A Difficult PVE DLC - Dark Souls Difficulty

  • Rawkan
    Rawkan
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    A_G_G_R_O wrote: »
    Cadbury wrote: »
    Dark Souls is considered "hard"?

    ESO isn't braindead easy?

    Overland content is easy because it's supposed to be available to all. If you want a challenge do vet trials. All content will eventually be easy depending on the time you spend doing it.
  • Dubhliam
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    Craglorn was such a zone until a year ago.

    It was a ghost town not long after it got released.

    I'm not saying there should not be one zone like that.
    But it will never happen.
    ZOS is smarter than that. They won't sell something that the vast majority of the players wouldn't want.

    Craglorn was great, it is a part of the base game, and it was a true end game zone.
    Too bad they decided to nerf it instead of simply giving it more incentivised dailies.

    RIP old Craglorn.
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  • Cireous
    Cireous
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    What about a compromise and simply allow some mob types to hit harder than others, I mean a lot harder, like in Skyrim, when you see 2 frost trolls while you are still under level 15. This usually means you have to run for your life or quickly press save before engaging. Same goes for Ice Wraiths or a camp of Giants and their beloved Mammoths. These creatures could or should cause a similar amount of fearsome devastation in ESO (for all players). Otherwise, when questing around and avoiding above creatures, things are, indeed, fairly relaxing.

    Why not also have larger packs of roaming, random, rare and dynamic bandits or bears or daedra or whatever makes sense for the area, that will seriously f you up if you accidentally run head first into them. The world doesn't have to be entirely overrun with murderous beasts, but there should be at least enough of them around to make you feel as if you better be aware of your surroundings or your character could, as a matter of fact, meet his salty... salty end. What fun is there in exploring, otherwise? Overland bosses are just not enough on their own, as stationary as they are, to make you think twice before running boredly ahead without a care in the world.

    I think it would feel exciting to have situations where other player characters, minding their own business and questing, but noticing a rare event-like rumbling of creatures in the distance, make the choice to join in and try and help you defeat a massive gaggle of gruesome and treacherous gibbering skeletons and decomposing drauger wandering obediently behind their enormous Necromancer Overlord, roaming freely across the entire map, noisily making all kinds of trouble for anyone encountering them. Stuff like this could really provide a fun and memorable experience for everyone, even more notably so if there were some solid rewards to be gained from fighting them (drops of semi-rare fragments of a cool costume, or, even more rare, one of many map-themed ingame mounts?).

    It would be good for the game as a whole if this type of stuff could be found in every map, not just DLC, but maybe with new DLC, the mobs and the stories and the events could become even more dynamic and detailed, more large-scale perhaps, with more intelligent AI, more banter between enemy NPCs, with creatures in delves and public dungeons having longer leashes for them to find you or sense you with. The ante just being up'ed a little more than in starter zones, with more immersion and more atmosphere, just more time spent by the devs fleshing things out tension-wise in addition to all the story content they excel at creating.

    I don't know. I both agree that I don't want new zones like Old Craglorn (with hard stops on solo questing) or an entire DLC unavoidably Dark Soulsesque, but I definitely do not agree that the level of difficulty and excitement is anywhere near where it should be as things stand now, not within the vanilla questing zones or in any of the DLC we are getting. Combat is "DULL" when nothing can kill you. You, as the geared, champion-point maxed hero you are. If we can maybe compromise and add more punishing creatures and memorable events, ones that are entirely avoidable by newer players or, um, super relaxed players, so long as they have eyeballs and ear sockets in their heads, I think everyone can win here.
  • A_G_G_R_O
    A_G_G_R_O
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    Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears
  • Strider__Roshin
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    A_G_G_R_O wrote: »
    Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears

    They're very sensitive lol
  • Curragraigue
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    They tried it at launch. The original Vet zones were difficult to do alone. Fighting 3+ overland mobs required some thought when solo. Overwhelming majority of people complained and they toned everything done. Then they gave us Crag that was originally group oriented that has been changed to be mostly soloable.

    Ship has sailed on difficult zones. This is a game for casual gamers with some harder end game group content and one solo arena.
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  • ArchMikem
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    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

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  • Voxicity
    Voxicity
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    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    @ArchMikem
    Edited by Voxicity on November 17, 2017 12:57AM
  • Drummerx04
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    Now to be clear, when I said before that I want a difficult zone to encourage grouping, I don't want it to be so difficult that you absolutely MUST group or there is no way you will complete it. I just want mobs that hit like the ones from vMA. Your add packs would still be limited to at most 5, and a good player could still take them out, but almost certainly pulling together 15+ mobs alone would be a death sentence to all but the best players in the game.

    Difficulty of the content could be mitigated sort of the same way it can be mitigated by randoms in the Craglorn "group areas" where you'll see some random players fighting and just sort of jump in and support each other.
    I also reject the idea that Craglorn was a ghost town because it was too hard. It was a ghost town because people completed it already and there weren't really any rewards worth farming in the zone. So once the initial wave of players finished the zone, there was nothing for them there so they went back to the capital cities, and every subsequent group of players trying to do Craglorn would run in to the 4 person group requirement and give up.

    Just look at zones like Hew's Bane and Gold Coast. The overland content isn't overly difficult by any means, yet there's no one there because they've finished and moved back to civilization.

    I also think it has been underestimated in this thread just how many players actually are true end game 25k+ dps characters with a vMA clear. You just don't see them because they don't run pledges any more, and they only ever come out for trials because that's all that's left for them besides maybe PvP.
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  • monktoasty
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    I can't afford any more controllers..I've smashed so many playing dark souls
  • Nyladreas
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    I always wonder when i see posts like this...

    What if they actually do it... and put the best gear in there...

    And then the same people won't be able to do it and come back here to complain.

    ZOS plz make this happen.
    Edited by Nyladreas on November 17, 2017 3:48AM
  • MattT1988
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    I don’t want another quest zone that forces you to group, do you know how annoying it was trying to find two or three people in Craglorn up to the same part of the quest that I was? Screw doing that again.

    It’s been said a bazillion times on this forum but ESO is not a traditional old school MMO. It’s not only aimed at the MMO crowd, but also the Elder Scrolls crowd.
    I actually think they do a decent job catering for both crowds.

    I haven’t played a lot of modern day MMO’s but from what I’ve heard a lot of them are solo, casual friendly these days, especially when it comes to the story side of it. That’s the direction MMO’s are going which makes them the most money. Might just have to deal with it. Gaming is not a niche thing anymore, it’s mainstream.

    I’m not against a slightly harder DLC zone, as long as I don’t need to group up for quests.
    Edited by MattT1988 on November 17, 2017 5:51AM
  • Zorvan
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    A_G_G_R_O wrote: »
    Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears

    Because, as usual, you're making the fatal mistake of thinking PvP matters in the overall scheme of any PvE oriented mmo. The only ones PvP'ers are in real competition with are the RP'ers, the competition being "Who has THE smallest playerbase in the game?". Let me spell it out for you: PvE > raiders > RPers > PvP'ers ( I only put RPers ahead of PvPers because RPers are at least usually likeable, but maybe you guys have one or two more than them, who knows ).

    Anyway, on topic, no thanks to Craglorn type crap. I don't do groups. And in this game, that puts me in the majority.
    Edited by Zorvan on November 17, 2017 7:00AM
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • Flameheart
    Flameheart
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    Imho the overworld content + delves + public dungeons + special main quest encounters - be it DLC content or not - could take some difficulty increase, but just some, not really Dark Soul difficulty. World boss difficulty is quite ok.

    You need to calculate more difficulty for fresh CP1 players (who won't get scaled up from now on) and you need to remember that some players do content with several chars (as me for example) and too many obstacles are just enervating if you do the same thing for the third or more time.
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  • UnversedNumber3
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    You want difficult. Try to speech check your way through maelstrom. No fighting allowed!
    Played for about 2 years on Xbox and did everything you can do (-emp).
    Still pretty new to PC-NA.
  • mocap
    mocap
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    Craglorn have some difficult dungeons. Still can't solo Shada's Tear quest, that dungeon is crawled with bosses, length like CoS 2.
  • Linaleah
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    Voxicity wrote: »
    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    @ArchMikem

    because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available
    dirty worthless casual.
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  • Doctordarkspawn
    Doctordarkspawn
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    Rawkan wrote: »
    Dark souls isn't really "difficult" only tedious.

    This. There's nothing difficult about trail and error.
  • Doctordarkspawn
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    A_G_G_R_O wrote: »
    Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears

    Because we're tired of your greed.

    This isn't the first time someone will petulently demand it, it wont be the last. But nothing will be made because it'll be 'easy' to you after a week.

    Your greed will never be satiated. It is pointless to try.

    BTW, I dont care what you request. It does not change the fact that every VMA thread that asks for the content to be nerfed because no one wants to do it gets people like you swarming it to beat the heathens into submission. So until your ready to give, leave off taking.
    Edited by Doctordarkspawn on November 17, 2017 9:09AM
  • Doctordarkspawn
    Doctordarkspawn
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    Drummerx04 wrote: »
    Now to be clear, when I said before that I want a difficult zone to encourage grouping, I don't want it to be so difficult that you absolutely MUST group or there is no way you will complete it. I just want mobs that hit like the ones from vMA. Your add packs would still be limited to at most 5, and a good player could still take them out, but almost certainly pulling together 15+ mobs alone would be a death sentence to all but the best players in the game.

    Difficulty of the content could be mitigated sort of the same way it can be mitigated by randoms in the Craglorn "group areas" where you'll see some random players fighting and just sort of jump in and support each other.
    I also reject the idea that Craglorn was a ghost town because it was too hard. It was a ghost town because people completed it already and there weren't really any rewards worth farming in the zone. So once the initial wave of players finished the zone, there was nothing for them there so they went back to the capital cities, and every subsequent group of players trying to do Craglorn would run in to the 4 person group requirement and give up.

    Just look at zones like Hew's Bane and Gold Coast. The overland content isn't overly difficult by any means, yet there's no one there because they've finished and moved back to civilization.

    I also think it has been underestimated in this thread just how many players actually are true end game 25k+ dps characters with a vMA clear. You just don't see them because they don't run pledges any more, and they only ever come out for trials because that's all that's left for them besides maybe PvP.

    1. People dont like to group quest.

    PEOPLE DONT LIKE TO GROUP QUEST.

    I dont understand why people just dont *** get this. There's allways gonna be the one guy who wants to sit there and lisen to somethin', one guy who just wants to rush, it's easier to just quest alone and because Craglorn is too hard to solo completely, it failed.

    CRAGLORN IS LIVING PROOF OF WHY THIS VISION IS TRASH. So going ahed and trying to retain people by doing this isn't gonna *** work.

    2. I dont underestimate how many players are actually true 'end game'. I just dont friggin care.

    They should have no bearing on what content is produced outside of annual trial and dungeon content. Sorry. But we've tried it your way, it just isn't profitable or -worth- a damn.
  • Voxicity
    Voxicity
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    Linaleah wrote: »
    Voxicity wrote: »
    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    @ArchMikem

    because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available

    Well duhhh
  • ToRelax
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    Zorvan wrote: »
    A_G_G_R_O wrote: »
    Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears

    Because, as usual, you're making the fatal mistake of thinking PvP matters in the overall scheme of any PvE oriented mmo. The only ones PvP'ers are in real competition with are the RP'ers, the competition being "Who has THE smallest playerbase in the game?". Let me spell it out for you: PvE > raiders > RPers > PvP'ers ( I only put RPers ahead of PvPers because RPers are at least usually likeable, but maybe you guys have one or two more than them, who knows ).

    Anyway, on topic, no thanks to Craglorn type crap. I don't do groups. And in this game, that puts me in the majority.

    Oh yeah, aren't you a likeable person... >_>
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  • Linaleah
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    Voxicity wrote: »
    Linaleah wrote: »
    Voxicity wrote: »
    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    @ArchMikem

    because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available

    Well duhhh

    except this doesn't seems to be what OP and others like them want. they want "difficult inaccessible" content for most people. no "easy" mode. and when they say difficult, they really mean "twitchy" and what they actualy want is special rewards they can show off becasue its the only way they can feel good - by feeling superior to "carebears" in a video game.

    this funny thing about grouping is that even people who like to play in a group - don't really like being forced to group. coordinating schedules is a pain. you cannot just expect people to be available at a drop of a hat AND want to do the same content you want to do. this is why trials typically get scheduled well in advance, AFTER figuring out who has what availability to come up with a timeslot that is workable and in vast majority of cases - are only run couple of times a week at most.

    the real reason why wow became as popular as it did? was because it was
    1. easier than everything else on the market and
    2. 2. didn't require group for VAST majority of the content. it was at the time the only accessible mmo, where people could play with other people, without being forced into playing ONLY with other people.
    dirty worthless casual.
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  • randomkeyhits
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    One of the possible options would be difficult for ZOS to do as it would require decent balancing skills on their part but rather than a nMA or vMA type toggle have a survival mode type instance.

    They would first need to look at the metrics from the game and pick a suitable skill level, say a 1 9's player (top 10%) as the baseline.

    Round 1, said player should be able to complete with blue cp160 gear, no actual CP required
    Round 2, completion should be with say blue gear, 50 cp
    and so on,
    They could balance each round so that round 30 could full gold gear, 1200cp or even beyond.

    The idea is that even the best players can't complete it all at the current levels but they should get a good few rounds further than the baseline player while weaker players won't get as far but can still earn rewards as they'll gear > skill to the point their skill drags them down.

    Have rewards per round and the ability to skip rounds once completed flawlessly.
    EU PS4
  • Voxicity
    Voxicity
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    Linaleah wrote: »
    Voxicity wrote: »
    Linaleah wrote: »
    Voxicity wrote: »
    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    @ArchMikem

    because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available

    Well duhhh

    except this doesn't seems to be what OP and others like them want. they want "difficult inaccessible" content for most people. no "easy" mode. and when they say difficult, they really mean "twitchy" and what they actualy want is special rewards they can show off becasue its the only way they can feel good - by feeling superior to "carebears" in a video game.

    this funny thing about grouping is that even people who like to play in a group - don't really like being forced to group. coordinating schedules is a pain. you cannot just expect people to be available at a drop of a hat AND want to do the same content you want to do. this is why trials typically get scheduled well in advance, AFTER figuring out who has what availability to come up with a timeslot that is workable and in vast majority of cases - are only run couple of times a week at most.

    the real reason why wow became as popular as it did? was because it was
    1. easier than everything else on the market and
    2. 2. didn't require group for VAST majority of the content. it was at the time the only accessible mmo, where people could play with other people, without being forced into playing ONLY with other people.

    Carebears :s
  • ArchMikem
    ArchMikem
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    Could you guys maybe remove my tag if you're gonna keep quoting?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ToRelax
    ToRelax
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    Linaleah wrote: »
    Voxicity wrote: »
    Linaleah wrote: »
    Voxicity wrote: »
    ArchMikem wrote: »
    Voxicity wrote: »
    Katahdin wrote: »
    Yea, no.

    Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
    Still no enough?
    Go play suicide mode on Dasksouls if you want to bang your head against a wall.

    Here we have the classic "Go solo vet dungeons" or "play naked" argument.

    The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.

    Casuals can clear vet dungeons and get rewards

    Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.

    So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.

    The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals :)

    ArchMikem

    because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available

    Well duhhh

    except this doesn't seems to be what OP and others like them want. they want "difficult inaccessible" content for most people. no "easy" mode. and when they say difficult, they really mean "twitchy" and what they actualy want is special rewards they can show off becasue its the only way they can feel good - by feeling superior to "carebears" in a video game.

    this funny thing about grouping is that even people who like to play in a group - don't really like being forced to group. coordinating schedules is a pain. you cannot just expect people to be available at a drop of a hat AND want to do the same content you want to do. this is why trials typically get scheduled well in advance, AFTER figuring out who has what availability to come up with a timeslot that is workable and in vast majority of cases - are only run couple of times a week at most.

    the real reason why wow became as popular as it did? was because it was
    1. easier than everything else on the market and
    2. 2. didn't require group for VAST majority of the content. it was at the time the only accessible mmo, where people could play with other people, without being forced into playing ONLY with other people.

    Well I have the impression most people just want a difficulty available they personally like to play in, not force it upon others...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Linaleah
    Linaleah
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    ToRelax wrote: »

    Well I have the impression most people just want a difficulty available they personally like to play in, not force it upon others...

    which I'm totally cool with as I would imagine most people are as well. but this doesn't seem to be the case here. they want an entire DLC that will only be accessible to hardcore crowd - they want to be forced to group up for it. which lets be honest, dungeon DLC's already are, but at least those come with normal mode (that is still too hard for a lot of players, but certainly a lot more doable for more people).

    and then there are those that just want the existent overworld difficulty to be increased in general. not optional selector, increase for everyone.

    choices and options are good! they are great. I will never begrudge the vet trials to anyone, even though chances of me stepping foot into one are pretty much zero.

    as long as they ARE choices and options.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Egonieser
    Egonieser
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    #BringOldCraglornBackScaledToCP160AndRemovedGatedContent

    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Voxicity
    Voxicity
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    ArchMikem wrote: »
    Could you guys maybe remove my tag if you're gonna keep quoting?

    Sure @ArchMikem
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