groups.

    And it's not about caring how others are playing, until it affects someone that gets queued in with them when they cannot and have no intention of being able to do their job.

    If you're premade 4 man, queue however the hell you like. If you're missing even a single slot and counter on RGF to fill it for you, it's no longer just about you - it affects those that play with you.

    It sets a bad precedent. Period.

    You can cross the street without looking and probably make it across without injury much of the time. The problem comes that one time a car is actually moving right along.

    You miss the fact that it's random, so if you're using RGF, your Vigor "healer" better damn well be able to handle the task that comes up.

    If you can't, either queue three of your friends, or don't queue at all.

    It wastes other peoples' time.

    "Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.

    You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.

    If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.

    But, there's already a system in place for your examples. Vote to Kick them.
    The entire "let's ban players I don't agree with" system is draconian.
    Just kick them...it's no one's place here to punish.
    When you do random content, you get random results. Not liking the results you're getting from randoms? Make your own groups. You want control of roles? Make your own group.
    It's that simple.
    @jabrone77 , close, but not quite.

    It shouldn't even make it to the Vote-to-Kick stage. BS'ing the role shouldn't make it in the dungeon in the first place.

    When you have to see if fail, when you have to wait for that replacement (which may be the same circumstance you just left), it's punishing the people that are there doing their roles.

    If you want do deviate from the standard 2/1/1 roles, that's where you should be making your own group.

    Anything less than that is a failed attempt, or results in the remaining group members have to work far harder than necessary.

    Again, this isn't about people being low level. This isn't about people that are new and learning.

    This is about people being willfully incompetent, knowing better, and doing it anyway. While a week long ban is drastic, there probably should be something more than just the 20 minute timeout a kick provides, because it's not just them they're affecting.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ballzy321
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    Lol people would abuse this so much. 1 wipe report everyone
  • zaria
    zaria
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    Ballzy321 wrote: »
    Lol people would abuse this so much. 1 wipe report everyone
    This, also normal dungeons fails because of weak groups not because of 1 player.
    4 low level new players is an weak group in this setting.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NordSwordnBoard
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    All bans would stop is the blatant jerkwads behavior who don't care that you know. They would adapt to fake snb to pass the visual tank test then proceed to previous plan once things get started.

    Is somebody just a poor tank, a noob, or a fake? Not always easy to tell in FGI because its so easy.

    No need to ban anybody, that's extreme. If they are using that toon and dont have a real tank or healer, the 15 mins they get might actually punish them.

    PUGs require some forethought regarding group and content. Teach, bail, or shut up and put up with it if not the first two.
    Fear is the Mindkiller
  • Malamar1229
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    I'd wish they'd do away with roles honestly.

    I always queue normal randoms as all 3 roles because I can pretty much solo them all anyway.

    Adding a report function is stupid for fake tanks. You don't need an organized group with assigned roles for randoms.
  • idk
    idk
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    Lol at the random boss aggro ignore mechanics. Got blamed for that on vDirefrost on Drodda this week! "you going to taunt the boss tank? she keeps aggroing on me and I don't have stamina to break free!"

    Lol.

    I've. It been blamed for that but deally want to be able to report those fake dps and fake healers that don't break free. You know when half way through the fight and the boss is still at full health. Lol.
  • MrsPink
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    Problem with "vote to kick" is that they probably went in with a dps friend. 2 dps on group finder will take you forever to find a group. Vote to kick doesn't work when their friend keeps declining. It sucks.
    GM of Dark Royalty
    PS4 EU
    Karma's just sharpening her nails and finishing her drink. She says she'll be with you shortly.
  • zaria
    zaria
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    idk wrote: »
    Lol at the random boss aggro ignore mechanics. Got blamed for that on vDirefrost on Drodda this week! "you going to taunt the boss tank? she keeps aggroing on me and I don't have stamina to break free!"

    Lol.

    I've. It been blamed for that but deally want to be able to report those fake dps and fake healers that don't break free. You know when half way through the fight and the boss is still at full health. Lol.
    whimper, that was me :(
    done it two times and it was miserable, none of us understod that boss gained health then not breaking free. Out of stamina because of blocking the ice spikes. Yes using stamina potions would have worked.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kuramas9tails
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    I queue as a tank/healer/dps for random normals because I can solo normals. I AM the tank, healer and dps.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • LeagueTroll
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      Rianai wrote: »
      Can i pls report and ban dps players, who aren't performing their role, too?

      Yes, need this function, report those bow snipe trash.
    • EvilAutoTech
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      I have a CP421 tank. I never tanked anything prior to CP400. I am still learning. I have inner beast, pierce armor and war horn on my s and b bar. I keep some damage skills on my back bar but it is mostly for support skills like purge, rapids and vigor.

      As for fake tanks, I don't see a problem if they are good enough dps. I have seen some player destroy a boss in a normal before I can get a second taunt in. If you dps like a tank and don't have tanking skills or equipment, that's a problem

      As for a system for players to police other players, I say no to any idea you can dream up. There are ways to avoid having other player detract from your enjoyment.

      If pugs bother you, don't pug. It is as simple and as complicated as that.
    • teladoy
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      I think the kick button performs very well what you need. Because if it is like you say, then you just have to kick it and that's it.

      Maybe they should implement something new to penalize every time you leave a party or you disolve it the group.

      I don't share your idea, because there are many idiots out there, that because they have a problem with you, they report you just to *** you.
    • jaschacasadiob16_ESO
      jaschacasadiob16_ESO
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      idk wrote: »
      [snip]
      This is so wrong.
      • Tanking is not just taunting. Is controlling the field.
      • Healing is not one heal. Thats what fake healers do. Put on a resto staff and spam mutagen. Super easy to spot. But again, healing is way more than this. Is taking care of your team, giving them the buffs and confidence they need to give their best at their role without worrying about their health.
      • Dps is not just doing damage. It prioritizing targets, burning them down and if needed supporting the tank in controlling.

      I dont mind normal dungeons. They are meant to learn the game. CP players should not be allowed there (but DLCs maybe). Those 690 burning everything down do nothing but prevent people from learning. Just because they are lazy to do a vet as a random.

      Veteran dungeons are different. You shouldn't be able to go beyond Spindleclutch or Fungal Grotto ONE unless your dps against a dummy is higher than 15k. Similarly, ZOS could prevent you from queueing up as healer if you have practically nothing of the restoration trees unlocked and maxed out. Or healer 50M in dungeons so far (similar to the pvp achievement).

      It can be tricky since there are specs that are more rare but still working, but if yo uthink about it you can probably come out with thresholds that make sense for all builds.

      [edited to remove quote]
      Edited by ZOS_Icy on April 1, 2024 6:24PM
      "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

      Protect the weak. Heal the sick.
      Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
      Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
    • idk
      idk
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      idk wrote: »
      [snip]
      This is so wrong.
      • Tanking is not just taunting. Is controlling the field.
      • Healing is not one heal. Thats what fake healers do. Put on a resto staff and spam mutagen. Super easy to spot. But again, healing is way more than this. Is taking care of your team, giving them the buffs and confidence they need to give their best at their role without worrying about their health.
      • Dps is not just doing damage. It prioritizing targets, burning them down and if needed supporting the tank in controlling.

      I dont mind normal dungeons. They are meant to learn the game. CP players should not be allowed there (but DLCs maybe). Those 690 burning everything down do nothing but prevent people from learning. Just because they are lazy to do a vet as a random.

      Veteran dungeons are different. You shouldn't be able to go beyond Spindleclutch or Fungal Grotto ONE unless your dps against a dummy is higher than 15k. Similarly, ZOS could prevent you from queueing up as healer if you have practically nothing of the restoration trees unlocked and maxed out. Or healer 50M in dungeons so far (similar to the pvp achievement).

      It can be tricky since there are specs that are more rare but still working, but if yo uthink about it you can probably come out with thresholds that make sense for all builds.

      Yep. Normal Spindleclutch is accessible to a level 10 tank. At that point they barely have a taunt and lack the passives to make the shield and armor mean something. Yet somehow it works. Heck, I've healed a lvl 15 tank through nWGT without issue

      So that's the tank. A mere taunt worked.

      Before repentance was needed I've healed vDSA without an rstaff and merely BoL and repentance on my bar. Did almost as much damage as the dps. It was good for score runs.

      If it worked for vDSA then most normal dungeons will be fine with one heal if the player is experienced.

      So, in the end neither you nor Merlin will tell me what I need to have and use to heal or tank a dungeon. Yes. I've cleared every one of them in HM so I am well aware of their needs.

      You merely have sown what Merlin has done and that is prove the point that the report system would be a poor idea for ESO. It is clearly a poor idea if it means the two of you are going to run around reporting that lvl 10 tank because he doesn't have the high level skills you expect. We can say similar about the healer.

      [edited to remove quote]
      Edited by ZOS_Icy on April 1, 2024 6:25PM
    • Merlin13KAGL
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      idk wrote: »
      idk wrote: »

      You really had to edit out much to take my comment that far out of context. LOL

      I also like how you attempt to belittle me by suggesting I lack experience in the game or have low standards then strongly suggest I am merely a troll. It is a poor tactic some go to in order to attack the credibility of the messenger when the message is inconvenient.

      Just because you disagree with someone does not mean you should belittle, though it weakens what you say more than it affects me.

      I find it odd that your last paragraph state "So, from your response" when you edited out over half of my response.

      For everyone else, what Merlin edited out what examples of how the reporting system could, and most certainly would be abused.

      There are no worries. This idea has so little support and Zos knows full well how atrocious this idea is and the corrupted it's use would be that a report function will not be added. Anyone who has read the threads created by mediocre players complaining about low CP or whatever can easily see how bad this idea is.

      I believe I stated in this thread that use of the ignore function to prevent being grouped with someone would be a logical means to take care of this. Do not like someone's tanking then put them on ignore. Think a healer or dps sucks, ignore list. ofc, we have only 100 slots so choose carefully.

      Now that is a solid idea since one person's standards might be more than a little extreme and the trolling a report function can add would not be an issue.
      I addressed your chosen definitions of the roles, which are clearly incomplete. i will happily edit the reply to include your whole post, if you wish.

      You're attempting to make the purpose behind those roles less than what they should be. I'm trying to understand your motivation behind offering those overly simplistic definitions. And the options I presented are the only ones I could come up with as to why. The question marks at the end also indicate they are questions, not statements - thus the answer is not known, because I've certainly not implied those are my minimum expectations.

      I addressed the relevant points you provided.

      Your ignore suggestion still doesn't address the underlying issue. It's not about "not liking" someone's tanking/healing/dps'ing. It's not even about a bad version of those things. It's about situations where it's blatant and willful when the capability and requirement (the actual ones, not the simplified ones) are known.

      So I stand by my statement. I've no wish to group with someone if those are their expectations of what is required of a given role and they've been in game long enough to know better.

      The standards being discussed are far from extreme. Be able to do the basic functions of the role you have indicated you are capable of performing. Again, lot of flexibility between a player initiated ban (which I've indicated I'm against, multiple times) and something that shows to other players you're either able, good, or flat out trying to play the system to queue faster. The voting system would take care of the occasional padded vote as well as the occasional troll vote. A pattern, likely an accurate one, would eventually emerge.

      When you offer up qualifiers like "that's a fact, jack," I'm not sure how you could be expected to be taken seriously. Let me know if you'd like me to edit my post, if you truly feel that will strengthen your argument.

      Otherwise, best of luck & have a nice day.

      Absolutely not attempting to make the roles less than what they need to be (should be is subjective).

      Your definition is merely you ur definition and based merely on your thoughts. Nothing more.

      You are helping me make my point crystal clear of how poorly a report system would work.

      See, your lack of experience compared to mine is shown in our difference of oppinion. I have tanked some dungeons with nothing more than a taunt and the rest was my dps setup.

      No one came close to death and I never lost agro on the boss all while doing almost 50% of the damage (twice as much as each of the dps).

      I am also experienced enough to know which dungeons I need to go full tank.

      Any mildly experienced player would agree that it would be pathetic to report someone in the easiest normal dungeon medley because they used a taunt and wore dps gear while sing half the groups damage.

      That's what you are saying you'd use the GF for. For a dungeon that doesn't require a tank at all. Sad.

      Again. Thx for helping to prove my point of how poor a report system would work.

      And again you make an attempt to belittle me by saying you cannot take me seriously merely because you disagree. Really poor tactics that show a weak argument.
      This is getting tiresome.

      Per your own example, you were able to complete your chosen role. This would result in a non-issue.

      Further, per your own example, per your own experience, you acknowledge there are instances where you need to go "full tank." You contradict yourself based on your definition from your post
      For tank than means having a taunt. Nothing more.

      The problem does not arise when the content is simple enough for roles to not matter. The problem arises when the roles do.

      With what I am proposing, hell, for what the OP is proposing, there would be no report because you were able to do your job. Are you seeing the difference yet?

      I'm saying two things:
      • First, when the content requires it, the roles should matter and the people performing those roles should be capable. Not necessarily experienced, but capable. This includes being open to suggestion and willing to learn and take advice.
      • Second, because the roles should matter, if for no other reason that to teach those aspiring to perform those roles or improve their skill with those roles, the content should require them to matter.

      The issue is not when someone performs a hybrid role. The issue is not when someone can successfully complete their role.

      I don't care how someone builds, what they wear, or even what skills they use, if you are able to be reasonable successful with what they do.

      The problem arises when they cannot. And specific to this thread, when they never had intention or ability to perform with success, yet they indicate via their choice in RGF that they can.

      If you plan on using GF to fill even one slot for you and you know you're not capable on a given character, don't check the box and there's never an issue.

      I can cover all roles on various characters and I'm more than willing to help those trying to improve. The difference being, I don't queue as a tank on alts that can't tank, I don't queue as DPS on alts that don't DPS, and I don't queue as heals on alts that can't heal.

      I'm quite certain given a voting system, each one of my characters and each of their respective roles would be safe and sound, because I don't try to false advertise - the primary subject of this entire thread.

      It's not about meta anything. It's about not trying to BS the queue & it's about knowing you're at least half way set up to do what you've queued to do.

      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

      IRL'ing for a while for assorted reasons, in forum, and in game.
      I am neither warm, nor fuzzy...
      Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
    • jaschacasadiob16_ESO
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      idk wrote: »
      Before repentance was needed I've healed vDSA without an rstaff and merely BoL and repentance on my bar. Did almost as much damage as the dps. It was good for score runs.

      If it worked for vDSA then most normal dungeons will be fine with one heal if the player is experienced.

      So, in the end neither you nor Merlin will tell me what I need to have and use to heal or tank a dungeon. Yes. I've cleared every one of them in HM so I am well aware of their needs.

      You merely have sown what Merlin has done and that is prove the point that the report system would be a poor idea for ESO. It is clearly a poor idea if it means the two of you are going to run around reporting that lvl 10 tank because he doesn't have the high level skills you expect. We can say similar about the healer.
      If you did vDSA with BoL only its because:
      • The group was good, needing little healing. Which is good, really.
      • You had BoL maxed out. The simple fact that you had BoL confirms you had the base skill maxed out so that you could morph it. And passives of course.

      So really, you dont have to be full healer. Nor wear a restorationg staff. But you would totally quilify as healer, since you have skills unlocked, morphed, maxed out and in your bar. Most healers you get in PUG do not. They simply wear a green resto staff and spam one button.

      By the way, I have said nothing about reporting people in normal dungeons, but veterans. Normal dungeons are meant to learn. I do not expect anyone there to have all unlocked and/or know how to do stuff. Normal is very forgiving and meant to let you do things wrong.
      "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

      Protect the weak. Heal the sick.
      Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
      Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
    • Merlin13KAGL
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      idk wrote: »
      Before repentance was needed I've healed vDSA without an rstaff and merely BoL and repentance on my bar. Did almost as much damage as the dps. It was good for score runs.

      If it worked for vDSA then most normal dungeons will be fine with one heal if the player is experienced.

      So, in the end neither you nor Merlin will tell me what I need to have and use to heal or tank a dungeon. Yes. I've cleared every one of them in HM so I am well aware of their needs.

      You merely have sown what Merlin has done and that is prove the point that the report system would be a poor idea for ESO. It is clearly a poor idea if it means the two of you are going to run around reporting that lvl 10 tank because he doesn't have the high level skills you expect. We can say similar about the healer.
      If you did vDSA with BoL only its because:
      • The group was good, needing little healing. Which is good, really.
      • You had BoL maxed out. The simple fact that you had BoL confirms you had the base skill maxed out so that you could morph it. And passives of course.

      So really, you dont have to be full healer. Nor wear a restorationg staff. But you would totally quilify as healer, since you have skills unlocked, morphed, maxed out and in your bar. Most healers you get in PUG do not. They simply wear a green resto staff and spam one button.

      By the way, I have said nothing about reporting people in normal dungeons, but veterans. Normal dungeons are meant to learn. I do not expect anyone there to have all unlocked and/or know how to do stuff. Normal is very forgiving and meant to let you do things wrong.
      @jaschacasadiob16_ESO this is the major part that idk's missing entirely, so I'll save us both the trouble (you and I, that is).

      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

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    • NightbladeMechanics
      NightbladeMechanics
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      If I can solo the dungeon in my dps spec, I’ll throw on Inner Fire and a resto staff and queue for whatever role I like and would prefer not to have to worry about griefers reporting me for not having a snb bar.
      Kena
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    • jaschacasadiob16_ESO
      jaschacasadiob16_ESO
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      If I can solo the dungeon in my dps spec, I’ll throw on Inner Fire and a resto staff and queue for whatever role I like and would prefer not to have to worry about griefers reporting me for not having a snb bar.
      If you can solo it, and you can enter it alone, why do you go with a group? Yea, Mystery boxes apart.

      The idea of a group is working together to make it work. If you enter as a healer I do not expect you to stand still watching casting some restoration spell if needed. Everyone must do a little of everything, but since you have a role, and you have accepted to be part of a group with that role, I do expect you to focus on that.

      If things get tough, you should focus on what your role is. If the situation allows you, please do switch to your backbar and help doing something else.

      Now, there is one thing you probably do not understand. You are not forced with a shotgun into a dungeon. You explicitly queue up and you explicitly accept to enter with a specific role. Thats the problem. You accept a role but don't do it.

      You are a cheater and disrespecting everybody's time. Honestly, you should get a temporary ban.

      If you are macho man and can solo it. Solo it. Please do. The meaning of a MMO is playing with other people.
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    • idk
      idk
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      @jaschacasadiob16_ESO

      Thanks for making my point that many dungeons merely need the most basic skill to perform a role. I've healed many ransomed merely with that BoL and pretty much deaths are due to standing in stupid that cannot be healed through. Ofc the more experienced someone is the easier it is to perform the healing and tanking role to begin with.

      The issue is @Merlin13KAGL and the OP is they want a reporting system so each player can decide for themselves if the tank did what they want.

      Considering the latitude of comments that have appeared in these forums over the years, people have very different views of what a tank for 4 man dungeons should be.

      Some have stated healers need to run a hot. Others have stated tanks need to run puncture for the debuffs, even after the ice staff became somewhat of a tanking weapon. It goes ok from there. Clearly the masses don't agree so a reporting system would not work as OP thinks it would.

      In the end use of the ignore list to prevent pairing of players via GF is the best course of action for Zos to take. Simple and gives players individual control.

      Either way, I'm done with this thread and not concerned if you guys agree or not or in the case of Merlin, it does not matter if he thinks I am a noob or a troll as he has indicated. This idea of a reporting system will not be added to the game.
      Edited by idk on December 6, 2017 6:03PM
    • AvalonRanger
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      Myyth wrote: »
      This is what I think is the solution to the fake tank problem.

      Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.

      After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.

      What do you guys think?
      I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.

      "After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?)"

      Hmm, nice idea. :)
      My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
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    • valenwood_vegan
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      There aren't enough posts about this, we really have to necro one from 2017? The solution exists... form your own premade group with people who meet your standards. It might actually take less effort and would certainly produce better results than dredging up a 7 year old post.
      Edited by valenwood_vegan on April 1, 2024 5:05PM
    • ZOS_Icy
      ZOS_Icy
      mod
      Greetings,

      As this thread was originally created in 2017, we decided to close it down. Please feel free to start a new topic on this subject if you wish to discuss it further.

      Thank you for your understanding.
      Staff Post
    This discussion has been closed.