I would love to see an intensely Difficult DLC where the quests and delves and public dungeons made you fear to go alone. They could make it an oblivion gate themed dlc to allow some instancing to create a creepy dark looming feel without seeing 20 other players in zone plowing through the quests.
- Make the quests encourage the use of smart pulling or sneaking past mobs
- Add certain environment activated effects such as levers or traps inside of dungeons that can One Hit kill player or enemies (Think Amped up thieves guild traps)
- Have a new 4 person trial like vDSA a the new raid within it
I think having a hardcore difficult questing zone that has vibes of dark souls esk style risk would be a very rewarding addition to the questing community for as it is currently you just steam roll the content. Maybe they make it when you enter the oblivion gate DLC you are cut off from the mundus, and thus your CP is disabled, this would make for some interesting play where one cannot out scale the content by a large amount and make running hybrid builds to beat the content possibly more valid. I am primarily a PvP'er and have found the only challenging PvE was vDSA,.vMA, and vMoL (the last trial I completed before going fully to pvp).
I think the Zenimax employees disservice their great story quests by not helping increase the immersion and feeling of danger, the need to... ask for help to do a quest. These things are common in many MMOs where all quests are solo'd but I think a DLC where they made things so hard only the elite could go alone and not without a fair share of suffering, all else would band with their friends, it would make for some great content and enhance and enrich the story and aura of urgency to save x from y within the DLC.
I think once ZoS takes care of this they can next introduce a new PVP dlc with a factionless open world pvp zone as it's focus.
Thoughts?
ZoS Job Offers?
Post script 1: I think commenters are lost in the , but it’s just elitist trying to be elitist comments due to me saying its dangerous to go alone without much suffering. The whole point of that comment was because I was inferring that difficulty is used as a deterrent so folks would actually need to group for overland content that isn’t mass farming dolmens in Alikr Desert.
I am also sick of the because it was like this at launch we shouldn’t make a new DLC hard mentality. There is a lot of players who also left after that era because everything was a mindless cake walk. You don’t see yourself progress and become stronger in zone because you can beat the whole overland content in bogus gear and a crown stood broom without even dying.
The Go do vet trials and dungeons comment is also weak, one most of them are not even that hard and two they are stale one off instanced areas, and they also gate off most players due to knowing 11 other people with similar schedules. VMA and VDSA are the most unimaginative trials to date, just standing and fighting in a different retextured rectangle for multiple rounds. *yawns*
Finally this content isn’t forced onto you, it is an optional DLC. If DLCs were forced on to players we would actually have a population inside of Imperial City, because by your argument we forced it on them.