I was just explaining that it was not an AoE proc. And please don't tell me you think skoria comes closer to an ult like meteor than to an active skill...Chilly-McFreeze wrote: »That is an ultimate. Not comparable at all.Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
Short question: can you dodge that other meteor in this game? You know, shooting star/ ice comet.
I know. But you were the one who compared it to active skills first.
Joy_Division wrote: »Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
That's one way to look at it. Another is that the other offensive sets are garbage and would actually detract from a build.
It is rare that I will side with PvErs against PvPers, but they are right in that PvPers whine and complain way too much and are responsible for sucking the life out of genuinely interesting class abilities and other mechanics that got me addicted to ESO way back when.
Idk - will always and have always advocated that armor should not deal damage burstdamage for you. Especially on procc based chances.
I agree that the other offensive monster 2p proccsets are mostly garbage especially for magica and should see some rework to make them desireable if you tailor your build to use them.
As for instant dmg proccs - i think selene and velidreth are in a decent spot atm. Valkyn should atleast have a visual indicator and the singletarget part should be dodgeable (you then take the aoe dmg instead) - maybe the proccrate should be slightly raised along with a second more cd.
Nerieneth should also get it´s delay reduced further ~1.2s to match selene or veli better - or alternatively should match the NPC mechanic of snaring the target on hit.
I was just explaining that it was not an AoE proc. And please don't tell me you think skoria comes closer to an ult like meteor than to an active skill...Chilly-McFreeze wrote: »That is an ultimate. Not comparable at all.Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
Short question: can you dodge that other meteor in this game? You know, shooting star/ ice comet.
I know. But you were the one who compared it to active skills first.
Cool. My point remains that any single target damage source that is a projectile and isn't an ult should be dodgeable. Same with birds for example. It is just lame to get hit mid dodge by a skoria proc that ignores the global cd, while at the same time being pumped full of dots and snared.Chilly-McFreeze wrote: »I was just explaining that it was not an AoE proc. And please don't tell me you think skoria comes closer to an ult like meteor than to an active skill...Chilly-McFreeze wrote: »That is an ultimate. Not comparable at all.Chilly-McFreeze wrote: »Why the hell would slimecraw be OP? Like really? It is just an 8% increase in damage which is for example also provided in the nb class. And no, skoria isn't an AoE. It is a single target proc, which does splash damage to surrounding enemies. Similar to reverse slice, which also is and should be dodgeable. It is not like real AoE's that are rightfully undodgeable, like caltrops, hail, hurricane, destro ult, wall of elements, etc. It would actually make sense to be able to dodge skoria. Right now it acts as a homing missile which is just silly imo.Reason not to nerf skoria:
- slimecraw would dominate and everyone would call to nerf that set.
- nerfing skoria would be a Nerf to mdks
- because you can't control the proc and it's an aoe DMG, it must remain undodgeable. Also making it dodgable would mean the set is intended for direct Attack abilities, and there would be no difference between skoria or nerienith.
It should receive a telegraph. But really that's it.
Short question: can you dodge that other meteor in this game? You know, shooting star/ ice comet.
I know. But you were the one who compared it to active skills first.
Nah. Don't worry. Just trying to "explain" why it's undodgeable atm.
Waffennacht wrote: »@Derra just fyi, Templars usually run slimecraw
I have not seen a single templar wearing slimecraw ever since i´ve picked up dueling again (6 months ago) on pc eu - ever.
Not one.
Also i wouldn´t wear slimecraw for dmg if you´d pay me to do it. It barely performs better than 1x dmg 1x stat and does not boost healing while doing that. Terrible choice overall - imho.
Waffennacht wrote: »@Derra just fyi, Templars usually run slimecraw
I have not seen a single templar wearing slimecraw ever since i´ve picked up dueling again (6 months ago) on pc eu - ever.
Not one.
Also i wouldn´t wear slimecraw for dmg if you´d pay me to do it. It barely performs better than 1x dmg 1x stat and does not boost healing while doing that. Terrible choice overall - imho.
The set is used by stamplars on Xbox NA and it is strong AF.
Joy_Division wrote: »Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
That's one way to look at it. Another is that the other offensive sets are garbage and would actually detract from a build.
It is rare that I will side with PvErs against PvPers, but they are right in that PvPers whine and complain way too much and are responsible for sucking the life out of genuinely interesting class abilities and other mechanics that got me addicted to ESO way back when.
Idk - will always and have always advocated that armor should not deal damage burstdamage for you. Especially on procc based chances.
I agree that the other offensive monster 2p proccsets are mostly garbage especially for magica and should see some rework to make them desireable if you tailor your build to use them.
As for instant dmg proccs - i think selene and velidreth are in a decent spot atm. Valkyn should atleast have a visual indicator and the singletarget part should be dodgeable (you then take the aoe dmg instead) - maybe the proccrate should be slightly raised along with a second more cd.
Nerieneth should also get it´s delay reduced further ~1.2s to match selene or veli better - or alternatively should match the NPC mechanic of snaring the target on hit.
Joy_Division wrote: »Joy_Division wrote: »Skoria is currently the only Max Health monster set that a PvE DPS can use effectively. Nerf the damage on it and that won’t be the case anymore.
But nevermind that.... Sypher and every other great player killed you so if you nerf their gear then you won’t die anymore, right?
Idk man - i use it myself and i´m wondering how any decent player can claim it´s not overperforming (ofc only compared to other offensive sets).
That's one way to look at it. Another is that the other offensive sets are garbage and would actually detract from a build.
It is rare that I will side with PvErs against PvPers, but they are right in that PvPers whine and complain way too much and are responsible for sucking the life out of genuinely interesting class abilities and other mechanics that got me addicted to ESO way back when.
Idk - will always and have always advocated that armor should not deal damage burstdamage for you. Especially on procc based chances.
I agree that the other offensive monster 2p proccsets are mostly garbage especially for magica and should see some rework to make them desireable if you tailor your build to use them.
As for instant dmg proccs - i think selene and velidreth are in a decent spot atm. Valkyn should atleast have a visual indicator and the singletarget part should be dodgeable (you then take the aoe dmg instead) - maybe the proccrate should be slightly raised along with a second more cd.
Nerieneth should also get it´s delay reduced further ~1.2s to match selene or veli better - or alternatively should match the NPC mechanic of snaring the target on hit.
I'd rather my attackers have the Valkyn set than Selene's. Valkyn will hit me (if at all ... stuff like random structured entropy DoT can have it proc Vs. someone else) randomly from a class that has no burst. Selene's is going to hit me after an Incap or Dizzying Swing (meaning I am potentially stunned) from a player that does have burst and thus more apt to kill me. In short, I may get hit more often with Valkyn, but Selene's is more dangerous.
I can't say I'm thrilled with gear sets being integral for DPS, but it is what it is. ZoS has them in the game and at this point they do serve a desirable function. If people who hate Valkyn and instant damage proc sets get them nerfed to Oblvion, they will not be improving Cyrodiil. Because what will happen is I and everyone who knows what they are doing will take off Valkyn and, having no decent damage sets to replace as an alternative, instead use Pirate Skeleton, Malubeth, etc., and in some cases completely change their DPS oriented builds to tank builds. On these forums, PvPers claim to hate perma-block tanks, claim to hate BoL healbots, claim to hate that there are too many infinite resource unkillable tanks. If ZoS nerfs DPS options, however mechanically unpalatable they may be, then that problem is going to continue to worsen. Skoria haters may think we'll wear nerfed gear and thus the unkillable tank problem won't get worse, but we won't. It's too hard to kill those tanks as it is, and a set that does maybe 1.5K DPS in an ideal DPS rotation is barely viable as it is. We templars and DKS who actually try to kill people will drop valkyn like a bad habit (just as we did around IC when the set was bugged/secretly nerfed) and wear efficient defensive oriented sets
Joy_Division wrote: »
I can't say I'm thrilled with gear sets being integral for DPS, but it is what it is. ZoS has them in the game and at this point they do serve a desirable function. If people who hate Valkyn and instant damage proc sets get them nerfed to Oblvion, they will not be improving Cyrodiil. Because what will happen is I and everyone who knows what they are doing will take off Valkyn and, having no decent damage sets to replace as an alternative, instead use Pirate Skeleton, Malubeth, etc., and in some cases completely change their DPS oriented builds to tank builds. On these forums, PvPers claim to hate perma-block tanks, claim to hate BoL healbots, claim to hate that there are too many infinite resource unkillable tanks. If ZoS nerfs DPS options, however mechanically unpalatable they may be, then that problem is going to continue to worsen. Skoria haters may think we'll wear nerfed gear and thus the unkillable tank problem won't get worse, but we won't. It's too hard to kill those tanks as it is, and a set that does maybe 1.5K DPS in an ideal DPS rotation is barely viable as it is. We templars and DKS who actually try to kill people will drop valkyn like a bad habit (just as we did around IC when the set was bugged/secretly nerfed) and wear efficient defensive oriented sets
NightbladeMechanics wrote: »
PvEers use it for the line of health in the new trial. It’s not bis dps.
You could nerf Valkyn and buff Nerieneth. I’d recommmend reducing the frequency with which Valkyn procs or slowing its fall speed as opposed to its damage, and Neri’s main problem is its delay.
Or PvEers could relax and move on to another set or adaptation, as they always do. Dps is very high right now.
Joy_Division wrote: »I'd rather my attackers have the Valkyn set than Selene's. Valkyn will hit me (if at all ... stuff like random structured entropy DoT can have it proc Vs. someone else) randomly from a class that has no burst. Selene's is going to hit me after an Incap or Dizzying Swing (meaning I am potentially stunned) from a player that does have burst and thus more apt to kill me. In short, I may get hit more often with Valkyn, but Selene's is more dangerous.
It's fine as is. Learn to listen and watch what's going on and get better at the game rather than asking for zos to make it easier for you. You guys will still get beat up by anyone half decent.
Joy_Division wrote: »
I can't say I'm thrilled with gear sets being integral for DPS, but it is what it is. ZoS has them in the game and at this point they do serve a desirable function. If people who hate Valkyn and instant damage proc sets get them nerfed to Oblvion, they will not be improving Cyrodiil. Because what will happen is I and everyone who knows what they are doing will take off Valkyn and, having no decent damage sets to replace as an alternative, instead use Pirate Skeleton, Malubeth, etc., and in some cases completely change their DPS oriented builds to tank builds. On these forums, PvPers claim to hate perma-block tanks, claim to hate BoL healbots, claim to hate that there are too many infinite resource unkillable tanks. If ZoS nerfs DPS options, however mechanically unpalatable they may be, then that problem is going to continue to worsen. Skoria haters may think we'll wear nerfed gear and thus the unkillable tank problem won't get worse, but we won't. It's too hard to kill those tanks as it is, and a set that does maybe 1.5K DPS in an ideal DPS rotation is barely viable as it is. We templars and DKS who actually try to kill people will drop valkyn like a bad habit (just as we did around IC when the set was bugged/secretly nerfed) and wear efficient defensive oriented sets
At this point by and large it is much more frustrating (and common) to encounter the horrible carry set that is Earth Gore (or any other number of tanking sets) as a more significant issue in PvP than Skoria. Skoria is an additional pressure that others have shown procs roughly every 6-10 seconds (there are other sets that do similar things) in an ideal situation. It has gotten to the point that this additional pressure, while nice, does not come close to the utility of a set such as Earth Gore. I'm even coming close to using in on mDK when I don't even have a group heal, it's that much better.
Joy_Division wrote: »I'd rather my attackers have the Valkyn set than Selene's. Valkyn will hit me (if at all ... stuff like random structured entropy DoT can have it proc Vs. someone else) randomly from a class that has no burst. Selene's is going to hit me after an Incap or Dizzying Swing (meaning I am potentially stunned) from a player that does have burst and thus more apt to kill me. In short, I may get hit more often with Valkyn, but Selene's is more dangerous.
Since when does NB have no burst?
Like harvest fear will is probably the best burst in the game currently when paired with valkyn.
Joy_Division wrote: »Joy_Division wrote: »
I can't say I'm thrilled with gear sets being integral for DPS, but it is what it is. ZoS has them in the game and at this point they do serve a desirable function. If people who hate Valkyn and instant damage proc sets get them nerfed to Oblvion, they will not be improving Cyrodiil. Because what will happen is I and everyone who knows what they are doing will take off Valkyn and, having no decent damage sets to replace as an alternative, instead use Pirate Skeleton, Malubeth, etc., and in some cases completely change their DPS oriented builds to tank builds. On these forums, PvPers claim to hate perma-block tanks, claim to hate BoL healbots, claim to hate that there are too many infinite resource unkillable tanks. If ZoS nerfs DPS options, however mechanically unpalatable they may be, then that problem is going to continue to worsen. Skoria haters may think we'll wear nerfed gear and thus the unkillable tank problem won't get worse, but we won't. It's too hard to kill those tanks as it is, and a set that does maybe 1.5K DPS in an ideal DPS rotation is barely viable as it is. We templars and DKS who actually try to kill people will drop valkyn like a bad habit (just as we did around IC when the set was bugged/secretly nerfed) and wear efficient defensive oriented sets
At this point by and large it is much more frustrating (and common) to encounter the horrible carry set that is Earth Gore (or any other number of tanking sets) as a more significant issue in PvP than Skoria. Skoria is an additional pressure that others have shown procs roughly every 6-10 seconds (there are other sets that do similar things) in an ideal situation. It has gotten to the point that this additional pressure, while nice, does not come close to the utility of a set such as Earth Gore. I'm even coming close to using in on mDK when I don't even have a group heal, it's that much better.
I agree. When Earth Gore procs it's a fight changer.Joy_Division wrote: »I'd rather my attackers have the Valkyn set than Selene's. Valkyn will hit me (if at all ... stuff like random structured entropy DoT can have it proc Vs. someone else) randomly from a class that has no burst. Selene's is going to hit me after an Incap or Dizzying Swing (meaning I am potentially stunned) from a player that does have burst and thus more apt to kill me. In short, I may get hit more often with Valkyn, but Selene's is more dangerous.
Since when does NB have no burst?
Like harvest fear will is probably the best burst in the game currently when paired with valkyn.
NB has a lot of burst. Most skoria hits I get on NA are from temps and DKs. I'd still rather face a magblade with skoria than a stamblade with Selene because the magblade will have a hard time control the proc to coincide with Soul Harvest. If they do, I'll tip my hat to them for a skillful play. Meanwhile a stamblade does not have to change a thing in their routine because Selenes will proc when they want it to, after a direct melee damage.
Keep trying to get ZoS to make Skoria worthless. I'm not going to wear the over-nerfed crap that you and others who hate the mechanic of proc set damage will find acceptable. I and I imagine most others are to put on a Pirate Skeleton, Malubeth, and some might even try Earth Gore set. Then we'll have more tanks and more fights that are even more drawn out than they are now. Which I think would be more unpleasant than people wearing skoria since I'd rather fight players who don't take forever to die even if they might kill me than these troll builds that can't kill anything but just drag out fights.
@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
I was talking about 24 full tanks, People with no damage from their base build. if they simply equip skoria they gain so much free damage without many drawbacks that they can kill People which shouldn't be doable as they are full tanks.Chilly-McFreeze wrote: »@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
Did you just say it's a bad that you can't take on 24 people - and that it's bad you could die being outnumbered 4 to 1 when they are lucky?
And just to fix your post. Skoria has an indicator (and a delay).
Selene and Tremorscale have a cooldown of 4 seconds.
Viper has 4s.
Red Mountain and Way of FIre have 2s.
Skoria sits at 5s.
Okay, Velidreth has 9s but it spawns 3 spores with higher dmg each, plus easier proc req.
I was talking about 24 full tanks, People with no damage from their base build. if they simply equip skoria they gain so much free damage without many drawbacks that they can kill People which shouldn't be doable as they are full tanks.Chilly-McFreeze wrote: »@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
Did you just say it's a bad that you can't take on 24 people - and that it's bad you could die being outnumbered 4 to 1 when they are lucky?
And just to fix your post. Skoria has an indicator (and a delay).
Selene and Tremorscale have a cooldown of 4 seconds.
Viper has 4s.
Red Mountain and Way of FIre have 2s.
Skoria sits at 5s.
Okay, Velidreth has 9s but it spawns 3 spores with higher dmg each, plus easier proc req.
Skoria has an Audio indicator, Audio is currently not working, and skoria is a Sound that you can easily miss as almost any other noice is louder.
Viper is a dot, red mountain is dodgeable and has a visual+audio cue, selene and tremorscale can be dodged have a 1.3 / 1 sec delay during this time you can easily walk out.
Skoria can only be avoided by purge (one class has Access to a reliable & affordable purge also with snares and dots you won't purge skoria proc) and cloak (only one class aswell) and for all classes with purge meaning you still eat damage from it and lose stam
The sound indicator isnt prioritized when there are numerous other sounds on the battlefield. We also need a visual indicator to see the meteor coming. This would also help Skoria users time their bursts on the victim because its not easy to do so in group fights.
Every other magicka monster set have clear visual indicators. Nerieneth's crystal erupts in front of the victim, Infernal's fireballs hurl from the caster not from the sky where nobody can see and Illambris missiles are clearly visible raining down on you
Your reasoning is hilarious. 24 people on you and your complaining about 4 having skoria as the reason for your death?@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
Your reasoning is hilarious. 24 people on you and your complaining about 4 having skoria as the reason for your death?@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
I think zos should go through threads like these and perma ban people like you so we don't have to put up with you ruining the game for us.
Your reasoning is hilarious. 24 people on you and your complaining about 4 having skoria as the reason for your death?@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
I think zos should go through threads like these and perma ban people like you so we don't have to put up with you ruining the game for us.
Because i want a balanced game? I said that 4 ppl can have more damage than 24 by simply equipping skoria, does this Sound fair to you?
I can survive against 24 full tanks because they are full tanks they have no damage, 24*0 is still 0. But if you equip skoria on a build that has no damage to begin with the damage Output becomes way to high as there is not enough scaling involved,
Your reasoning is hilarious. 24 people on you and your complaining about 4 having skoria as the reason for your death?@BohnT
I don’t think you’re correct about tanks using Skoria being the issue. That 4-6k hit doesn’t mean a thing when there is no damage coming elsewhere from, and if you’re being tanky, your DoTs won’t tick for much - at least they should not. The issue therefore is that being tanky is allowed with sets like Ravager. I’ll never understand why a heavy armour set needs damage bonuses. Skoria on itself is hardly OP.
4-6k are still more than 1k. With 1k hits you need 24 ppl spamming skills on me to kill me with skoria 4 of them just have to get lucky and I'm dead.
Skoria is op as it's the only direct damage proc that has no indicators, not much counterplay and has a low cooldown. You can equip it and you'll get burst damage no matter how tanky your build is or how low damage you have
I think zos should go through threads like these and perma ban people like you so we don't have to put up with you ruining the game for us.
Because i want a balanced game? I said that 4 ppl can have more damage than 24 by simply equipping skoria, does this Sound fair to you?
I can survive against 24 full tanks because they are full tanks they have no damage, 24*0 is still 0. But if you equip skoria on a build that has no damage to begin with the damage Output becomes way to high as there is not enough scaling involved,