Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.
The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals
@ArchMikem
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears
Drummerx04 wrote: »Now to be clear, when I said before that I want a difficult zone to encourage grouping, I don't want it to be so difficult that you absolutely MUST group or there is no way you will complete it. I just want mobs that hit like the ones from vMA. Your add packs would still be limited to at most 5, and a good player could still take them out, but almost certainly pulling together 15+ mobs alone would be a death sentence to all but the best players in the game.
Difficulty of the content could be mitigated sort of the same way it can be mitigated by randoms in the Craglorn "group areas" where you'll see some random players fighting and just sort of jump in and support each other.
I also reject the idea that Craglorn was a ghost town because it was too hard. It was a ghost town because people completed it already and there weren't really any rewards worth farming in the zone. So once the initial wave of players finished the zone, there was nothing for them there so they went back to the capital cities, and every subsequent group of players trying to do Craglorn would run in to the 4 person group requirement and give up.
Just look at zones like Hew's Bane and Gold Coast. The overland content isn't overly difficult by any means, yet there's no one there because they've finished and moved back to civilization.
I also think it has been underestimated in this thread just how many players actually are true end game 25k+ dps characters with a vMA clear. You just don't see them because they don't run pledges any more, and they only ever come out for trials because that's all that's left for them besides maybe PvP.
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.
The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals
@ArchMikem
because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available
Man if this was a let’s create a new Cyrodiil thread it would have 5 comments and 10 views, try make PvE competitive and it’s like poking the care bears
Because, as usual, you're making the fatal mistake of thinking PvP matters in the overall scheme of any PvE oriented mmo. The only ones PvP'ers are in real competition with are the RP'ers, the competition being "Who has THE smallest playerbase in the game?". Let me spell it out for you: PvE > raiders > RPers > PvP'ers ( I only put RPers ahead of PvPers because RPers are at least usually likeable, but maybe you guys have one or two more than them, who knows ).
Anyway, on topic, no thanks to Craglorn type crap. I don't do groups. And in this game, that puts me in the majority.
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.
The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals
@ArchMikem
because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available
Well duhhh
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.
The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals
@ArchMikem
because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available
Well duhhh
except this doesn't seems to be what OP and others like them want. they want "difficult inaccessible" content for most people. no "easy" mode. and when they say difficult, they really mean "twitchy" and what they actualy want is special rewards they can show off becasue its the only way they can feel good - by feeling superior to "carebears" in a video game.
this funny thing about grouping is that even people who like to play in a group - don't really like being forced to group. coordinating schedules is a pain. you cannot just expect people to be available at a drop of a hat AND want to do the same content you want to do. this is why trials typically get scheduled well in advance, AFTER figuring out who has what availability to come up with a timeslot that is workable and in vast majority of cases - are only run couple of times a week at most.
the real reason why wow became as popular as it did? was because it was
1. easier than everything else on the market and
2. 2. didn't require group for VAST majority of the content. it was at the time the only accessible mmo, where people could play with other people, without being forced into playing ONLY with other people.
Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
Theres where you have a big problem for a lot of people. Putting in content that "not everyone can do", period, is a terrible idea. The last thing you want to do to you game is alienate potentially paying customers. We shouldnt be supporting any of this 1%er bull in a video game. Every player deserves the possibility to experience all content regardless of skill.
So why does ZOS make DLC vet dungeons, vTrials, vMa, vDSA etc? It's not like they are completely against the idea of making hard content. It's just the last few iterations of it have been 12 man.
The general rule of thumb nowadays is an easy mode overland map + a hard trial or dungeon or similar per DLC. I see no reason why this formula cannot be swapped around. Give us a hard overland map with an easy mode dungeon for the casuals
ArchMikem
because all of those trials dungeons etc - come in normal mode. your swap around idea would ONLy work if that zone had hard and normal modes available
Well duhhh
except this doesn't seems to be what OP and others like them want. they want "difficult inaccessible" content for most people. no "easy" mode. and when they say difficult, they really mean "twitchy" and what they actualy want is special rewards they can show off becasue its the only way they can feel good - by feeling superior to "carebears" in a video game.
this funny thing about grouping is that even people who like to play in a group - don't really like being forced to group. coordinating schedules is a pain. you cannot just expect people to be available at a drop of a hat AND want to do the same content you want to do. this is why trials typically get scheduled well in advance, AFTER figuring out who has what availability to come up with a timeslot that is workable and in vast majority of cases - are only run couple of times a week at most.
the real reason why wow became as popular as it did? was because it was
1. easier than everything else on the market and
2. 2. didn't require group for VAST majority of the content. it was at the time the only accessible mmo, where people could play with other people, without being forced into playing ONLY with other people.
Well I have the impression most people just want a difficulty available they personally like to play in, not force it upon others...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***