LonePirate wrote: »I wonder if the OP played the game at PC launch when there was no CP system and the zones, particularly the veteran 6-10 zones, were punishing, if not impossible for many players. I also wonder if the OP remembers how dead Craglorn was from roughly late 2014 to One Tamriel when the only people in the zone were trial players and nirncrux farmers.
This game has had difficult solo/questing/overland content in the past. It largely collected dust and went unplayed. The same fate would befall similar painfully difficult content in the future. Why should ZOS pump out content if very few people end up playing it?
I did. And I want difficulty. I wonder if you make a post that is not based on the credibility of the OP and think in a manner that is objectively constructive to the longevity of an aging game that needs a breath of fresh air.
LonePirate wrote: »LonePirate wrote: »I wonder if the OP played the game at PC launch when there was no CP system and the zones, particularly the veteran 6-10 zones, were punishing, if not impossible for many players. I also wonder if the OP remembers how dead Craglorn was from roughly late 2014 to One Tamriel when the only people in the zone were trial players and nirncrux farmers.
This game has had difficult solo/questing/overland content in the past. It largely collected dust and went unplayed. The same fate would befall similar painfully difficult content in the future. Why should ZOS pump out content if very few people end up playing it?
I did. And I want difficulty. I wonder if you make a post that is not based on the credibility of the OP and think in a manner that is objectively constructive to the longevity of an aging game that needs a breath of fresh air.
What you consider fresh air is poisonous gas to someone else. The fact remains that Craglorn content apart from trials was unplayed for two years for the vast majority of players. Also the Cadwell’s Gold zones were lightly populated from May 2014 until the mob nerf in July 2014 which led to a noticeable uptick before the gradual decline over time prior to 1T.
You say you want added difficulty which is an opinion you’re welcome to hold. The history of this game suggests the player base largely disagrees with that opinion, though.
Then ask for another VMA type thing. Most people wouldn't mind that.
A super hard zone was already tried, it's Craglorn. It was a barren wasteland before they changed it. No one ever went there except for people farming nirncrux.
As far as getting better rewards....Yea good luck with that. Most of the rewards in this game are not rewarding....working as intended.

Make the quests encourage the use of smart pulling or sneaking past mobs
Craglorn failed because you actually had to artificially group to do the quests and it was introduced if I recall during the arduous painful days of the vet ranking over cp system.
Kiralyn2000 wrote: »seedubsrun wrote: »Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)
A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.
I remember my first time clearing vma, and first time getting flawless. There isn't another jnstance in this game that has replicated that amazing experience. Except maybe vDSA
So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.
Exactly. If you're an extremely good basketball player that's bored beating all the other neighborhood players you don't cover the court in broken glass and play with no shoes on for an additional challenge, you go try out for a minor or pro league to get meaningful challenge that fulfills you
Exactly. If you're not challenged by your neighborhood basketball, you go play in a different league. ESO is your neighborhood basketball. Some other designed-for-awesome-dudes game is that different league. /shrug
As someone else said, it wouldn't make much financial sense for them to make an entire DLC that excludes a large portion of the playerbase. That wouldn't make them as much money, so they wouldn't do it. (Trials/dungeons/hardmodes within that DLC, sure. Entire DLC? Nope.)
Please, stop answering "dungeons" and "trials" each time someone claim for a little bit challenging content!
There is life outside dungeons. In fact, there is people that doesn't like doing dungeons again and again. I don't.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverIce58 wrote: »I'm not entirely sure why people are always like "dark souls like game" or "make the content harder like dark souls" because dark souls really isn't that hard after a time. Everytime you die in dark souls (almost everytime, sometimes it can be the game's fault) it's because of a mistake you made, and after playing it enough times, it just becomes easy and about memorization of the enemy's and boss's tactics. Just like vMA. Dark souls treats you like an adult, and maybe that's what you're asking for. For the game, and ZOS, to treat you like an adult.
honestly at this point. i hope ZOS takes you all up on your bloody whining and gives you the difficult and very very empty DLC that you so desire. so that we could once and for all resolve this "if only game was more challenging, it would be better/more popular/whatever" insistence. heck, make it one of the DLC of the 3 a year. i don't even care anymore, I'll take that hit, personaly. (as I won't be playing it, will have acess cause ESO+ but not touching it with a 10 foot pole, beating my head on the wall repeatedly is not my idea of fun)
I just want "the game is too easy" threads to stop.
P.S. whenever I say "I want it to have better rewards" the truth comes out. back when I started playing video games? harder difficulties didn't exist to give you better rewards, they existed to give variety of people the kind of challenge they enjoy. you didn't play on harder difficulty because of shinies at the end of the tunnel, you played it becasue you could.
nowadays, the really reason people want harder difficulty is too show off how much better they are then everyone else. and that is just... sad.
[Snip]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Doctordarkspawn wrote: »Sorry, but no.
If you want dark souls, go play it. Stop trying to monopolize every game you get.
^ Salty because he only plays as a tank and wouldn't be able to clear the content
Doctordarkspawn wrote: »Kiralyn2000 wrote: »seedubsrun wrote: »Yea, no.
Try soloing vet dungeons if you want that level of difficulty, after that, solo trials.
Still no enough?
Go play suicide mode on Dasksouls if you want to bang your head against a wall.
Here we have the classic "Go solo vet dungeons" or "play naked" argument.
The main issue with this is we are not looking for challenging content just because it's hard. We want it to have rewards for the player overcoming challenges that not everyone can do. It's not enjoyable to do content for no reason, especially in an MMO.
Casuals can clear vet dungeons and get rewards
More advanced players should be able to earn better rewards (ie gold jewlery, perfect weapons, vma weapons)
A DLC like this would be no different, except it would be catered towards solo play rather than large raid groups.
I remember my first time clearing vma, and first time getting flawless. There isn't another jnstance in this game that has replicated that amazing experience. Except maybe vDSA
So yeah, it's not just about wanting hard content, it's about wanting hard MEANINGFUL content.
Exactly. If you're an extremely good basketball player that's bored beating all the other neighborhood players you don't cover the court in broken glass and play with no shoes on for an additional challenge, you go try out for a minor or pro league to get meaningful challenge that fulfills you
Exactly. If you're not challenged by your neighborhood basketball, you go play in a different league. ESO is your neighborhood basketball. Some other designed-for-awesome-dudes game is that different league. /shrug
As someone else said, it wouldn't make much financial sense for them to make an entire DLC that excludes a large portion of the playerbase. That wouldn't make them as much money, so they wouldn't do it. (Trials/dungeons/hardmodes within that DLC, sure. Entire DLC? Nope.)
Please, stop answering "dungeons" and "trials" each time someone claim for a little bit challenging content!
There is life outside dungeons. In fact, there is people that doesn't like doing dungeons again and again. I don't.
And yet if I asked you for anything relating to them you would throw a fit like a ten year old.
I'ma spell it out, G R E E D is what motivates you people, and it should not be indulged.
KochDerDamonen wrote: »Doctordarkspawn wrote: »Sorry, but no.
If you want dark souls, go play it. Stop trying to monopolize every game you get.
^ Salty because he only plays as a tank and wouldn't be able to clear the content
@Voxicity If this game had content that were dark-souls like, you would be able to complete it at level 1 with no gear.
Source: Broken Broken Sword, Broken Ladel runs
