This is what I think is the solution to the fake tank problem.
Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.
After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.
What do you guys think?
I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.
Then you can queue as tank obviously, if you solo it you tank anyway, the other two dd helps in clearing it and healer let you focus on dps.If I could solo normal random without needing the group finder for the event I would. *** is beyond easy with no tank or healer if you know your class and skills set up.
No offense but this idea is ridiculous. You really think ZoS would give players a power to basically ban other people from some parts of the game ?
duendology wrote: »
redspecter23 wrote: »Too easy to abuse. Letting players decide the reasons for reporting then having an automatic system in place to lock out the players that are reported will almost certainly lead to exploiting the system.
The easy solution is to not pug out with expectations. Yes, if you queue for tank you should probably actually tank things. Putting players in charge of policing this is not a good idea at all.
How can it be abused? you need reports from multiple RANDOM people in multiple RANDOM groups using group finder.
The worse that happens is a player cant queue as a tank for a period of time, its not a ban. They can still play the game and use group finder.
We already have a vote to kick feature which is self policing that has much more potential for abuse.
Vote to kick also isn't a good solution because nothing is stopping the player from just queueing again non stop as a fake tank.
This is not about reporting players performance, just if they queued as a tank and they are dps.
redspecter23 wrote: »redspecter23 wrote: »Too easy to abuse. Letting players decide the reasons for reporting then having an automatic system in place to lock out the players that are reported will almost certainly lead to exploiting the system.
The easy solution is to not pug out with expectations. Yes, if you queue for tank you should probably actually tank things. Putting players in charge of policing this is not a good idea at all.
How can it be abused? you need reports from multiple RANDOM people in multiple RANDOM groups using group finder.
The worse that happens is a player cant queue as a tank for a period of time, its not a ban. They can still play the game and use group finder.
We already have a vote to kick feature which is self policing that has much more potential for abuse.
Vote to kick also isn't a good solution because nothing is stopping the player from just queueing again non stop as a fake tank.
This is not about reporting players performance, just if they queued as a tank and they are dps.
Whenever you give players the power to ban others, even if it's just from certain features of the game, it will be abused. You assume everyone will use this in the way the OP intends. Some people will report because the tank lagged out, is too slow, doesn't have the "right" sets equipped or just because they feel like being dinks. In a perfect world, this might work, but there is no way it would be fair if implemented the way the OP describes. Thinking otherwise is just being naive.
MaleAmazon wrote: »My suggestion is this:
1. If suspected fake tank/healer, stop playing and call them out.
2. If they dont respond or dont respond in a decent manner, vote to kick and put them on ignore.
3. If kick fails, leave immediately.
Really, you´ll save yourself the trouble and be happier. Trust me. Dealing with toxic or otherwise disruptive players is a no-win, it´s the game company´s responsibility to deal with them, and in the current atmosphere most companies dont seem to care (if this was anything other than a computer game they would have been kicked out). It´s a no-win, best you can do is damage control.
redspecter23 wrote: »redspecter23 wrote: »Too easy to abuse. Letting players decide the reasons for reporting then having an automatic system in place to lock out the players that are reported will almost certainly lead to exploiting the system.
The easy solution is to not pug out with expectations. Yes, if you queue for tank you should probably actually tank things. Putting players in charge of policing this is not a good idea at all.
How can it be abused? you need reports from multiple RANDOM people in multiple RANDOM groups using group finder.
The worse that happens is a player cant queue as a tank for a period of time, its not a ban. They can still play the game and use group finder.
We already have a vote to kick feature which is self policing that has much more potential for abuse.
Vote to kick also isn't a good solution because nothing is stopping the player from just queueing again non stop as a fake tank.
This is not about reporting players performance, just if they queued as a tank and they are dps.
Whenever you give players the power to ban others, even if it's just from certain features of the game, it will be abused. You assume everyone will use this in the way the OP intends. Some people will report because the tank lagged out, is too slow, doesn't have the "right" sets equipped or just because they feel like being dinks. In a perfect world, this might work, but there is no way it would be fair if implemented the way the OP describes. Thinking otherwise is just being naive.
Ok once again, I will repeat myself.
This DOES NOT BAN players. All it does is prevent them from selecting tank or healer as a role if they have received MULTIPLE reports from DIFFERENT players in MULTIPLE random groups, so there is no way that one person could abuse the system. They can still use the group finder and are not banned from using it.
I don't know why I have to keep repeating this.
redspecter23 wrote: »redspecter23 wrote: »redspecter23 wrote: »Too easy to abuse. Letting players decide the reasons for reporting then having an automatic system in place to lock out the players that are reported will almost certainly lead to exploiting the system.
The easy solution is to not pug out with expectations. Yes, if you queue for tank you should probably actually tank things. Putting players in charge of policing this is not a good idea at all.
How can it be abused? you need reports from multiple RANDOM people in multiple RANDOM groups using group finder.
The worse that happens is a player cant queue as a tank for a period of time, its not a ban. They can still play the game and use group finder.
We already have a vote to kick feature which is self policing that has much more potential for abuse.
Vote to kick also isn't a good solution because nothing is stopping the player from just queueing again non stop as a fake tank.
This is not about reporting players performance, just if they queued as a tank and they are dps.
Whenever you give players the power to ban others, even if it's just from certain features of the game, it will be abused. You assume everyone will use this in the way the OP intends. Some people will report because the tank lagged out, is too slow, doesn't have the "right" sets equipped or just because they feel like being dinks. In a perfect world, this might work, but there is no way it would be fair if implemented the way the OP describes. Thinking otherwise is just being naive.
Ok once again, I will repeat myself.
This DOES NOT BAN players. All it does is prevent them from selecting tank or healer as a role if they have received MULTIPLE reports from DIFFERENT players in MULTIPLE random groups, so there is no way that one person could abuse the system. They can still use the group finder and are not banned from using it.
I don't know why I have to keep repeating this.
Once again, I'll repeat myself. What makes you think that players won't use this against legit tanks? What if I'm tanking on my sap tank, but some player thinks that it's not a real tank and reports me (yes I've seen players refuse sap tanks in normal dungeons). If this happens a few times, then you could be penalized through no fault of your own, but instead because of ignorant players abusing the system. You are still of the belief that this feature would only be used against players that you believe are not tanks. The definition of a tank varies wildly and you can't seem to put yourself in the mindset of another player who might abuse this system. A legit, real, actual tank could get banned for a week from queuing for his actual role if your system is implemented. Read it again if you missed it. Legit tanks could be barred from their role if this goes live.
Or...and I know this is crazy...you can actually try running the dungeon first.
[snip] Why do people get so worked up about "fake tanks" when the real issue are the "fake DPS" that you see? If your DPS is high enough, you can blow through virtually every normal dungeon without a tank, without a healer. It's when the DPS are in 30K health heavy armor light-attacking with their bow that they start to notice problems.
Of course, I would never advocate such a draconian "solution" to the "fake DPS" problem, nor would I ever entertain this for this so-called problem of yours.
There are deeper issues though. When these people are tolerated, they keep at it, bringing down the experience for more people. "Play with guildies" is a pretty bad defense. "Yeah sure, lets silently accept that the DF is horrible, buggy and full of disruptive players since you can do something else".
UnversedNumber3 wrote: »Can i pls report and ban dps players, who aren't performing their role, too?
Thats the problem , who gets to decide if they arent preforming their role? A band new player is going to pull less than 6k dps while doing his best. Should they be reported because they dont meet what ever standard the group has set. Not everyone is nice or lenient to a new player.
The same can go for all roles.
This is what I think is the solution to the fake tank problem.
Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.
After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.
What do you guys think?
I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.
There's no such thing as "fake" DPS. There is bad DPS, but not "fake" DPS. When you queue for a dungeon there are only three roles you can choose from when you enter, and if you're not a tank or healer, you have to check off the DPS box by default. Basically, you don't want anyone doing DPS unless they're extremely competent. That would be ideal, sure, but you can't say that newer or less competent people aren't allowed to do dungeons. If you don't want incompetent people PUGing with you, then don't do PUGs. Do dungeon runs with a high-level guild group instead.[snip] Why do people get so worked up about "fake tanks" when the real issue are the "fake DPS" that you see? If your DPS is high enough, you can blow through virtually every normal dungeon without a tank, without a healer. It's when the DPS are in 30K health heavy armor light-attacking with their bow that they start to notice problems.
Of course, I would never advocate such a draconian "solution" to the "fake DPS" problem, nor would I ever entertain this for this so-called problem of yours.